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Mission Thieves

Author
Twikki
Fallen Angel's
The Initiative.
#1 - 2014-01-09 17:27:48 UTC  |  Edited by: Twikki
Definition; A pilot who probes you out with the intent to

1. Loot your wrecks
2. Steal your salvage
3. Steal the objective

It is my feeling and that of others that I have talked to that we should be able to do something about this. With the introduction of the tractor unit the salvage thieves are having a field day. Why, because all the salvage is in one area!

Therefore my suggestions to combat this are

1. Make it so that any pilot that is not in your fleet or corporation, is automatically flagged for combat if he or she decides to warp to your mission. This is a flag to the whole corporation. As if he had stole a wreak! This way the person who the mission it belongs to, has a choice and can do something about it. This is the way I would like to see it! Pirate Or 3

2. Similar to the deployable cyno unit, create a deployable unit that prevents being able to be probed out, can only be used in high sec. Cannot be scooped to cargo, covers say 5 au (to cover the site area) and only able to deploy one per system. Therefore destroy it when finished. Say 3hr life.

3. Make it so dead space in high sec is safe to the mission runner, and cannot not be probed out. Therefore forcing these dead beats into low and null sec, where anything goes!!

so either give us a way to kill them before they do it, so we don’t get concord on us. Or stop them from being able to do it.

Like I say Low Sec and Null, all is cool there you get extra reward for the risk you take.
Twikki
Fallen Angel's
The Initiative.
#2 - 2014-01-09 17:28:52 UTC
The reason for the above post is, recently I decided to do a 3 part mission, were the end result was an implant worth between 1.2 to 1.5 bil.
I was doing this mission whilst doing other stuff didn’t realised I had been located. Then a fast frigate and a Gila (neutral corps so can’t war dec) were in my site. Once I realised this and realised what was going on, I started to move my alt in but was too late. They had achieved their objective.

My choices were to buy the objective item of them for 600 mil, or buy another off contracts for the same price, or cancel the mission and loose standing.
Eat Dirt
Oldham Tinkers
#3 - 2014-01-09 17:36:27 UTC
Spot on Twikki something needs to be done.
Robert Caldera
Caldera Trading and Investment
#4 - 2014-01-09 17:40:43 UTC
missions are no no-pvp areas. If they steal something, you are allowed to shoot them already, whats the issue?
NearNihil
Jump Drive Appreciation Society
#5 - 2014-01-09 17:43:06 UTC
Ooooooor... do as them, and come prepared? Why do you need to be 100% safe in highsec?

I mean, I don't do this kind of stuff but I do enjoy fighting against it. Maybe instead of throwing your hands up in the air and saying it's unfair, you could fit a scram or two onto a ship and blow them up? Don't use a mobile tractor unit? Use a ship that's harder to probe down? Warp out when you see probes on scan?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#6 - 2014-01-09 17:49:01 UTC
I guess best defence against this is (if you know who will drop the loot) to save them until last and then close to close range to kill them and loot the wreck immediately. I'm guessing the character was princess something or other...apparently they do this all the time although the use of the NPC corp to avoid possible war-dec seems a bit close to exploiting the system.
Twikki
Fallen Angel's
The Initiative.
#7 - 2014-01-09 17:56:36 UTC
Robert Caldera wrote:
missions are no no-pvp areas. If they steal something, you are allowed to shoot them already, whats the issue?

Cant shoot them for salvaging your wrecks

Like I say you could have a choice to engage them or not, you dont want the wrecks set them blue.

Thanks for your comment though
Aeril Malkyre
Knights of the Ouroboros
#8 - 2014-01-09 18:02:31 UTC
My usual response to ninja salvagers is to blow up the wrecks. Logic being that even if I blow up every single wreck, I'm still making mission complete bonuses, and they're not. I've done that to three ninjas, and every one has moved on.

Most call me crazy, but they go find someone else to peck on.

Plus it's really funny to lock up the wreck, wait until their salvager activates, then blow it up. Makes them ragey.
Twikki
Fallen Angel's
The Initiative.
#9 - 2014-01-09 18:04:19 UTC
NearNihil wrote:
Ooooooor... do as them, and come prepared? Why do you need to be 100% safe in highsec?

I mean, I don't do this kind of stuff but I do enjoy fighting against it. Maybe instead of throwing your hands up in the air and saying it's unfair, you could fit a scram or two onto a ship and blow them up? Don't use a mobile tractor unit? Use a ship that's harder to probe down? Warp out when you see probes on scan?


I will agree and disagree

I don't want to be 100% safe in any part of the game, it makes the game a little more interesting.
But in this case if they want the loot they should be prepared to fight for it from the start.

Also not every player is able to use some of the ships you are referring to as yet, therefore the big bulky battleship's wont catch the frig flying for the can or the objective. Which you cant engage until he stole it!

Thanks for the imput
Kinborough
The Tuskers
The Tuskers Co.
#10 - 2014-01-09 18:08:05 UTC
I want to know what mission arc gives something that valuable aside from COSMOS missions.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2014-01-09 18:09:55 UTC
This is a COSMOS mission if its the one I'm thinking of, the guy knows it crops up locally and has an alt sat there watching for mission runners, then jumps in to steal the loot as most mission runners don't expect it

In keeping with EvE theft and extortion are valid game styles, but this one really borders on exploit to me.
Michael Loney
Skullspace Industries
#12 - 2014-01-09 18:46:48 UTC
If I remember right, most of the cosmos mission sites can be run by anyone at anytime. I remember waiting with 4 other players to tag the named rat when he spawned, but 10 minutes later, he re-spawned anyway.

Besides that, If someone got a suspect flag for warping to another players mission then I want a flag for anyone who warps to my belt and mines there. I was there first so that makes it mine, right?

Same logic to me.

Look up some PvP fits and pick something that works for you. Any Frigate can be dealt with very quickly by anything with a scram and web. Best of all, they will never expect it.
Pipa Porto
#13 - 2014-01-09 18:54:40 UTC  |  Edited by: Pipa Porto
Twikki wrote:
Cant shoot them for salvaging your wrecks



They're not your wrecks. CCP has been explicit, in several different places. You own the loot of rats you kill, but the salvage is FFA.

CCP PrismX wrote:
Why is stealing salvage OK?
It's not.
It shouldn't even be possible to move an item from your cargo-hold / hanger to another persons cargo-hold / hanger without opening a trade window. Before the salvage enters those containers it is not considered your stuff by the server code. Hence it's not stealing.

If you're surprised as to why the server does not consider it your stuff, it's because it's a mini profession designed for people who want to roam and look for salvage, not to further increase the revenue from mission grinding.



And with Crimewatch 2.0, anyone who feels like it can shoot someone who stole your loot.

EvE: Everyone vs Everyone

-RubyPorto

NearNihil
Jump Drive Appreciation Society
#14 - 2014-01-09 19:14:03 UTC
Twikki wrote:
NearNihil wrote:
Ooooooor... do as them, and come prepared? Why do you need to be 100% safe in highsec?

I mean, I don't do this kind of stuff but I do enjoy fighting against it. Maybe instead of throwing your hands up in the air and saying it's unfair, you could fit a scram or two onto a ship and blow them up? Don't use a mobile tractor unit? Use a ship that's harder to probe down? Warp out when you see probes on scan?
I will agree and disagree

I don't want to be 100% safe in any part of the game, it makes the game a little more interesting.
But in this case if they want the loot they should be prepared to fight for it from the start.

Also not every player is able to use some of the ships you are referring to as yet, therefore the big bulky battleship's wont catch the frig flying for the can or the objective. Which you cant engage until he stole it!

Thanks for the imput
Now that I've read more replies, it does seem a bit silly.

Also, on a related note, there used to be a CONCORD agent someplace offering a one-time mission that dropped crazy stuff, something like X-type stuff and a Machariel blueprint. I ran it on my own once without problem, but the time I tried it with some buddies so they could claim the loot too, someone came in and stole the mission objective and the expensive stuff. Which was quite frustrating. Some time later, the agent was removed from space due to the people sitting there, collecting Machariel BPCs. IIRC anyway. So this could be similar, and in the case of limited offer missions (not regular "story"line missions though, I'm referring to agents from the example and COSMOS missions) I do agree it's a bit too easy to hit the jackpot as a ninja looter.

Maybe instead of becoming unprobeable or somesuch, move at least the mission objective to a locked can, accessible only if you have a special keycard in your hold. Or just to the person who accepted the mission. This way, you can still be blown up, bumped, annoyed, have your expensive loot stolen - but not having to cancel your once-per-character, cannot-be-redone thing.

Only on one time only missions though. Normal missions are still fair game.

I understand that some people will disagree, noting that everything should in principle be fair game. I would be one of those people, but I feel it's a bunch too easy to scam COSMOS runners out of a PLEX worth of ISK. Scamming's fine, but put some words into it.
Petrus Blackshell
Rifterlings
#15 - 2014-01-09 19:24:57 UTC
Dear CCP: Can I pretty please not interact with other players in this massively multiplayer online role-playing game? Please?

Look, tears --> Cry

Nowww can I? Pleeeeeeeeease?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#16 - 2014-01-09 20:35:14 UTC
NearNihil wrote:


Maybe instead of becoming unprobeable or somesuch, move at least the mission objective to a locked can, accessible only if you have a special keycard in your hold. Or just to the person who accepted the mission. This way, you can still be blown up, bumped, annoyed, have your expensive loot stolen - but not having to cancel your once-per-character, cannot-be-redone thing.

Only on one time only missions though. Normal missions are still fair game.

I understand that some people will disagree, noting that everything should in principle be fair game. I would be one of those people, but I feel it's a bunch too easy to scam COSMOS runners out of a PLEX worth of ISK. Scamming's fine, but put some words into it.

I agree with this bit, although I would tend to the think the can containing the mission completion loot, and only that can, should only be accessible with a mission-specific key code of some such.
I'm all for scamming, if you fall for a scam that's your fault, but this lies too close to exploit and/or the bad type of griefing for me in that you lose standing for not being able to complete a mission. The rest of the loot is fair game, you won't see me argue that it shouldn't be, just not the mission completion can.
I'll even go so far as to concede that in cases where the mission completion loot drops with other items from 1 ship, the mission completion should be in a can all to itself.
Dolorous Tremmens
The Scope
Gallente Federation
#17 - 2014-01-09 20:40:45 UTC
So if you get blown up after completeing the mission and the loot taken, you still don't take the security hit. Its reasonable and fits in with the EVE ethos: be prepared to hold what you want to keep, others want to take it by any means"

Get some Eve. Make it yours.

Jaxon Grylls
Institute of Archaeology
#18 - 2014-01-09 21:41:05 UTC
Petrus Blackshell wrote:
Dear CCP: Can I pretty please not interact with other players in this massively multiplayer online role-playing game?

I don't follow your reasoning.

OK, it's multiplayer game, that just means that a lot of people can play at the same time. Nowhere does it say that they have to cooperate or interact with other players if they do not wish to. The other bits are self-explanatory so don't need any discussion.

It's not in the rules so if someone wants to be anti-social then I see no reason to criticise them for playing the way that suits them.

Each to his or her own I say.
Robert Caldera
Caldera Trading and Investment
#19 - 2014-01-09 21:46:36 UTC
Twikki wrote:
Robert Caldera wrote:
missions are no no-pvp areas. If they steal something, you are allowed to shoot them already, whats the issue?

Cant shoot them for salvaging your wrecks




well wrecks arent yours tho, so taking them is not stealing.

Different story if they take your loot/missiol objective, you may shoot them for doing that.
Pipa Porto
#20 - 2014-01-09 21:47:59 UTC
Jaxon Grylls wrote:
OK, it's multiplayer game, that just means that a lot of people can play at the same time. Nowhere does it say that they have to cooperate or interact with other players if they do not wish to. The other bits are self-explanatory so don't need any discussion.


Tons of people play single player games at the same time. They're still single player games.

The ability to interact with other players is the defining feature of any multiplayer game. In EVE, a PvP sandbox* game, you absolutely do not get to opt out of interacting with other players (well, you can play on SISI, I guess).

*It's a sandbox means that you can try anything you want, and so can everyone else. Which might include preventing you from achieving what you wanted to do. You should read this post.

EvE: Everyone vs Everyone

-RubyPorto

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