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Warning : Mobile Tractor Unit

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Author
Mallak Azaria
Caldari Provisions
Caldari State
#201 - 2014-01-07 12:00:13 UTC
asteroidjas wrote:
seth Hendar wrote:


you don't wan't pvp => gtfo from eve

Yes, that is indeed the solution we are looking for. Eve has ever, and is always solely a PVP game. Any PVE content should be removed b/c it isn't pvp anyways. Problem solved.

Also, to those who claim drones have always since the begining of time automatically (on their own) engaged all suspects i ask this. Why all of a sudden is the only way for you to kill these shiney mission ships by shooting MTU? Why not just loot their wrecks if that supposedly draws drone aggro? Why is everyone now claiming pride in how many ships they've gotten to kill b/c of the MTU...i would think the number of mission runners with wrecks is greater than the number that are using MTU's....so wouldn't it just be easier?


Because looting a wreck isn't the same as attacking an asset of the mission runner, which is specifically what the drones are attempting to protect. It's the same as attacking the mission runners ship outright except that will get you concorded, whereas shooting a mobile structure will not, by design

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seth Hendar
I love you miners
#202 - 2014-01-08 16:50:42 UTC  |  Edited by: seth Hendar
asteroidjas wrote:
seth Hendar wrote:


you don't wan't pvp => gtfo from eve

Yes, that is indeed the solution we are looking for. Eve has ever, and is always solely a PVP game. Any PVE content should be removed b/c it isn't pvp anyways. Problem solved.

Also, to those who claim drones have always since the begining of time automatically (on their own) engaged all suspects i ask this. Why all of a sudden is the only way for you to kill these shiney mission ships by shooting MTU? Why not just loot their wrecks if that supposedly draws drone aggro? Why is everyone now claiming pride in how many ships they've gotten to kill b/c of the MTU...i would think the number of mission runners with wrecks is greater than the number that are using MTU's....so wouldn't it just be easier?

then you don't understand the purpose of the pve content, wich is to make ppl meet on the field so pvp can occur

also, the drones never engaged suspect for being suspect, they engage ppl who used an offensive modules against the player or one of it's related entity (loot / drone / corp member back then).

this behaviour as always be there, the fact that crime watch created superior punishement rules for those in highsec doesn't means this setting is not applied.

take a ship and try ganking a ship who's drones are out and agressive, you take concord, BUT you also take your tgt drone aggro, wich is very noticeable in a 0.5 since concord take longer time to react there.

same goes for his drone, you got the same result.

now, the mtu are under a different rule regarding concord's reaction, but still belong to the player, hence the drone reaction
seth Hendar
I love you miners
#203 - 2014-01-08 17:00:41 UTC
Morrigan LeSante wrote:
I did and I missed the part where it mentioned that drones would attack automagically Blink in the new era of mobile deployables like this, it's not wholly intuitive.

Feels outside the intention of the rules to me (though not the spirit of the game itself), an oversight if you will.

I wonder what happens if they're assigned to guard a person with one out.

Some clarity on if this is working as intended would be good (for both sides of the argument).

they should attack too, provided they are on agressive
Malacha Syn'Rabies
Strand Technologies
#204 - 2014-01-08 21:34:43 UTC
James Amril-Kesh wrote:
ElQuirko wrote:
the idea that another capsuleer can force a limited engagement without going criminal themselves

Nobody forced you to set drones to aggressive.


As a matter of fact, the initial setting for drones is aggressive. You ARE initially forced to have aggressive drones. Try making a new toon and check for yourself. It certainly doesn't help that the settings for drones and their posture is fairly obfuscated and there is no OBVIOUS indicator that they are defaulted to an aggressive posture. Although unlikely, a pilot could go their entire pod career without having any idea that their drones are set up all wrong for their chosen play style.

This is poor design and we are seeing how easily it is being exploited in combination with the oddness of MTU and other mobile structures becoming an extension of your own ship while deployed. And then yet again with the combination of those two oddities, we have the fact that drones will aggro someone with a limited engagement timer, which also is not clear until that first moment the pretty blue timer pops up.

This sketchy behavior is not a difficult problem to avoid if you know how it all interacts together, but the default setting is working against an unsuspecting pilot--who is merely employing mobile structures and drones together--without any indication that there is a potentially dangerous problem.

This should be treated as a bug, and steps should be taken to fix these design issues so they work together intuitively--rather than as the awfully convenient backdoor "Tears and KM generator" that it currently is.
James Amril-Kesh
Viziam
Amarr Empire
#205 - 2014-01-08 22:00:25 UTC
Malacha Syn'Rabies wrote:
James Amril-Kesh wrote:
ElQuirko wrote:
the idea that another capsuleer can force a limited engagement without going criminal themselves

Nobody forced you to set drones to aggressive.


As a matter of fact, the initial setting for drones is aggressive. You ARE initially forced to have aggressive drones.

No, nobody forced you to set drones to aggressive. I'd be fine with changing the default to passive, sure. But beyond that you shouldn't get any handouts.

Enjoying the rain today? ;)

asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#206 - 2014-01-08 23:29:01 UTC
Again i ask, to those who claim drones have always since the beginning of time automatically (on their own) engaged all suspects i ask this. Why all of a sudden is the only way for you to kill these shiny mission ships by shooting MTU/MD? Why not just loot their wrecks if that supposedly draws drone aggro? Why is everyone now claiming pride in how many ships they've gotten to kill b/c of the MTU...i would think the number of mission runners with wrecks is greater than the number that are using MTU's....so wouldn't it just be easier?

And please ppl, the safety has NOTHING to do with this.stop using it as a reason for/against this being declared a bug. Yes, the safety is 'working as intended', but the drone aggro is not.

And to further note, i petitioned to see if i would receive any negative action for "not exploiting" this "not bug."

The reply was something similar to "We know about this, and it is a bug. Drones were never meant to unintentionally draw their owners into a Limited Engagement."

And please stop with the "then don't use aggressive"....b/c this is the only thing aggressive drones behave like this on. Drones do not auto-engage can-flip-suspects or any other form of suspects, only those that shoot the new deployable's, and only after they have already been shooting NPC's and only while on aggressive. It just seems shady from the start, what with all the special cases that go into making it happen.
Malacha Syn'Rabies
Strand Technologies
#207 - 2014-01-08 23:31:11 UTC
James Amril-Kesh wrote:
Malacha Syn'Rabies wrote:
James Amril-Kesh wrote:
ElQuirko wrote:
the idea that another capsuleer can force a limited engagement without going criminal themselves

Nobody forced you to set drones to aggressive.


As a matter of fact, the initial setting for drones is aggressive. You ARE initially forced to have aggressive drones.

No, nobody forced you to set drones to aggressive. I'd be fine with changing the default to passive, sure. But beyond that you shouldn't get any handouts.


I just returned to this game, and I didn't know about the drone aggression setting until someone mentioned the MTU problem to me. I checked my drones and noticed they were set to aggressive by default. My drones were most definitely FORCED to aggressive, because that is the default, and I had no say in the matter until I discovered that I could change it. I also noticed my brand new alt was defaulted to aggressive drones as well. Granted, they aren't forced to STAY in that posture, which I believe is what you meant by not being forced. But the initial state very much is forced.

I've always hated how stupidly my drones would blunder about without my direction in the past, and I only use them in passive mode now, I love passive mode. None of this MTU ganking business actually affects me directly, however, I did immediately realize how poorly thought out the combination of the new mobile units and the default aggressive behavior of drones could be once I was informed.

The largest problem is that a new or inexperienced pilot has no idea what danger awaits them if they use aggressive drones. Aggressive drones should indicate to the pilot that their drones will attack another player without their direct intervention. The safety switch is a great--already existing--mechanic for this. Drones set to aggressive should yellow your safety, greening it up again should make them passive. It's an easy fix and generally follows the spirit of the safety switch.

Lastly, you mention handouts... Being able to initiate a fight and bypassing the normal criminal action repurcussions in high sec is very much a handout too. One that I fully support if the mechanics supporting this were more transparent. The safety switch is an excellent way to let inexperienced pilots know that their activity could have dangerous consequences. The aggressive drone/mobile device mechanic should not be giving tear collectors free killmail handouts simply because the system is hidden behind a few unpolished design choices. It is bad form, fairly lame, and it does look an awful lot like a bug.

If you yellow up your safety to use aggressive drones and afk mission, mine, whatever... expect to shed some tears. My problem is NOT that it can happen, it is that it is currently happening in a way that is unintuitive, hidden within sketchy interaction mechanics, and without any clear indicators or warnings. It is an unfinished design and currently flawed.
James Amril-Kesh
Viziam
Amarr Empire
#208 - 2014-01-09 06:24:32 UTC
No. Forcing to aggressive would mean you couldn't change it. You always had a say in the matter. Like I said, I'd be fine with changing the default to passive. That's basically what you're also arguing for.

Yes, being able to initiate a fight is a handout. It's a handout to EVERYONE. There's no bypassing the normal repercussions, since the repercussions were explicitly designed this way. Suspect status is part of crimewatch.

Do NOT change the safety switch. It currently exists in a very clearly defined and consistent manner. Green prevents you from taking any action that flags you suspect or criminal. Yellow allows suspect actions but prevents you from taking criminal (or potentially criminal, i.e. smartbombs) actions. Red allows you to take any action, including criminal ones.

Drone aggressive behavior is also very clearly defined and consistent. A drone set to aggressive will automatically attack anyone and anything that attacks you or your assets on grid (such as another drone, a can, a wreck, or a deployable).

Changing either of these leads to unclear and exception-ridden scenarios, which is the entire reason CCP created crimewatch in the first place. Consider this the new can flipping. Teach newbies about it. Don't beg CCP to create exceptions just for your scenario.

The intent was to generate conflict, and I'd say it's definitely succeeded as such. And it's not one-way conflict either. Highsec carebears who would have normally gone about their business solo and not contributing to the game in ANY way are now banding together to destroy people who go suspect by attacking MTUs. That's called emergent gameplay. If the GMs are reimbursing people and calling this a bug then they're ******* ******** and they don't understand this game.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#209 - 2014-01-09 06:28:57 UTC
asteroidjas wrote:
Again i ask, to those who claim drones have always since the beginning of time automatically (on their own) engaged all suspects i ask this. Why all of a sudden is the only way for you to kill these shiny mission ships by shooting MTU/MD? Why not just loot their wrecks if that supposedly draws drone aggro? Why is everyone now claiming pride in how many ships they've gotten to kill b/c of the MTU...i would think the number of mission runners with wrecks is greater than the number that are using MTU's....so wouldn't it just be easier?

Nobody has claimed that, because it would be false. Drones set to aggressive do not automatically attack suspects. They automatically attack anyone who has aggressed you or something belonging to you. This has probably happened many times before, with people who are stupid enough to shoot a player's wrecks or drones. The difference there is that such an action was criminal and they would always get blown up, so the carebear was never at any risk from the LE that was created.

asteroidjas wrote:
The reply was something similar to "We know about this, and it is a bug. Drones were never meant to unintentionally draw their owners into a Limited Engagement."

It is NOT a bug, it's consistent with how one would expect aggressive drones to behave. That's how they've always behaved.

asteroidjas wrote:
And please stop with the "then don't use aggressive"....b/c this is the only thing aggressive drones behave like this on. Drones do not auto-engage can-flip-suspects or any other form of suspects, only those that shoot the new deployable's, and only after they have already been shooting NPC's and only while on aggressive. It just seems shady from the start, what with all the special cases that go into making it happen.

No, there's no special case. Drones have to be out and set to aggressive.

Enjoying the rain today? ;)

Morrigan LeSante
Perkone
Caldari State
#210 - 2014-01-09 10:07:57 UTC  |  Edited by: Morrigan LeSante
Could easily be resolved by having drones ignore player assets in their automagical attacking. Drones are enough of a hassle that they don't need this additional hurdle.

I don't buy the claims this is the 'intended' PvP it caused - if it was, it would have been better covered in the dev blogs, this thread wouldnt be moved to this subforum and reimburses wouldnt be happening. As such, I stand by my belief it is an oversight - it's in the spirit of the game regardless though. But I still think it was an accident.
Romeo Deluxe
School of Applied Knowledge
Caldari State
#211 - 2014-01-09 11:11:11 UTC
Enough with the speculation, read this same thread and it's already been answered.
https://forums.eveonline.com/default.aspx?g=posts&m=4048843#post4048843
Malacha Syn'Rabies
Strand Technologies
#212 - 2014-01-09 14:46:50 UTC  |  Edited by: Malacha Syn'Rabies
James Amril-Kesh wrote:
No. Forcing to aggressive would mean you couldn't change it. You always had a say in the matter. Like I said, I'd be fine with changing the default to passive. That's basically what you're also arguing for.

Yes, being able to initiate a fight is a handout. It's a handout to EVERYONE. There's no bypassing the normal repercussions, since the repercussions were explicitly designed this way. Suspect status is part of crimewatch.

Do NOT change the safety switch. It currently exists in a very clearly defined and consistent manner. Green prevents you from taking any action that flags you suspect or criminal. Yellow allows suspect actions but prevents you from taking criminal (or potentially criminal, i.e. smartbombs) actions. Red allows you to take any action, including criminal ones.

Drone aggressive behavior is also very clearly defined and consistent. A drone set to aggressive will automatically attack anyone and anything that attacks you or your assets on grid (such as another drone, a can, a wreck, or a deployable).

Changing either of these leads to unclear and exception-ridden scenarios, which is the entire reason CCP created crimewatch in the first place. Consider this the new can flipping. Teach newbies about it. Don't beg CCP to create exceptions just for your scenario.

The intent was to generate conflict, and I'd say it's definitely succeeded as such. And it's not one-way conflict either. Highsec carebears who would have normally gone about their business solo and not contributing to the game in ANY way are now banding together to destroy people who go suspect by attacking MTUs. That's called emergent gameplay. If the GMs are reimbursing people and calling this a bug then they're ******* ******** and they don't understand this game.


You seem to be responding to other people in this thread rather than me. I applaud the new high sec conflict generation that the mobile structures have introduced. The only area I disagree with you, other than the semantics of the word forced, apparently, is that I feel there should be a clear indicator for the danger aggressive drones introduce. If a pilot wants to run them in that dangerous mode, they should expect consequences even in high sec.

Something new was added (mobile structures) and it clearly has repercussions that may not have been intended by CCP with the introduction of these items. This new category of fielded device is not consistent with previous consequences in high sec, since shooting wrecks, drones, or other fielded items would get the aggressor Concorded in high sec. Thus, the addition of the new mobile structures and drone aggression has created a new inconsistency.

I understand that you really like the change "as is" and you strongly feel it is "working as intended."

I feel that the MTU/aggressive drone gank is too sketchy and needs a mechanic that indicates the potential danger to a pilot. I don't really care if CCP uses crimewatch to fix this inconsistent behavior, but they do need some form of indicator. However, I also do not understand why you're averse to having crimewatch yellow up if you are using aggressive drones. Is there some negative effect that this would have on the gameplay? You did claim that there would be exception-ridden scenarios generated from this, please enlighten me on what one might be?

It is the lack of indication that is the problem. That is why I am NOT arguing to get rid of the new emergent conflict generation, just make it more consistent by clearly indicating the potential danger.

EDIT: Removed the line about quote confusion... and some spelling errors, though more probably are in there...
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#213 - 2014-01-09 14:54:23 UTC  |  Edited by: asteroidjas
James Amril-Kesh wrote:


asteroidjas wrote:
The reply was something similar to "We know about this, and it is a bug. Drones were never meant to unintentionally draw their owners into a Limited Engagement."

It is NOT a bug, it's consistent with how one would expect aggressive drones to behave. That's how they've always behaved.


To answer the first point. you say they've "always behaved" this way. So tell me an example of drones auto-aggressing a suspect that did not shoot one of the new deployables. You bring up the fact it 'happens but concord blows them up before the player is is trouble'....except thats not the same thing. That is a criminal flag for an illegal activity. This is dealing with a suspect flag for NOT illegal activity.

James Amril-Kesh wrote:
asteroidjas wrote:
....b/c this is the only thing aggressive drones behave like this on. Drones do not auto-engage can-flip-suspects or any other form of suspects, only those that shoot the new deployable's, and only after they have already been shooting NPC's and only while on aggressive. It just seems shady from the start, what with all the special cases that go into making it happen.

No, there's no special case. Drones have to be out and set to aggressive.


As to the second point, yes, this is a special case, because up until the release of these new 'mobile deployables' there has not been a way to aggress a player without concord getting involved. The drones react b/c they see the deployable as an extension of the player. So when it gets shot at, (which the shooting is as intended and working just fine), the drones think the player has been shot at and react. That is the bug, the drones seeing the deployable as the player. There is no other item that the player might 'own' with which someone can flag themselves 'suspect' that will automatically draw said player into an unintended LE. That is the special case. It only works with this one NEW type of item, and only when drones are on aggressive and only when they are currently in 'fighting' mode against npc's. That's alot of "only"s for it to not be a special case.

And PS, there have been plenty of ppl (maybe not in this particular thread) who have claimed "hundreds of kills because of this mechanic", but they then are VERY adamant that drones have always auto-aggressed all suspects. Period. (This is a very common thing to see claimed in any online discussion i have had about this matter.) To which i ask, then why is it neccesary to shoot the MTU's in order to get the LE? I have yet to hear any response to this.

PPS: There have been enough 'replies to petitions' posted that have Dev's labeling this as a bug to sufficiently say its very likely labeled a bug internally. Yes, Mittens posted that article and claimed it was not a bug...it doesn't help alot of ppl think this has something to do with the 'safety' setting, which it does not. But Mittens (dare i say it) is not a Dev, and not even CSM, (correct?), and as such, i will take the word from Dev's over his. Only CCP knows 100% if this mehcanic was intentional or not. And as of yet, there has been no official word from them. Just alot of speculation and "i heard so-and-so say such-and-such."

Personally, in my petition CCP may have implied it would be best if i did not use this bug, but they were VERY cryptic in their response to my (since i have a warning on my account), will i get banned retroactively, like the first warning was retroactive after the public announcement?
James Amril-Kesh
Viziam
Amarr Empire
#214 - 2014-01-10 20:06:42 UTC
It doesn't matter what I say anyway. Senior GM Nythanos has told me I'm wrong, that this is not working as intended, and that this is a bug.
I certainly wish they weren't so shortsighted.

Enjoying the rain today? ;)

Morrigan LeSante
Perkone
Caldari State
#215 - 2014-01-19 22:38:12 UTC
James Amril-Kesh wrote:
It doesn't matter what I say anyway. Senior GM Nythanos has told me I'm wrong, that this is not working as intended, and that this is a bug.
I certainly wish they weren't so shortsighted.


Meant to post this at the time, got side tracked and a recent thread reminded me.

Kudos for posting the findings, many wouldn't have, especially arguing the side you did.

/doffs cap.
Sniper Wolf18
Aggressive Diplomacy
#216 - 2014-01-20 01:31:33 UTC  |  Edited by: Sniper Wolf18
That's bullshit, in no way should this be considered a bug.
What happens if someone attacks your MTU and you launch FOF missiles? I'd bet they would attack the person shooting your MTU.
Drones on aggressive are just like FOF missiles, they seek out and destroy whoever is attacking you or your property. Shooting a wreck/jetcan in lowsec/nullsec causes the owner's drones to attack, the same should be said for MTUs in hisec. It shouldn't be considered a bug because morons are losing their ships to it and crying about it, though, the new carebear friendly CCP clearly needs to do everything in their power to make highsec safer. Making the eve experience safer and easier will net more profits in the short-term, but, with star citizen and other upcoming sci-fi space mmos will leave it a ghost-town a few more years down the line, back when I played eve four years ago people used the idea of a duel mechanic as a sarcastic joke, as something that CCP would never in their right mind would introduce, look at where we are now. If star citizen allows for non-consensual PvP in the way that eve did 5 years ago, CCP will start losing subscribers at an alarming rate, which is something that I, nor anyone else who enjoys eve wants.
If CCP are worried about bears losing their expensive pinata faction ships in hisec, all they need to is set the default drone option to passive and add a warning along the lines of 'Setting your drones to aggressive will cause them to attack anyone who is attacking you or your property, this feature should be used at your own risk.' People deserve to be informed that their drones may put them into a bad situation, they should never be protected.
Autopilot has it's drawbacks, AFK drone usage should too, if you want to play eve using it's built in bot systems, there should be a price to pay.
Mallak Azaria
Caldari Provisions
Caldari State
#217 - 2014-01-20 02:18:19 UTC
James Amril-Kesh wrote:
It doesn't matter what I say anyway. Senior GM Nythanos has told me I'm wrong, that this is not working as intended, and that this is a bug.
I certainly wish they weren't so shortsighted.


Remember that time a Senior GM said telling people that you are your alt is bannable & anyone running ISboxer is botting? Turns out he was wrong. One of the great things to come out of this interesting new way of killing mission runners is a lot of them have started to adapt which is really great to see, for once.

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IbanezLaney
The Church of Awesome
#218 - 2014-01-20 03:43:31 UTC
Sentamon wrote:
It's clearly a bug, if you think otherwise you're trolling or drunk.

Oh and CCP hates drones.



There is no bug.

Ill explain the normal order of events so you know what exactly is happening.

1. You have your safety green which means you can shoot at any legit target.
2. The person steals which makes them a legit target - so your drones engage them.
3. You have now entered a limited engagement timer by your own choice.
4. This is the bit where you discover that a T1 frig with a good pilot is better that your officer fit Battleship.
5. Now you must complain on the forums.
(Don't forget - Had you won the fight you would not be here and you would be telling all your mates how you beat someone at pvp.)



The fact that you have drones out and set to aggressive is your own fault.

I somehow doubt the person cleaning up your space rubbish deployed your drones and set them to aggressive for you. Or do you want to blame other players with no access to your account for that too??

It is your fault for being an aggressive pilot and using your drones to attack the poor innocent person cleaning up the mess you left in space.
Maybe if all you high sec mission runners stopped being so trigger happy and the problem would resolve itself.
Sniper Wolf18
Aggressive Diplomacy
#219 - 2014-01-20 03:53:05 UTC  |  Edited by: Sniper Wolf18
If CCP is really reimbursing ships for this I'd urge them to revisit every other clever use of game mechanics that have resulted in people dying despite them having no clue that they could even be attacked.
I remember killing many tens of people, including one of the first marauders by using the lofty scam, maybe you should start there, hell, why not just give everyone some free SP and ships, I'm sure we've all had a loss of a ship despite never knowing the mechanic was in place and was possible, have you replaced the ships belonging to people who got concorded by giving logi to someone who then got concorded? Hell, why not reimburse everyone who'd been podded when limited engagments were first introduced, despite there being no CCP confirmation of this being possible and it being unprecedented and completely new in terms of hisec PvP.

See, reimbursing ships because of a clever manipulation of strange new game mechanics leading to the destruction of people's ships is a very, very stupid thing to do, you never did it before, why start now? 'Muh subscriptions'?
Malacha Syn'Rabies
Strand Technologies
#220 - 2014-01-20 06:20:15 UTC
IbanezLaney wrote:
Sentamon wrote:
It's clearly a bug, if you think otherwise you're trolling or drunk.

Oh and CCP hates drones.



There is no bug.

Ill explain the normal order of events so you know what exactly is happening.

...
2. The person steals which makes them a legit target - so your drones engage them.
...


Have you actually tested your explanation? Stealing does NOT cause aggressive drones to engage...