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Warfare & Tactics

 
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Entering a Faction Warfare Plex without declaring War

Author
Vaju Enki
Secular Wisdom
#101 - 2014-01-05 19:31:12 UTC
If you want to play WoW battlegrounds go ahead and play WoW.

This is EvE Online, so cry more.

The Tears Must Flow

Rinai Vero
Blades of Liberty
#102 - 2014-01-05 23:09:04 UTC
Theroine wrote:
Rinai Vero wrote:
Kay, all suggestion for improving the game we play so that it is more fun is whining. Check.

You were the one who wanted a rational argument. I gave you one. What's your response? A rational counter-argument? No, an emotional outburst that doesn't move the discussion on. The reason everyone is using 'whining' is because after 5 pages of this crap it becomes a whine thread.


Except I can go back to the first page of this topic and "HTFU, Stop Whining" is the main theme from certain posters. I think there's been plenty of constructive discussion, good on folks who brought relevant points to the table. All I'm saying is that the **** measuring was neither constructive nor relevant.

As for moving the discussion forward: I feel like I've said my piece as far as rational counter arguments go, and don't feel like repeating myself. Like you said, the horse is pretty dead at this point.
Salinas Montif
Kylee Corps
#103 - 2014-01-06 00:35:47 UTC
I have only recently started to try FW and I gotta say I really like it. The ability to log in and have a good chance to get in a decent fight is nice. The gates are set to certain ship types so you get a lot more 1v1 or 2v1 fights all the time, that are far more equal than anything I have played with in 0.0. Also with a directional scan, you know where the other ship is coming from, so there should be no problems as to knowing if the ship belongs to a neut, as well as what type ship it is, and the pilots employment history. So anyone plexing has plenty of time to decide for themselves if they want to fight or run. As to the sec hit if you fire first, seems negligible considering the vast amount of neuts tha would warp to your plex are probably already flashing red anyway from previous PVP. Either way, they still have to follow the same game mechanics of ship class for the plex your at, so you are guaranteed a fair fight. And I can't help but point out there is nothing in a plex worth going to as a neut other than you. So it is a given that a neut warping to a plex is looking for a fight. Act accordingly.

Personally, I think CCP did a really good job with this. Changing it would only benefit farming and go against what low sec has always been. That is, the outskirts of the empires reach where criminals have a greater influence with a lower security presence. Think the Hoth system from Star Wars. Limited empire influence due to it's remoteness. But that is just my two cents.
Andiedeath
We Aim To MisBehave
Two Vargurs one Hole
#104 - 2014-01-06 03:47:38 UTC
Master Sergeant MacRobert wrote:
So neuts regularly enter FW plex's without joining FW.

This, to me, is an open declaration of intent to war against all FW Militias but they want to shoot everyone and have no consequence other than a dsec status hit. Some live to be -10 and use alts to bypass the disadvantage of this in high sec and furthermore there is now a high cost instant remedy to solve your sec status issues.

Whilst these are decisions the neutral player makes (a choice) it is unfortunate that a FW'er has to compromise their position when a neut enters a FW plex to either agrees, take a suspect flag and a sec status hit, or risk losing a fight by handing the advantage of first strike to the neutral agressers.

I think a simple change could be applied that evens the playing field without being unfair:

1. Entering a FW plex, whilst not being a member of a FW militia, gives a suspect flag.


Disagree? Give a good reasoning and I may change my mind.


Not sure why this is even a question... If you enter low sec you are a target for anyone that does not have you set blue... If you go into a plex without first confirming who is inside and getting shot... well... your about to loose a ship.

Is this post a troll? Or a serious question by a carebear?

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#105 - 2014-01-07 09:45:46 UTC
Silverbackyererse wrote:
Baron' Soontir Fel wrote:
Silverbackyererse wrote:
Why on earth would you expect to be handed a free fire ticket on anyone (who's not blinky) anywhere in low security dead space.



Do you even know what this topic is about?


I believe I do, yes. Lol

O/P wants anyone who enters a FW plex who is not part of FW to gain an aggression counter so he can freely engage without fear of losing security status.

I'm asking why the OP feels that he/she should be handed a free fire ticket on someone who is not in FW simply because said person(s) have entered a FW plex.

To expand slightly.......

Why should low security space game mechanics differ in a FW plex from low security space game mechanics in say an asteroid belt, an anomaly, a DED site etc etc.

Now, did I mistake the O/P or did I simply not express myself so you could understand my previous post?


I'm in amarr militia. For almost 3 months now. I joined militia as a new player and did a lot of plex farming (no stabs though :P). The only reason a neutral character enters a plex is to fight you. The OP says it's weird he needs to take the security status hit. It's legit.

This thread is also misinformative. Should a newbie read this - always shoot or run away from a neut entering your plex. Do not think, do not convo, start locking and f1.

For the emperor o7

"NUTS!!!" - general McAuliffe

Desudes
The Scope
Gallente Federation
#106 - 2014-01-07 12:55:14 UTC  |  Edited by: Desudes
I'd be down for this... if FW players got flagged, too.

Either we both have to bribe concord, or nobody does, imho.

But honestly, if sec hits are a problem for you, they made space for this: null/wormhole pvp has no security hit. Man up.

Excuse me, but what the f*ck are you desu?

Anomaly One
Doomheim
#107 - 2014-01-07 22:45:05 UTC
Faction warfare without neutrals;

Faction fare.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#108 - 2014-01-08 01:46:17 UTC
Desudes wrote:
I'd be down for this... if FW players got flagged, too.

Either we both have to bribe concord, or nobody does, imho.

But honestly, if sec hits are a problem for you, they made space for this: null/wormhole pvp has no security hit. Man up.


I'd be down with a 'engagement' timer in FW plexes. Just something to stop losing sec status while defending/assaulting a Plex.

And "man up" and go into null/WH space? You do realize more PvP occurs in BR/Placid than in the popular null sec regions? http://themittani.com/features/small-gang-pvp-heaven-black-riseplacid?page=0%2C0

I'd rather stay where I can get the fights.
Taoist Dragon
School of Applied Knowledge
#109 - 2014-01-08 04:19:52 UTC
Baron' Soontir Fel wrote:
Desudes wrote:
I'd be down for this... if FW players got flagged, too.

Either we both have to bribe concord, or nobody does, imho.

But honestly, if sec hits are a problem for you, they made space for this: null/wormhole pvp has no security hit. Man up.


I'd be down with a 'engagement' timer in FW plexes. Just something to stop losing sec status while defending/assaulting a Plex.

And "man up" and go into null/WH space? You do realize more PvP occurs in BR/Placid than in the popular null sec regions? http://themittani.com/features/small-gang-pvp-heaven-black-riseplacid?page=0%2C0

I'd rather stay where I can get the fights.


Well then stay in low sec and deal with the sec hits if you engage a 'neutral' party.

Remember the sec status has next to nothing to do with the players 'intentions' it is how a NPC entity i.e. Concord views the player.

But TBH a lower sec status really has very little effect on your activities in eve. And if you are in FW you have the ability to easily buy tags4sec to keep you HS welcome. Just don't pod neutrals and you'll need to kill loads to become -ve enough for it to be an issue. Once again consequences for actions eh?! Shocked

That is the Way, the Tao.

Balance is everything.

The Lobsters
Viziam
Amarr Empire
#110 - 2014-01-08 14:06:07 UTC  |  Edited by: The Lobsters
Taoist Dragon wrote:
Just don't pod neutrals....


This. The sec hit for podding is around ten times that of just shooting first.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Theroine
Pew Pew Pirates
#111 - 2014-01-09 03:06:50 UTC
The Lobsters wrote:
This. The sec hit for podding is around ten times that of just shooting first.

That is why a savor each and every neutral pod I pop. Kind of salty with a hint of frustration.Pirate
IbanezLaney
The Church of Awesome
#112 - 2014-01-09 04:06:49 UTC
Taoist Dragon wrote:
Just don't pod neutrals ... Shocked



Who is this impostor and what have you done with the real Tao?????
Taoist Dragon
School of Applied Knowledge
#113 - 2014-01-09 14:06:18 UTC
IbanezLaney wrote:
Taoist Dragon wrote:
Just don't pod neutrals ... Shocked



Who is this impostor and what have you done with the real Tao?????


That was a comment on preserving your sec status! Shocked

I'll pod anyone and everyone I can get my hands on! Twisted

Unless I ransom them of course Pirate

That is the Way, the Tao.

Balance is everything.

armsved
State Protectorate
Caldari State
#114 - 2014-01-09 15:00:43 UTC  |  Edited by: armsved
Taoist Dragon wrote:
Baron' Soontir Fel wrote:
Desudes wrote:
I'd be down for this... if FW players got flagged, too.

Either we both have to bribe concord, or nobody does, imho.

But honestly, if sec hits are a problem for you, they made space for this: null/wormhole pvp has no security hit. Man up.


I'd be down with a 'engagement' timer in FW plexes. Just something to stop losing sec status while defending/assaulting a Plex.

And "man up" and go into null/WH space? You do realize more PvP occurs in BR/Placid than in the popular null sec regions? http://themittani.com/features/small-gang-pvp-heaven-black-riseplacid?page=0%2C0

I'd rather stay where I can get the fights.


Well then stay in low sec and deal with the sec hits if you engage a 'neutral' party.

Remember the sec status has next to nothing to do with the players 'intentions' it is how a NPC entity i.e. Concord views the player.

But TBH a lower sec status really has very little effect on your activities in eve. And if you are in FW you have the ability to easily buy tags4sec to keep you HS welcome. Just don't pod neutrals and you'll need to kill loads to become -ve enough for it to be an issue. Once again consequences for actions eh?! Shocked


It's fine with consequences and all, but all mechanics should be in the game for a reason. There isnt anything hardcore about being forced to lose sec status as a side effect of FW.

What ends up happening is that I go out and PvP for a few hours and when I'm done I've lost some sec status. Then after a while I have to buy tags to get up my sec status. It's definetly affordable, but why? This does nothing for my gaming experience or anyone else in eve for that matter. It's just there, as a money sink.

I'd much rather have those extra ISK to fight, and I'd much rather have the other militia aswell as pirates have those extra ISK to fight me since thats more content. You might even see people afraid of losing sec status get in on the action.

Now you could argue you shouldnt lose sec status in low sec at all, but you'd be wrong, because all of above goes under the notion that both players are in a situation where they want to fight each other (in a plex).
Taoist Dragon
School of Applied Knowledge
#115 - 2014-01-09 22:55:52 UTC
armsved wrote:

It's fine with consequences and all, but all mechanics should be in the game for a reason. There isnt anything hardcore about being forced to lose sec status as a side effect of FW.

What ends up happening is that I go out and PvP for a few hours and when I'm done I've lost some sec status. Then after a while I have to buy tags to get up my sec status. It's definetly affordable, but why? This does nothing for my gaming experience or anyone else in eve for that matter. It's just there, as a money sink.

I'd much rather have those extra ISK to fight, and I'd much rather have the other militia aswell as pirates have those extra ISK to fight me since thats more content. You might even see people afraid of losing sec status get in on the action.

Now you could argue you shouldnt lose sec status in low sec at all, but you'd be wrong, because all of above goes under the notion that both players are in a situation where they want to fight each other (in a plex).


There are multiple instances of game mechanics in eve that are there just for one small effect on the game. Having sec los is there for multiple reasons both lore and economics etc.

Lore wise your are attacking a 'neutral' pilot. I keep repeating this because all the people not wanting sec loss just don't get it! In the eyes of concord YOU are the one committing an aggressive act and get penalised. This cannot be stressed enough. The 'lore' of eve is what gives it it's feeling of a living universe.

And yes as a pvp'er I feel eve is an pvp game first and foremost however the majority of eve players don't regularly engage is ship pvp (yes I know there are all aspects of pvp in eve) BUT and its a big but without the lore of eve all you have is one giant arena sandbox. While this might sound appealing to a lot of pvp'er I like the fact I can be an 'ebil piwate' or bounty hunting do good-er etc. It is this choice of activity and it's associated consequences that gives eve it's greatest attribute - a living galaxy that you can live in and affect in a variety of ways.

If you take away consequences from eve then it quickly loses it's flavour and will die. Why do you think null is so bloody empty compared to empire space? Some arguements will refer to isk v risk etc but a lot of it is that there are actual consequences in these regions of space. In eve of old there was no concord etc and fewer consequences as it was originally designed to be a player policed game as such. But in reality, even though eve has 10s of k's or players at a time, there just isn't the playerbase to enforce such a game work environment.

Basically it has a perfectly valid reason why you get the sec hit (whether you agree with the reason or not is irrelevant) so live with it or move out!

That is the Way, the Tao.

Balance is everything.

The Lobsters
Viziam
Amarr Empire
#116 - 2014-01-09 23:57:05 UTC
Lets put it this way with a RL analogy.

If some guy comes up to me and punches me and I then punch him back, in the eyes of the law I have been assaulted, acted in self defence and get off the hook. If some guy comes up to me looking and sounding like he wants a fight but I punch him first, then in the eyes of the law I am the instigator and the aggressor, and I get banged up for assault.

The law, and the court doesn't care about the motivations for an assault. It's only interested in establishing who broke the law.

Well, in the U.K. anyway.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

X Gallentius
Black Eagle1
#117 - 2014-01-10 00:26:12 UTC
The Lobsters wrote:
Lets put it this way with a RL analogy.

If some guy comes up to me and punches me and I then punch him back, in the eyes of the law I have been assaulted, acted in self defence and get off the hook. If some guy comes up to me looking and sounding like he wants a fight but I punch him first, then in the eyes of the law I am the instigator and the aggressor, and I get banged up for assault.

The law, and the court doesn't care about the motivations for an assault. It's only interested in establishing who broke the law.

Well, in the U.K. anyway.

Especially at a military installation (the FW plex) when the "armed person" (neutral in a pvp ship) enters the facility. The military personnel (FW players) get arrested if they shoot the "armed neutral" after he has made threatening moves such as pointing their weapon (locking them up) at him.

Yeah, got it. Thanks fellas for helping me understand the situation. lol.

It's not an unreasonable request to have a suspect timer take effect when somebody enters a FW plex. It doesn't destroy the "Lore" of Eve. There are plenty of consequences for FW players already such as not being able to roam half of empire space and being locked out of low sec station systems in the FW zone.
Taoist Dragon
School of Applied Knowledge
#118 - 2014-01-10 00:46:53 UTC
X Gallentius wrote:
The Lobsters wrote:
Lets put it this way with a RL analogy.

If some guy comes up to me and punches me and I then punch him back, in the eyes of the law I have been assaulted, acted in self defence and get off the hook. If some guy comes up to me looking and sounding like he wants a fight but I punch him first, then in the eyes of the law I am the instigator and the aggressor, and I get banged up for assault.

The law, and the court doesn't care about the motivations for an assault. It's only interested in establishing who broke the law.

Well, in the U.K. anyway.

Especially at a military installation (the FW plex) when the "armed person" (neutral in a pvp ship) enters the facility. The military personnel (FW players) get arrested if they shoot the "armed neutral" after he has made threatening moves such as pointing their weapon (locking them up) at him.

Yeah, got it. Thanks fellas for helping me understand the situation. lol.

It's not an unreasonable request to have a suspect timer take effect when somebody enters a FW plex. It doesn't destroy the "Lore" of Eve. There are plenty of consequences for FW players already such as not being able to roam half of empire space and being locked out of low sec station systems in the FW zone.


Nice twist in the RL analogy there x-gall

However think more of the military installation as a base on home ground (i.e. UK or US etc.) if some one just walked up and pointed a gun at a guard there it wouldn't be as simple as the guard could just shoot him, trust me I've investigated such incidents in the military, the return fire policy is still in effect not shoot on site of a weapon. I personally would shoot but thats just me.

However as you have pointed out it's not RL (no matter how much this particular situation mirrors it) so I'm not going to refer to RL again for this topic.

It's simple. So I'll repeat it once again for those with understanding difficulties.

Concord sees you attack a 'neutral' party, i.e. someone who is NOT an outlaw (-5 sec) therefore YOU are the aggressor and take a hit. Concord does not give a rats about the militia wars etc that's why you don't get anything for attacking WT's but if you go shoot 'neutrals' you are committing a crime and get a sec hit.

This still is a topic or ppl whining that they don't want consequences for their actions. Get over it and make your own choices, i.e. warp out rather than engage a neutral, or get out of FW.

That is the Way, the Tao.

Balance is everything.

The Lobsters
Viziam
Amarr Empire
#119 - 2014-01-10 01:01:06 UTC  |  Edited by: The Lobsters
You're comparing a FW plex to a military base deep behind the lines with hundreds of personnel that have the ability to incapacitate and arrest a suspicious person. This isn't really the case with a faction warfare plex. A FW plex is more like a frontier outpost with a single guard. There may be persons on this frontier roaming armed, which probably would be sensible. The military are operating under the protocol of don't shoot unless you have been shot at, which is fairly common outside the U.S. military Blink Certainly in Northern Ireland the armed forces couldn't shoot first, only shoot back.

The roaming bandit has as much right to be in that space as any military, especially if he considers that space his home. Until that roaming bandit chooses to aggress he's a free man. You can't blame him for carrying a gun in a warzone, a warzone that belongs to him as much as it belongs to the military.

The argument for suspect timer upon entering a plex is no better that "Kill them all and let God do the rest"

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Rinai Vero
Blades of Liberty
#120 - 2014-01-10 02:28:39 UTC
In active warzones military bases have different types of perimeters with different levels of response. In many cases, any breach of certain perimeters is met by immediate armed response.

Really, this part of the discussion is yet another thats been beaten to death. Any argument based on RL practices compared to what goes on in FW is inherently kinda silly, but claiming that armed "neutral" parties in active warzones wouldn't get completely shot to **** is ridiculous. In RL you're only allowed to be armed and "neutral" within your own damn borders. Even then people get shot and killed during border skirmishes when armed groups start messing about.