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What would happen if CCP finally nerfed hisec?

First post First post
Author
Prince Kobol
#61 - 2014-01-09 14:01:56 UTC
Kimmi Chan wrote:
Prince Kobol wrote:
as the act of running mission is tedious to say the least.


I disagree. I actually like running missions. I don't really do it so much for the ISK as I do for the standings.

As far as the rest of your post. I agree completely.





I should of phased to "I find them boring" I apologise for the general statement.

The fact yourself and many others enjoy them is fair enough, as I said before, its your right to play the game anyway you enjoy.

John Holt
State War Academy
Caldari State
#62 - 2014-01-09 14:10:47 UTC  |  Edited by: John Holt
Shut down high sec and you'll lose more than half your players. CCP would decay and the game would shut down.

Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.

Arduemont
Rotten Legion
#63 - 2014-01-09 14:17:23 UTC  |  Edited by: Arduemont
Tippia wrote:
Arduemont wrote:
Open up the star map and select "average players in space over 30 mins" or whatever it says. See where lights up the most. That's a fair indication, if nothing else.
…but it's not any actual or verifiable data.

Quote:
I would have thought it went without saying that most Eve players spend more time in highsec than anywhere else.
Many people do, but thinking it doesn't actually prove anything, and “go without saying” is just a different way of saying “I have no idea and I don't want to find out.”


It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can reproduce the method.

I am not saying I am going to do that. Data is visualized (in graphs etc) because they're easier to interpret like that. The map is already visualizing that data. I am not going to spend that time trying to get hard data that most would want to see visualized anyway. I mean seriously, go to the map during peak time and check yourself. The difference is so radically different that it would be very difficult to misinterpret.

*However, given a lack of data. We can only make decisions on the data we do have, no matter how badly biased. (Deciding to find more accurate data is a decision, just to point out)

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Tippia
Sunshine and Lollipops
#64 - 2014-01-09 14:22:28 UTC
Arduemont wrote:
It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can do the same.
…but it's not actually measuring what we're interested in. It has to be transposed into something completely different, which means it all hinges on random guessworks about the correlations between what we have and what we want. That makes it unverifiable and not actual data — it's just random guesswork, because that's what the “data” creation method consits of.
Arduemont
Rotten Legion
#65 - 2014-01-09 14:28:14 UTC  |  Edited by: Arduemont
Tippia wrote:
Arduemont wrote:
It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can do the same.
…but it's not actually measuring what we're interested in. It has to be transposed into something completely different, which means it all hinges on random guessworks about the correlations between what we have and what we want. That makes it unverifiable and not actual data — it's just random guesswork, because that's what the “data” creation method consits of.


I guess we could grab the number of people docked per half hour as well, and combine them. Then you would just have number of people in that space over a half hour period. We're not really interested in actual values, but rather ratios. Because we know a hard number for people online. If there are 30k people online and we turn up a 2:1 ratio of people in highsec vs other spaces (or vice versa), then we know there are roughly 20k people online in one area of space, compared to 10k remaining.

That's more or less what we're trying to find out right? It would only be for that half hour period, but then all data is just a snap shot in time anyway. 'Guesswork' in this kind of form has been used regularly in the scientific community, and can be fairly accurate with smart guestimators. Enrico Fermi comes to mind with the drake equation and his 'Fermi' estimates.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kira Enomoto
State War Academy
Caldari State
#66 - 2014-01-09 14:31:34 UTC
You will never get an exact number unless you can filter out accounts who have docked more than once in that period. It is simply not posible for anyone else than CCP to get the correct numbers.
Kagura Nikon
Native Freshfood
Minmatar Republic
#67 - 2014-01-09 14:32:34 UTC
baltec1 wrote:
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours


More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.



Not a single, but a handfull of them at most would be true.

Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars.

So no.. most of PVP is NOT in 0.0.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kira Enomoto
State War Academy
Caldari State
#68 - 2014-01-09 14:39:19 UTC
Kagura Nikon wrote:
baltec1 wrote:
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours


More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.



Not a single, but a handfull of them at most would be true.

Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars.

So no.. most of PVP is NOT in 0.0.



I would rather look at the ratio between ships kills and pods as a way to see if there is a lot of PvP. NPC's do not pod.
Noxisia Arkana
Deadspace Knights
#69 - 2014-01-09 14:45:44 UTC
A few thoughts on this troll fest:

1) So, in a sandbox game we're going to go ahead and say - your way of playing is not valid. I need you to go ahead and play the way I want to so I can get a little more pew (to people that hang in Highsec).

2) Is this about isk? I don't really understand, the only place where it is really difficult to make isk right now is lowsec (unless your a FW plex farmer). Null you can rat. WH's have T3 & sleeper loot. HS has missions/industry/trading. Is it balanced risk/reward? Nah, but I don't understand the rediculous butthurt over this.

3) What about new players? I know that making highsec unsafe (bears fleeing or not irrelevent), if I log in and get jumped a bunch of times as a new player - I'm out.
TharOkha
0asis Group
#70 - 2014-01-09 14:46:30 UTC  |  Edited by: TharOkha
Jenn aSide wrote:
TharOkha wrote:

And speaking of mental gymnastics. If you want to deny the fact that HS drives 40% of EVE economy then you should do some mental exercises too.


Yea, because the FRIGATES getting killed in high sec totally equal the BCs, BSs, caps and super caps that die in null sec. Or did you miss the part about how the most killed ship in high sec mentioned in that DEV blog was the CONDOR? At current prices a single Nidhoggur (the cheapest carrier) kill is worth about 3500 Condors (that's just hull price, i doubt the condor is going to be carrying fighters or has items in it's fleet hanger........).. You kill 14 or 15 carriers in a null sec cap fight, you just killed more value than ALL the condors killed in high sec over a 7 year period.....


Well for such claims you really need to cover it with some official dev statistics (total destroyed isk in hi, low, null per year)
Until then, its just your speculation, because there a lot of Pirate BS losses in hisec too (with a price tag similar to your beloved carrier), that are not in this statistic (as well as your capital ships)

Quote:
There is a reason why the word "delusional' tends to come to my mind when someone says "high sec'.


Now, when i hear "nullsec" (especialy sov null player) the words like "supercilious and uppish" comes to my mind.

Because while i admit that nullsec drive big portion of economy, you obviously denying the fact that hisec is a big player in this field too. That is the main difference.

Because while Im glad that there are four difference places for different players with different playstyle and preferences in EVE (low,hi, null, WH), you obviously disdain everything and everyone except null players.
Prince Kobol
#71 - 2014-01-09 14:50:05 UTC  |  Edited by: Prince Kobol
Simple test, do a road trip between the 4 major trades in HS in any ship you will most likely still be alive at the end of your journey.

Do the same number of jumps anywhere in low or null in any ship other then those designed for stealth or an interceptor and I would be very shocked if you lived.

The fact is HS is safer then low or null. (remember I said safer)

There is nothing wrong with this, it is by design, I really do not see why people keep arguing this point.

In regards to nerfing HS isk making abilities, as I said before, you can not change HS without changing both low and null sec at the same time.

The only thing I would nerf in HS in a heart beat is the number of production / invention / copy slots in HS Stations as well as the costs.
Jenn aSide
Soul Machines
The Initiative.
#72 - 2014-01-09 15:00:59 UTC
TharOkha wrote:
Jenn aSide wrote:
[

Well for such claims you really need to cover it with some official dev statistics (total destroyed isk in hi, low, null per year)
Until then, its just your speculation, because there a lot of Pirate BS losses in hisec that are not in this statistic too (as well as your capital ships)


In other words, "using math is hard and I'd rather CCP does that for me". Typical high sec attitude.

Quote:


Now, when i hear "nullsec" (especialy sov null player) the words like "supercilious and uppish" comes to my mind.
I think we´re even.


Nope. i'm not the one ignoring facts here.

Quote:

Because while i admit that nullsec drive big portion of economy, you obviously denying the fact that hisec is a big player in this field too. That is the main difference.


Because compared to "not high sec", high sec isn't that big a player. The DEV blog you linked covers a 4 year period of time, in that period of time high sec had less than 2 million pvp kills and a LARGE portion of it's PVE kills were 'gifted frigates' not made by players. Meanwhile in null sec (a place with a FRACTION of high sec's character population) not only were more ships dying, but more of them were actually player made and expensive ships. Nulls sec (followed by low and WH space) is the engine that drives the EVE economy.

High sec's contribution to the consumption that drives that economy is pitiful in comparison, especially considering that it has the highest concentration of characters.


[quote]
Because while Im glad that there are four difference places for different players in EVE (low,hi, null, WH), you obviously disdain everything and everyone except null players.


I play in all of EVE except wormholes. I am at the moment blitzing missions in Lanngisi. Only people who limit themselves to high sec only see EVE as 4 separate "Zones". The rest of us understand that New Eden is one place.

What I disdain is delusional people who are unable and unwilling to properly interpret data if that data is contrary to their personal tastes or self-interest.
Josef Djugashvilis
#73 - 2014-01-09 15:13:17 UTC
Hi-sec is fundamental to the game (if for no other reason) so that null-sec folk can feel that they are 'elite' players.

Remove hi-sec and the few players left would not have anyone to look down on.

As I recall, it was the goon hard-men who were begging CCP to change the game mechanics to save them, not the 'risk averse' hi-sec care-bears.

Hell, we all play Eve, it does not matter where or how, so long as we are not rmt -botting etc.

This is not a signature.

Sentamon
Imperial Academy
Amarr Empire
#74 - 2014-01-09 15:15:39 UTC
Diamond Zerg wrote:
Hello.

My prediction: Suddenly EVE becomes much more fun, and a better game in general.



... and next you will list some successful pure PvP MMOs. Good luck with that.

~ Professional Forum Alt  ~

MatrixSkye Mk2
Republic University
Minmatar Republic
#75 - 2014-01-09 15:28:36 UTC  |  Edited by: MatrixSkye Mk2
Diamond Zerg wrote:
Hello.

My prediction: Suddenly EVE becomes much more fun...

And I mean, come on, let's face it; that your game is "much more fun" at the cost of others is really what's important here.

Successfully doinitwrong™ since 2006.

Vaerah Vahrokha
Vahrokh Consulting
#76 - 2014-01-09 15:52:37 UTC  |  Edited by: Vaerah Vahrokha
It's fairly obvious this is a troll thread.

But the same question repeated ad nauseam may deserve different replies in different years.

In fact, we are talking about a special product: a sandbox MMO where players perspectives and game features change over time.

I think a subtle line may be drawn: in the past casual players, "PVEers", "F2P", "competing MMOs" were all mostly uncommon or downright not existing things.

Ask this thread question in 2004... nobody would have really cared about most of the factors above.

EvE was an engrossing, new universe to explore, paying an AAA grade sub (multiple subs strongly encouraged by game design!) were obvious things. A blank slate sandbox universe for everyone so bold to go take it? GOOD!

Then the years passed. The blank slate became less blank. CCP's "greed is good" did not reduce a bit, so the AAA grade sub stayed - they actually tried adding more burdens. But hey, it was still "sub MMOs" and the competition games were something pathetic at best.

More years pass. The blank slate now is definitely well full and somewhat tired. New content trickles in, game is in a sort of "active maintenance mode" where great expansions a la Apochrypha are actually and publicly shunned by the very game designers (don't ask me to go find the precise posts, this is all common knowledge or EvE-Searchable anyway). At least partially F2P games become not just a reality but actually almost the norm. Luckily for EvE, the only competition is called Star Trek Online and similar other poor excuses for MMOs.

More years pass. Game's definitely stale. Some off-springs have grandiously failed or shown tight limits (WiS, PI, Dust itself). News about content are sparse and Fanfest is more of a "good intentions talk room" than something followed by facts.
Sub is still AAA grade though. Notice the (not so) subtle change in demographics: in old times, the concurrent player numbers would slowly rise before an expansion and then would stay strong for a couple of months till the "novelty factor" wore off. Nowadays, players come in relatively late, peak at expansion date and then in few weeks they are back to normal.
This is a sign of overall interest declining. Old players return to see if this time CCP finally implemented something worth playing. But whatever they put in, is exhausted and then those players return doing something else.

In the meanwhile, old competitors like Entropia Online (the "evil brother sandbox" implementing several words including an harsher version of a spaceships sandbox) keep churning out new content. Other games like Star Citizen appear on the horizon. And the worrysome truth is that EvE lived so good so far, not because of it's over-time increasing, unbeatable quality and merits but because the others downright sucked hard.

So, EvE in my opinion is slowly losing grip, slowly losing momentum. It's staying playerbase are less and less fidelized, many look around. It's like a big, fat giant standing on feet of clay.
If CCP will keep doing... nothing new, come something big or powerful enough and EvE is ripe to crash.

The first to go will be the many who developed less ties to the game, those who did not develop massive human networks over the years, those who did not invest years learning the "secrets" of the game in its whole.

Who are those less attached to EvE and thus easier to quit?
Worrysome to say, it's a large amount of players, exactly the profile the OP wants to nerf.

Those who only did casual play, who did not invest their being into the deepest game features, who did not develop years strong friendships. Those who form the "players turnover".

All those bring a sizable income to CCP, but it's not reliable. Keep beating on them and they SHALL move to greener pastures.

After all if some dude for inexplicable reasons finds fun to waste his life shooting red crosses and pays for something I'd not do even if paid for, then let him in peace!

EvE is not progressing at the moment, it's mostly stationary. But anything could tip its direction towards a slow but steady decline.
I am very displeased to see a great game being abandoned like that, but it's not in my capability to add new content or features. All I can do is try preserving it as long as possible and flinging nerfs left and right is definitely not the way to preserve anything.
TharOkha
0asis Group
#77 - 2014-01-09 16:34:47 UTC  |  Edited by: TharOkha
Jenn aSide wrote:

In other words, "using math is hard and I'd rather CCP does that for me". Typical high sec attitude.


So from top 20 most destroyed ship types you can calculate total destroyed isk in whole eve (and per system sec status) without any margins of error? Yea lets just cherry-pick some data and make conclusions from it.. Typical sov null attitude.

Dude, its impossible to make statistic of destroyed isk per hisec, low and null from these 2011 data. Top 20 ship types destroyed by NPC covers only cca 3,5m of total 6,3m destroyed ships by NPC. What about the other 2,8m destroyed ships? What if among those 2,8m ships are Pirate BSes whose price is immeasurably more expensive than condors?

As im saying this debate is pointless unless we have official CCP statistic on this matter. By Cherry-picking and spinning those data you just making pure demagog from yourself.

Quote:

Nope. i'm not the one ignoring facts here.

As i said. There are no facts on this matter. The only fact here is that null is superior in PVP. But there is lack of data if Hisec is or is not main contributor in eve economics. You are just making those "facts" from thin air and incomplete data.

Jenn aSide wrote:

Because compared to "not high sec", high sec isn't that big a player. The DEV blog you linked covers a 4 year period of time, in that period of time high sec had less than 2 million pvp kills and a LARGE portion of it's PVE kills were 'gifted frigates' not made by players. Meanwhile in null sec (a place with a FRACTION of high sec's character population) not only were more ships dying, but more of them were actually player made and expensive ships. Nulls sec (followed by low and WH space) is the engine that drives the EVE economy.

...High sec's contribution to the consumption that drives that economy is pitiful in comparison...


Your conclusion made from thin air, proved by nothing, deducted from 3 years old incomplete data.

Jenn aSide wrote:

I play in all of EVE except wormholes. I am at the moment blitzing missions in Lanngisi. Only people who limit themselves to high sec only see EVE as 4 separate "Zones". The rest of us understand that New Eden is one place.


Please don't spin meanings of my posts. I play in all 4 "zones" too. But ignoring the fact that there are significant differences in New Eden, depending on system security status is just silly from your side. (please tell me more about ignoring the facts)

Quote:
What I disdain is delusional people who are unable and unwilling to properly interpret data if that data is contrary to their personal tastes or self-interest.


Its just your belief, that you have complete data.

And please stop offending me. Then It looks like you were raped by some hisec playa in the past and you have syndrome from it till now. Blink
Techpriest Arcterran
Viziam
Amarr Empire
#78 - 2014-01-09 17:03:57 UTC
What would happen if high sec was nerfed?

The same thing that happened to Shadowbane & Darkfall. Pure PvP mmo's don't succeed. You need your casual player base to survive.

There's plenty of action to be had in low sec and null, the 'hardcore' crowd are too sissy to fight each other far too often.

0.0 alliances NAP much? Why? You want the PvP 23/7, then everyone should be red and follow NRDS. Until then, the 'hardcore' crowd are just the whiny hardcore crowd.

Sucks, but it's the truth.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#79 - 2014-01-09 17:13:24 UTC
Kira Enomoto wrote:
Kagura Nikon wrote:
baltec1 wrote:
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours


More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.



Not a single, but a handfull of them at most would be true.

Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars.

So no.. most of PVP is NOT in 0.0.



I would rather look at the ratio between ships kills and pods as a way to see if there is a lot of PvP. NPC's do not pod.

Not all gankers pod either. I've personally once experienced starting autopilot in an industrial, going AFK, and coming back to a pod making the 2nd to last jump to my destination.
Kaarous Aldurald
Black Hydra Consortium.
#80 - 2014-01-09 17:16:20 UTC
MatrixSkye Mk2 wrote:
Diamond Zerg wrote:
Hello.

My prediction: Suddenly EVE becomes much more fun...

And I mean, come on, let's face it; that your game is "much more fun" at the cost of others is really what's important here.


That's a pretty fundamental principle of EVE, yeah.

To answer the question posed by the thread title:

Lots of people would cry. Claim they are going to quit.

The changes go by largely ignored.

Inflation is decreased, and everyone benefits without realizing why.

...


Now, as to the meat of the argument, the real question is how do we nerf highsec?

My suggestion has always been to reintroduce the risk that should have always been there. That being wardecs. Killrights should be generated on players leaving a corp during a war.

And if people are that risk averse, there's always NPC corps. If you were the kind of player to dec dodge, you didn't deserve assets in space anyway, and likely wouldn't have them in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.