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What would happen if CCP finally nerfed hisec?

First post First post
Author
Hasikan Miallok
Republic University
Minmatar Republic
#241 - 2014-01-11 11:18:54 UTC  |  Edited by: Hasikan Miallok
Seems to me the solo industrialist types that inhabit hisec are unlikely to run off and form corps and build losec/null POS if the manufacturing slots were chopped. In reality eliminating hisec manufacturing slots will just make it impossible for non-corp players and in particular new players in NPC schools to ever make anything.

Essentially the OP is a bit like Nixon saying back in the '70s "... if we eliminate California all those d@mn hippies will have to give up this Peace & Love nonsense and will all see the error of their ways and join the army and go fight in 'nam like proper Americans" . In reality they would have just all moved to Portland.
Mayhaw Morgan
State War Academy
Caldari State
#242 - 2014-01-11 11:25:17 UTC  |  Edited by: Mayhaw Morgan
Pipa Porto wrote:
Rosewalker wrote:
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.


Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


Think about what you are saying:

CCP > Botting is against the rules.
CCP > We know where the botters are.
The botting continues.

^ non-sequitur

That graph also does not say how they are determining percentage. Is it percentage of bot-associated characters? Is it accounts? Is it resources mined? Is it time spent botting? Or is it just the percentage of accounts banned? For all you know, high sec is just where bots are most likely to get reported. We can't really say who is doing the most damage. Can we?

And, why wouldn't we expect that the place where the most people play to also be the place with the most rule violations?
baltec1
Bat Country
Pandemic Horde
#243 - 2014-01-11 11:27:31 UTC
Why should the highsec solo industrialist get the same rewards with far lower costs and with near perfect safety than the null industrialist who has to operate out of a POS?
Malcanis
Vanishing Point.
The Initiative.
#244 - 2014-01-11 11:27:54 UTC
TharOkha wrote:
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..


tl;dr: hi-sec industry takes place in free, invulnerable facilities that are superior in quality of sov stations and come with free CONCORD protection. To give Sov 0.0 industrialists a level playing field, CCP would literally have to pay them to make stuff in 0.0. Hi sec can't have free facilities AND invulnerable facilities AND best access to markets AND best access to materials (it's a lot easier to move the Zyd & Mega to hi-sec to build a ship than it is to move the trit and pyer to 0.0 to build that same ship, AND CONCORD protection AND stations with more slots AND multiple stations AND R&D agents AND you get 24 hours notice before anyone can even tough your research POS AND... and so on.

Thus 0.0 players are forced (to use a popular term) to conduct their production operations in hi-sec.

Essentially hi-sec industry has all the conceivable advantages. There are just far too many "AND"s. Some of those advantages have to be ceded to non-hi-sec areas. (The bad alternative is to simply forbid production of certain classes of items, eg: T2 in hi-sec. But that doesn't make making T2 items in 0.0 any less awful, so it won't fix the problem and it won't even make 0.0 players happy)



"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#245 - 2014-01-11 11:30:04 UTC
Hasikan Miallok wrote:
Essentially the OP is a bit like Nixon saying back in the '70s "... if we eliminate California all those d@mn hippies will have to give up this peace and Love nonsense and will all see the error of thir ways and join the army and go fight in 'nam" . In reality they would have just all moved to Portland.

…except that in this case, making them move to Portland is the whole point.

It has nothing to do with uprooting or displacing the “solo industrialist type” but about making the nullsec player who's (inevitably) doing his industry in high move that production out to null as well. He has no problems living there — in fact, he already does — but he is mechanically and systematically forced to do his industry somewhere else because of the massive benefits it provides. If those benefits are removed, there will no longer be any reason for him to be in higshsec. This leaves the field open to those who do have a problem with living outside of highsec.

Mayhaw Morgan wrote:
Think about what you are saying:

CCP > Botting is against the rules.
CCP > We know where the botters are.
The botting continues.
Botters gonna bot. And they know where the botters are because they keep finding them. They keep finding them because they keep reappearing. It's hardly rocket surgery and it definitely isn't a non sequitur.

As for the rest, just watch the presentation.
baltec1
Bat Country
Pandemic Horde
#246 - 2014-01-11 11:30:09 UTC
Mayhaw Morgan wrote:
Pipa Porto wrote:
Rosewalker wrote:
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.


Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


Think about what you are saying:

CCP > Botting is against the rules.
CCP > We know where the botters are.
The botting continues.

^ non-sequitur

That graph also does not say how they are determining percentage. Is it percentage of bot-associated characters? Is it accounts? Is it resources mined? Is it time spent botting? Or is it just the percentage of accounts banned? For all you know, high sec is just where bots are most likely to get reported. We can't really say who is doing the most damage. Can we?

And, why wouldn't we expect that the place where the most people play to also be the place with the most rule violations?


Its the most banned.

Bots used to mostly be out in null however after years of nerfs to null income and years of buffs to high sec income and safety the bots have migrated to high sec.
Nevyn Auscent
Broke Sauce
#247 - 2014-01-11 11:40:50 UTC
So hundreds of 50% time bonuses slots possible in a single Null outpost aren't considered an advantage? Especially since the Outpost is placed for other reasons and the manufacturing slots are an additional bonus, not the entire cost of the outpost.

I'm sorry, but the 'High sec has more slots' argument is now patently false.
Even under the old outposts Null sec had a higher density of slots per station than high sec did. Let alone the new potential.

Better access to materials is also false. As High Sec has to import. So Null could simply stop importing to highsec and watch high sec industry collapse. That is a choice by Null to provide High the materials in large quantities. Not a 'requirement'.

Other issues, sure, but you can't simply slap a nerf onto high sec on those. Things like production line costs are a complex issue which if implemented needs to apply to all sectors of space in a sensible manner.

And..... the last question. Why is it bad that high sec is the best at one thing? Null does have more income, anyone trying to argue otherwise in absolutes is delusional. Risk/Reward balance. Well that's an individual choice as to how much risk is acceptable for how small a reward increase. But absolute, Null/WH is better at nearly every single other aspect of income & acquisition. Why can't High sec actually be best at something, it's not 'noob' space. It's allowed to actually win at a few things in absolute measures.
Kimmi Chan
Tastes Like Purple
#248 - 2014-01-11 11:45:02 UTC  |  Edited by: Kimmi Chan
I remember this discussion from a year ago that essentially started this same way, with the same arguments made, by some of the same people.

The same discussion a year ago.

There were times it would get derailed. But there were some people that I believe were genuinely interested in seeing nullsec not suck anymore. I took a break shortly after the conclusion of this thread and before I came back several months later I watched the Fanfest 2013 keynote, where I believe it was CCP Seagull or CCP Soundwave mentioned they were working to un**** null industry.

It sounds like there is still work to do then?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#249 - 2014-01-11 11:47:35 UTC
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


All I have to say to this is, "Thank you Malcanis".

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

baltec1
Bat Country
Pandemic Horde
#250 - 2014-01-11 11:49:06 UTC
Kimmi Chan wrote:


It sounds like there is still work to do then?


Its going to take years and some very vocal high sec bears will scream and fight the whole way.
Tippia
Sunshine and Lollipops
#251 - 2014-01-11 11:49:12 UTC  |  Edited by: Tippia
Nevyn Auscent wrote:
So hundreds of 50% time bonuses slots possible in a single Null outpost aren't considered an advantage?
Not compared to what you get for free elsewhere, no.

Quote:
I'm sorry, but the 'High sec has more slots' argument is now patently false.
Please provide an outpost build that offers:
• 50 copy slots
• 100 ME research slots
• 100 PE research slots
• 750 manufacturing slots
• 100 invention slots
• 528 offices
• 100% refinery.

…all with no investment cost, no upkeep, no risk of loss, no transport costs, all materials available in massive quantities 5 jumps away, and no security costs. You can't. The mechanics don't allow for it. So no, any claim that null can provide more slots is nothing short of clueless.

Quote:
And..... the last question. Why is it bad that high sec is the best at one thing?
Because it removes all incentive to do that activity elsewhere, even though it is supposed to be a viable — even desirable — option.
TharOkha
0asis Group
#252 - 2014-01-11 11:53:37 UTC  |  Edited by: TharOkha
Tippia wrote:

In fact, reduced NPC production slots could make it less crowded if everything is done right: those with access to superior production facilities in null will use those and stop crowding highsec, leaving the reduced NPC production slots near-empty to those who can't or won't move away.


(MS=manufacturing slots)

Sorry Tippia, most of the time i agree with most of your posts but this is nothing less than "if you want to manufacture, join nullsec or go F.. yourself". You simply cannot fore people to play where they dont want. If they want manufacture in hisec then let them. But let them pay more for this "advantage".

Maybe i have expressed wrong myself with that "overcrowded" slots.. Yes i meant that there are overcrowded near trade hubs..

But the reduction of MS in hisec would mean significant discrimination for people playing on prime time (most of the slots would be occupied near or in trade hubs) while those playing on out time (sorry i dont know opposite English word for primetime) would have significant advantage as MS would be not so occupied. Yes its happening right now too, but with the difference maybe of 2-3 jumps form tradehubs. Removing MS (and mainly in and near tradehubs) would increase this number to maybe 10 and that's a lot if the only difference here would be that you play either from Australia or Europe.

No there is no need to reducing hi sec manufacturing slots. What is needed is increased costs for them depending on distance from trade hubs.

Leave number of manufacturing slots as they are but make manufacturing costs near trade hubs (for example) 10x more than 10j from it. Make it 9x more expensive 1j from Jita than 10j from it etc.

Of course this would need to create some pattern for this (how to calculate manufacturing costs as tradehubs could not be constant etc) but this solution would not discriminate people playing on prime time and not forcing hisec players to move to null (if they would be comfortable with higher costs for living and earning in hisec).
Mayhaw Morgan
State War Academy
Caldari State
#253 - 2014-01-11 11:56:15 UTC
This was a post on the first page of the thread, but I think it needs a response, also:

Baltec1 wrote:
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours
More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.


http://www.youtube.com/watch?v=YtdmlHcyV9I is a good explanation of why "more ships get killed overall in 0.0". You can see pretty clearly that many of the pilots in the video are in a purely offensive mindset and it doesn't occur to them to do anything other than try to kill the target. They throw ship after ship at the NOmen pilot without any sort of coherent tactic other than Approach->Tackle->Shoot->Die . To be fair, it happens in high sec, too, but it doesn't scale up in the same way as it does when sovereignty and supercapitals are on the line. That so many ships die in null isn't so much a comment on how much PVP takes place there as it is a comment on what kind of players PVP there.

Many null corps are full of over-eager cannon fodder. It's no surprise that they take a lot of losses.
Nevyn Auscent
Broke Sauce
#254 - 2014-01-11 12:00:46 UTC
Please provide me a single station which has that also Tippia.... Short answer. You can't, because it's taking the single best case system in all of High Sec with the maximum number of ideal stations, ignoring all the systems with no station at all in high sec also.
High sec stations do not have that many slots in anything. Heck, there are entire high sec regions with barely that many ME slots.

If you want to make an overarching argument, then use averages or more realistic estimates. Otherwise you are simply arguing for that one system to be nerfed in station number. Rather than high sec in general.
Kimmi Chan
Tastes Like Purple
#255 - 2014-01-11 12:02:14 UTC
baltec1 wrote:
Kimmi Chan wrote:


It sounds like there is still work to do then?


Its going to take years and some very vocal high sec bears will scream and fight the whole way.


I am a very vocal high sec bear. Granted I don't give a **** about industry in HS. It's just not my thing. But I do know that player corps can POS in HS with enough standing and GTFO the station manufacturing queues. So the only purpose then of station manufacturing queues is NPC Corp players?

So at the end, and correct me if I'm wrong Baltec, CCP needs to remove manufacturing facilities in HS and in a huge way? This encourages more player owned corps, makes nullsec industry better than HS industry? Am I following the logic here correctly?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Nevyn Auscent
Broke Sauce
#256 - 2014-01-11 12:09:09 UTC
Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani.
Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec.
Tippia
Sunshine and Lollipops
#257 - 2014-01-11 12:09:35 UTC  |  Edited by: Tippia
TharOkha wrote:
Sorry Tippia, most of the time i agree with most of your posts but this is nothing less than "if you want to manufacture, join nullsec or go F.. yourself".
Don't be sorry, just admit you haven't actually read my posts.

Quote:
Maybe i have expressed wrong myself with that "overcrowded" slots.. Yes i meant that there are overcrowded near trade hubs..
…so it's pretty meaningless and is not a reason to balance out the availability of slots.

Quote:
But the reduction of MS in hisec would mean significant discrimination for people playing on prime time (most of the slots would be occupied near or in trade hubs) while those playing on out time (sorry i dont know opposite English word for primetime) would have significant advantage as MS would be not so occupied.
A reduction of slots in highsec wouldn't create any discrimination at all. It would just make it so that it's useful to move to where the slots are available. If you live in null, that will be in null. If you live in high, it will be in high. If you live in w-space… well, POSes are a whole different kettle of fish.

Prime time is not a factor since you can just queue the jobs up at your leisure and since they can, will, and do at all hours of the day. Reducing the number of slots is of critical importance in order to make them less viable an option compared to other alternatives. As it is right now, they are effectively infinite — that is far too many.

Yes, you also have to increase the costs, but one without the other will have no real effect. One is to make it necessary to spread out; the other is to also make it a good idea to do so. If it's necessary but a bad idea, it's just a bad idea writ large. If it's a bad idea but unnecessary, it will have no effect, as unnecessary things often do.

Nevyn Auscent wrote:
Please provide me a single station which has that also Tippia.
Nonni. It's not about the station, but about the system. Until you can place multiple outposts in the same system, we do it by a system-to-system basis. Hell, there are entire nullsec regions that offer less production capability than this one highsec system.

So… can you please provide me with an outpost build that offers all of that? If you can't, what you say is not patently false — but forcibly patently false because the mechanics simply don't allow your ignorant claim to be true.
Nevyn Auscent
Broke Sauce
#258 - 2014-01-11 12:27:03 UTC
Then you are arguing for a specific system to be nerfed Tippia. Not high sec in general, since high sec in general does not have anything remotely close to your claims.
Josef Djugashvilis
#259 - 2014-01-11 12:29:01 UTC
baltec1 wrote:
TharOkha wrote:


i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.


There are hundreds of empty manufacturing slots within 5 jumps of Jita.


Than may I suggest that whilst running missions in hi-sec, null-sec folk could utilize these empty manufacturing slots.

This is not a signature.

baltec1
Bat Country
Pandemic Horde
#260 - 2014-01-11 12:29:42 UTC
Nevyn Auscent wrote:
Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani.
Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec.


I have no blind hate for high sec, I simply point out balance issues.

Right now null sec is the worse option for industry and for isk making activities high sec and null are at best on par with each other if we ignore high sec incursions.

We are supposed to be getting more reward for more risk but over the years the best reward has shifted to high sec. The reasons are many and it was a long time in the making but its where we stand today.