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Villard Wheels?

Author
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1 - 2013-12-02 03:03:21 UTC
So I read the Chronicle for Rubicon and the in game description of shattered villard wheels, but I am still confused.

Just what the crap is a villard wheel and why are they important? Did I miss some information somewhere?
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#2 - 2013-12-02 19:18:20 UTC
I think it's sort of an in joke; evidently there's an industry tutorial involving invention of a T2 Perpetual Motion Device from a T1 Perpetual Motion Device, and then constructing it using Villard Wheels-- nonsense items with the heel referencing Villard, the chemist who discovered gamma radiation.

The reference, then, is probably both to Villard and gamma radiation, and to the invention tutorial. If the VWs are, say, frictionless kinetic energy storage systems, then calling them a 'wheel' might make sense-- but otherwise I think it's a sort of generic bobble that is salvaged to perform technobabble.

In sci-fi terms, I'm going to reference Banks's Culture series. His idea is that there are layers of hyperspace from which energy can be drawn; while there might be conservation of energy in the general sense, this allows for the perceived loss of conservation as energy is drawn from another frame of reference into this one. If we're thinking in those sorts of terms, it's possible that the new technobabble is drawing energy from different levels of hyperspace/dimensions/strings/choose-your-poison, resulting in phenomenal energy gains in this frame of reference, and catastrophic failures of research equipment-- hence the Syndicate energy burst, and the description of the covert research tools.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2013-12-02 21:30:59 UTC
Well I do know that the perpetual motion device is a bit of a running joke mentioned in several places both in an out of game. I vaguely remember that tutorial back from '07, though didn't remember the villard wheels part (do they really still have that tutorial?).

My renewed interest is due in part to the presence in the latest chronicle, but more importantly that (if I am properly informed) broken villard wheels drop from the new ghost sites. That means they could potentially actually be important, but the description in game has me scratching my head.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#4 - 2013-12-02 22:54:13 UTC  |  Edited by: Makoto Priano
I don't think it is? I got back from a hiatus this March, redid the tutorials, and I don't recall the invention part of the industry tutorial. :x

That said, the shattered villard wheels are used in implant production as the one exploration-yielded good required, in addition to the PI materials cryoprotectant solution, gel-matrix biopaste, and synthetic synapses-- so they do have some immediate utility, in addition to being relatively scarce as they drop only from lowsec ghost sites.

The good that currently doesn't have utility are the covert research tools, which are bought by null factions at 500k a pop but have no known use. Given that their background is similar to the datacore background, my guess is they'll be used in some sort of nifty, new type of invention. :D

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#5 - 2013-12-03 02:02:31 UTC
The tutorial didn't actually involve any items named "villard wheel" - rather, the agent's written instructions indicated that you were to produce a 'villard wheel', but a careful examination of the given blueprint, materials, and items required to complete the mission would reveal that you only needed to invent a Perpetual Motion Unit II BPC and produce one of them to complete the mission. This was, I suspect, intended as a way to encourage new players to check and re-check the details on everything.


Yes, the Rubicon storyline is more-or-less based on a once-off comedy mission item.
Logan Joriksa
Shockwave Unlimited
RAZOR Alliance
#6 - 2013-12-03 04:35:21 UTC
Unfortunaetly, I have Thermodynamics trained, which if you read the description on that, gives me "the ability to frown in annoyance whenever I hear someone mention a perpetual motion unit." Roll

I'm more interested in the non shattered villard wheels, I suspect they'll be ingredients in manufacturing stargates in future expansions.

Also... shattered villard wheel 0.1 m3...villard wheel 25000 m3.... Grr!
Trioxis
Caldari Provisions
Caldari State
#7 - 2013-12-04 11:35:27 UTC
As has been stated a Villard Wheel is something of a perpetual motion machine or perpetuum mobile. Villard could be a reference to the 13th century French artist Villard de Honnecourt who made a drawing of a perpetuum mobile in about 1230. It seems reasonably likely that these Villard Wheels (shattered or intact) will play a role in the construction of future player-made stargates.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#8 - 2013-12-20 04:09:14 UTC
"Shattered Villard Wheel" is obtainable in-game, through Ghost Sites. "Villard Wheel" (whole ones) take up 25,000 m3 apiece, and can be obtained through special means.

I feel like the whole ones will be important sometime in the future, both to the lore and to in-game things, maybe player stargates.
Terris Ozen
Deep Core Mining Inc.
Caldari State
#9 - 2014-01-12 03:28:53 UTC
well... ,and i'm using my imagination here, where it said that his friend was gone, no trace of him anywhere... it might be possible in the future to have a module that consumes one of these wheels to maybe as someone said build star gates, or due to CCP's huge advances on wormhole space maybe give people the ability to create wormholes... a personal wormhole generator would be epic, and based on the size of the one you have could determine how much mass the worm hole could handle passing through it.
Tykari
The Observatory
#10 - 2014-01-12 09:24:06 UTC
Terris Ozen wrote:
well... ,and i'm using my imagination here, where it said that his friend was gone, no trace of him anywhere... it might be possible in the future to have a module that consumes one of these wheels to maybe as someone said build star gates, or due to CCP's huge advances on wormhole space maybe give people the ability to create wormholes... a personal wormhole generator would be epic, and based on the size of the one you have could determine how much mass the worm hole could handle passing through it.


Well if we are to build our own stargates to other unknown systems then we'd need a way to get there first. Afterall you need a gate on both ends for them to work.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#11 - 2014-01-12 22:47:43 UTC
Wormholes maybe?