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Heavy Interdictor V Bubbles to Prevent Nullified Warping

Author
Debora Tsung
Perkone
Caldari State
#21 - 2014-01-10 14:56:41 UTC
I have a counter proposal, Heavy Neutralizer bubbles to disable all shield mods inside...

Or a Hacking Module to disable any starget in 1000km range for 1 Minute.... BWAHAAHAHAAAOHGOD this is more awesome than I initially thought. Lol

Or another module to disable interceptors permanently... How do we call them... Oh right, lets call it "gun". With this "gun" you can shoot some kind of miniature container directly at the interceptor, this miniature container contains a substantial amount of "win" and/or "awesome" which then would nerf the interceptors hitpoints. This process should be repeatable until the hitpoint reach a value of 0 or until the interceptor manages to leave... which should not be possible since your miniature containers are full of win so loosing is not an option....

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Dolorous Tremmens
The Scope
Gallente Federation
#22 - 2014-01-10 16:13:34 UTC
Tiberu Stundrif wrote:
If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered.


A sensible limitation, would be interesting to see triple bubble setups

Get some Eve. Make it yours.

Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#23 - 2014-01-10 16:44:19 UTC
Dolorous Tremmens wrote:
Tiberu Stundrif wrote:
If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered.


A sensible limitation, would be interesting to see triple bubble setups


It would make sense to not allow unscripted bubbles to be activated when you have this script activated.
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2014-01-10 16:49:03 UTC
Sounds generally good. T2 version of hictor bubble requires 4 level 5 skills and more fitting, and that only gives a modest boost to range. So there is very little reason to fit a T2 bubble generator to your HIC. Giving them the ability to catch nullified ships would really boost their popularity.

http://youtu.be/YVkUvmDQ3HY

Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#25 - 2014-01-10 18:30:13 UTC
So... what do we call Interdiction Nullification now that we are proposing we make it useless?
Dolorous Tremmens
The Scope
Gallente Federation
#26 - 2014-01-10 19:10:01 UTC
Interdiction Countermeasures

Get some Eve. Make it yours.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#27 - 2014-01-10 19:47:37 UTC  |  Edited by: Barrogh Habalu
Tiberu Stundrif wrote:
If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered.

Well, this approach at least affects hunting gang composition ("bring HIC and another bubbler"). Plain "make skilled HIC counter nullification" is almost an equivalent to "make HIC counter nullification period" when you consider average age of combat toons at this point.
Unless you're fine with that ofc.
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2014-01-10 20:14:44 UTC  |  Edited by: James Amril-Kesh
Tiberu Stundrif wrote:
If you are going to do that, I suggest you make a script which ONLY catches Interdiction Nullified ships and ignores all other ships. This would give those that train for the T2 Warp Disruption Field Generator an advantage but would not make it incredibly overpowered.

Still wouldn't work, since you could have two HICs close together, one running the unscripted bubble and the other running the interdiction nullification nullifier bubble.

Enjoying the rain today? ;)

Kadazer
The Scope
Gallente Federation
#29 - 2014-01-10 20:19:38 UTC
Will there then be an interdiction nullifier nullifier nullifier? Big smile
Crash Course
Brutor Tribe
Minmatar Republic
#30 - 2014-01-11 12:11:15 UTC
Seems like a good idea to me

+1
Hanna Cyrus
Spessart Rebellen
#31 - 2014-01-11 12:49:33 UTC
I like, +1 from me.

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#32 - 2014-01-11 13:24:42 UTC
+1

I like flying Interceptors, but the combination of Nullification and extrem fast aligne times gives them a bit to much the "Go-out-of-Prison-Card".
Xequecal
Ministry of War
Amarr Empire
#33 - 2014-01-11 13:51:28 UTC
Making it completely impossible to safely move anything into nullsec without a second account (as a scout alt or cyno alt for your carrier) is a bad idea.
James Amril-Kesh
Viziam
Amarr Empire
#34 - 2014-01-11 14:07:52 UTC
Bubbles are balanced currently. This would completely throw off that balance.

Enjoying the rain today? ;)

Mag's
Azn Empire
#35 - 2014-01-11 14:17:43 UTC
James Amril-Kesh wrote:
Bubbles are balanced currently. This would completely throw off that balance.
This.

The nullifier is a counter to bubbles, you now wish for a counter to that counter. Then as someone has already suggested, some will ask for a counter to your counter. So no, there has to be a point when we stop with counters and I believe that was at the nullifier.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

NearNihil
Jump Drive Appreciation Society
#36 - 2014-01-11 14:26:18 UTC
Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?

Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".

Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5?
Xequecal
Ministry of War
Amarr Empire
#37 - 2014-01-11 14:30:27 UTC  |  Edited by: Xequecal
NearNihil wrote:
Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?

Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".

Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5?


Eve runs on 1 second ticks, you cannot lock something before it cloaks unless they screw up or lag no matter what your sensor resolution is.

Anything with a 2 second align time or less cannot be locked before it enters warp on a gate.

BTW, you did get something for Logi V.....the ability to fly a Guardian. They don't work without V. Recon V also gives the covert recons more CPU, which enables a lot of fits that don't otherwise work.
Silvetica Dian
Imperial Shipment
Amarr Empire
#38 - 2014-01-11 14:49:30 UTC
Daenika wrote:
I like the idea of a script that can only be slotted in the T2 variant of the warp disruptor field, and requires at least Graviton Physics V, and possibly Heavy Interdictor to V as well. Would cut the size of the bubble down significantly, but allow it to block even nullified ships. And I say that as someone who flies around in interceptors and nullified T3s a LOT in WH space...

And the argument that CCP added it for a reason is BS. Yes, they had an intention when they added it. That doesn't mean that reality has matched with that intention. In addition, EVE has sort of a standard pattern, where something generalized (ships warping) is countered by something more specific and training-intensive (warp disruptors, bubbled), which is countered by something even more specific (nullification, which only affects bubbles, and stabs, which only affect points), and so on. It makes sense that something even more training heavy and that's even more specific (lowered range reduces it's effectiveness at primary role, so it is specifically tailoring for nullification-blocking) would be able to counter that.


+1 this variant.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

NearNihil
Jump Drive Appreciation Society
#39 - 2014-01-11 15:08:11 UTC
Xequecal wrote:
NearNihil wrote:
Just because it's not super easy to catch nullified ships (and mind you, only one ship class inherently has them, T3's don't always have them) doesn't mean they should have a hard counter - especially one that doesn't make sense. They're immune to bubbles, so let's make a bubble that they're not immune to?

Also, in actual combat, they're squishy - have you tried using remote sensor boosters? They do the job quite well; sebo an interceptor or other frigate with a longpoint or something (Hyena with longpoint and webs, Keres with boosts and OH'd scram, any tackle ceptor with heat and a scram to name a few) and there's your "I want to be able to kill nullified ships at my gatecamp abloo bloo my killboard needs padding".

Oh and another thing. I didn't get anything special for training Logi 5. Nor Tactical Logistics Configuration 5. Recon 5. Why would I get something special for HIC 5?


Eve runs on 1 second ticks, you cannot lock something before it cloaks unless they screw up or lag no matter what your sensor resolution is.

Anything with a 2 second align time or less cannot be locked before it enters warp on a gate.

BTW, you did get something for Logi V.....the ability to fly a Guardian. They don't work without V. Recon V also gives the covert recons more CPU, which enables a lot of fits that don't otherwise work.
This would make shuttles invulnerable to anything but bubbles and smartbombs, since they have approximately 1.5s align time. Yet I see them getting killed on gates by random Thrashers hoping to nab a shiny kill - they're not even autopiloting.

And the "you get to fly a Guardian" is a silly argument, as I flew them with 4 just fine. You need 2 cap transfers on you, but it works fine. You don't suddenly get a bonus to remote hull reps or anything.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#40 - 2014-01-11 16:08:10 UTC
No. It's fine the way it is.

No trolling please

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