These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Recommendations for amarr ships for solo lvl 4 in sansha space

Author
Transient Drifter
Royal Amarr Institute
Amarr Empire
#1 - 2014-01-08 19:34:13 UTC
I have been running lvl 4's in an abaddon with my alt in a drake, providing remote armor reps when needed. The only time the drakes reps have actually saved me is when i aggro the entire pocket. This setup is cheap and very forgiving (ie, i don't really worry about avoiding the triggers)

Now, i am going to be sending my caldari pilot to another region of space, for corp ops, and will have my amarr pilot available to mission run.

i have 23mil SP, almost entirely in combat and fitting skills. I can pilot up to Command Ships and can fit all T2 mids/lows and up to T2 med lasers. I can field T2 min/gallente drones but only T1 sentries (i'm late to the party on the sentry training)

I realize no single ship will be able to perform as well as my 2 T1s but i would like to hear some options for me to be able to run lvl4s without the need to constantly bounce in and out of the pocket.
Sid Crash
#2 - 2014-01-08 19:37:59 UTC
Transient Drifter wrote:
I have been running lvl 4's in an abaddon with my alt in a drake, providing remote armor reps when needed. The only time the drakes reps have actually saved me is when i aggro the entire pocket. This setup is cheap and very forgiving (ie, i don't really worry about avoiding the triggers)

Now, i am going to be sending my caldari pilot to another region of space, for corp ops, and will have my amarr pilot available to mission run.

i have 23mil SP, almost entirely in combat and fitting skills. I can pilot up to Command Ships and can fit all T2 mids/lows and up to T2 med lasers. I can field T2 min/gallente drones but only T1 sentries (i'm late to the party on the sentry training)

I realize no single ship will be able to perform as well as my 2 T1s but i would like to hear some options for me to be able to run lvl4s without the need to constantly bounce in and out of the pocket.


Why would you have to bounce in and out, just fit a cap booster and you're good. abaddon is awesome, right up to the point when you can use a Paladin.
Batelle
Federal Navy Academy
#3 - 2014-01-08 19:47:37 UTC
If you can't make the abaddon work solo then use an apoc or navy apoc until you get better skills.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Odithia
Ministry of War
Amarr Empire
#4 - 2014-01-08 19:49:59 UTC
Apoc NI or Paladin.
And get those T2 Mega Pulse.
Zenith Gravit
LionGate Enterprises
#5 - 2014-01-08 20:04:07 UTC
Paladin!
Transient Drifter
Royal Amarr Institute
Amarr Empire
#6 - 2014-01-08 21:51:44 UTC
I can't fly a paladin just yet but i have the skills to fit T2 everything except lasers, on the battleship.

I have never actually tried to solo a lvl4 in my abaddon, so i am simply going off what i've seen when i ran my drake and abaddon, together. It seems like the additional target for the pirates, definitely helped distribute damage away from my abaddon.

Right now the abaddon is active tanked with hardeners and a single large rep. A flight of T2 warriors and T2 Hammerheads. Tracking computer with range/tracking scripts, web and large cap booster.

Would i be better off fitting for buffer and passive resists, with sentries? Just trying to get an idea of what to try before my caldari pilot makes the official move.
Sid Crash
#7 - 2014-01-08 21:59:30 UTC  |  Edited by: Sid Crash
Something like this would work fine:

[Abaddon, LVL 4 Sansha Named]
Core C-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Energy Discharge Elutriation II

Hobgoblin II x5
Hammerhead II x5




A similarly fit Napoc will have slightly less tank, slightly more cap life, more tracking but less dps. However, this abaddon is a ***** to fit (and requires implants) the Napoc does not and fits a lot easier.



[Apocalypse Navy Issue, lvl 4 - sansha]
Core C-Type Large Armor Repairer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Ancillary Current Router I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II


You could swap the rigs for more tank vs cap issues.
Transient Drifter
Royal Amarr Institute
Amarr Empire
#8 - 2014-01-08 22:23:05 UTC
that is awesome, thank you. I will plug these into EFT and see where i'm at on the abaddon fit... i've been wanting a navy apoc for awhile now and its not like i'm doing anything with the money i'm making, currently...

If anybody else has any other suggestions, i am very appreciative.

thanks again.
Degnar Oskold
Moira.
#9 - 2014-01-08 22:37:49 UTC
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.
Sid Crash
#10 - 2014-01-08 23:32:36 UTC
Degnar Oskold wrote:
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.


That is outdated info, Apoc (and Napoc as well) lost its cap bonus for a tracking bonus. It does get a higher recharge than the Abaddon but that's not the same thing really.
Satori Sartori
All-Out
White Stag Exit Bag
#11 - 2014-01-08 23:56:40 UTC  |  Edited by: Satori Sartori
If you have buck to spare and think you don't mind using a sentry ship, the Armageddon Navy Issue is an okay choice. It doesn't have fantastic cap, but it can pull 1000 DPS with some pimp/skills, even without t2 sentries (use Imperial Navy Curators or Federation Navy Gardes).

Pulse-fit takes a lot of micromanagement if you don't have T2 Large guns (having to use different ammo for different ranges instead of just rolling with INMFQ>Scorch L, along with having to take care of your single sentry stack), so that's a downside.
Transient Drifter
Royal Amarr Institute
Amarr Empire
#12 - 2014-01-09 00:15:38 UTC
Degnar Oskold wrote:
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.


i've never actually tried to run one, without my drake as support. The drake was really only there to provide a little more dps and remote reps, if needed. It was only a med remote repper
Transient Drifter
Royal Amarr Institute
Amarr Empire
#13 - 2014-01-09 01:37:25 UTC  |  Edited by: Transient Drifter
Sid Crash wrote:
Something like this would work fine:

[Abaddon, LVL 4 Sansha Named]
Core C-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Energy Discharge Elutriation II

Hobgoblin II x5
Hammerhead II x5




A similarly fit Napoc will have slightly less tank, slightly more cap life, more tracking but less dps. However, this abaddon is a ***** to fit (and requires implants) the Napoc does not and fits a lot easier.



[Apocalypse Navy Issue, lvl 4 - sansha]
Core C-Type Large Armor Repairer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Ancillary Current Router I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II


You could swap the rigs for more tank vs cap issues.


working on making this abaddon work...

ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this mission runner up and running
Riot Girl
You'll Cowards Don't Even Smoke Crack
#14 - 2014-01-09 03:05:52 UTC
If you have an alt, logi support can compensate for crappy tank and cap skills. It's better if you use a BS with a utility high slot for this though, and I don't think Amarr BSes have those.
Sid Crash
#15 - 2014-01-09 07:33:57 UTC
Transient Drifter wrote:
working on making this abaddon work...

ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this mission runner up and running


Without trying to discourage or discredit you, the way you have been playing so far seems to be a rather mellow, easy going "lets not put in too much effort" kind of way. Running an Abaddon with that fit (or that Napoc for that matter albeit slightly less... crazy) will be quite different. Cap life on the guns alone is measured in single digit minutes, you can not slack, go afk or get distracted and you WILL have to learn (real quick) to optimise your game play. It'll be a bit of a wake up call :)
Ralph King-Griffin
New Eden Tech Support
#16 - 2014-01-09 12:10:39 UTC  |  Edited by: Ralph King-Griffin
Sid Crash wrote:
Degnar Oskold wrote:
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.


That is outdated info, Apoc (and Napoc as well) lost its cap bonus for a tracking bonus. It does get a higher recharge than the Abaddon but that's not the same thing really.

i think they rolled that bonus into the hull,it has waaaaay better cap than the baddon.
Inside amarr space you really cant go wrong with anything even remotely apocalypse related.
the navy issue is surprisingly good and well worth the isk.
Sid Crash
#17 - 2014-01-09 12:45:11 UTC
Ralph King-Griffin wrote:
Sid Crash wrote:
Degnar Oskold wrote:
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.


That is outdated info, Apoc (and Napoc as well) lost its cap bonus for a tracking bonus. It does get a higher recharge than the Abaddon but that's not the same thing really.

i think they rolled that bonus into the hull,it has waaaaay better cap than the baddon.
Inside amarr space you really cant go wrong with anything even remotely apocalypse related.
the navy issue is surprisingly good and well worth the isk.


DPS is a lot lower, which is kinda the whole point of a mission ship.
Odithia
Ministry of War
Amarr Empire
#18 - 2014-01-09 13:04:05 UTC
Sid Crash wrote:
Ralph King-Griffin wrote:
Sid Crash wrote:
Degnar Oskold wrote:
I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit?

If your cap skills are weak, you may need to be in an apocalypse instead.


That is outdated info, Apoc (and Napoc as well) lost its cap bonus for a tracking bonus. It does get a higher recharge than the Abaddon but that's not the same thing really.

i think they rolled that bonus into the hull,it has waaaaay better cap than the baddon.
Inside amarr space you really cant go wrong with anything even remotely apocalypse related.
the navy issue is surprisingly good and well worth the isk.


DPS is a lot lower, which is kinda the whole point of a mission ship.


But damage projection and applications are a lot better, you can also use close range ammo and offset the dps difference.
Transient Drifter
Royal Amarr Institute
Amarr Empire
#19 - 2014-01-09 13:22:19 UTC
Sid Crash wrote:
Transient Drifter wrote:
working on making this abaddon work...

ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this mission runner up and running


Without trying to discourage or discredit you, the way you have been playing so far seems to be a rather mellow, easy going "lets not put in too much effort" kind of way. Running an Abaddon with that fit (or that Napoc for that matter albeit slightly less... crazy) will be quite different. Cap life on the guns alone is measured in single digit minutes, you can not slack, go afk or get distracted and you WILL have to learn (real quick) to optimise your game play. It'll be a bit of a wake up call :)



i've never been one to afk anything in this game, i've also never run a ship that didn't need micromanaging because of crappy cap skills. I think i'll be ok with this setup, and if not, thats part of the learning experience right?

i appreciate the help guys, i have several options available to me and i like that... hopefully once i am happy with my amarr training, i'll be able to train into some of the other races hulls and get myself a bit more variety.
Jack Mayhem
Kaer Industries
#20 - 2014-01-09 14:10:51 UTC
I would advise sentry+cruise missile Armageddon - no tracking disruption problems whatsoever, which is what sansha is known for. 800-900 dps with good skills.

Until you get into Paladin of course. Then you will never want to look back.
12Next page