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[CSM] December Summit - EVE-DUST Link

First post
Author
Trebor Daehdoow
The Scope
Gallente Federation
#1 - 2011-11-23 16:23:26 UTC
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions.

Private Citizen • CSM in recovery

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2 - 2011-11-23 19:51:16 UTC
PI 2.0

An updated, Assembly Hall version is nearing completion and will be posted soon enough.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-23 23:20:57 UTC
We have absolutely no idea what are CCP's plans for this are. The only thing we know is that it will be tied to planets (whether the current PI system or something else), and that it might affect sovereignty.

So far, there's nothing to discuss.
Raid'En
#4 - 2011-11-23 23:37:42 UTC
Abdiel Kavash wrote:
We have absolutely no idea what are CCP's plans for this are. The only thing we know is that it will be tied to planets (whether the current PI system or something else), and that it might affect sovereignty.

So far, there's nothing to discuss.

this.
we can't discuss something if it's totally NDA and have no infos about it.
Two step
Aperture Harmonics
#5 - 2011-11-24 01:52:32 UTC
We don't really have info on this either, this session is supposed to change that.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Endovior
PFU Consortium
#6 - 2011-11-24 02:17:30 UTC
True, there's no information on their plans yet. However, if their plans are not at least as good as this:

Asuka Solo wrote:
PI 2.0

An updated, Assembly Hall version is nearing completion and will be posted soon enough.


I suggest that you tell them to scrap their plans entirely, and do that instead.
Goose99
#7 - 2011-11-24 03:43:56 UTC
Put moon-goo in PI, and ppl will fight over them. Otherwise there's no point.Cool
Gempei
Marvinovi pratele
Dracarys.
#8 - 2011-11-24 08:12:39 UTC
Abdiel Kavash wrote:
So far, there's nothing to discuss.

Mara Rinn
Cosmic Goo Convertor
#9 - 2011-11-24 21:51:37 UTC
I'm quite looking forward to discussing with my fleet why the enemy would be jamming our sensors … then coming to the realisation that they must have known we were coming — "It's a trap!" :) All this while my Dust bunnies will be engaging in high-speed vehicle chases on the forest moon of F-9F6Q IX prior to disabling the shield generator.

Stick that in your SW:TOR pipe and smoke it!
StukaBee
Native Freshfood
Minmatar Republic
#10 - 2011-11-24 23:52:03 UTC  |  Edited by: StukaBee
The link needs to be pretty strong for it to be anything other than a short-lived gimmick. Just saying 'you can disrupt hostile PI' isn't going to cut it, especially with the current form of PI which is an exercise in masochism and where hostile entities disrupting my ability to perform it would be an act of mercy.

Sure, I want to be able to nuke dust players from orbit, and be doomsdayed by their planetary defence lasers in return, but lets go beyond that. I want the Dust economy and the Eve economy to be essentially the same thing, with the same currency, market windows and logistics considerations, where the local sell order I'm looking at could have been set up by a Dust player on their PS3 or an Eve player on their PC. I want to be able to manipulate the market price of neural-bonded assault rifles and hybrid demolition charges and attack skimmers in Jita like I can with spaceships and modules today. I want new resources in space that are harvested by Eve players and used to make Dust items, and new resources on planets that are harvested by Dust teams to make new space items. I want to be able to reinforce a POS or offline a cyno jammer or delay my enemy's manufacturing jobs by infiltrating their space in a black-ops battleship and deploying DUST teams to carry out sabotage missions.

CCP are committed to delivering Dust now, so run with it and deliver properly.
Tahna Rouspel
Viziam
Amarr Empire
#11 - 2011-11-25 04:31:26 UTC  |  Edited by: Tahna Rouspel
Dust has a lot of potential. It could be used to infiltrate and sabotage space structures.

I hear the complain now and then that shooting space structures for hours is boring. It could be an interesting alternative to have Dust players be able to reinforce a POS through their shootie gunny thing. Granted, it shouldn't be easy. This could probably apply to POCO's.

Maybe in the future they can commandeer things? That would be nice.

Also, another fun ability of Dust player would be to steal cargo. Say a player if creating high tier goods on a planet, you send a team, they manage to reach the cargo and bring it back to their base. The cargo now belongs to them. Players should be able to defend from that
Voddick
AFK
#12 - 2011-11-26 01:00:03 UTC
Goose99 wrote:
Put moon-goo in PI, and ppl will fight over them. Otherwise there's no point.Cool

Really imagine this...

Right now moon mining is a tightly controlled, Superpower only operation. The chances for ANY player to enter this market are nill thanks to alliances dictating control / conditions.

A post like this happens about every week on S&I:.
https://forums.eveonline.com/default.aspx?g=posts&t=37409&find=unread

The little guy has zero ability to profit from moon goo and participate in this industry. Plus PI is a skill sink, where moon mining is not. Give players a goal, let them ninja PI, or even let Null alliances open Moon Goo planets to all and live on the taxes.

This needs to be a player based portion of the economy, not an alliance based monopoly.


DUST needs to be relevant in the EVE economy to survive and be worth "something" to both sides. Why else would we pay someone to kill people in "another" game?
Zothike
Deep Core Mining Inc.
Caldari State
#13 - 2011-11-26 23:03:34 UTC
does the realease of dust514 is still planned for this summer ?
Was thinking that we would have some feature related to dust in this winter expansion, which is apparently not the case
Wolodymyr
Breaking Ambitions
#14 - 2011-11-27 10:48:00 UTC
I remember watching that little Dust 514 trailer a while ago. It had all the isk costs for the stuff they were using. And all i could ask myself was "How much would I pay to screw up someone's PI"

And the answer was definitely "Not 120 mil for that floating command center."

Either the prices need to go down or PI needs to get way more valuable.

Actually I'd like to see Dust interfere with sov warfare / structure bashing. Maybe you could launch angry dudes with rifles at any renforceable thing in the game and they could make the reinforce timer longer or shorter depending on who won the Dust 514 match.

I'd pay a lot of money to be able to slide someone's reinforce timer up or down to get the fight into my timezone.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Alx Warlord
The Scope
Gallente Federation
#15 - 2011-11-28 04:26:58 UTC
It is fact that PI prices will change dramatically with Crucible. And since the importance of PI is increasing so does Dust's.

I just hope that CCP start giving more information about dust development so that when it reaches eve, it would mix with it instead of colliding.
Gevlin
Pator Tech School
Minmatar Republic
#16 - 2011-11-28 10:27:55 UTC
I am getting a PS3. It should be fun
now when I propose a Twitch based play in eve people can now tell me to go play Dust.

I hope there is special resource collection in dust to bring back into eve for vanity goods

I hope there will be a new class of ship, similar to a blockade jumper that can allow me to plan mercs on a planet to fight for me deep in enemy territory.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Hans Jagerblitzen
Ice Fire Warriors
Infinite Pew
#17 - 2011-11-28 11:51:07 UTC
Tahna Rouspel wrote:
Dust has a lot of potential. It could be used to infiltrate and sabotage space structures.

I hear the complain now and then that shooting space structures for hours is boring. It could be an interesting alternative to have Dust players be able to reinforce a POS through their shootie gunny thing. Granted, it shouldn't be easy. This could probably apply to POCO's.

Maybe in the future they can commandeer things? That would be nice.

Also, another fun ability of Dust player would be to steal cargo. Say a player if creating high tier goods on a planet, you send a team, they manage to reach the cargo and bring it back to their base. The cargo now belongs to them. Players should be able to defend from that


THIS!!! Oh, sweet mother of Chribba, this is a fantastic idea. Lets not see Dust limited to planetside engagements - Merc detachments to fight over and seize space structures would be awesome. Current structure shoots certainly take long enough that a deathmatch could occur inside in real time and scale just fine with EvE space battles.

This could potentially be used in everything from POS towers, to PI gantries, to Sov blockade Units, to even structures in Faction Warfare plexes. About the only limitation might be ship-to-ship seizures, but even than - what if there were a marine ship capable of attaching like a barnacle to a supercap and injecting mercs inside to storm the bridge? The whole time the Nyx pilot might be engaged in a race against time before the Dust players inside his ship reach the pod chamber and kill the clone. He would, of course, have his own paid bodyguards on board to defend.....

CPM0 Chairman / CSM7 Vice Secretary

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#18 - 2011-11-28 15:39:05 UTC
If you want that it means something...
Give Dust to have influence in moon goo... Twisted

That would become real fight... Twisted

If you cant get moon goo... you can send dusters to cut supplies from you opponents too... Twisted

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Alx Warlord
The Scope
Gallente Federation
#19 - 2011-11-28 15:57:48 UTC
I think at last DUST514 should influence the Sovereignty of a system as much as EVE does.

Now if you plan to take down a System you have to place SBU, take down The Infrastructure Hub, and only then take down the Sovereignty blockade unit. For now, the only thing that keeps this from happening are the ships defending the systems and the POSs that "spawn" them...

But with DUST514 there is the possibility of Planet->Space weapons, and as long as you have the sovereignty of the planet you will also be able to use the planetary defense system to shot invaders that are in a certainly distance from the planets, (probably each race will have a set of planetary weapons with different ranges, strengths, and rate of fire and maybe with modular configuration to make them more versatile...)

i think it will seams like picking up targets from a directional scan around the planet and commanding it to shot them... like when you do a POS defense from inside.

So, if you plan to take a system you will have to deploy soldiers at the planets to take down this structures or the planets defenses, (like destroying the force field generator), so then you will be able to shot them from orbit with special weapons (Each faction would have a Battleship and a capital size orbital weaponry, with orbital range to shot the plannet surface, that are useless at space and have certainly characteristics that allow shot trough the atmosphere : like a rail gun with charges that contain a shield generator inside... A special artillery with reinforced ceramic shells... A beam lazer with low radio lens (E.L.F. lens)... or space-plannet missiles )

Also planetary attack fleets would have to be well organized, because they would need to defend themselves both from planetary counter-attack and conventional ship attacks... like a POS bashing OP... so bring some logistics....
Yeep
The Scope
Gallente Federation
#20 - 2011-11-28 18:20:08 UTC
Hey guys if we make this really expensive thing easy for everyone to get it'll stay expensive right?
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