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The ultimate in anti-kite-scrubbery: Mobile Micro Jump Units

Author
Zappity
New Eden Tank Testing Services
#1 - 2014-01-08 00:50:57 UTC
Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.

Zappity's Adventures for a taste of lowsec and nullsec.

Bobby Frutt
Federal Navy Academy
Gallente Federation
#2 - 2014-01-08 01:02:41 UTC
Pretty sure being scrammed will make it unusable. Thus, not much use when being kited in small-scale PVP unless you can jam him at some point.
IbanezLaney
The Church of Awesome
#3 - 2014-01-08 01:07:33 UTC
Zappity wrote:
Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.



Don't forget - The condors will be able to use it too.
Zappity
New Eden Tank Testing Services
#4 - 2014-01-08 01:10:34 UTC
IbanezLaney wrote:
Zappity wrote:
Have you seen the new units? Those pesky kite-scrubbing Condors could soon be pointless (forgive me) with the introduction of Mobile Micro Jump Units. If the build price of 1m ISK is true I will add one to my standard brawler loadouts.



Don't forget - The condors will be able to use it too.

Yes, I was wondering about this. I've never used the larger version - how hard would it be to line up on the same direction? Pretty challenging I think. Also, you only need align time at the other end to escape.

And yes, scrams are unaffected but if a Condor gets into scram range you won't need the unit.

Zappity's Adventures for a taste of lowsec and nullsec.

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#5 - 2014-01-08 01:34:03 UTC
tbh, the mjd is pretty stupid.

such a big get out of jail free card

really need to put some sort of aggression timer on it
Dynast
Room for Improvement
Good Sax
#6 - 2014-01-08 02:36:34 UTC
The more ways there are to engage, and to disengage, the more willing people are gonna be to put ISK on the line.
Taoist Dragon
Okata Syndicate
#7 - 2014-01-08 04:22:34 UTC
Not a bad idea to **** off some kitey tickling condor etc.

As for the item a bad idea. Meh! I rearely fit any point unless I'm looking to shut down their mwd so most people can just run away from me regardless.

They run away = I win Cool

That is the Way, the Tao.

Balance is everything.

Zen Guerrilla
CTRL-Q
#8 - 2014-01-08 18:43:29 UTC
If it really works as described, it's basically a free "get out of long point range" card for every brawler. Which is just stupid. The mobile depot is already annoying enough but that one at least costs some isk and cargo space. With another cheap mod, it's gonna be a standard in every brawler setup.

pew pew

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#9 - 2014-01-08 19:14:57 UTC
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be.
Zappity
New Eden Tank Testing Services
#10 - 2014-01-08 19:37:49 UTC
PotatoOverdose wrote:
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be.

Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight.

Zappity's Adventures for a taste of lowsec and nullsec.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#11 - 2014-01-08 19:47:44 UTC
Zappity wrote:
PotatoOverdose wrote:
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be.

Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight.


But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going.

That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation.

So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side.

Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be.
Hrett
The Scope
Gallente Federation
#12 - 2014-01-08 20:17:02 UTC
Does it have an anchor time, or you can just drop it and scoot? If its the latter, that seems pretty silly. Also - how big is it? Will it fit in a frigate cargo hold?

spaceship, Spaceship, SPACESHIP!

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#13 - 2014-01-08 20:29:07 UTC
chessur and gorski gonna be so mad! i will never loose my vengeance to them again! muahahaha

Amarr Militia Representative - A jar of nitro

Super Chair
Project Cerberus
Templis CALSF
#14 - 2014-01-08 20:33:01 UTC
I think a deterrent should be to increase the cost of the module, make the depot more a gang/fleet module with at least a 10 mil cost.
Zappity
New Eden Tank Testing Services
#15 - 2014-01-08 20:45:20 UTC
PotatoOverdose wrote:
Zappity wrote:
PotatoOverdose wrote:
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be.

Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight.


But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going.

That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation.

So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side.

Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be.

Fair enough. I look forward to trying it.

From memory the setup time is 20s with a 10s or 12s align time.

Zappity's Adventures for a taste of lowsec and nullsec.

Starbuck05
Abiding Ormolus
#16 - 2014-01-08 21:00:11 UTC
PotatoOverdose wrote:
Zappity wrote:
PotatoOverdose wrote:
So fit a scram if you want to stop someone form MJD'ing? Kiting isn't the be all and end all of eve online, nor should it be.

Sure. Of course there are ways to stop it. The point is that it pretty much kills a particular solo style (nano kiting) which although annoying is a perfectly valid way to fight.


But it doesn't. The new MJD thingy moves a given ship 100km after 12 seconds. A t2 longpoint with heat can do 28km. Since they cant change direction during the mjd cycle, you know exactly where they're going.

That means that you have 12 seconds to cover 72km. Depending on your position with respect to their align direction, that distance can be significantly reduced. And given that the new mjd has an anchoring time, you have plenty of time to get a headstart on potential align points, as dependent on the situation.

So, just as it is possible that they will escape using an MJD, so too is it possible for you to catch them on the other side.

Honestly, I think turnabout is fair play. Kiters could attempt to disengage on a whim against brawlers, now brawlers have the same opportunity. If you don't fully commit to a fight, some of your targets will get away, as it should be.



If only if was that easy as u make it sound.

On the other hand, i much prefer the depot because if u are a brawler simply swap the ab with a mwd when u see a potential kiter on dscan. That way u have every chance of catching ur target on the beacon. If u fail even like that then u probably deserve to die.

One could also try and use the cloack depot one. Simply fit an arty thrasher drop the cloack and w8. Pretty surr u can pop the frigs before they know whats there and get in a proper orbit.

Just because i am blond does not make me stoopid !

Ace Echo
The Tuskers
The Tuskers Co.
#17 - 2014-01-08 21:00:23 UTC
Yeah. Considering it's a fixed 12s windup, plus 20 seconds to anchor, it's still quite possible to point somebody at the other end.

Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.

If you can milk it, it's an udder.

chatgris
Quantum Cats Syndicate
Of Essence
#18 - 2014-01-08 22:25:31 UTC
Ace Echo wrote:
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.


I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).
Degnar Oskold
Moira.
#19 - 2014-01-08 22:35:49 UTC
chatgris wrote:
Ace Echo wrote:
Also, +1 to the people said that kiters currently have the option to disengage at any point, and now brawlers will get a chance to have that same luxury, depending on how good the kiter is.


I'm cautiously looking at this module from this angle, especially since with the spool up time a faster kiter should be able to get a shot at intercepting the landing point. (especially if the brawler can't cancel the MJD spool up part way through).


With skirmish links and a T2 or faction point (so range with heat of 37-40km), you have a very good chance of catching the person. If you just watch for them humping their MMJD and then align out (I wonder if there is a sound effect ? ) , you should be be to cover 60km in 12 seconds in a fast condor and be in position to lock them up and tackle when they come out of micro jump.
SoapyTits
Imperial Academy
Amarr Empire
#20 - 2014-01-08 23:19:31 UTC
Baron' Soontir Fel wrote:
tbh, the mjd is pretty stupid.

such a big get out of jail free card

really need to put some sort of aggression timer on it



Why whine when u can use a scram?
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