These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next page
 

Totally broken game mechanic

First post
Author
Panseluta
PerRiko Industries
#1 - 2014-01-11 20:00:57 UTC  |  Edited by: Panseluta
This guys effective do a genocide between people who do missions, i bet at this rate CCP will must do very soon something to not lose a lot of people who like to do missions...
Is very obvious that is way to easy to kill very expensive ships in very cheap ones, and moreover, with new dumb pro-piracy feature of sec status instant boost, using pirate insignias, gankers can get security status back instant, and keep going on suicide gank ships at infinitum as long is very profitable too...
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44 Look on this and notice that something looks very wrong there...
So guys take care and brick tank your ships, but that will not help to much as long they use enough destroyers...
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2014-01-11 20:54:34 UTC
Overly pimped mission ships get ganked. Breaking news at 11.
Mojo Joo
Native Freshfood
Minmatar Republic
#3 - 2014-01-11 21:28:16 UTC  |  Edited by: Mojo Joo
Derath Ellecon wrote:
Overly pimped mission ships get ganked. Breaking news at 11.

That is not ship ganking, is a damn broken industry who bring tens of billions of isk at 0 risk and with not a single backslash for the ones who are doing that. That guys keep their security status positive thanks to new broken feature of getting security status back for money...
Zor'katar
Matari Recreation
#4 - 2014-01-11 21:28:52 UTC
If you're a troll, 2/10.

If you're an alt of the guy whose KB you posted, nobody cares.

If you're honestly mad about ganking, fly with less bling to make yourself a less attractive target. Fly in higher security systems where CONCORD response is quicker. Fly in less populated areas for less roaming gankers. Ganks can happen at any time, but the odds of them happening are entirely under your control.
Mojo Joo
Native Freshfood
Minmatar Republic
#5 - 2014-01-11 21:33:06 UTC
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.
Zor'katar
Matari Recreation
#6 - 2014-01-11 21:40:20 UTC
Mojo Joo wrote:
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.

They do lose it... then they have to buy it back. I'm not a big fan of that mechanic either, but I haven't seen a big increase in ganking among the groups I know, so I wouldn't say it's necessarily out of control. If you've got numbers to show otherwise though, I'm all ears.
Ace Echo
The Tuskers
The Tuskers Co.
#7 - 2014-01-11 21:41:53 UTC
Mojo Joo wrote:
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.



HA! You think that suicide ganking is out of control and a zero risk activity, and is therefore totally broken? Using your 100% bulletproof and reasonable risk calculation logic, here are a list of some other things which must annoy the hell out of you and obviously are totally broken.


  • Missions
  • Exploration
  • Manufacturing
  • Hauling
  • Incursion Running
  • PI
  • POS operation


I'm sure there are plenty more too.



This whole game is broken, actually, because your profit and success in this game isn't decided on random number rolls and is rather about intelligent calculated risk/reward factors. Hell, even f***ing LIFE is broken for the same reasons.

Roll

If you can milk it, it's an udder.

Mojo Joo
Native Freshfood
Minmatar Republic
#8 - 2014-01-11 21:57:03 UTC
Zor'katar wrote:
Mojo Joo wrote:
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.

They do lose it... then they have to buy it back. I'm not a big fan of that mechanic either, but I haven't seen a big increase in ganking among the groups I know, so I wouldn't say it's necessarily out of control. If you've got numbers to show otherwise though, I'm all ears.

Is obvious that first move is to remove that silly boost for piracy by letting people buy security status back. Was a dumb idea from start, and the insane proliferation of suicide ganking is one of the consequences.
Zhilia Mann
Tide Way Out Productions
#9 - 2014-01-11 22:00:14 UTC
Mojo Joo wrote:
the insane proliferation of suicide ganking


Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously.
Mojo Joo
Native Freshfood
Minmatar Republic
#10 - 2014-01-11 22:11:24 UTC  |  Edited by: Mojo Joo
Zhilia Mann wrote:
Mojo Joo wrote:
the insane proliferation of suicide ganking


Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously.


Use you own eyes better, hundreds of battleships and thousand of billions destroyed in few weeks by only a 15 man destroyers gang:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44

You cannot fight back against that, if you tank better they will just bring more destroyers... Is no way to defend as long they can keep their security status positive all time using isk!
Zhilia Mann
Tide Way Out Productions
#11 - 2014-01-11 22:16:37 UTC
Yes. Ships die to destroyers. You're positing a correlation -- and implying a causation -- with tags for sec. Do you or do you not have evidence that tags for sec has led to, or at least coincided with, more high sec ganks?
Goldiiee
Bureau of Astronomical Anomalies
#12 - 2014-01-11 22:29:56 UTC
I saw an interesting post a month or so ago:

Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.

Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.

The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Mojo Joo
Native Freshfood
Minmatar Republic
#13 - 2014-01-11 22:33:52 UTC  |  Edited by: Mojo Joo
Goldiiee wrote:
I saw an interesting post a month or so ago:

Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.

Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.

The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.


Are you serious? You did any mission even once in your life? Big smile
Paranoid Loyd
#14 - 2014-01-11 23:00:55 UTC
Mojo Joo wrote:
Goldiiee wrote:
I saw an interesting post a month or so ago:

Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.

Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.

The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.


Are you serious? You did any mission even once in your life? Big smile


Read, her posts, she probably has one of the strongest understandings of Hi-Sec mechanics of those who post on the forums.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mojo Joo
Native Freshfood
Minmatar Republic
#15 - 2014-01-11 23:21:41 UTC  |  Edited by: Mojo Joo
Paranoid Loyd wrote:
Read, her posts, she probably has one of the strongest understandings of Hi-Sec mechanics of those who post on the forums.


Yeah, her post take in account game mechanics very well, but ignore completely that most missions are dynamic activities were you cannot stay close to a depot ready to refit, also is an unrealistic logistic nightmare to put depots in all missions and in every room... Ugh
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#16 - 2014-01-11 23:35:15 UTC
there are also other ways for gankers to, the CODE alliance has published all of the ways you can delay concord if you really want to kill someone and ive learned from some other people that have told me how they get to be -10 on gates with no navies chasing them is simply by having an orca with destroyers in it and when you gank someone, go to the orca for a new ship and go back to your gank spot. I know back in the day when i was near -10, i undocked or came into empire it was a race, now its not that way any more

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Zhilia Mann
Tide Way Out Productions
#17 - 2014-01-12 00:08:14 UTC
Goldiiee wrote:
I saw an interesting post a month or so ago:

Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.

Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.

The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.


Does that actually work? I've only used mobile depots in conjunction with swapping subs on T3s. In that case, saved fits absolutely don't work. Granted, just throwing on a 1600 or two in place of damage mods should be plenty to **** with gankers, but the saved fit thing.... I don't know.

In any case: this whole discussion is silly. Gankers don't need to buy back sec status. They don't buy back sec status unless they absolutely have to for other reasons. They never did. The whole claim that tags for sec is somehow a huge boon for gankers is based on a whole series of faulty premises that aren't even coming out because all the OP wants to do is whine.
Mojo Joo
Native Freshfood
Minmatar Republic
#18 - 2014-01-12 00:33:11 UTC  |  Edited by: Mojo Joo
Zhilia Mann wrote:
Goldiiee wrote:
I saw an interesting post a month or so ago:

Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red in local) you simply wait for the first shot then load the hero tank fit, and sit back to watch concord leave you a bunch of wrecks to loot.

Therefore a counter to the gank was supplied at the same time the 'Tag for ISK' counter to sec status hit was supplied.

The simplicity of this solution seems to escape many players, just like D-scan, local awareness, and not sitting on the warp-in point but of course there have always been simple way to avoid ganks. All much easier than trying to get a sympathetic audience in the forums.


Does that actually work? I've only used mobile depots in conjunction with swapping subs on T3s. In that case, saved fits absolutely don't work. Granted, just throwing on a 1600 or two in place of damage mods should be plenty to **** with gankers, but the saved fit thing.... I don't know.

In any case: this whole discussion is silly. Gankers don't need to buy back sec status. They don't buy back sec status unless they absolutely have to for other reasons. They never did. The whole claim that tags for sec is somehow a huge boon for gankers is based on a whole series of faulty premises that aren't even coming out because all the OP wants to do is whine.


Wrong, all that gankers from kill mails are not flashy, moreover have high security status who let them move free in high sec.
Do your work before speaking and check in game that characters security status. You will see how high it is for all that guys who suicide ganked so many ships in last days Blink
Derath Ellecon
University of Caille
Gallente Federation
#19 - 2014-01-12 00:37:21 UTC
Mojo Joo wrote:
Zhilia Mann wrote:
Mojo Joo wrote:
the insane proliferation of suicide ganking


Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously.


Use you own eyes better, hundreds of battleships and thousand of billions destroyed in few weeks by only a 15 man destroyers gang:

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Megamaks+T44

You cannot fight back against that, if you tank better they will just bring more destroyers... Is no way to defend as long they can keep their security status positive all time using isk!



And how is that a proliferation? I hate to break it to you, but High sec ganking has been a common occurance for far longer than the tags for sec ever existed.

some of those fits? I won't even haul that much value in my freighter alt's hold, and it has a far higher EHP than any of those mission runner ships.
Tauranon
Weeesearch
CAStabouts
#20 - 2014-01-12 01:07:29 UTC
Mojo Joo wrote:


Wrong, all that gankers from kill mails are not flashy, moreover have high security status who let them move free in high sec.
Do your work before speaking and check in game that characters security status. You will see how high it is for all that guys who suicide ganked so many ships in last days Blink


The only excuse for being ganked in a post-rubicon bastion marauder is laziness.

There is equal chances the attempt will occur in mission, at a gate and at a station. There is no longer any need to be anywhere near a station or a gate without an ehp fit and there are real reasons why you can be largely impossible to gank in a pocket - especially with any ship that doesn't use sentries and has no reason to wait near the beacon, and only vague perusal of d-scan would be necessary, not wh-style-dscan-spam.

123Next page