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What would happen if CCP finally nerfed hisec?

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Logical 101
PowerCow Farm
#81 - 2014-01-09 17:42:48 UTC  |  Edited by: Logical 101
hedge betts Shiyurida wrote:
more ships go pop in high sec than low

You think that might have something to do with the fact that low sec and 0.0 are primarily populated by groups who engage in coordinated fleet/small gang PvP and who carefully select their engagements, while high sec is basically an overpopulated, messy, uncoordinated, inexperienced, wardec-centric derpfest?

This obviously doesn't consider FW, but whatever. Farming. lol.
Ioci
Bad Girl Posse
#82 - 2014-01-09 17:46:06 UTC
You haven't been around long, have you OP?

I started in 2005 and you can be assured. High Sec has been nerfed in to oblivion.

R.I.P. Vile Rat

Kaarous Aldurald
Black Hydra Consortium.
#83 - 2014-01-09 17:46:14 UTC
Logical 101 wrote:
hedge betts Shiyurida wrote:
more ships go pop in high sec than low

You think that might have something to do with the fact that low sec and 0.0 are primarily populated by groups who engage in coordinated fleet/small gang PvP and who carefully select their engagements, while high sec is basically a messy, uncoordinated, inexperienced, wardec-centric derpfest?


Well, aside from disputing that claim in it's entirety, I would also postulate one thing:

The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Logical 101
PowerCow Farm
#84 - 2014-01-09 17:47:24 UTC
Kaarous Aldurald wrote:
The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die.

So all these people who go pop... are asleep and unaware?
logic principle3
Doomheim
#85 - 2014-01-09 17:55:34 UTC
Nothing. The biggest carebears remain the 0.0 carebears and the guys who make ISK in highsec would probably flock to those groups for their secure isk making.

It is my opinion that all highsec carebears who can use guns intrinsicly can, or at least want to pvp on a more regular basis but are afraid of loss because it was not engrained into them early enough. The entirety of new eden would just turn into a clusterfuck free for all to begin with but will eventually stagnate as existing groups consolidate power over the disorganized newly formed ones.

This is probably the biggest reason CCP wont remove highsec; its not that it will loose a significant portion of its player base, its that the existing blocs of power will easily move into the newly available space and nothing will really change in game except for the fact that players who once prefered doing what they want are now due to answer to CTA's. Which may not be what they want to do with their free time.
Kaarous Aldurald
Black Hydra Consortium.
#86 - 2014-01-09 18:11:15 UTC
Logical 101 wrote:
Kaarous Aldurald wrote:
The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die.

So all these people who go pop... are asleep and unaware?


Well, "awake" can also be attributed to being at the keyboard.

But the aware part, pretty much.

It's why I always encourage any newbies I come across to not mine. You start off with a little scordite here and there, and the next thing you know you're ISBoxing 5 Mackinaws half asleep with one hand in a bag of Cheetos and one hand down your pants.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave stark
#87 - 2014-01-09 18:11:32 UTC
mining income might be less of a sad joke. maybe?
Pipa Porto
#88 - 2014-01-09 18:16:19 UTC
Logical 101 wrote:
Kaarous Aldurald wrote:
The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die.

So all these people who go pop... are asleep and unaware?


200,000 people lost Drakes to Rats.

If they weren't in ******* Comas at the time of their loss, I weep.


Yonis Zanjoahir wrote:
You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. Many nullsec alliances are funded by at least renting space to RMT operations if not operating bots themselves.


[Citation Needed]


Here's where CCP said that well over 50% of botting occurs in HS.


Arduemont wrote:
That's more or less what we're trying to find out right? It would only be for that half hour period, but then all data is just a snap shot in time anyway. 'Guesswork' in this kind of form has been used regularly in the scientific community, and can be fairly accurate with smart guestimators. Enrico Fermi comes to mind with the drake equation and his 'Fermi' estimates.



Here's the problem with your methodology that you're not understanding:
You're taking data about Characters and assuming (with no rational basis for doing so) that it correlates strongly with data about Players.

Fermi estimates are good when you have enough information to make justified guesses and want something in the ballpark.
The problem you have in claiming that you're doing a Fermi approximation are as follows:
You don't seem to be able to consciously identify your assumptions (and thus adjust for them)
You have presented no justification for your guesses
The accuracy benefit comes from having a large number of terms multiplied together so that the under and overestimations might tend to cancel each other out

EvE: Everyone vs Everyone

-RubyPorto

Deunan Tenephais
#89 - 2014-01-09 18:18:50 UTC
Kaarous Aldurald wrote:
It's why I always encourage any newbies I come across to not mine. You start off with a little scordite here and there, and the next thing you know you're ISBoxing 5 Mackinaws half asleep with one hand in a bag of Cheetos and one hand down your pants.

Bah, utter bullsh*t.
Most people who start by mining do it because it give them time to get more knowledge about the game, it is a low intensity thing to do while still providing some income; soon enough they go beyond this phase and find something they consider more interesting to do.
The ones who go on a one man mining fleet are not the majority, by far.

Ask the guys.
Logical 101
PowerCow Farm
#90 - 2014-01-09 18:26:46 UTC
Kaarous Aldurald wrote:
Logical 101 wrote:
Kaarous Aldurald wrote:
The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die.

So all these people who go pop... are asleep and unaware?


Well, "awake" can also be attributed to being at the keyboard.

But the aware part, pretty much.

See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats. I spend very little time up there these days, but I'm willing to wager there is still a good amount of straight-forward PvP going on up there in one form or another. The problem with this high sec PvP is that it is likely, for the most part, fragmented, blobish, poorly coordinated asshattery. I don't know any high sec corps that take doctrines and fits and losses particularly seriously, and this leads to a culture of second-rate action and general fail.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2014-01-09 18:29:22 UTC  |  Edited by: Kaarous Aldurald
Quote:
Ask the guys.


I don't need to ask them.

I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people.

I've seen their sickness.

Logical 101 wrote:
I spend very little time up there these days, but I'm willing to wager there is still a good amount of straight-forward PvP going on up there in one form or another.


Aside from RVB or other such, pretty much no.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pipa Porto
#92 - 2014-01-09 18:34:08 UTC
Logical 101 wrote:
See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats.


75% of all HS losses are to rats.

That's not an "old line," that's what CCP said.

EvE: Everyone vs Everyone

-RubyPorto

Deunan Tenephais
#93 - 2014-01-09 18:39:56 UTC
Kaarous Aldurald wrote:
Quote:
Ask the guys.


I don't need to ask them.

I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people.

I've seen their sickness.

No, I said to ask the guys who do not mine, not the ones who do.

And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ?
So that I can see what I am talking to.
Logical 101
PowerCow Farm
#94 - 2014-01-09 18:43:00 UTC
Pipa Porto wrote:
75% of all HS losses are to rats.

That's not an "old line," that's what CCP said.

CCP says a lot of things.

Point taken though.
Kaarous Aldurald
Black Hydra Consortium.
#95 - 2014-01-09 18:50:27 UTC
Deunan Tenephais wrote:
Kaarous Aldurald wrote:
Quote:
Ask the guys.


I don't need to ask them.

I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people.

I've seen their sickness.

No, I said to ask the guys who do not mine, not the ones who do.

And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ?
So that I can see what I am talking to.


Sure, I'll take a crack at it.

At their very core, the carebear is made of 2 things, that may or may not be in equal proportion.

Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them.

These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss.

This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement.

The carebears are not unaware of this, which only heightens their sense of being persecuted.

But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong".

Which is why so very many of them are bound and determined to act as though this is a single player game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Deunan Tenephais
#96 - 2014-01-09 19:22:35 UTC
Kaarous Aldurald wrote:
Deunan Tenephais wrote:
And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ?
So that I can see what I am talking to.


Sure, I'll take a crack at it.

At their very core, the carebear is made of 2 things, that may or may not be in equal proportion.

Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them.

These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss.

This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement.

The carebears are not unaware of this, which only heightens their sense of being persecuted.

But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong".

Which is why so very many of them are bound and determined to act as though this is a single player game.

I admit some people are like that, a part was like that at start and others have become so over months or years of EVE.
How many are they, I cannot say, and I don't think anyone can precisely.
In my opinion it seems they are made mainly of fear (and not greed), that's why they accumulate wealth: they want to always have a security isk blanket, just in case, at all time, and they go over the top with it.
They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it.
Perhaps it would be a good thing to try to explain them, though I don't have much hope if they have been in this mindset for long.

But only a part of the highsec population is that obsessive over these kind of things, for example when I went to see what a WH looked like and got podded for the first time for my trouble it infuriated me (mainly because I liked this ship) but I went for a walk, rationalized it and went on my way in EVE.
Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people.
Kaarous Aldurald
Black Hydra Consortium.
#97 - 2014-01-09 19:31:13 UTC
Quote:
They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it.


Interestingly, the opposite is actually true.

The "classic" MMORPG itemization is present in EVE. Ultima Online, which many things in EVE were based upon, was the first MMORPG, and it had item loss on death as well.

If you didn't make it back to your corpse, whatever it had on it could easily be lost. Much the same in EVE where your wreck (corpse) has what is left of your ship.

Nowadays, gamers are thoroughly coddled, because gaming became more mainstream. Personally I blame World of Warcraft, although it was really Everquest who started it. However Everquest at least had a fairly hefty death penalty even though it wasn't loss of items. But it was WoW that first started the penalty free death among MMOs. Although perhaps FPS games are to blame, with the whole respawn concept. Idk.

What I do know is that without a sense of loss, the sense of accomplishment is diminished.

Quote:
Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people.


Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Josef Djugashvilis
#98 - 2014-01-09 19:50:14 UTC
Kaarous Aldurald wrote:
Deunan Tenephais wrote:
Kaarous Aldurald wrote:
Quote:
Ask the guys.


I don't need to ask them.

I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people.

I've seen their sickness.

No, I said to ask the guys who do not mine, not the ones who do.

And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ?
So that I can see what I am talking to.


Sure, I'll take a crack at it.

At their very core, the carebear is made of 2 things, that may or may not be in equal proportion.

Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them.

These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss.

This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement.

The carebears are not unaware of this, which only heightens their sense of being persecuted.

But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong".

Which is why so very many of them are bound and determined to act as though this is a single player game.


Golly, you have got some real issues!

Try to see Eve Online as a game and not a version of real life and you will be so much less bitter about how other folk play a computer game.

You are still my favourite crazy poster though Smile

This is not a signature.

Kaarous Aldurald
Black Hydra Consortium.
#99 - 2014-01-09 19:58:27 UTC
Quote:
Try to see Eve Online as a game and not a version of real life and you will be so much less bitter about how other folk play a computer game.


I would argue that the people who explode over the loss of pixels, and attempt to petition the company to prevent them from losing pixels again, would be the ones to describe as bitter about how others play a computer game.

I merely enjoy farming them for the lulz, so to speak.

I've also never heard a ganker flip out and call anyone a, and I quote: "C**k welding F****t wifebeater". Whereas I have entire pages of this from my various victims.

Heck, even while on vacation this last 3 weeks + I got some hatemail from someone I scammed out of a Rupture blueprint early in December, and I hadn't even logged in since. Bitter? Not I, sir.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Deunan Tenephais
#100 - 2014-01-09 20:08:24 UTC
Kaarous Aldurald wrote:
Quote:
They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it.


Interestingly, the opposite is actually true.

The "classic" MMORPG itemization is present in EVE. Ultima Online, which many things in EVE were based upon, was the first MMORPG, and it had item loss on death as well.

If you didn't make it back to your corpse, whatever it had on it could easily be lost. Much the same in EVE where your wreck (corpse) has what is left of your ship.

Nowadays, gamers are thoroughly coddled, because gaming became more mainstream. Personally I blame World of Warcraft, although it was really Everquest who started it. However Everquest at least had a fairly hefty death penalty even though it wasn't loss of items. But it was WoW that first started the penalty free death among MMOs. Although perhaps FPS games are to blame, with the whole respawn concept. Idk.

What I do know is that without a sense of loss, the sense of accomplishment is diminished.

Okay, if "classical" is not it then "main" is what I meant.

I played the first EQ when it went out, not so long ago I played EQ2, the second seemed clearly less punishing than the first.
But beyond that I don't understand what you mean by "accomplisment", what are we really doing here ?
Playing the content of an entertainment product sold/rent by a company from the private sector.

I must admit I don't get what you mean by "sense of accomplishment" in the case of EVE, I feel like CCP employess are the ones doing something truly worthwile by creating then maintaining the game.