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Prorator Fit

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2014-01-10 13:52:08 UTC
Hi, im looking for help with fitting a prorator as ive never flown one of these before.

Ship will be used for transporting goods to low sec.

this is what i have so far:

[Prorator, Unnamed loadout]
Damage Control II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

Experimental 10MN Microwarpdrive I
Medium Shield Extender II

Covert Ops Cloaking Device II

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

according to osmium this has an align time of 3.1 seconds when the mwd is inactive.

Is this the correct way to fit a prorator? any advice would be appreciated. thanks
Robert Caldera
Caldera Trading and Investment
#2 - 2014-01-10 13:55:47 UTC
you dont need mwd in lowsec all it does is slowing your alignment due to increased mass.
Instead of damage control (which wont save you anyways) better 1x nanofiber, even better 2x nano 2x inertia stab.
Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2014-01-10 13:59:19 UTC  |  Edited by: Bastion Arzi
wow thanks for the fast reply and good advice. so another shield extender instead of mwd?

i only put it there for the cloak trick thing.

thanks again
Robert Caldera
Caldera Trading and Investment
#4 - 2014-01-10 14:03:57 UTC
yeah np. You need mwd only in 0.0 for the case you need to burn out of a dictor bubble/evading decloakers during that.
Bastion Arzi
Ministry of War
Amarr Empire
#5 - 2014-01-10 14:09:47 UTC
k thanks...

i checked on osmium and theres no difference in align time if i have 2 x nano and 2 x inert stabs to when i have a dcII and 3 x inert stabs.

it stays at 3.1seconds

i came up with this fit:

[Prorator, Unnamed loadout]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Damage Control II

Large Shield Extender II
Medium Shield Extender II

Covert Ops Cloaking Device II

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

but now im worried that the increased sig radius from the shield extenders will get me caught.

any thoughts?
Degnar Oskold
Moira.
#6 - 2014-01-10 16:00:14 UTC  |  Edited by: Degnar Oskold
Take advantage of it having a big enough cargohold to fit either

1 Cruiser
2 Destroyers
4 Frigates
2 Frigates and a Destroyer

[Prorator, Transport]

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
[Empty Med slot]

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

MWD is only there for the occasions when you land at a station outside of docking range
Robert Caldera
Caldera Trading and Investment
#7 - 2014-01-10 16:03:25 UTC
fitting for cargo is a baad advice, unless you really need that cargo space you shouldt fit for cargo, it gets you killed eventually because of slow alignment time.
Bastion Arzi
Ministry of War
Amarr Empire
#8 - 2014-01-10 16:31:24 UTC
Thanks degnar but im with robert on this. Its crucial that i can align and get off a gate asap...
Bertrand Butler
Cras es Noster
#9 - 2014-01-10 17:15:35 UTC  |  Edited by: Bertrand Butler
Do not fit shield extenders or inertia stabs to ships that rely on as small a signature as possible to survive. This is actually a hull that benefits tremendously from halo and/or nomad implants.

Moreover, your align time changes with 1 second increments, due to the way the server works (sec ticks). A fit with 3.3 align time is NOT faster to warp than one with 3.7 (for example).

Lastly, WCS or tank wont help you. If you are caught, you are going to die. No exceptions.

Here is what an optimal LS protator looks like.

[Prorator, 4k]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II

'Cetus' ECM Shockwave I
Experimental 10MN Microwarpdrive I

Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II


4s align, 3.98km3, 9.38AU/s and an MWD for quick docking or the occasional trip to bubbleland. Do not use the ECM burst, unless you are caught (and ready to die). It may give you about 15% chances of escaping, and its better than anything else you may want to put there. If you do happen to use it and escape, bounce to a couple of celestials before the next warp. You grab a timer in LS for using it.

If you need more cargo, use this. It will give you 6.1km3, but it's a little slower on the round trip (7.5AU/s) and also a little more dangerous to use (124m sig).

[Prorator, 6k]

Nanofiber Internal Structure II
Local Hull Conversion Inertial Stabilizers I
Expanded Cargohold II
Expanded Cargohold II

'Cetus' ECM Shockwave I
Experimental 10MN Microwarpdrive I

Covert Ops Cloaking Device II

Medium Cargohold Optimization II
Medium Hyperspatial Velocity Optimizer II


Have fun, semper stealthy.

ps: Prowler does it better.
Huttan Funaila
Caldari Provisions
Caldari State
#10 - 2014-01-10 17:53:49 UTC
You'll want to use "local hull inertia stabilizers" instead of the tech 2 ones. They have the same agility modifier, but the meta 4 ones have a much smaller signature boost, so it will make you a little harder to target.
Bastion Arzi
Ministry of War
Amarr Empire
#11 - 2014-01-10 20:24:43 UTC
thanks for the excelent post and info o7
Perkin Warbeck
Higher Than Everest
#12 - 2014-01-10 21:43:32 UTC
Don't ever fit ECM burst modules to these types of ships. If you use them you will incur aggression and will not be able to jump should you need to burn back to any gate (which is why I fit an MWD on mine). This will conflict with others advice but shield buffer tank, stabs and nanos is the way to go.
Batelle
Federal Navy Academy
#13 - 2014-01-10 21:57:44 UTC  |  Edited by: Batelle
Bastion Arzi wrote:
Thanks degnar but im with robert on this. Its crucial that i can align and get off a gate asap...


You can cloak, the difference between 3s and 4s align time is not significant. If you can't cloak for some reason, you'll probably want to be loaded with WCS instead of inertia stabs, and maybe also have that mwd handy.

Naturally you should only fit expanded cargoholds when you actually need them. Low friction nozzle joints are nice, but for general usage they are way less useful than cargo rigs.

I never use inertial stabs. Not because they're bad, but because I'm more likely to want the speed boost as well, and also avoid the signature penalty, i also am often in nullsec.

Always put maximum shield buffer in your spare midslots, although I almost always have a mwd fitted, or at least in my cargo. In the event you screw up, there are a few situations where the mwd could plausibly save you.

Bertrand Butler wrote:

Lastly, WCS or tank wont help you. If you are caught, you are going to die. No exceptions.


while your post has good stuff in it, this is a load of bull. While you will still die in most cases (spawn in a big camp too close to an object to cloak), there are at least a few exceptions where one, the other, or both could save you. Admittedly, I haven't experienced these because I am not particularly unlucky or reckless in my BR, and thus haven't lost one.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bastion Arzi
Ministry of War
Amarr Empire
#14 - 2014-01-10 22:29:05 UTC
wow a lot of conflicting information here guys.

still i appreciate all the responses. many thanks
Perkin Warbeck
Higher Than Everest
#15 - 2014-01-10 23:36:14 UTC  |  Edited by: Perkin Warbeck
Bastion Arzi wrote:
wow a lot of conflicting information here guys.

still i appreciate all the responses. many thanks


There is but Batelle has provided you with good advice.

If you land in a gate camp the first thing you need to do is try and escape. So you cloak and warp. If for some reason you can't cloak you try to warp off. So you fit warp core stabs and nanos for align time and the ability to GTFO of smaller camps. Avoid inertia stabs because dps ships will be able to target you much faster.

With a large camp your only real option is to burn back to gate. So you fit an MWD. In either event if you can't cloak you may need to soak up some alpha damage. So you fit a shield buffer wherever you can. Active shield mods such as ancillary boosters just won't absorb that damage in time. Finally you rig for cargo hold optimisation.
Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2014-01-11 09:38:13 UTC
ok so after taking your advice into consideration ive come up with this

[Prorator, Unnamed loadout]
'Halcyon' Core Equalizer I
'Halcyon' Core Equalizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Medium Shield Extender II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

Checked and with my skills the align time is 4.6 seconds with MWD off.

This drops to 4.3 seconds with 1 LFNJ

and to 4.1 seconds with 2 LFNJ

but if bertrand is right about the server ticks then it doesnt make a difference.

Does the prowler really do it better?
Sid Crash
#17 - 2014-01-11 10:21:02 UTC  |  Edited by: Sid Crash
lots of ppl stacking agility/speed modules... lol. Batelle makes some good points and the OP would do well to use that as a basis. Fitting EHP can be helpful in high sec but generally doesn't do much at all in low or 0.0, unless you're burning back to the gate to jump back out again and get uncloaked while doing it. I would add that fitting a burst ECM can be a "last resort" kind of thing and can save you from death (0.0 only).

If you fly in 0.0 with the chance of bubbles then focus more on nanofibers (2 is enough), if you're outside 0.0 then 1 nano, if any, is more than enough. Don't pile on the speed mods, it's silly. It makes good sense to always have a bunch of WCS, nanofibers and cargo expanders with you, so you can adapt your fit based on your cargo space needs for that trip.


This is what I'd use in high sec

[Prorator, High sec]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Large Shield Extender II
Medium Shield Extender II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I




This is what I'd use in low sec


[Prorator,low sec]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Medium Shield Extender II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I




This is what I'd use in 0.0

[Prorator, 0.0]
Expanded Cargohold II
Expanded Cargohold II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
ECM Burst II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Bertrand Butler
Cras es Noster
#18 - 2014-01-11 11:26:57 UTC  |  Edited by: Bertrand Butler
One more time. For a lowsec Prorator (not a highsec Prorator, not a nullsec Prorator).

1. Align time rounds UP. That means you need 3 nanos in a Prorator (or a nano and a meta inertia stab if you want to take the signature hit) to get the 4 tick align time. Two nanos wont cut it (you will warp in 5 ticks, so leaving 1 nano in will do the same thing for agility). Shaving off a second in align time is very important against drone swarms.

2. If you are content with a 4-6km3 cargo hold, fitting warp speed rigs is the only viable option. With the Rubicon expansion the difference in round trip time is vast. Before the expansion, cargo rigs together with the odd speed/agility rig were the norm.

3. Other than nanos, the only thing you should fit in your lows is cargohold modules. WCS are completely and utterly useless in the LS camp environment if you are de-cloaked, same goes for DC. WCS also give you a false sense of protection.

4. Do not tank your Prorator. If someone can cut through your HP without the tank, they will also cut through it with. The only thing you can put in your mids is a MWD for faster docking or burning back to gate (or burning vertically to the plane) with the MWD+cloak trick. Buffer tanking boosts your signature, active tanking is worthless for the hulltype. Run the numbers for the amount of DPS needed to destroy a buffer or active tanked BR that is webbed, scrammed and moving back to the gate.

5. ECM bursts are not a casually used module. They are only used if you are decloaked and pointed, while you are aligned and pushing the warp button to bounce to a celestial. They may give you a 15% chance to survive if you are caught, but fitting something else in the slot will give you zero. No buts or ifs. zero.

Most people don't understand the above points, and will not understand them in the future. Not everyone makes his living in EVE from flying BRs in lowsec, and not everyone has been decloaked and pointed in a BR to understand what matters most. Its ok.
Sid Crash
#19 - 2014-01-11 12:11:36 UTC  |  Edited by: Sid Crash
The chance of running into a low sec gate camp with enough people/drones out that you genuinely have no where to go is very slim. Even if that does happens you burn back to the gate (this is where an MSE can make some difference, not like there's anything else to fit in that mid), jump out and try again hoping for a better jump in position. I wouldn't be so hung up about 4 or 5 second align time unless you choose to go through silly systems like Rancer or Amamake. It really isn't important, and even if you'll probably get smart bombed to death any way.

People still have this "don't bring inties to low sec camps because they'll get murdered by sentry guns" rather than "lets bring 1 to try and uncloak cloakers". Low sec, apart from specific systems, is pretty much "safe" if you do it right.


Who really gives a fck about warp speed rigs, they're cool if your ship is supposed to BE fast but a hauler is supposed to haul and unless you really need no cargo space at all then you're best off using cargo rigs and then adapt the low slots based on your situation and needs.
Batelle
Federal Navy Academy
#20 - 2014-01-11 16:41:30 UTC
I agree WCS are not great options, but they could save you from a suicide tackle in hisec, or if you hit a drag bubble camped by 1-2 persons. Adding a little bit of tank would also help in both those situations. Sig radius is only going to really hurt if you are getting targeted, which ideally should never happen, but some extra tank will make you less vulnerable to things that can kill you without targeting you ie smartbombs, which can happen on hisec gates or undocks, but mostly as you come out of warp while traveling gate-to-gate in lowsec.

as this discussion has shown, with the exception of how much cargo you have, almost all your fittings choices are to potentially save you from a bad situation, but even then if you do encounter that bad situation, there's only a small chance they can save you.

I'm also not 100% convinced about align time rounding up. I understand that the server processes input and updates clients on 1Hz ticks, but there's no way that all the calculations are done with such low precision. That would really throw a wrench into the effectiveness of autocannons if there was no performance difference between a 2.1second RoF and a 2.9 RoF. Assuming a ship doesn't cloak, if it starts its warp on tick 0, and a ship targets it starting on tick 2, it would seem to me that even if the lock and align finish between tick 3 and 4, the server should easily be able to know which happens first without further player input. Meaning that if you can cut your align time from 3.9 to 3.4, that still helps a lot.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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