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Tiericide - Blockade Runner and Deep Space Transport

Author
Justin Cody
War Firm
#1 - 2014-01-05 21:11:30 UTC
These beasts of burden have rarely been touched since the day they were implemented. In low sec the blockade runner is nigh-on untouchable and that is generally acceptable. The Deep Space Transport however is exceptionally slow (fine) and though it possesses decent resistances, it does not feature the fittings to take advantage of its attributes.

With the T1 hauler re-balance/re-role assignment done I am looking forward to making the most out of t2 haulers. The blockade runner needs precious little work...maybe a look at its bonuses.

Ex. Prorator:

  • Amarr Industrial Skill Bonus
  • +5% cargo capacity per level
    +5% velocity per level
  • Transport Ships Skill Bonus:
  • +5% armor repairer repair amount per level
    -20% reduced CPU need for Cloaking Devices per level


Most T2 ships now have role bonuses for certain things so I propose folding the cloaking cpu reduction into a role bonus and replacing that with a 5% agility bonus and changing the velocity bonus to 10%/ level. The armor repair amount seems silly to me and I'd rather see the 4% armor resist bonus instead.

To add to the role bonus I'd give it the same MWD sig reduction bonus as AF's and HAC's get now. Oh and give all blockade runners a 2nd high slot so we can make effective use of covert cynos...for which they all have the bonus to use but only the prowler has the slot available.

Now to Deep Space:

Ex. Impel

  • Amarr Industrial Skill Bonus:
  • +5% cargo capacity per level
    +5% velocity per level
  • Transport Ships Skill Bonus:
  • +5% armor repairer repair amount per level
    +5% bonus to armor HP per level
  • Role Bonus:
  • +2 warp strength


Proposition - remove warp strength bonus and change to immunity to non-targeted interdiction fields, change velocity to agility and armor repair amount to armor resistance to go along with the buffer. Change buffer to 10%/ level to match damnation line in which it clearly follows.

It should still be relatively slow to warp compared to blockade runners, but it should be able to take much...much more of a hit, but also being made for deep space not be bothered by passive attempts to trap it.

The blockade runner's ability to warp cloaked and cloak/MWD much more successfully lets it avoid most of the dangers including being targeted in the first place. The Deep Space should like its flavor indicates be a hardier transport for moving bulk goods in null sec but where a freighter or jump freighter would be considered wasteful.

go go people telling me why I'm wrong!
Icarus Able
Refuse.Resist
#2 - 2014-01-05 21:27:38 UTC
Give DST bubble imunnity and i think they are good. Although a resist bonus instead of the active rep bonus would be nice.
Felsusguy
Panopticon Engineering
#3 - 2014-01-05 22:57:15 UTC
I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Justin Cody
War Firm
#4 - 2014-01-06 04:34:22 UTC
Felsusguy wrote:
I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide.



And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own.
Salpad
Carebears with Attitude
#5 - 2014-01-06 06:21:43 UTC
Justin Cody wrote:
go go people telling me why I'm wrong!


You're not wrong. T2 industrials do need to be looked at, and it is an obvious improvement to change the active repair bonus to a passive resist bonus, in light of the ways in which such ships are used.

I've already been able to tank my passive AFK-use T2 Bustard up to almost 1/3 of the EHP of a max skillz Charon Freighter, but the Bustard has a much lower cargo capacity, and so there would be nothing wrong with me being able to tank it up to, e.g., 40% or even 45% of the EHP of a Charon, which I'd probably be able to do if I got a +4%/lvl bonus to all shield resists, and a +10%/lvl bonus to shield HP.

Also, in general, the rewards for training Transports skill needs to be higher. For several years, I flew through space with Transports 3, because I did not see any real benefit to spending the required month (or nearly so) to train it up to 5. Giving more and bigger bonuses for Transports skill will help that, and will strengthen the niche of Transport Pilot.

(I now have Transports trained to 5, I think, but that's only because I've basically run out of things I need to train, after having trained continously for 6 year and 10 months.)
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2014-01-06 07:10:03 UTC
The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit.
Felsusguy
Panopticon Engineering
#7 - 2014-01-06 10:02:33 UTC  |  Edited by: Felsusguy
Justin Cody wrote:
And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own.

"Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Xe'Cara'eos
A Big Enough Lever
#8 - 2014-01-06 12:30:57 UTC
how about giving DST's a +1 warp strength per level, as well as immunity to non-targeted interdicton?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Markku Laaksonen
School of Applied Knowledge
Caldari State
#9 - 2014-01-06 13:23:03 UTC
Derath Ellecon wrote:
The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit.


I always figured that bonus was useless because a good BR pilot isn't being locked up in the first place. Would it be a better bonus for the DST?

Felsusguy, use some kind of context clues here. Sure, maybe tiericide is the wrong term. As part of tiericiding T1 ships, CCP said they would get around to rebalancing every ship in the game. I'll give you a hint and let you know that when people say tiericide (now that T1 supcap rebalancing is done) they do generally mean T2/T3/capital ship rebalancing. Don't let anyone know I gave you the answer. Keep it secret keep it safe. Shh!

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Mr Doctor
Therapy.
The Initiative.
#10 - 2014-01-06 13:33:24 UTC
The only thing I have to say is they should never be bubble immune. I use them a lot and its just stupid to want that.
Justin Cody
War Firm
#11 - 2014-01-10 20:06:20 UTC
Felsusguy wrote:
Justin Cody wrote:
And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own.

"Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.


its called tiericide cause its killing the tiers and rebalancing them into ship lines with philosophies based on the manufacturer.
Callic Veratar
#12 - 2014-01-10 21:00:44 UTC
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?
Domanique Altares
Rifterlings
#13 - 2014-01-10 21:19:34 UTC
Callic Veratar wrote:
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?


I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.
Iudicium Vastus
Doomheim
#14 - 2014-01-10 22:29:13 UTC
From my understanding, BRs are pretty much the go-to ones of T2 indys, and DST is laughable. I would agree to give it bubble immunity to make it at least more appealing than it is now. Then maybe people will actually try to decide which ones to use rather than the current status quo of simply 'always BR'.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Harvey James
The Sengoku Legacy
#15 - 2014-01-10 22:45:03 UTC
well besides updating there bonuses and slots ..HP bonus is normally 10% and rep bonus is 7.5% .... and the T1's have 11 or 12 slots.. these have 7-9 slots

surely a look at bumping the DST into a stronger transport by buffing its cargohold capacity and the bubble immunity makes sense..
perhaps an agility bonus instead of rep bonuses.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

I am disposable
Republic University
Minmatar Republic
#16 - 2014-01-11 03:50:43 UTC
Domanique Altares wrote:
Callic Veratar wrote:
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?


I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.


Orca already fills that role.
I am disposable
Republic University
Minmatar Republic
#17 - 2014-01-11 03:55:41 UTC
To be honest replacing the +2 warp strength will interdiction immunity is mostly a lateral move that will do nothing to help DSTs become more useful (they would actually become less useful in low sec). The only way to make them a viable alternative would be to give them both, but gate campers would cry bloody murder if that happened (because multi-pointing targets is too difficult for them or something).
Hesod Adee
Perkone
Caldari State
#18 - 2014-01-11 04:02:15 UTC
Felsusguy wrote:
I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide.

Well, that was the start of tiericide. But it suffered a bit of feature creep.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#19 - 2014-01-11 04:41:39 UTC  |  Edited by: Meyr
I am disposable wrote:
Domanique Altares wrote:
Callic Veratar wrote:
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?


I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.


Orca already fills that role.


With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema.

Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success.

Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while.

Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about.

The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec.

Huge difference.

Domanique's proposal is a good starting point for those reasons. Do BR's need scanning immunity? Probably not. DST's, on the other hand, would greatly benefit from it - as has been proposed above.

Active repair bonuses - a complete waste on these ships. Like was previously stated, AGILITY would be far and away more useful.

Second high slot - very handy, and would let people avoid having to grind Minmatar Industrial V. Again, stolen from a post above.

The only new proposal I would like to add is this: how about a dedicated fuel bay, useful for re-supplying Black Ops BS's, while allowing the cargo bay to be used for everything else?

If you want to be REALLY crazy, give the Gallente ships drone bays, the others a turret/missile hardpoint, and all a third high slot.
I am disposable
Republic University
Minmatar Republic
#20 - 2014-01-11 04:50:10 UTC
Meyr wrote:
I am disposable wrote:
Domanique Altares wrote:
Callic Veratar wrote:
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?


I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.


Orca already fills that role.


With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema.

Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success.

Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while.

Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about.

The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec.

Huge difference.


Do you actually read posts before responding to them?
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