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Split Up High Sec???

Author
Jack Olev
Roman Investment Group
#1 - 2011-09-10 02:26:56 UTC
So maybe this has been said before, I don't know:

But do you think they will ever split up high sec so that you are forced to pass through low-sec (or null) to get between the empires.

Example:

If you wanted to fly from Rens (Minmatar) to Jita(Caldari). You would have to pass through low-sec. Separate all of the empires so that more players are forced into traveling through Low-Sec. Which would make traveling much more dangerous(and more fun in my opinion).


OR:


What if they added a new area of space that required you to pass through null sec to get to. It to would be high-sec space, but if you want to get there then you have to make the trip through null.


Anyway just a though, maybe its dumb. If so I apologize.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#2 - 2011-09-10 04:35:20 UTC
because yarrtards would perma camp the gate....
Alxea
Unstable Pirate Sharks Of The Damed Sea
#3 - 2011-09-10 05:13:13 UTC
Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD
DeadDuck
Aurora.
The Initiative.
#4 - 2011-09-10 10:51:10 UTC
Alxea wrote:
Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD


If you are so eager to catch the empire huggers in low sec, make a few jumps and go to 0.0 Blink I bet you will find plenty of guys very keen to communicate with you
Ineka
Doomheim
#5 - 2011-09-10 11:06:25 UTC
Herping yourDerp wrote:
because yarrtards would perma camp the gate....



Unless the gate sentry's are strong enough to kick ass bait drakes/domis and stuff alike in two volleys
Ineka
Doomheim
#6 - 2011-09-10 11:08:22 UTC
Alxea wrote:
Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD


The 1st ones to wine on forums and ragequit if they ever need to risk something?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#7 - 2011-09-10 12:25:36 UTC
I wish they would.

Factions at the very least should be separated by low sec.

I'd be all for regional separations though.

We might finally see a few more market hubs pop up.
Kurfin
Kippers and Jam Developments
#8 - 2011-09-10 12:31:56 UTC
It would reduce Jita's dominance, boosting the other race's trade hubs. And the sheer carnage that would result would be a boost to industry. Even as a carebear I'm in favour.

However I suspect it would cause such a backlash from a large chunk of the community it would make Incarna look like a minor hiccup. I also suspect that a large number of complainants would be Caldari mission runners who have never left Caldari space anyway.

Dr Gidazu
Universal Excavation Services
#9 - 2011-09-10 17:12:31 UTC
Combine Factionwar and incursions (doesnt have to be just sansha incursions..) and implement a dynamic security level-system. Only areas where Factions are active remain high-sec and everything else, or atleast some regions turn into low-sec.

Fits into lore and makes sense too
Korg Tronix
Mole Station Nursery
#10 - 2011-09-10 19:51:04 UTC
If this were to occur I think it should be between the factional warfare enemies, i.e. Amarr/Caldari separated from Minnie/Gallente space by low sec but not in between the allied factions.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Mirima Thurander
#11 - 2011-09-10 20:07:01 UTC
the first time i started playing this game this is how i THOUGHT it work but alas it was not so...


would make some of the high sec mins worth more to... seeing as how not as many people would be willing to shuttle them across the lowsec gaps




im all for this....

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lucian Atreides
Legio Solar
#12 - 2011-09-10 22:06:58 UTC
There are Players That dont like PVP, i know is terrifying, but yes it happens.You cant destroy their play just becauase all the other players think thats boring/not fair/we need more targets dammit.

This is a sandbox.Everyone has to have their sand to play and built their Castles, even if they are Mediaval death traps, or Renaissance Country Lodges.
Avalon Stormborn
The Scope
Gallente Federation
#13 - 2011-09-10 23:50:54 UTC
Because it doesn't make sense for it to be low sec. There is trade going on between the empires. There's diplomatic envoys travelling between the empires. CONCORD will have to make sure there's safe passage or else everything would go to hell. :)
Dr Gidazu
Universal Excavation Services
#14 - 2011-09-11 00:44:48 UTC
Lucian Atreides wrote:
There are Players That dont like PVP, i know is terrifying, but yes it happens.You cant destroy their play just becauase all the other players think thats boring/not fair/we need more targets dammit.

This is a sandbox.Everyone has to have their sand to play and built their Castles, even if they are Mediaval death traps, or Renaissance Country Lodges.


This indeed is a sandbox, which means that same rules apply to everyone. It doenst matter if you like to shoot other players or not, it's just as much a part of the game as avoiding it. PVP in EVE is not limited to just shooting other players. You compete with others every time you buy or sell something on market. You compete with others for recources everytime you go mining ORE. Whatever you do in EVE, you are competing with other players around you and that by definition is PVP.

I dont see this concept as generating targets for pirates, but more as a way to generate more competition between tradehubs. As the game is now, the only important hub is Jita. What ever you need to buy you go to Jita since it's so easy to bring items there from all over high-sec. There is no real competition between Jita and other tradehubs since it's so easy to just go to Jita. Now if empires were divided by low-sec areas, the items that are easy to get from one area would most likely be cheaper in that areas tradehub than in others. This in turn would generate trade between all tradehubs as people try to make a proffit by transporting items. And this inturn would generate competition between hubs and make the whole market environment a lot more interesting as it would actually matter what you attempt to sell or buy in each markethub.
Joyana Dakota
#15 - 2011-09-12 23:48:08 UTC
Alxea wrote:
Makes sense and would love the highsec huggers to come out of highsec for once and actually risk something for a change. XD


Why don't you come to high sec and risk something yourself for a change...
Nezumiiro Noneko
Alternative Enterprises
#16 - 2011-09-13 00:41:06 UTC
not happening.


Would make SOE epic arc undoable for newer players. As is they, hit all faction spaces . Would be several low sec gank points they'd hit....and die in. As this can happen during trials.....there'd be a -1 to subbing right there.
Epic arc is the teaser that gets subs. it pays very well for a starter char and excpet for last 2 missions is very doable in the top frigates of thier race with little training involved. Don't blow up, mission rewards alone are 20+ million. the teaser to keep you playing since that tier 1-2 grind does not pay so well for the time and work involved. These noobs would have no real skill or even game skill to not die on gates. 2 weeks, most work on guns and tank, they wouldn't even have the recommended navi skills to burn back to a gate with much luck. Die going to arnon, die going to caldair, die going to arnon again, screw this account dies now.


Would make eve less open. its the ease of travel that is one of eve's selling point. Unlike other games wherre you can't roll with your friends till an equal level....a week old noob can roll caldari, fly to amarr and run with his freind who hs played for 3 years.


It won't even give that many kills as planned. 3 of the 4 races with this in effect, don't even have to leave their space as is right now. Caldari gets heavy gusita missions (kinetic), minny gets angels alot (explosive) and amarr gets blood rats (em/thermal). This in effect....fine, I'll jsut kill gurista on one char, angel mission on another. I do anyway as is now.
Gallente with thier crap split on ammo....make do as best the can till drones up lol. No space ideal for them really.

This not even a jita killer. Unless your are tacking on a moon shuffle and taking away the juicy moons of tribute, pb, etc.....this region of space is THE spot for moon goo. And its a straight shot to jita. Why NC held on to it like they did. Why others have wanted it. Why those who have it now or in the future will hold on to it. And since its takes a few peeps to hold that space....caldari based indies still make out. Ship losses in ec-, the known low sec backdoors along the coast as it were alone will ensure jita sellers will not be closing up shop even if empire divided.


And they aren't making 0.0's life easier. Divided empire would be veins of low sec making a virtual highway system to run jump ships. Means the blob has a straight shot to a much wider empire a few cyno alt away. Max jump skills, max ship skills and those long logistics jita runs out of chamemi a thing of the past. Fill in other know logistics spots for chamemi. Eve small enough as is, ccp will not make it smaller.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2011-09-13 00:54:25 UTC
Jack Olev wrote:
What if they added a new area of space that required you to pass through null sec to get to. It to would be high-sec space, but if you want to get there then you have to make the trip through null.

Look up Solitude.
Ciar Meara
PIE Inc.
Khimi Harar
#18 - 2011-09-13 08:17:47 UTC
It wouldn't be the first time that the stargates where rerouted to form different paths and it wouldn't be the first time that regions lost or gained sec rating (see sarum).

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Khersei
Deimos Delivery Co
Pillars of Liberty
#19 - 2011-09-13 11:22:32 UTC
To make this more interesting and add some interest to Faction warfare - i propose the following.

Alllocate all of the current FW areas and some some of the current low rated high sec and high rated low sec (0.4-0.5) as volatile sec rating.

When in FW an empire gains control of a system - Increase the sec rating of the system if it historically belongs to that empire or decrease the sec rating if it belonged to the opposing empire.

Add a smaller change to neighbouring systems. For each Downtime a system stays in control another small sec rating adjustment occurs.

As a control issue - the return to original state should be quicker than deviation from it.

This would give real player dynamic content - the ability to change the map.
Rek Seven
University of Caille
Gallente Federation
#20 - 2011-09-13 11:49:59 UTC
I like both ideas. It would be cool to have a small pocket of space high sec npc space that could that could also temporarily change to null sec/low sec.

Maybe this region of space could be controlled by a security force that is weaker than CONCORD and players could fight these new NPC's and reduce the security status of the systems... kind of like a reverse incursion.
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