These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

what about makeing EVE slower?

Author
Kazimir Neosilver
Sebiestor Tribe
Minmatar Republic
#1 - 2014-01-08 14:33:46 UTC
Actually I am reading a sci-fi novel dealing with a huge spaceship-battle. There also the time it is mentioned that the fight lasts. Thats how i got the idea of slowing down EVE´s battlespeed.

At the moment the time period of the battle seems like in an egoshooter. EVE is no egoshooter, is it? We move extremly huge ships. How is it poostble to destroy or get destroyed in miliseconds. There is no time to call friends for help like it is shown in the trailers. The only sense is to contact them for revenge not for help. This would raise the gaming experience, wouldn´t it?

On SiSi, i tried flying capitals (Moros). Those are hard to destroy. What gives you enough time to call for help and turn the combat. The amount of fun is immense and you get addicted to PVP.

Preparing your fitting for 2 hours getting killed in 30sec is not that fun. I think, having time to understand what´s going on in the fight would animate a lot more people to do PVP.

I hope you understand what i mean and think about my suggestion.

Thx K
Endovior
PFU Consortium
#2 - 2014-01-08 19:06:44 UTC
Given TiDi, huge fleet battles are plenty slow as is, no need to make them slower.
Kazimir Neosilver
Sebiestor Tribe
Minmatar Republic
#3 - 2014-01-08 19:38:44 UTC
do you only fly in Fleets in which TiDi is working?

How log did a fight goes in RL between two frigates?

What if just the tank (Shield, Armor and Hull) is 2 times bigger (not the shield recharge or repair amount)?


P.S. i think this is the wrong section, please move to "Features & Ideas Discussion"
ShahFluffers
Ice Fire Warriors
#4 - 2014-01-08 21:04:22 UTC
People complained about fights being too short years ago. So CCP gave all ships a 50% buff to all ships' HP.

The result: people died just as quickly because people fitted more gank and/or brought more people to compensate.

The lesson we all learned? Unless you radically nerf damage (never going to happen) or the ability to team up with others against one person (also not going to happen), there is no way to make fights "last for hours."
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-01-09 03:50:31 UTC
ShahFluffers wrote:
People complained about fights being too short years ago. So CCP gave all ships a 50% buff to all ships' HP.

The result: people died just as quickly because people fitted more gank and/or brought more people to compensate.

The lesson we all learned? Unless you radically nerf damage (never going to happen) or the ability to team up with others against one person (also not going to happen), there is no way to make fights "last for hours."


a couple of weeks ago we had a fight with our nados vs some russian ravens over a POS.
they outnumbered us.
they maintained fire on our FC while our FC called for frequent target switches until we had killed enough logi to break the ravens. all the time keeping a bubble on their triaged carrier. It was one of the most enjoyable fights ever so that would support the OP.
However in fact OP is wrong and you are correct. It is the rapidly changing battlefield that makes eve PVP hard and fun. It would be too easy to make logistics OP in small scale fights if any more buffer was given to ships.
Still those fights where nothing will break without good fleet coordination and clever switching are still to be treasured.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Lina Theist
Running out of Space
ExoGenesis Consortium
#6 - 2014-01-17 13:25:23 UTC
one of the better ideas I've seen is damage mitigation as it works in Sins of a Solar Empire. The more damage you take, the more damage you mitigate.

Idea for module, think an invuln field. For every X amount of DPS you take, it increases with Y% resistance. Perhaps this would further promote alpha blapping **** meta, or perhaps it would promote split damage exciting meta. I can't tell the future
Endovior
PFU Consortium
#7 - 2014-01-18 03:02:03 UTC
Lina Theist wrote:
one of the better ideas I've seen is damage mitigation as it works in Sins of a Solar Empire. The more damage you take, the more damage you mitigate.

Idea for module, think an invuln field. For every X amount of DPS you take, it increases with Y% resistance. Perhaps this would further promote alpha blapping **** meta, or perhaps it would promote split damage exciting meta. I can't tell the future


Sort of like the Reactive Armor Hardener, then? Yeah, I can get behind more mods of that type.
Sylphy
TSOE Po1ice
TSOE Consortium
#8 - 2014-02-12 14:37:26 UTC
Kazimir Neosilver wrote:
do you only fly in Fleets in which TiDi is working?

How log did a fight goes in RL between two frigates?

What if just the tank (Shield, Armor and Hull) is 2 times bigger (not the shield recharge or repair amount)?


P.S. i think this is the wrong section, please move to "Features & Ideas Discussion"


You're trying to apply the logic of "sci-fi stories and movies" to EVE online. Well.. you can't.

I'm sure everyone can find plenty of Sci-fi material where battles between induhvidual frigate-class vessels takes seconds. Not minutes. Not hours. Seconds. The thing that EVE doesn't have, is hull-breach, which in RL would ussually happen if you had a crew compartment not isolated from the rest of the ship.

Or we could go into fleet engagements in books or movies where they last way shorter than you'd think.

So why make everything slower? Say I want to fly a capital, do you think I'm prepared to wait 3 years to get into one? Then spend 2 more years before I can actually shoot with it?

The character does not represent the views/opinions of its Corporation or Alliance.

ElextriX
The Forge Buccaneers
#9 - 2014-02-13 02:27:12 UTC
I'm not sure if you're suggesting slowing down just combat scenario's like forced Tidi or all gameplay. But if it was just just combat situations you'd be screwing solo/small gangs that want to hit and run stuff by giving people outside tidi more time to react and save their getting ganked buddy. Or if you're suggesting all gameplay then again it's a bad idea, you already can give up huge periods of time for relatively small tasks as it is.
Mixu Paatelainen
Eve Refinery
#10 - 2014-02-26 18:28:52 UTC
I get it.

I'm not sure how it would be implemented but it would have to be quite a radical overhaul of how things are done now. As it is I don't think the player base would be willing to accept such a change, but perhaps one of the newer MMOs coming out will do something like this.