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What would happen if CCP finally nerfed hisec?

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Felicity Love
Doomheim
#221 - 2014-01-11 05:48:22 UTC  |  Edited by: Felicity Love
... half of EVE quits... which is worse than it sounds because so many Null Bears have alts in Empire... so then you have no fighting in BOTH null and empire... which of course means everyone is bored to tears... AHHHHHHH-gain.

... which means CCP has to cut it's losses and cut staff... which is all the people on DUST since "EVE" is the money maker ... which means EVE sees huge amounts of love....

hey... wait... I SEE WHAT YOU DID THERE ! ! ! !

YES, NERF HI SEC NOW !

Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Pipa Porto
#222 - 2014-01-11 05:54:16 UTC
Rosewalker wrote:
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.


Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.

EvE: Everyone vs Everyone

-RubyPorto

dilly nay
State War Academy
Caldari State
#223 - 2014-01-11 05:59:30 UTC  |  Edited by: dilly nay
Tippia wrote:
Nevyn Auscent wrote:
And said economist made comments in latest CSM minutes. Well worth reading since they disprove any kind of 'inflation' theory anyway.

The fact that there isn't inflation right now does not “disprove” the theory. In fact, it rather highlights the reason why it is a valid and relevant way of tracking the economy.


Did you just say that something which is certain to not exist does not disprove it's nonexistence because a possibility exists it may come into existence?

hardly a nice try.
Josef Djugashvilis
#224 - 2014-01-11 08:52:16 UTC
Kaarous Aldurald wrote:
Kimmi Chan wrote:
Kaarous Aldurald wrote:
It's about time to stamp these 5 man highsec corps out of existence anyway.


Why?


I blame them as partially responsible for the poor newbie turnaround rate and overall poor new player experience.


So, what would you allow as the minimum size for a player corp, my favourite crazy poster?

This is not a signature.

Josef Djugashvilis
#225 - 2014-01-11 08:53:40 UTC  |  Edited by: Josef Djugashvilis
Pipa Porto wrote:
Rosewalker wrote:
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.


Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


So what ?

Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.

That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.

This is not a signature.

Pipa Porto
#226 - 2014-01-11 09:00:02 UTC
Josef Djugashvilis wrote:
Pipa Porto wrote:
Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


So what ?

Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.

That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.


Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null."

Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same.

EvE: Everyone vs Everyone

-RubyPorto

baltec1
Bat Country
Pandemic Horde
#227 - 2014-01-11 09:08:03 UTC
Josef Djugashvilis wrote:
Pipa Porto wrote:
Rosewalker wrote:
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.


Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


So what ?

Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.

That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.


Pipa never said that.

Bots go where the best isk is, it doesn't matter who lives there. Bots are bots.
Josef Djugashvilis
#228 - 2014-01-11 09:09:34 UTC
Pipa Porto wrote:
Josef Djugashvilis wrote:
Pipa Porto wrote:
Right around 80% of botting occurs in just 9 HS regions.

To me, that sounds like botters have pretty much abandoned Null.


So what ?

Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.

That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.


Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null."

Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same.


I did not say you blamed hi-sec players, but I do believe I helped you express the point you were making more clearly Smile

It is botting which is wrong, where ever it takes place.

This is not a signature.

Malcanis
Vanishing Point.
The Initiative.
#229 - 2014-01-11 09:41:21 UTC
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

TharOkha
0asis Group
#230 - 2014-01-11 10:23:11 UTC  |  Edited by: TharOkha
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..
Prince Kobol
#231 - 2014-01-11 10:36:55 UTC
TharOkha wrote:
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..


Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other.

The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots.

As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.

Nevyn Auscent
Broke Sauce
#232 - 2014-01-11 10:37:45 UTC
Null Sec industry did just have a serious buff. Most of the people complaining haven't caught up with it yet.
Tippia
Sunshine and Lollipops
#233 - 2014-01-11 10:43:25 UTC
TharOkha wrote:
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.

And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..

Highsec industry provide far too high a benchmark for there to be any margin left where nullsec (or even lowsec) industry can be better enough to compensate for all the additional costs of null industry. This means there is not enough to simply buff your way out of the problem without completely breaking the game.

Buffing only works if it actually makes something comparatively better. It is not really possible to make it better than free, infinitely available, safe, and without any logistical or maintenance costs, which is what highsec offers. So in order to even be able to make null better, the alternative has to become worse first.
TharOkha
0asis Group
#234 - 2014-01-11 10:46:00 UTC  |  Edited by: TharOkha
Prince Kobol wrote:
TharOkha wrote:
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..


Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other.

The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots.

As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.



Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays same) and prices would skyrocket again... its against the logic Roll


RE: Tippia: ditto
Tarvos Telesto
Blood Fanatics
#235 - 2014-01-11 10:53:44 UTC  |  Edited by: Tarvos Telesto
There more action in empire than in null space, deal with this, null space is empty and abaddoned, nerf hi sec form what ? a good game mechanic? these days more benefits form being hi sec player than null bear slave of empty space and broken bored game mechanic.

EvE isn't game, its style of living.

Tippia
Sunshine and Lollipops
#236 - 2014-01-11 10:55:00 UTC
TharOkha wrote:
Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
Because there are already far more slots in highsec than it needs so there is never really any reason to move outside it. You might have to wait a day or so if you absolutely positively have to do your industry a jump away from a trade hub, but there is absolutely no overcrowding.

Reducing the manufacturing slots means that people will have to start finding alternative solutions — doing the work “at home” being one of them — and it also means that there is better parity between outposts and stations.

In fact, reduced NPC production slots could make it less crowded if everything is done right: those with access to superior production facilities in null will use those and stop crowding highsec, leaving the reduced NPC production slots near-empty to those who can't or won't move away.
James Amril-Kesh
Viziam
Amarr Empire
#237 - 2014-01-11 10:57:52 UTC
Nevyn Auscent wrote:
Null Sec industry did just have a serious buff.

Not enough of one. Not by far.

Enjoying the rain today? ;)

baltec1
Bat Country
Pandemic Horde
#238 - 2014-01-11 11:03:22 UTC
TharOkha wrote:


i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.


There are hundreds of empty manufacturing slots within 5 jumps of Jita.
Prince Kobol
#239 - 2014-01-11 11:04:27 UTC  |  Edited by: Prince Kobol
TharOkha wrote:
Prince Kobol wrote:
TharOkha wrote:
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.

Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..


Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other.

The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots.

As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.



Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays high) and prices would skyrocket again... its againist the logic Roll


RE: Tippia: ditto


The thing is it is not overcrowded, not even close. People think it is because they do not like going past the major trade hubs.

If you visit systems which are a few jumps out of the major trade hubs then you will find plenty of stations that have many free slots.

The further you go out of the trade hubs the more stations you will find they will have lots of empty slots.

So yeah, it would take a massive reduction in manufacturing slots to create the kind of bottleneck that your talking about.

The thing is people need an incentive to manufacture outside of HS, a big incentive to mitigate the risk.

The only time I have manufactured outside of HS is because of the game mechanics forced me to. A increase to cost alone will not change anything as people will just move this cost on to the buyer. It will take a number of changes in combination to change the status quo.

A decrease to manufacturing slots, increase to cost, a decent buff to manufacturing times in low sec and null stations etc. to change what we currently have.
Pipa Porto
#240 - 2014-01-11 11:05:34 UTC  |  Edited by: Pipa Porto
Malcanis wrote:
Wrecking hi-sec won't fix nullsec.


Nobody's saying anything about "wrecking" hi-sec. Just making it less lucrative.

Quote:
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.


And we're arguing that making HS less lucrative than it is now would make the game better as a whole.

TharOkha wrote:
Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays same) and prices would skyrocket again... its against the logic


1. There's nothing inherently wrong with a change causing price increases.
2. During the buildup to the battleship tiericide, I was building things in public slots 3 jumps from Jita. In a month, I think I had to move my production to a different station in the same system 3 times. This means I had 10 open slots in the same station available to me without changing stations 90% of the time. That's not crowded at all.
3. The presence of moons and the ability to put manufacturing POSes there means that a bottleneck of manufacturing slots will be trivially resolved (like they have been with research slots).
4. The manufacturing fee is currently so small as to be irrelevant. Increasing it to the point where it is relevant would be very hard to balance, since I don't think production time and item value are particularly well correlated (meaning low value, long builds would be priced out of HS stations almost immediately). It also doesn't help the fact that, after HS stations, HS POSes are the best place to manufacture things.

EvE: Everyone vs Everyone

-RubyPorto