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Covert Cyno in HighSec

Author
Legion40k
School of Applied Knowledge
Caldari State
#61 - 2014-01-08 02:01:40 UTC
As much as I would LOVE the possibility to drop Blops onto suspects or war targets or whatever, the flip-side argument of enabling super-safe cargo runs with bridging Blockade Runners about means it's a bad idea.

Blockade runners are already unscannable + covert ops cloakable so imagine how many more officer mods would make it to Jita if all they had to do was bridge.. instead of flying through gates where they can be intercepted

Quote:
I'll argue that it is MORE dangerous to go station-blops-jita 10x in a row in a BR than it is to drop a JF on a low to hi gate or just make the whole trip ten times in a BR.


^^^ if someone can bridge your BR into a safe in Jita, then the only exposure to other ships is the same 0km warp-in you use normally to get to dock thus risk is almost zero. You wouldn't bridge onto the station cause that's ASKING for attention while your session change timer ticks over and you're mashing the dock button with your 5k ehp

just a quick thing about JF's...don't cyno them to hisec gates in lowsec - stations are your friend with big docking rings whereas gates are comparatively tiny if you b-b-b-bounce! :P


Anyways the only way I can see covert cynos working in Hisec is if bridging to hisec is disabled. sry =/
Rammix
TheMurk
#62 - 2014-01-08 03:08:11 UTC
Knownasthatguy wrote:

Here is my objection:
IRT Highsec PVP:
I have no issue with this. You want to pvp, WD someone or take it to .4 and lower

Covcyno users would also need to wardec, no difference here.

Knownasthatguy wrote:

IRT Concord:
Concord has a firm grip on what happens in empire space. Perhaps they've developed the ability to cyno jam their systems to even keep covert cynos out, much like they do when you try to cloak up in hisec and you are a criminal.

Rubicon expansion is a starting point for capsuleers gaining more and more power. It's the main route chosen by ccp, not by me.

Knownasthatguy wrote:

IRT Care Bears:
Some people simply enjoy the game for the PVE side of things. Not everyone wants to get into a PVP fight all the time. Some people want to kick back, run some missions, and enjoy using ships they've earned. There is already game mechanics for unfiltered PVP through every gate. This game doesn't seem to always be about one customers playing style, it seems to have several different opportunities for people of all playing styles to enjoy the product they purchase every month.

Eve is a pvp game. It was created as a dark and harsh universe. Not a kindergarden for pacifists.
Those who can't accept that, will be forever victims. BTW, the idiom "a carebear must suffer" is a characteristic of eve. And BTW again, everything involving player interaction - is pvp in its wider meaning.

Estella Osoka wrote:
This thread:

"Whaaaah! I don't like lowsec and nullsec, but I want to use covert cynos! Whaaaah! Covert cynos should be allowed in highsec! Whaaah! "

Stop your whining and find some intestinal fortitude, and then come play in lowsec and null. Bunch of whiny little babies who want their want their easy kills.

You are the whiner here.
If you just checked the killboard you would've seen that I have no kills in highsec. I'm not a "highsec griefer" or wardeccer. And I feel pretty comfortable anywhere in eve.

I consider highsec covcynos a very nice tool for mercenary VS mercenary dynamic pvp with hotdrops, traps and counter-hotdrops. It can help the mercenary service market to evolve to much higher level to come closer to its full potential.

And you miss one point which is good for your playstyle. You should be totally supportive to any idea that has at least the slightest potential to shake people who are stuck in soft and warm highsec - they could start thinking about moving to lowsec and it would bring more targets for you. Currently highsec is a swamp making people feel too safe and become too lazy; it needs flaming breath of life.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#63 - 2014-01-08 03:08:57 UTC
Legion40k wrote:
the flip-side argument of enabling super-safe cargo runs with bridging Blockade Runners about means it's a bad idea.

Read the topic before posting. Please.
As was said countless times, BRs travel through empire space very safely without any cynos.

Legion40k wrote:

^^^ if someone can bridge your BR into a safe in Jita, then the only exposure to other ships is the same 0km warp-in you use normally to get to dock thus risk is almost zero. You wouldn't bridge onto the station cause that's ASKING for attention while your session change timer ticks over and you're mashing the dock button with your 5k ehp

Again, read the topic before posting. It's not long yet.
Jumping directly to tradehubs should not be allowed (already mentioned), liting covcyno in highsec and jumping to it should give suspect flag to every such ship (already mentioned).

/me sighs...
Read the topic.

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Legion40k
School of Applied Knowledge
Caldari State
#64 - 2014-01-08 04:51:56 UTC
Rammix wrote:
Legion40k wrote:
the flip-side argument of enabling super-safe cargo runs with bridging Blockade Runners about means it's a bad idea.

Read the topic before posting. Please.
As was said countless times, BRs travel through empire space very safely without any cynos.

Legion40k wrote:

^^^ if someone can bridge your BR into a safe in Jita, then the only exposure to other ships is the same 0km warp-in you use normally to get to dock thus risk is almost zero. You wouldn't bridge onto the station cause that's ASKING for attention while your session change timer ticks over and you're mashing the dock button with your 5k ehp

Again, read the topic before posting. It's not long yet.
Jumping directly to tradehubs should not be allowed (already mentioned), liting covcyno in highsec and jumping to it should give suspect flag to every such ship (already mentioned).

/me sighs...
Read the topic.



mmk ill bite.

first thing. yes its already safe to move BR's around did i say otherwise? let's run with this to an exhaustive level so we're clear. Bridging makes it even safer. BR's in hisec use gates and look what we can do to them didnt cloak fast enough

lets say they bridge and get suspect. how does one notice in local and go about catching a bridging blops, cov cyno frigate or being-bridged BR - its as easy as scanning it down (you have a minute max to get ontop of the cyno), oh wait.. never mind theyre gone because they are competent pilots Roll

second thing. disabling cov cynos into 'hubs' will cause a shift to where that 'hub' is, at least for expensive items [seriously who cares about where you get the Estamels invuln?]. hubs are a player created thing of convenience so if you cant move expensive stuff super-super bridging BR safe to it, then they'll go i dunno, next door, and then! all expensive things will shift there because its safer. therefor, that suggestion about blocking certain systems because they are regarded as special..is stupid

anything i miss?
Mascha Tzash
Ministry of War
Amarr Empire
#65 - 2014-01-08 08:57:23 UTC  |  Edited by: Mascha Tzash
Rammix wrote:

Speaking globally, making carebears suffer everywhere including highsec should encourage them to move to lowsec, nullsec and wormholes.


Or just leave the game. Wich would mean lesser potential targets or even allies in the long run.

I'm neither against nor for you idea as it would not affect me.
But if i think of all the possible exclusions that would have to be made for sanctity of server stability, noob-protection, making sure it's not abused for industrial issues, etcetc... Is it really implementable?

And what would it help the general unaware "carebear" if he was roflstomped by a covcyno-crew? Nothing more than beeing roflstomped by a not-covcynocrew, I'd say.

Would it help more to invite those unknowing players into low/null/WH-space and teach them the ropes and ties? I mean actively by explaining stuff to them and doing training sessions.
Xe'Cara'eos
A Big Enough Lever
#66 - 2014-01-08 10:51:16 UTC  |  Edited by: Xe'Cara'eos
FlinchingNinja Kishunuba wrote:
Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;)


This MIGHT work.....
maybe only jump using covert cynos from those who are also in ALL the wars as the person jumping?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rammix
TheMurk
#67 - 2014-01-08 18:15:58 UTC
Legion40k wrote:

mmk ill bite.

first thing. yes its already safe to move BR's around did i say otherwise? let's run with this to an exhaustive level so we're clear. Bridging makes it even safer. BR's in hisec use gates and look what we can do to them didnt cloak fast enough

lets say they bridge and get suspect. how does one notice in local and go about catching a bridging blops, cov cyno frigate or being-bridged BR - its as easy as scanning it down (you have a minute max to get ontop of the cyno), oh wait.. never mind theyre gone because they are competent pilots Roll

second thing. disabling cov cynos into 'hubs' will cause a shift to where that 'hub' is, at least for expensive items [seriously who cares about where you get the Estamels invuln?]. hubs are a player created thing of convenience so if you cant move expensive stuff super-super bridging BR safe to it, then they'll go i dunno, next door, and then! all expensive things will shift there because its safer. therefor, that suggestion about blocking certain systems because they are regarded as special..is stupid

anything i miss?

Bridging does make it safer but for just moving some stuff it's excessive. And it can be more dangerous, because as was said several times (read the topic) - covcynos in highsec should give suspect flag to everyone using it, plus it should be visible in overview in highsec just like normal cynos. So anyone who sees the cyno in overview and few suspects in local can easily warp to them and tackle the hauler legally.
The guy you just linked is a slowpoke, it's his fault not the ship's.

Expensive stuff .. expensive stuff.. I move 1-2b worth things to trade hubs on a very regular basis for almost 2 years. Sometimes I even use normal T1 or T2 frigates (not cloaky) for that, and have NEVER been suicide ganked. When I move stuff in a Blockade Runner I'm absolutely sure I'll reach the destination safely, unless I go afk right before jumping through a gate (but I prefer to wait few more seconds and go afk cloaked).

About hubs.. nobody will move 'expensive stuff' from hubs to neighbouring systems just for the comfort of some people, it's nonsense. People sell and buy in hubs and nobody wants to buy/sell some things in one place and other things in another place. People tend to do all the trading in one single place (one station, BTW), and no cyno-ish stuff can change that behaviour.

Mascha Tzash wrote:
Rammix wrote:

Speaking globally, making carebears suffer everywhere including highsec should encourage them to move to lowsec, nullsec and wormholes.


Or just leave the game. Wich would mean lesser potential targets or even allies in the long run.

I'm neither against nor for you idea as it would not affect me.
But if i think of all the possible exclusions that would have to be made for sanctity of server stability, noob-protection, making sure it's not abused for industrial issues, etcetc... Is it really implementable?

And what would it help the general unaware "carebear" if he was roflstomped by a covcyno-crew? Nothing more than beeing roflstomped by a not-covcynocrew, I'd say.

Would it help more to invite those unknowing players into low/null/WH-space and teach them the ropes and ties? I mean actively by explaining stuff to them and doing training sessions.

You should think of that "speaking globally..." words as a side thought. Covcynos solely can't make anyone run from highsec :D , though they can bring mercenary stuff to higher level and lead to higher wardeccing activity which could make some most lazy 'bears' suffer a bit more. Anyway they have to learn to use dscan and be cautious during wartime. But the same changes can make highsec have more pvp-oriented activities, which would also bring more newbies to pvp lifestyle (currently almost everything newbies learn and deal with in highsec is oriented to PvE; and every newbie starts in highsec).

Covcyno visible in overview in highsec, suspect after jumping to covcyno, preventing covcynos from being lit in tradehubs - what of it can be so difficult to implement?

About carebear vs covcyno: during wartime, any carebear should monitor dscan while ratting or doing other stuff; also he should use a scout (or at least warp stabilizers) for travelling. It's not connected to covcynos, it's just caution and common sense.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Legion40k
School of Applied Knowledge
Caldari State
#68 - 2014-01-08 18:42:26 UTC
So you think introducing a new way to move things even safer than it is now to a desto (with its risks, ofcourse) won't change the habits of players.

I guess we'll have to agree to disagree on that one ^^
Rammix
TheMurk
#69 - 2014-01-08 19:43:36 UTC  |  Edited by: Rammix
Legion40k wrote:
So you think introducing a new way to move things even safer than it is now to a desto (with its risks, ofcourse) won't change the habits of players.

I guess we'll have to agree to disagree on that one ^^

You miss two points - suspect flag and covcyno beacon in overview.
Let's imagine you lit the cyno in a system next to Jita. The same moment your cyno alt gets suspect and becomes visible through the whole system. Systems close to Jita always have gankers in them. So somebody in inty warps to your cyno. You in a BR jump to the cyno. It is very likely that you will appear in space close to an interceptor - and you get suspect flag the same moment. You can be tackled even more easily than near a gate (you appear in ~3-5km from the cyno) without any consequences from concord.
Habits of players will change but not around hauling between hubs. Because hauling to such destinations in BRs won't become safer than it is. Faster in cases of single jump range (more expensive + more routine with alts and fuel), but not safer.

Hypothetically covert cyno jumps in highsec systems far away from hubs are safe enough because there may be no pvpers atm. But in such systems normal gate travel is even more safe, because you don't get suspect flag and noone is camping at the gates.

And seems you have no idea how covert cyno travel works. You need fuel for portal and for BO jump itself. You need at least 3 characters at the same time: in this case you have to move the cynoalt to the next point after each jump. Or you need at least 5 characters, it means minimum 3 accounts, 3 cynoalts can be stored on a single account.
Each jump takes a lot of cap of the BO: you have to either wait till it regenerates before the BO can make the next jump following your BR, or you will have to use cap boosters.
Remember that after each jump your BO will get suspect flag and have to run away from the covcyno ASAP (btw it can be decloaked and tackled before it gains enough speed for warp if spotted well because it comes to cyno the last and tacklers have enough time to meet it, or a tackler can follow it in warp and tackle afterward).

Conclusion: highsec covcynos won't give high security for travel to tradehubs, on the contrary such travel will be more dangerous than a normal one. Covcyno travel in highsec on the routes away from hubs is excessive and brings needless risk.
So be implemented, highsec covcynos will be instruments of hotdrops and war. Not "safe" hauling.
On the other hand, covert gangs which have network of cynos will become very mobile. Pvp in highsec will become much more dynamic.

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Rammix
TheMurk
#70 - 2014-01-08 21:51:33 UTC  |  Edited by: Rammix
Updated the 1st post with the ideas which came up during discussion.

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Soldarius
Dreddit
Test Alliance Please Ignore
#71 - 2014-01-08 22:05:40 UTC  |  Edited by: Soldarius
I'm all for covert cynos in hisec.

But if you think I'm going to jump to a cyno that everyone can see and gives me a global "shoot on sight" flag in my billion isk ship, you're crazy. Covert cyno takse at best 30 seconds to cycle. Any moron can and will warp to it and get a free kill on a T2 ship.

Yes to hisec covert cynos. No to suspect flag.

edit: Or no to covcyno being visible system-wide. One or the other. But not both.

It might not be a bad thing if some random nublet warps his Nightmare or Tengu to the cyno and gets his shiny new toy smashed by a covops gang.

http://youtu.be/YVkUvmDQ3HY

Rammix
TheMurk
#72 - 2014-01-08 22:27:45 UTC  |  Edited by: Rammix
Soldarius wrote:
I'm all for covert cynos in hisec.

But if you think I'm going to jump to a cyno that everyone can see and gives me a global "shoot on sight" flag in my billion isk ship, you're crazy. Covert cyno takse at best 30 seconds to cycle. Any moron can and will warp to it and get a free kill on a T2 ship.

Yes to hisec covert cynos. No to suspect flag.

Suspect flag doesn't necessarily mean that everyone will rush to you. It's highsec, man, in some (many) systems - even with local above 50 - you can hang at a gate with suspect flag until it runs out.
Without suspect flag and systemwide visibility covcynos could give too much power to griefers.
How to jump in your BO solo relatively safely, just to travel? It's easy: right choice of a system; cloak + [mwd + ] alignment + WCS.
Or maybe you want to kill carebears solo hotdropping BO on them? Big smile Sorry then, this topic is not for that. Roll

p.s. With the newcoming scan inhibitor you can hide your ships which jump to your cyno. I mean, turn on the scan inhibitor, light the cyno, jump your BO or whatever to the cyno.

OpenSUSE Leap 42.1, wine >1.9

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Legion40k
School of Applied Knowledge
Caldari State
#73 - 2014-01-08 23:04:44 UTC
Rammix wrote:
manywords.


confirmed I don't know what covert cyno's are, what fuel is or how bridging costs fuel, how capacitor boosters are essential after jumping or how MJD's are the best thing since sliced bread

there is really *no* need to start talking trash at people that simply do not agree with your idea, jeeze. And i didn't miss two points, i and others explained why those points can be dismissed as bad, you're just ignoring it.

\o/
Rammix
TheMurk
#74 - 2014-01-09 00:19:36 UTC  |  Edited by: Rammix
Legion40k wrote:
Rammix wrote:
manywords.


confirmed I don't know what covert cyno's are, what fuel is or how bridging costs fuel, how capacitor boosters are essential after jumping or how MJD's are the best thing since sliced bread

there is really *no* need to start talking trash at people that simply do not agree with your idea, jeeze. And i didn't miss two points, i and others explained why those points can be dismissed as bad, you're just ignoring it.

\o/

I don't look at killmails with blind eye. Where is your nickname in that KM? Anyway, just having a kill doesn't mean you know how the cynoing and jumping works. I made conclusion about your knowledge, based on that you completely ignore the routine of the process, need for 3+ accounts and other obstacles and inconviniences of jumping through BO portal just for the sake of illusionary additional security and speed. Counting the login time of 1-2 additional clients, keeping the cynoalt in one system, routine of making fleet, lighting cyno, jumping to cyno, warping off and doing smth with your BO and cynoalt -- the "higher" speed is arguable.

You didn't explain why those points "are bad" you started answering without reading the topic and made your arguments ignoring the "covcyno visible through the whole system in overview" point. If both: it gives suspect to the cynoalt and to everyone jumping + it is visible through all system in overview like normal cynos, - then it cannot be safe. I explained that: the moment the cyno gets lit - in a system neighbouring with a tradehub - any tackler can warp to it (there ARE tacklers); and in many cases an interceptor will have enough time to reach the cyno to catch the BR or BO jumping to it. Even in case when BR manages to get away it will have 15 minutes of suspect flag right before heading to the hub. Where is the super safety and super speed? How exactly is it safer than normal cloaked travel to a hub?
Furthermore, EVEN IF such travel to hubs is safe and fast enough for someone, minimal percent of additional lost haulers - I mean not caught - (BRs are somewhere on the very bottom of the suicide killed shiptypes list) for suicide gankers is absolutely NOT a critical drawback for this feature.

p.s. The minimal waste for jumping close to trade hub is losing your cyno ship, plus fuel. It's covert frigate cost, at minimum. Just for the sake of jumping to a hub instead of pretty safe travel by gates.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Legion40k
School of Applied Knowledge
Caldari State
#75 - 2014-01-09 02:32:01 UTC
Rammix wrote:
toomuchquote


ah, yes, sorry. I have quite a few black ops characters knocking around. What would have helped however is, considering that i was claiming to know how to use a blops bs, looking at the single black ops bs in fleet, then back to me.. then back at the name of that pilot..then back to me. confusion solved using observation is grand, so, you sort of did look at the killmail with a blind eye Pirate or just lack of brain

so anyway the reason i didnt address someone elses idea in the thread was because i didnt see it in your original or reply posts..the visible on overview, probably technical coding nightmare, solution.. but i can argue the case because you've taken it up. if im wrong on that, oh well, more words.

- putting covert beacons on the overview system-wide in hisec will be very misleading and inconsistent with current mechanics. you will have a thousand people scratching their heads about this inconsistent behaviour. its simple enough to adapt, don't get me wrong, but the solution doesn't seem elegant. it is afterall a covert cyno by name
- consider the poor code and/or coders to make it work in 0.5<1.0 exclusively [i'm sure there's an old eve joke about that somewhere...]
- tacklers are great to fly into a fleet of flashy yellow frigates, cruisers and battleships. engage it. seriously. free fight. the flipside is that you only land on a blops, BR, and bomber. warp stabs + mjds + mmjus + cloaks. it is pretty easy to get out of it. your best bet actually would be, as a would-be solo covert hunter (lol?), a tornado warping to range. again this behaviour and emergent tactics would be...odd, mainly because its hisec and 'neutral' logi is a thing

i haven't ignored the logistical side of sorting transportation of BR's around, ive just assumed that if you want to do it, that you would prepare accordingly. 3 accounts, sure. you dont need to own them yourself btw, you can have friends in this multiplayer game likewise owning a capital sort of maybe requires having a cyno character available if you want to ever move it outside of nullsec beacon systems

i didnt say it was speedy.. in fact, it was you. here.. "Has potential to create network of covcyno service providers (like current freighting organizations) for super-fast covert travel."

ill leave you to decide what to do about arguing with yourself, because thats a little weird, and no my posts arent edited or w/e you can see that.

as for more arguing im done, because we'd just keep repeating ourselves at this point, quoting other people and referring to this n that. you've certainly not sold your idea to me like some others in this thread which had their reservations..you just accused them of not knowing what black ops are Ugh there are lots of these threads with the same ideas that get shot down - you've searched a little, but not enough
Estella Osoka
Cranky Bitches Who PMS
#76 - 2014-01-09 05:23:49 UTC
Rammix wrote:
Knownasthatguy wrote:

Here is my objection:
IRT Highsec PVP:
I have no issue with this. You want to pvp, WD someone or take it to .4 and lower

Covcyno users would also need to wardec, no difference here.

Knownasthatguy wrote:

IRT Concord:
Concord has a firm grip on what happens in empire space. Perhaps they've developed the ability to cyno jam their systems to even keep covert cynos out, much like they do when you try to cloak up in hisec and you are a criminal.

Rubicon expansion is a starting point for capsuleers gaining more and more power. It's the main route chosen by ccp, not by me.

Knownasthatguy wrote:

IRT Care Bears:
Some people simply enjoy the game for the PVE side of things. Not everyone wants to get into a PVP fight all the time. Some people want to kick back, run some missions, and enjoy using ships they've earned. There is already game mechanics for unfiltered PVP through every gate. This game doesn't seem to always be about one customers playing style, it seems to have several different opportunities for people of all playing styles to enjoy the product they purchase every month.

Eve is a pvp game. It was created as a dark and harsh universe. Not a kindergarden for pacifists.
Those who can't accept that, will be forever victims. BTW, the idiom "a carebear must suffer" is a characteristic of eve. And BTW again, everything involving player interaction - is pvp in its wider meaning.

Estella Osoka wrote:
This thread:

"Whaaaah! I don't like lowsec and nullsec, but I want to use covert cynos! Whaaaah! Covert cynos should be allowed in highsec! Whaaah! "

Stop your whining and find some intestinal fortitude, and then come play in lowsec and null. Bunch of whiny little babies who want their want their easy kills.

You are the whiner here.
If you just checked the killboard you would've seen that I have no kills in highsec. I'm not a "highsec griefer" or wardeccer. And I feel pretty comfortable anywhere in eve.

I consider highsec covcynos a very nice tool for mercenary VS mercenary dynamic pvp with hotdrops, traps and counter-hotdrops. It can help the mercenary service market to evolve to much higher level to come closer to its full potential.

And you miss one point which is good for your playstyle. You should be totally supportive to any idea that has at least the slightest potential to shake people who are stuck in soft and warm highsec - they could start thinking about moving to lowsec and it would bring more targets for you. Currently highsec is a swamp making people feel too safe and become too lazy; it needs flaming breath of life.


And why would they want to move out of highsec if they can do all the things a person can do in nullsec or lowsec? First it will be covert cynos, then regular cynos, and then bombs in highsec. Allow one thing and eventually the rest will follow. Highsec isn't safe. Anyone who tells you it is, is just setting you up for a gank. Just like the people wanting covert cynos.
Rammix
TheMurk
#77 - 2014-01-09 08:47:33 UTC
Legion40k wrote:

...

My answer was going to exceed the maximum characters limit, had to remove detailed quotations. I answer line by line.

Looks like you wanted to argue with me instead of answering to the topic in general, and instead of thinking about solutions to the things which look like big problems to you.

I think new module would be too much. The beacon icon can be changed though.

I can't guess how difficult/easy would be coding such feature.
Tried to illustrate that covcyno jump to systems neighbouring with tradehubs is not so safer than normal travel by gates. I assume you're talking about solo tackle? I was talking about an interceptor backed up by a fleet. But the details are less important, jumping to such covcyno (suspect + beacon in overview + next door to a hub) is not so safe compared to normal travel to the same destination.

Legion40k wrote:

i haven't ignored the logistical side of sorting transportation of BR's around, ive just assumed that if you want to do it, that you would prepare accordingly. 3 accounts, sure. you dont need to own them yourself btw, you can have friends in this multiplayer game likewise owning a capital sort of maybe requires having a cyno character available if you want to ever move it outside of nullsec beacon systems

Then don't forget that in such case you're comparing a solo hauler travelling by gates against a hauler supported by some other people.

Mmm, actually it's not the same as saying "it's speedy". IF you have a ready network of covcynos all over the highsec then yes, such travel becomes super speedy. But such network needs money and effort done by at least several people; it's not the case for a normal covert hauler travelling solo. It's incorrect to compare 1 human against many, that's why I compared 1 player doing normal travel against the same person using 2 more characters to do the same travel by cynos. Actually, 3 persons in 3 haulers could safely move 2-3 times more expensive cargo than 1 person with 3 characters; in the same time.
But that's not what I tried to say mentioning "covcyno service providers". I wanted to say, that I don't see big problem in a single human travelling through covcynos, but the really sensible changes may come up if some player organization creates a network of covcynos to provide their services for isk: if such services come to life and become popular it can affect covert ships' traffic very significantly (but not nesessarily in a negative way, just something new and mostly unknown in big scale).

My posts are edited because I'm not a native english speaker and have to fix some typos, wrong choise of words, etc.

I assume that someone doesn't know something or didn't read the topic when people just post short replies to just one point which they paid attention to, ignoring other points (including possible but not yet mentioned ones) which also affect the same aspect of the idea. I, personally, would read every single post in a topic about stuff seriously affecting my playstyle. If people have some real objections and arguments they usually explain themselves: why something is wrong and why it cannot be fixed. Actually you usually can see when someone really has read the topic and gave thought to it.
For example, the part about making everyone suspect after jumping to covcyno wasn't made by me, it was suggested by other people. I didn't plan to just create topic with a "complete" idea and leave it be, I rather wanted the idea to develop and turn into something that really might become eve's reality. In other words I like the idea of covert cynos in highsec in general, details are subject for changes.
ATM I've already updated the 1st post, for people who answer without reading the whole discussion. Should've done it earlier, my big mistake.

Estella Osoka wrote:

And why would they want to move out of highsec if they can do all the things a person can do in nullsec or lowsec? First it will be covert cynos, then regular cynos, and then bombs in highsec. Allow one thing and eventually the rest will follow. Highsec isn't safe. Anyone who tells you it is, is just setting you up for a gank. Just like the people wanting covert cynos.

I think "regular cynos, bombs in highsec" is a too strong exaggeration. Why people move to other places? Because they want to try more things. You won't make pvp more popular among newbies without bringing it closer to them. I would even include wardec pvp into the tutorials for newbies.
Emm, highsec is safe, relatively. To be more correct, to be safe in highsec you need much less caution than in other areas.

I don't know what reasons have all other people who like the highsec covcyno idea. Speaking frankly, I myself just want to see endless mature dogfight wardec pvp in there, so that I could come to highsec and live pvper without ever touching a carebear, always having targets for fights on any scale from 2-3 people up to several dozens on each side -- that's the ideal. Imagine highsec as a legal everboiling and changing warzone interlaced with covcyno hotdrop-counterhotdrop fights here and there.
And covcynos actually could help wardec pvp (not griefing) gain more popularity. So, my purpose here is: bring covcynos to HS, avoid making them overpowered for griefing, encourage making them nice for pvper vs pvper.. activities. More fights, more dynamic, less griefing. If you like my vision of it, any constructive thoughts are still very welcome.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Mascha Tzash
Ministry of War
Amarr Empire
#78 - 2014-01-09 09:20:27 UTC
Rammix wrote:

About carebear vs covcyno: during wartime, any carebear should monitor dscan while ratting or doing other stuff; also he should use a scout (or at least warp stabilizers) for travelling. It's not connected to covcynos, it's just caution and common sense.


You talk very much about D-Scan and how everyone should learn how to use it... From beeing cov-dropped? Wich would not be on D-Scan while a cov-cloaked ship is warping towards this high-sec dweller and then lighting a "Rammix"-cyno. Hope I got this still right.

Have you taught one single carebear/newb/whatever how to use D-Scan?
And if it shows up in the overview... How is it still covert? How is it different from a normal cyno besides the ship restrictions?

And as you updated your OP:

Rammix wrote:

3. The security status of a character should get lowered a bit (maybe, like for a podkill in lowsec) each time it lights covcyno. --> more demand for security tags and more ratting activity in lowsec; less safety and more attention to the cyno characters.


How do you prevent the throwaway option?
And while we are at it... Should the bridging ship be forceably jumped too after the covcyno goes offline? At this point it should not matter if the cyno went offline because it was destroyed by others or it completed ist cycle.
How long should the beacons cycle be? 1min? 5min? 10min?

Rammix wrote:

4. Lighting covcynos in the 4 main trade hubs should not be allowed.


Please define "trade hub" (in the context of the eve online universe) without using the words "Jita","Amarr","Dodixie","Hek","Rens". P
How often should CCP check if this was shifting?
Or should it be disallowed in every "trade hub" of every region?
What about the 12 spawn systems?
Altrue
Exploration Frontier inc
Tactical-Retreat
#79 - 2014-01-09 10:13:54 UTC
Allow covert cyno in high sec.
Give suspect timer upon activating said cyno and activating covert bridge. (To prevent abuses from neutral alts)

And this is it ! I don't see why you're offering lines and lines of suggestions to balance this :D

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Rammix
TheMurk
#80 - 2014-01-09 10:31:47 UTC  |  Edited by: Rammix
Mascha Tzash wrote:
Rammix wrote:

About carebear vs covcyno: during wartime, any carebear should monitor dscan while ratting or doing other stuff; also he should use a scout (or at least warp stabilizers) for travelling. It's not connected to covcynos, it's just caution and common sense.


You talk very much about D-Scan and how everyone should learn how to use it... From beeing cov-dropped? Wich would not be on D-Scan while a cov-cloaked ship is warping towards this high-sec dweller and then lighting a "Rammix"-cyno. Hope I got this still right.

Am I missing something or you really don't get that before lighting cyno near a carebear you have to scan him down on the anomaly? You really don't understand that combat probes are visible on d-scan?
Or is it obvious only to me that during wartime anyone has to have instant warp off and instant docking spots at stations?

Rammix wrote:

Have you taught one single carebear/newb/whatever how to use D-Scan?
And if it shows up in the overview... How is it still covert? How is it different from a normal cyno besides the ship restrictions?

I have taught to newbie corpmates, but not to many.
It is different from normal cyno in that only covert ships can jump to it.
I don't think that a new module must be created, because it would be just a clone-module with different name.
BTW, if you've never thought about it: every single communication relay in eve universe including chats, mail, local, cynos, memory transfer when getting into new medical clone, etc etc etc, work through empire infrastructure.
Backstory can easily be added to cover the newly allowed covcynos in highsec and all its features. Backstory is not a problem in this case. They modified it for the sake of Dust 514 soldiers cloning technology, for example.

Mascha Tzash wrote:

How do you prevent the throwaway option?
And while we are at it... Should the bridging ship be forceably jumped too after the covcyno goes offline? At this point it should not matter if the cyno went offline because it was destroyed by others or it completed ist cycle.
How long should the beacons cycle be? 1min? 5min? 10min?

What "throwaway"? You mean what should be done to prevent losing sec status? Nothing. The moment you activate covcyno module your SS should get lowered a bit. Doesn't matter if someone jumps to it or not.

Mascha Tzash wrote:

Please define "trade hub" (in the context of the eve online universe) without using the words "Jita","Amarr","Dodixie","Hek","Rens". P
How often should CCP check if this was shifting?
Or should it be disallowed in every "trade hub" of every region?
What about the 12 spawn systems?

I think everyone except you knows what a trade hub is. Without strict definitions, because it's a very obvious thing.
Trade hubs - are 4 main racial hubs that are used for trading the most. Pick 4 systems, one of each empire faction, with highest monthly average amount of people online and highest trading activity - you'll get the 4 main trade hubs. They are hubs, hubs most used for trade, most of trade goes there. Obvious is so obvious.
If a hub shifts (which is veeery unlikely) it can't go unnoticed by players and ccp.

p.s. I believe I've already mentioned several times that precautions a carebear must take against covert drops are the same as during normal wartime: dscan, spots and spots, scouts for travel, WCS-s - these are the most common and basic.
p.p.s. by "anomaly" I mean anomaly of a mission, not those warpable green lines in scanner window. Sorry for the wrong word.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread