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What would happen if CCP finally nerfed hisec?

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Author
Diamond Zerg
Taking Solo Away.
#1 - 2014-01-09 08:11:08 UTC  |  Edited by: Diamond Zerg
Hello.

My prediction: Suddenly EVE becomes much more fun, and a better game in general.

Bots are no longer worthwhile as they make easy targets for PvPers.
The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.

Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK
(as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)

Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.

Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.


What are your thoughts on what would happen if CCP finally nerfed hisec?

Edit:

Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.

To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.

Why would many PvE gamers play a game that doesn't have much PvE content?
Hi.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2014-01-09 08:14:03 UTC
Space is too crowded in null/low as it is... wait till the new expansion of stargates and tings

No Worries

hedge betts Shiyurida
State Protectorate
Caldari State
#3 - 2014-01-09 08:17:05 UTC
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours

Pog mo thoin

Karen Avioras
The Raging Raccoons
#4 - 2014-01-09 08:18:43 UTC
Diamond Zerg wrote:



What are your thoughts on what would happen if CCP finally nerfed hisec?


You might become a warlord
Pak Narhoo
Splinter Foundation
#5 - 2014-01-09 08:22:24 UTC
Quote:
finally nerfed


What an awkward question is that, especially with this "finally"? Shocked
Angelica Dreamstar
Aliastra
Gallente Federation
#6 - 2014-01-09 08:28:57 UTC
Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

baltec1
Bat Country
Pandemic Horde
#7 - 2014-01-09 08:30:34 UTC
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours


More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
Scatim Helicon
State War Academy
Caldari State
#8 - 2014-01-09 08:31:43 UTC
Depends what kind of 'nerf' you're talking about.

Every time you post a WiS thread, Hilmar strangles a kitten.

TharOkha
0asis Group
#9 - 2014-01-09 08:38:48 UTC  |  Edited by: TharOkha
OP, your current view on hisec is seriously biased.

In fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder. Making hisec less safer as it is would remove those juicy freighters. (and more tears from gankers)

Although nullsec is superior in number of destroyed ships in PVP, Hisec number of destroyed ships is in par with nullsec (PVE+PVP combined). That means that hisec is big player in driving whole EVE economy and making from hisec "just another nullsec" would destroy economy and tends lot of players to leave EVE.

Yes there are some aspects in hisec that needs to be changed or nerfed (like increased manufacturing costs compared to nullsec outposts, or no loot from hisec rats). But your proposal is just another "all of eve should be nullsec".


..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers".
Mythrandier
Solace Corp
#10 - 2014-01-09 08:40:35 UTC
baltec1 wrote:
I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.



Do you have source on this Baltec1? Tres interesting statment if its true.

To go all StarShip Troopers, I would like to know more.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Lipbite
Express Hauler
#11 - 2014-01-09 08:50:12 UTC
Competing games will get a hundred of thousands new players.
Annathalia Blood
Native Freshfood
Minmatar Republic
#12 - 2014-01-09 08:52:45 UTC
TharOkha wrote:
OP, your current view on hisec is seriously biased.

in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.

Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"


..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers".



This man speaks truth !!!!!!
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-01-09 08:53:45 UTC
everything the OP said would happen, but to a lesser extent than he says. Bots would still be rampant in highsec, and there would still be huge numbers of carebear noobs who don't know how to play the game.

If highsec income were cut hugely at the highest points, say 75% less income from incursion vanguards in highsec and 50% less incoming DPS, no more incursions other than vanguards in highsec, no more level 4 missions in highsec, the top anomalies give 50% less income in highsec -- and if resource generation were reduced greatly, say 50% less PI yield in highsec, no plasma planets in highsec, no ores above omber and kernite in highsec and those only available in small quantities in grav sites you have to scan down, and 33% less tritanium and pyerite from veldspar and scordite which would be the only ores available in large quantities in asteroid belts in highsec...

then people would get by easily in highsec still. Many would seek the greater fortunes to be had outside of highsec as well as the greater challenges to be had out there. But there would still be plenty of people content to bask in what highsec still has to offer: that is enough ISK to pay for the cruisers and battlecruisers they use to run level 3 missions, enough ISK to pay for the mining barges they use to mine veldspar and scordite, enough ISK to pay for the ships they use to run the nerfed incursion vanguards, and more ISK from PI sales than the cost of exporting the goods. In short, highsec living will still be viable, therefore people will still do it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Deunan Tenephais
#14 - 2014-01-09 08:55:31 UTC
Lipbite wrote:
Competing games will get a hundred of thousands new players.

Not sure about that, if pvers are on EVE it's because it's the most plentiful space opera online game content-wise, so I do not see these players go for another game in the same genre.

But they will leave EVE, that's a given.
baltec1
Bat Country
Pandemic Horde
#15 - 2014-01-09 08:55:34 UTC
Mythrandier wrote:
baltec1 wrote:
I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.



Do you have source on this Baltec1? Tres interesting statment if its true.

To go all StarShip Troopers, I would like to know more.


I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec.
alexi turov
Neutronium Alchemist's
#16 - 2014-01-09 08:56:22 UTC
Nerf High-Sec?
Remove everyone's guns and give them foam dart launchers?

It would be hilarious for about five minutes.
Nerf ≠ remove.
TharOkha
0asis Group
#17 - 2014-01-09 09:24:36 UTC  |  Edited by: TharOkha
baltec1 wrote:
hedge betts Shiyurida wrote:
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours


More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec

...I just seem to recall that RvB makes up a good percentage of the kills in high sec. ...
.


This is a textbook manipulation of data and statistic dude Big smile. Its like saying USA is most atheistic country in the world (if we don't count christians)

Are you a politician? If not, you should be Big smile
Diamond Zerg
Taking Solo Away.
#18 - 2014-01-09 09:28:30 UTC
Actually TharOkha what he's saying about RvB seems rather likely.

Also, don't forget the station game wardec campers.
Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.

Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves.
Hi.
Pipa Porto
#19 - 2014-01-09 09:31:04 UTC  |  Edited by: Pipa Porto
baltec1 wrote:
I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec.


Over 3,000 kills in January 2014. ~3600 including Purple kills if I'm reading their campaigns right.
In 2013, RVB collected 276,000 kills.


Here's an older devblog on the Violence inherent in the system:
http://community.eveonline.com/news/dev-blogs/3235

In the 4 year period detailed, there were about 3.5 times as many kills in Nullsec (7 million) as HS (2 million), and twice as many kills in LS (4 million) as HS.

HS also saw 6 million losses to NPCs, but that includes literally everyone who's completed the Career arcs (and the top 3 ships lost to NPCs are, I think, three of the frigates that are handed out for that suicide mission). Also, losing ships to NPCs isn't "conflict" it's just... sad. Ugh


In 2011, the last year of the study period, RvB had 73,000 kills. Assuming the total kills were steady over the 4 year period (probably wrong, but oh well), there were a total of 500,000 kills in HS in 2011. So RvB killed about 15% of the total people killed in HS in 2011. (There might be newer information in one of the RvB spots, but I can't be ****** to look that up).

Obviously, RvB has grown a little since then.


TharOkha wrote:
in fact, hisec is largest constant battleground in new edden.


[Citation Needed]

EvE: Everyone vs Everyone

-RubyPorto

TharOkha
0asis Group
#20 - 2014-01-09 09:42:53 UTC  |  Edited by: TharOkha
Diamond Zerg wrote:
Actually TharOkha what he's saying about RvB seems rather likely.

Also, don't forget the station game wardec campers.
Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.

Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves.


Unfortunately . Economy mechanics doesn't care if ships are destroyed in serious fight or wardec station games. Destroyed ship is a destroyed ship.

Im just glad that new edden is not amorphous but there are four different zones (hisec, lowsec, null, WH).

TharOkha wrote:
in fact, hisec is largest constant battleground in new edden.


[Citation Needed][/quote]

Just look at the map and "ships killed in 24h". Im not telling that is largest, but larges CONSTANT battleground.

Also those 2011 statistics of kills are pretty old as much has changed in EVE since then (like suspect / criminal flags, kill right changes etc.) Devs should release new statistics for past 2013.
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