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Why do people fly BS?

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Author
James Amril-Kesh
Viziam
Amarr Empire
#541 - 2014-01-11 16:27:14 UTC
Seriously though, if all these ships are overshadowed by T3s, why do so many people still fly them?

Could it be that they aren't overshadowed at all, and have distinctive roles, which is as it should be?

Enjoying the rain today? ;)

Riot Girl
You'll Cowards Don't Even Smoke Crack
#542 - 2014-01-11 16:50:17 UTC
James Amril-Kesh wrote:
Seriously though, if all these ships are overshadowed by T3s, why do so many people still fly them?

Could it be that they aren't overshadowed at all, and have distinctive roles, which is as it should be?


Of course. People will fit ships to fulfil requirements and many of those overshadowed ships fulfil requirements the T3 cannot. This is because there is no 'one-size-fits-all' ship that can do every job better than anything else can. T3 cruisers, however, do come closer to meeting that criteria than anything else does, in my opinion.

Could you tell me why you are so opposed to the idea of T3s being nerfed? Is it simply because you feel they are already where they should be, or do you foresee some kind of catastrophic development as a result of T3s being nerfed?
baltec1
Bat Country
Pandemic Horde
#543 - 2014-01-11 17:02:58 UTC
James Amril-Kesh wrote:

You're basing this on a graphic in a devblog that was put out over a year ago.
It was CCP Ytterbium who wrote that devblog, mind you.



As I said, plans are going to plan.
Ramona McCandless
Silent Vale
LinkNet
#544 - 2014-01-11 17:02:58 UTC
Riot Girl wrote:


Could you tell me why you are so opposed to the idea of T3s being nerfed?


Well for me its because if you nerf the Legion, you are left with a slow fat shuttle

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#545 - 2014-01-11 17:38:20 UTC  |  Edited by: James Amril-Kesh
Riot Girl wrote:
James Amril-Kesh wrote:
Seriously though, if all these ships are overshadowed by T3s, why do so many people still fly them?

Could it be that they aren't overshadowed at all, and have distinctive roles, which is as it should be?


Of course. People will fit ships to fulfil requirements and many of those overshadowed ships fulfil requirements the T3 cannot. This is because there is no 'one-size-fits-all' ship that can do every job better than anything else can. T3 cruisers, however, do come closer to meeting that criteria than anything else does, in my opinion.

Which has everything to do with the fact that T3s use subsystems. They aren't "one size fits all" so much as "one size fits one but can be reconfigured". Getting rid of this aspect would require T3s to be nerfed into oblivion.

Riot Girl wrote:
Could you tell me why you are so opposed to the idea of T3s being nerfed? Is it simply because you feel they are already where they should be, or do you foresee some kind of catastrophic development as a result of T3s being nerfed?

Both. That catastrophic development you refer to would be when nobody bothers flying T3s because other ships can do everything T3s can do, but better. Which is exactly what you're suggesting for them. Right now they can do some things pretty well and it's that which you're using as proof that they should be nerfed.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#546 - 2014-01-11 17:41:40 UTC
James Amril-Kesh wrote:
Both. That catastrophic development you refer to would be when nobody bothers flying T3s because other ships can do everything T3s can do, but better.

I should also mention that this is why almost nobody really bothers flying the Gnosis, despite the fact that everyone got one for free.

Enjoying the rain today? ;)

Riot Girl
You'll Cowards Don't Even Smoke Crack
#547 - 2014-01-11 18:03:43 UTC
James Amril-Kesh wrote:
Which has everything to do with the fact that T3s use subsystems. They aren't "one size fits all" so much as "one size fits one but can be reconfigured". Getting rid of this aspect would require T3s to be nerfed into oblivion.

I was talking about the one configuration which gives it cruiser sig/mobility, BC DPS and BS tank. I wasn't including subsystem versatility in my assessment.

Quote:
Both. That catastrophic development you refer to would be when nobody bothers flying T3s because other ships can do everything T3s can do, but better. Which is exactly what you're suggesting for them.

It's not. I haven't suggested anything for them other than rebalancing them.

Quote:
Right now they can do some things pretty well and it's that which you're using as proof that they should be nerfed.

Yeah, kinda.
Ramona McCandless
Silent Vale
LinkNet
#548 - 2014-01-11 18:10:04 UTC
Buff Legion

Do whatever to other T3s.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#549 - 2014-01-11 18:29:01 UTC
Riot Girl wrote:
James Amril-Kesh wrote:
Which has everything to do with the fact that T3s use subsystems. They aren't "one size fits all" so much as "one size fits one but can be reconfigured". Getting rid of this aspect would require T3s to be nerfed into oblivion.

I was talking about the one configuration which gives it cruiser sig/mobility, BC DPS and BS tank. I wasn't including subsystem versatility in my assessment.

What about ABCs? They have cruiser mobility, cruiser/BC tank, and BS DPS. They also cost way less, require less training, and don't have the skillpoint loss drawback.

Also last I checked T3 tank was on par only for some of the lower BS, e.g. Armageddon, Dominix, Typhoon, Scorpion and only if you sacrifice the entire rack (except for prop mod in case of shield).

Riot Girl wrote:
James Amril-Kesh wrote:
Both. That catastrophic development you refer to would be when nobody bothers flying T3s because other ships can do everything T3s can do, but better. Which is exactly what you're suggesting for them.

It's not. I haven't suggested anything for them other than rebalancing them.

Rebalancing them how?

Enjoying the rain today? ;)

Selaskhan
Native Freshfood
Minmatar Republic
#550 - 2014-01-11 18:40:29 UTC
Oh...Comeone. Just wipe out everything not T3 next expansion. Big smileShocked
Riot Girl
You'll Cowards Don't Even Smoke Crack
#551 - 2014-01-11 19:37:16 UTC  |  Edited by: Riot Girl
James Amril-Kesh wrote:
What about ABCs? They have cruiser mobility, cruiser/BC tank, and BS DPS. They also cost way less, require less training, and don't have the skillpoint loss drawback.

T1 cruiser tank, not BC tank. If they had BC tank, they would certainly be OP.

Quote:
Also last I checked T3 tank was on par only for some of the lower BS, e.g. Armageddon, Dominix, Typhoon, Scorpion and only if you sacrifice the entire rack (except for prop mod in case of shield).

My Legion gets 120k EHP with 2 damage mods.

Quote:
Rebalancing them how?

I haven't put too much thought into it, but probably, remove SP loss, buff material costs, nerf defensive subsystems. Rebalance subsystems, perhaps limit subsystems to one role bonus each, possibly with focused subsystems for each category. i.e If you want pure gank, use 4 damage subsystems for 4 damage bonuses. If you want a balance of damage and tank, use 2 of each etc. I'm not really too sure.

Edit: After giving it a little more thought, I've invented a new idea for dynamic T3 balance. It's still in the theoretical phase.

Each T3 has 20 subsystems to choose from, to fill 5 subsystem slots, as normal. However, all subsystems are substantially weaker, giving only a 2.5% bonus per level. This will be balanced by the fact that subsystems can be be stacked without penalties.

For instance, if I want a T3 with great tracking, I could use 4x tracking subsystems for a total of 10% per level. The ship will be weaker in all other areas.

For fittings, you can have a choice of 4 subsystems and each subsystem offers a different slot layout with various quantities of highs, low and mids for you to choose for your T3. Essentially, you will have a choice of 4 baseline templates to work from and you can give that template the role bonuses you choose for it via subsystems. 4 role bonus subsystems will gave up to 10% in role bonuses per level, to be distributed as you see fit.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#552 - 2014-01-12 08:17:45 UTC
Bumping this because I edited my previous post with some better ideas.
Serene Repose
#553 - 2014-01-12 09:37:29 UTC
I fly one 'cause I'm extremely stupid and don't mind saying so.

We must accommodate the idiocracy.

Ralph King-Griffin
New Eden Tech Support
#554 - 2014-01-12 09:55:01 UTC
Serene Repose wrote:
I fly one 'cause I'm extremely stupid and don't mind saying so.

Clever Sig though, the irony is strong with this one.