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The ultimate in anti-kite-scrubbery: Mobile Micro Jump Units

Author
Dan Carter Murray
#21 - 2014-01-09 00:37:11 UTC
Zappity wrote:
Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.


counter to kite-scrubbing condors is mwd scram t1 frig
counter to kite-scrubbing linked condors is mwd scram linked t1 frig

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#22 - 2014-01-09 02:13:22 UTC
SoapyTits wrote:
Baron' Soontir Fel wrote:
tbh, the mjd is pretty stupid.

such a big get out of jail free card

really need to put some sort of aggression timer on it



Why whine when u can use a scram?



My god know us was right, they can't read....


*clears throat*

It was clearly stated that this kills Kiting ships. Thats why they can't use a scram. I hope you understand and i need not explain further...

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Deunan Tenephais
#23 - 2014-01-09 06:08:00 UTC
Question: can a bastionned maraudeur use the thing, as was implied in another topic ?
Would make it able to jump without being tackable and then jump anew with its fitted own MJD once out of scram range; 200 kms in 10 seconds, not bad for a bigass space truck with very long range potential...
Gorski Car
#24 - 2014-01-09 09:46:37 UTC
Flyinghotpocket wrote:
chessur and gorski gonna be so mad! i will never loose my vengeance to them again! muahahaha


haha. You have been able to escape kiters forever using a mobile depot and refitting stabs and I still kill **** with my orbit 17km afk condor.

If you think that you will be able to burn 70km or so to regain point after a mjd you are wrong. First of all you will lose lock unless you have sebos/ionic rigs and second of all if you are any good you press align on a celestial and then activate the mobile mjd.

Also why would anyone ever brawl a vengeance that's like the most ******** thing in eve.

Collect this post

Chancey Pants
Brutor Tribe
Minmatar Republic
#25 - 2014-01-09 13:36:10 UTC
Gorski Car wrote:
second of all if you are any good you press align on a celestial and then activate the mobile mjd.


This is how I have used the mjd. As soon as you land you are able to insta warp to a celestial. I believe if used in this manner it would be very hard for someone to intercept you at the landing point.
Dan Carter Murray
#26 - 2014-01-09 15:44:47 UTC
Gorski Car wrote:

Also why would anyone ever brawl a vengeance that's like the most ******** thing in eve.


vengeance can't rep without capacitor.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Kagura Nikon
Native Freshfood
Minmatar Republic
#27 - 2014-01-10 10:22:20 UTC
Ace Echo wrote:
Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.

Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.



Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position.

"If brute force does not solve your problem....  then you are  surely not using enough!"

SoapyTits
Imperial Academy
Amarr Empire
#28 - 2014-01-10 21:07:00 UTC
Jill Chastot wrote:
SoapyTits wrote:
Baron' Soontir Fel wrote:
tbh, the mjd is pretty stupid.

such a big get out of jail free card

really need to put some sort of aggression timer on it



Why whine when u can use a scram?



My god know us was right, they can't read....


*clears throat*

It was clearly stated that this kills Kiting ships. Thats why they can't use a scram. I hope you understand and i need not explain further...


U might wanna look Again at what youre commenting on dude...

Baron' Soontir Fel is commenting on MJD's as a Whole, and thats what i am commenting. I hope you understand and i need not explain further...
Gorski Car
#29 - 2014-01-11 00:31:55 UTC
You guys should look at the changed mmjd . It's not very overpowered now.

Collect this post

Goldensaver
Maraque Enterprises
Just let it happen
#30 - 2014-01-13 06:56:58 UTC  |  Edited by: Goldensaver
chatgris wrote:
Ace Echo wrote:
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.


I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).

Just saying, I see a kiter burning in the direction of my align during the 12s, I'll align to a different celestial in a different direction before the 12s timer. If they didn't start burning before I land, I'll just warp on jump. Really, GL kiter, you'd best have the DPS to kill me before I drop the mod.

Kagura Nikon wrote:
Ace Echo wrote:
Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.

Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.



Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position.


Those kiting Condors can pull off one of their TDs/Damps/utility mids and put on a scram. Then, when they see the enemy activate the unit, they can more than likely burn into a 10km sphere, kite the edge, OH the scram and put it on just to disable the MJD effect, then continue on coasting out. I'm not saying it's a perfect idea, I'm not saying it's the best. A brawler on top of things will likely web and scram you as you go for the scram, but your momentum should carry you out of range as long as you just barely brushed the outside edge of the ~10km sphere that is the max range of an OH scram.

Either that, or they can just man up and put some DPS on their ships so their target will be dead within the 60s anchor timer.
Kagura Nikon
Native Freshfood
Minmatar Republic
#31 - 2014-01-13 09:48:53 UTC
Deunan Tenephais wrote:
Question: can a bastionned maraudeur use the thing, as was implied in another topic ?
Would make it able to jump without being tackable and then jump anew with its fitted own MJD once out of scram range; 200 kms in 10 seconds, not bad for a bigass space truck with very long range potential...



They promissed to fix that. They coudl use it when the thign appeared in SISI. BUt this will be fixed.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#32 - 2014-01-13 09:50:16 UTC  |  Edited by: Kagura Nikon
Goldensaver wrote:
chatgris wrote:
Ace Echo wrote:
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.


I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).

Just saying, I see a kiter burning in the direction of my align during the 12s, I'll align to a different celestial in a different direction before the 12s timer. If they didn't start burning before I land, I'll just warp on jump. Really, GL kiter, you'd best have the DPS to kill me before I drop the mod.

Kagura Nikon wrote:
Ace Echo wrote:
Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.

Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.



Kiters have that by paying huge sacrifices on their ships. This module is no sacrifice at all. While the only way to disable any of them is the same.. the scram that pull it into brwler sure victory position.


Those kiting Condors can pull off one of their TDs/Damps/utility mids and put on a scram. Then, when they see the enemy activate the unit, they can more than likely burn into a 10km sphere, kite the edge, OH the scram and put it on just to disable the MJD effect, then continue on coasting out. I'm not saying it's a perfect idea, I'm not saying it's the best. A brawler on top of things will likely web and scram you as you go for the scram, but your momentum should carry you out of range as long as you just barely brushed the outside edge of the ~10km sphere that is the max range of an OH scram.

Either that, or they can just man up and put some DPS on their ships so their target will be dead within the 60s anchor timer.


when this topic was created the anchor time was 20 sec and the module had 45 k EHP.. so you needed 780 dps.... that is why people were complaining.. and within reason...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tetsuo Tsukaya
Perkone
Caldari State
#33 - 2014-01-13 12:11:17 UTC
Gorski Car wrote:
You guys should look at the changed mmjd . It's not very overpowered now.


Indeed, it's useless now so it's a non issue
Goldensaver
Maraque Enterprises
Just let it happen
#34 - 2014-01-13 13:28:37 UTC
Kagura Nikon wrote:

when this topic was created the anchor time was 20 sec and the module had 45 EHP.. so you needed 780 dps.... that is why people were complaining.. and within reason...


Ah, more than fair enough. Ignore my post then.
Lvzbel Ixtab
Spitfire Syndicate
#35 - 2014-01-13 22:58:16 UTC
SoapyTits wrote:
Baron' Soontir Fel wrote:
tbh, the mjd is pretty stupid.

such a big get out of jail free card

really need to put some sort of aggression timer on it



Why whine when u can use a scram?



because alot of us use points when kitting.
Colt Blackhawk
Doomheim
#36 - 2014-01-14 11:26:33 UTC  |  Edited by: Colt Blackhawk
Kite and scrubbery?
I am done with solo when I can´t kite. Tried to fight in scramrange several times this month and in 75% of all cases I got blobbed^^. You fight in scramwebrange---> you get ganked. Point.
Solo will be even more dead.
Of course there are these psychopaths fitting implants, links and 2 damps on an inty. BUT: main issue here are off grid boosters and not kiting. Get rid of link **** and kiting will be well balanced. Especially because kiters won´t be immune to missiles and drones then.
The MJD will be prolly game breaking sh.. and it won´t take too long until someone finds an exploit.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Zappity
New Eden Tank Testing Services
#37 - 2014-01-14 12:01:31 UTC
Colt Blackhawk wrote:
Kite and scrubbery?
I am done with solo when I can´t kite. Tried to fight in scramrange several times this month and in 75% of all cases I got blobbed^^. You fight in scramwebrange---> you get ganked. Point.
Solo will be even more dead.
Of course there are these psychopaths fitting implants, links and 2 damps on an inty. BUT: main issue here are off grid boosters and not kiting. Get rid of link **** and kiting will be well balanced. Especially because kiters won´t be immune to missiles and drones then.
The MJD will be prolly game breaking sh.. and it won´t take too long until someone finds an exploit.

Rubbish (at least for frigates). Almost all my solo kills are scram-based, no links. Just do it better.

Anyway, the new jump whatsit has been nerfed to oblivion - even a Condor will be to destroy it before it onlines. Good for maintaining kiting tactics as a play style but I'm not sure of the point of the module now.

Zappity's Adventures for a taste of lowsec and nullsec.

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