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Titan changes - update

First post First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#1261 - 2013-12-29 11:49:36 UTC
Misaka Todako wrote:
I honestly don't believe capital weapons are a threat to subcaps right now. If there is a BR that indicates otherwise, I'd be interested in seeing it. However it should be difficult if not impossible for a titan to be effective against an orbiting BS with the tracking speed on capital weapons.

To be clear, I'm not arguing that capital guns need buffed; simply that further nerfs aren't necessary. Titan "death blobs" haven't been a thing for a while.

Doesn't matter that it has not been-a-thing for a while .. if it is possible then further tweaks are warranted. Capitals of all sizes should be the proverbial sitting ducks when up against sub-capitals, bringing support should not be optional but mandatory.

Side note: Unsticky this thread and take it up again if/when null gets the overhaul that makes denizens want/need to bleed on an hourly/daily basis rather than only in the weekend blob. It should simply not be possible to outright ignore rampaging enemies within ones borders, if that means screwing with peoples inherent xenophobia then so be it.
sir Theador
Gambit Enterprise
#1262 - 2014-01-10 21:54:34 UTC
We are thinking about this problem wrong. I strongly disagree with diminishing the super caps capabilities. that's only a little better than getting rid of the capital ships all together.
the titan is the most expensive ship in the game. it needs fire power and defenses to reflect that.
if there are titan blobs of 50 coming to blast you to space dust, your fighting someone with almost limitless resources.
The ship is not so much the problem as the income of the people flying them.
If we nerf the titan based on one problem involving mega alliances and massive fleet battles your creating all sorts of problems for corps and individuals who use the titans for other tasks and activities.

Misaka Todako
Close Proximity
#1263 - 2014-01-17 01:42:17 UTC
Veshta Yoshida wrote:
Doesn't matter that it has not been-a-thing for a while .. if it is possible then further tweaks are warranted. Capitals of all sizes should be the proverbial sitting ducks when up against sub-capitals, bringing support should not be optional but mandatory.

No, that's my point.

That already IS the case, and has been for ages. People claiming otherwise are citing events that happened many many patches ago and simply don't occur anymore. Tracking titans don't currently exist because they don't work.

But hey, that's ok! Titan guns are likely getting another 5% tracking nerf with Fozzie's upcoming balance changes, because titans hadn't been nerfed enough yet.

Seriously, every change to titans since october 2011 (ie when drone bays were removed and the DD was limited to capitals) has been a nerf. Non-stop.

Titans haven't been good in combat since that patch hit, and CCP has continually shown no interest in giving them a new role to replace it.
Admiral Snowbird
Perkone
Caldari State
#1264 - 2014-01-20 23:49:22 UTC
Seriously the Titans are still too strong but that will be balanced in the winter expansion with the new mobile jump portal generator!

And why the heck Titans should be in combat - they are logistic ships!
Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#1265 - 2014-02-04 05:57:27 UTC
Misaka Todako wrote:
Titans haven't been good in combat since that patch hit, and CCP has continually shown no interest in giving them a new role to replace it.


B-R5RB
Atomeon
Federal Navy Academy
Gallente Federation
#1266 - 2014-02-09 01:46:29 UTC  |  Edited by: Atomeon
Seems like the DD is problem. You can find a solution to balanced.
A Nice balance could be to add a debuff that DD cant "hit" the same ship in a short of time again (something near 3mins).
To capital ships stays as it is and adding the 3mins debuff it sould be ok.
When DD affects subcaps it cpuld damage 1/2 of its current Shield and Armor, so it could not alpha them a pair of DD (dont forget the 3min "immunity to DD again).
Syri Taneka
NOVA-CAINE
#1267 - 2014-03-22 06:16:25 UTC
Misaka Todako wrote:
Titans haven't been good in combat since that patch hit, and CCP has continually shown no interest in giving them a new role to replace it.


Titans' primary role should never have been combat. The old grid-wide DD was an insipidly stupid game breaker (disco DD 4 titans and everything subcap is wrecks, absolutely guaranteed). In terms of damage output, they are an un-sieged Dreadnought, but they cost over 40x as much so why would anyone ever use them that way?

Titans are mobile jump gates with non-fixed destinations. Light a cyno, jump a fleet up to 7.875 light years in an eyeblink. For S&G, they can also be deployed to gank lone or un(der)supported carriers and Rorquals, though not without risk of being caught.

The capital-only DD will one-shot a carrier, dread, or Rorq, outside of very rare and expensive edge cases. Due to this and the obscene killing power + survivability of Supercarriers and Titans, I have long since stopped fielding light capitals (IE carriers) in fleet battles. My carrier is a glorified ship transport and POS repairer, only ever having fun when it gets to assign fighters for gate camps while chilling well off-grid, and CCP wants to take that away, too.
Akira Sithon
Pator Tech School
Minmatar Republic
#1268 - 2014-04-04 21:31:51 UTC
I personally cannot pilot Titans, nevertheless I understand that they need to be buffed. As an endgame veterans tool, they should be able to do respectable damage against smaller targets (albeit not without the assistance of target painters + modules). Capital-sized turrets on Titans should be able to do a small AoE field of Damage that would deal 25% of the hits value in around a 10km area - the purpose of this is to give titans a legitimate and balanced way to deal with what the commmunity has termed "Goon-tactics". With how much a Titan means as an investment both to train for and to actually attain, it should have some way to fight back against people that have just started playing the game and/or just enjoy Goon-tactics. Thank you for your time.
Akira Sithon
Pator Tech School
Minmatar Republic
#1269 - 2014-04-04 21:37:14 UTC
Another Idea is to Give Titans a boost in terms of Capital Smart Bomb range and damage... somewhere around 30km for range with a +5% in dmg boost per Titan skill level
Arronicus
State War Academy
Caldari State
#1270 - 2014-05-03 21:05:28 UTC
Akira Sithon wrote:
I personally cannot pilot Titans, nevertheless I understand that they need to be buffed. As an endgame veterans tool, they should be able to do respectable damage against smaller targets (albeit not without the assistance of target painters + modules). Capital-sized turrets on Titans should be able to do a small AoE field of Damage that would deal 25% of the hits value in around a 10km area - the purpose of this is to give titans a legitimate and balanced way to deal with what the commmunity has termed "Goon-tactics". With how much a Titan means as an investment both to train for and to actually attain, it should have some way to fight back against people that have just started playing the game and/or just enjoy Goon-tactics. Thank you for your time.


I'm not sure if this is a joke, satire, or a completely honest opinion. I'm going to give the benefit of the doubt, assuming it's the latter.

Over the past 6 1/2 years that I have played, often making a hobby of keeping myself informed through the forums, dev blogs, and insights gained through patchnotes, it has been incredibly clear, that CCP has been continually trying to reduce the viability of supercapitals, that is, supercarriers, AND titans, against sub capital ships over, and over, and over. Part of this I believe stems from a viewpoint that one ship should not sit on top of the pvp triangle, decimating everything under it, and part from the fact that titans are becoming so wide-spread, so affordable, that they are no longer a massive group investment. Titans have reached the point in EvE's bloated economy, where they are affordable to a fairly wide demographic of wealthier players.

As such, while they may, or may not need to be buffed for their role, I believe it is important that any buffs given, should only accentuate that role, group logistics, and anti-capital/anti-structure warfare. Titans should have to rely on support fleets, they should not sit on top of a hill, impervious to smaller ship attacks, which is why the AoE doomsday was taken away. Titans could simply aoe their way out of any scenario with a small group of them together on the field, and I think the suggestions that you make, to either giving them massive smartbombs with ridiculous ranges, or guns that can blap interceptors (Titan fires at a large target right when an interceptor is within 10km of that target, bam, interceptor is dead) would be a monumental step backward, making titans ridiculous sub capital killing machines once more.

What ever the solution is for titans, I strongly feel that it is not in the form of AoE damage tactics that will allow titans to wipe the field with ease once more.

PS, let's consider if they were granted your aoe guns suggestion. 20 titans, is not an absurd number for a large alliance to field. As it stands, that is about what, 11k dps per titan, ballpark, assuming they have tanks fit. So, 220k dps, with their guns alone. Now, when you cyno in, you drop in as a blob, around the cyno. Bouncing still occurs, something that happens quite often, though nothing like it used to be. So, These 20 titans, drop next to a group of 60 supercarriers, that have just cyno'd in, and are in a fairly tight pack. With the changes to drone damage coming up, we'll put down the supercarriers at 10k dps each, for a group dps of 600k. So, obviously the supercarriers should win, right? But wait. Those 20 titans, with each shot, are going to hit, every. single. supercarrier, for 25% of the damage to their target. So their damage is going to be multiplied (1 + (59*0.25)) = 15.75. Each titan will be doing 1575% damage, because of that aoe damage. In effect, the group of 20 titans, will now be doing 3,465k dps to the super carriers, and what's more, the more supercarriers present, the more dreads, and whatever else, the more that titan dps goes up. Now, as if that's not ridiculous enough, if the common reader can't already see how this is an insanely bad idea, what happens the moment any of the supercarriers try to deploy fighter bombers? With the constant onslaught of capital weapon fire on them, splashing for 55k dps worth of splash damage per volley, anything the supercarriers launch will instantly be rendered back into the atoms the universe is made of. But that's an interesting thought, isn't it. That titans would not only **** supercarriers, but that they would render them completely lame, because the moment the super deployed its own armanents, those drones would just pop, to that AoE damage. Just the same way a group of titans all pulsing mega smartbombs would be carrier and super carrier, not to mention bomber, and any other missile boat IMMUNE.

I feel like these suggestions were given no real thought when they were made...
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1271 - 2014-05-20 21:30:16 UTC
As It has run it course for quite a while now, this thread gets a lock.
With the approval of the OP I might add.

ISD Ezwal Community Communication Liaisons (CCLs)