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Recommendations for amarr ships for solo lvl 4 in sansha space

Author
Sid Crash
#21 - 2014-01-09 14:17:27 UTC  |  Edited by: Sid Crash
Transient Drifter wrote:
Sid Crash wrote:
Transient Drifter wrote:
working on making this abaddon work...

ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this mission runner up and running


Without trying to discourage or discredit you, the way you have been playing so far seems to be a rather mellow, easy going "lets not put in too much effort" kind of way. Running an Abaddon with that fit (or that Napoc for that matter albeit slightly less... crazy) will be quite different. Cap life on the guns alone is measured in single digit minutes, you can not slack, go afk or get distracted and you WILL have to learn (real quick) to optimise your game play. It'll be a bit of a wake up call :)



i've never been one to afk anything in this game, i've also never run a ship that didn't need micromanaging because of crappy cap skills. I think i'll be ok with this setup, and if not, thats part of the learning experience right?

i appreciate the help guys, i have several options available to me and i like that... hopefully once i am happy with my amarr training, i'll be able to train into some of the other races hulls and get myself a bit more variety.



Just saying :)




Odithia wrote:
But damage projection and applications are a lot better, you can also use close range ammo and offset the dps difference.


Here's the graph for two identically fit ships (meta 4 beams, same heat sinks etc, no drones) for the Abaddon and Napoc, Abaddon in red Napoc in green, shooting a base speed orbiting BC.
.

When shooting at a base speed Maller in same situation the Napoc comes just slightly ahead. So the increase in dps from the Abaddon vs the increased tracking/range from the Napoc outperforms at BS levels (the range bonus never really results in more dps because of its lower base damage), and generally is equal or out performs against BC, against cruiser the Napoc slightly wins.

Overall the Abaddon performs better.
Ralph King-Griffin
New Eden Tech Support
#22 - 2014-01-09 15:39:05 UTC
true, however the npoc is significantly easier to fit and fly for a low sp pilot , not to mention it looks a dame sight better.
Transient Drifter
Royal Amarr Institute
Amarr Empire
#23 - 2014-01-09 17:24:16 UTC
Sid Crash wrote:



Just saying :)






no worries, i appreciate the feedback :)
Transient Drifter
Royal Amarr Institute
Amarr Empire
#24 - 2014-01-10 15:56:38 UTC
i got to run the fitted abaddon, last night and its pretty beastly. I'm pretty sure the last abaddon i had, was running random rigs and a **** fit.

Now, when that armor rep hits, its a nice chunk of repaired HP. I can't remember the mission name but it was one of the 5hr security missions. I didn't have to bounce the pocket but i did have to manage how much aggro i had, that was actually in range to do damage. Once about 20% of the pocket was cleared, they were not able to break my tank.

Next i'm going to try out the Navy Apoc, i've never owned one but i keep hearing they are pretty nice ships, so why not.

What are everyone's thoughts on the navy armageddon as a lvl 4 mission runner?
Sid Crash
#25 - 2014-01-10 16:10:59 UTC
You lose laser performance in favour of sentry performance so it can help you do alternative damage types and be, slightly, less susceptible to TDs. On the other hand you're now forced to actively apply two different weapon systems with 2 different control methods because if you don't you're seriously down on performance. Also, the second you need to use lights to take out spider drones is the second you lose your sentry dps.

So it's more effort and best case scenario you perform slightly better but generally it'll be sub par. Needless to say I'm not impressed by it. If you want sentries try the normal Geddon, it's actually not bad. If you don't have good sentry skills then don't bother with either.

The Napoc will be the same as the abaddon with less overall performance but slightly better cap usage, it'd be a step backwards.



Oh and congrats on making it work :)
Transient Drifter
Royal Amarr Institute
Amarr Empire
#26 - 2014-01-10 16:14:03 UTC
Sid Crash wrote:
You lose laser performance in favour of sentry performance so it can help you do alternative damage types and be, slightly, less susceptible to TDs. On the other hand you're now forced to actively apply two different weapon systems with 2 different control methods because if you don't you're seriously down on performance. Also, the second you need to use lights to take out spider drones is the second you lose your sentry dps.

So it's more effort and best case scenario you perform slightly better but generally it'll be sub par. Needless to say I'm not impressed by it. If you want sentries try the normal Geddon, it's actually not bad. If you don't have good sentry skills then don't bother with either.

The Napoc will be the same as the abaddon with less overall performance but slightly better cap usage, it'd be a step backwards.



Oh and congrats on making it work :)



gotcha, i appreciate you walking me through this. I gotta say, running the abaddon solo was a damn sight more interesting than when i was dual boxing these missions
Batelle
Federal Navy Academy
#27 - 2014-01-10 16:15:40 UTC
I would agree wtih sid's assessment. If you don't have t2 sentries or energy turrets, or at least t2 in one with decent skills in the other, I wouldn't fly it.

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sabiens
Viziam
Amarr Empire
#28 - 2014-01-12 02:44:35 UTC  |  Edited by: sabiens
double post :(
sabiens
Viziam
Amarr Empire
#29 - 2014-01-12 02:59:04 UTC  |  Edited by: sabiens
sabiens wrote:
I like apocs better than abaddons because of the tracking and range bonuses from the Amarr battleship skill. Currently I fly a navy apoc. With the abaddon the shorter laser range seemed to decrease dps at longer ranges with pulse lasers. You will probably also need to learn to fly a second type of ship since lasers are em/therm damage only making some enemies hard to kill. My amarr character also flies a raven for angel missions and kin/therm missions that aren't mercenaries or eom. Get t2 lasers asap. You can test ships on the test server if you have the skills. Ships, rigs and modules etc.. are like 100 isk on the test server so you can try stuff and scrap stuff to see what you like. Eve fitting tool is also useful for fitting. You should also note that there's a difference between dps and applied dps. Applied dps is what you actually hit the ship with. Eve fitting tool has a dps graph where you can estimate your applied dps to different ships under different conditions.


Navy Apoc loadout

Large Armor Repair II x 2 ( hardly ever use the 2nd rep)
Energized adaptive nano membrane II
2 mission specific hardeners
3 heat sinks II

3 cap recharger II
tracking computer II (with long range and tracking speed scripts)

8 mega pulse II

3 large capacitor control circuit I rigs

You can remove a cap recharger II and add in a large micro jump drive to snipe and move around faster. Npc ewar seems to have a range on it so micro jump driving and sniping might eliminate some ewar bothers. Haven't tried it though since most stuff gets blown up before it bothers me. You can also micro jump at angles to travel to gates since you can only micro jump a fixed distance of 100 km. Like a triangle. A second tracking computer would be ok to get more range on your lasers. Changing a cap recharger II for a heavy cap booster II and using cap booster 800 charges would also work then you could change the rigs and stuff. You could also carry around a mobile depot and refit in space as needed.
QproQ
Monolithic Juggernaut
#30 - 2014-01-22 12:19:10 UTC  |  Edited by: QproQ
I personally use a Navy Armageddon with T2 pulse and rat-specific T2 sentries to help counter Amarr's mediocre damage type. Generates nearly 1100 dps @ 58km.

Large Armor Repairer II
Corpum C-Type EANM
Reactive Hardener
DCU II
Navy Heat Sink x3
DDA II

A-Type MWD
TC II x2
Cap Recharger II

Mega Pulse Laser II
DLA

Semiconductor Memory Cell I
Cap Control Circuit x2

1 Flight of T2 Light, Medium, and Sentry Drones
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