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Player Features and Ideas Discussion

 
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Non-scannable locations in space

First post
Author
Debora Tsung
Perkone
Caldari State
#41 - 2014-01-08 11:14:15 UTC
Malcanis wrote:



This.



Is a god damb

Amazing

Idea.




Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? Shocked

But yeah, I like that Idea, could be quite cool. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Xe'Cara'eos
A Big Enough Lever
#42 - 2014-01-08 11:44:14 UTC
I'd love to see a bit more detail, could the servers handle shifting boundaries? maybe have it take up several grid squares, and those grids flicker 'on/off' with nebula-effects would be easier for servers

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Kujun Nashja
Federal Navy Academy
Gallente Federation
#43 - 2014-01-08 11:46:28 UTC  |  Edited by: Kujun Nashja
This sounds awesome. It would have been a worthy addition to an exploration based expansion like Odyssey. Imo if these areas are designed cleverly you can even make them static.

This would have been a nice and actually sensible replacement for static lowsec plexes for example. Because of the random nature the content would not be farmable.

Of course when you enter them or scan them down and then warp to them you would have to land at a random position within its vicinity. Also the grid system might be a problem here. The easiest way to implement them would probably be to handle them as "mini-systems" running in an own instance which is not ideal of course.

But i really, really like this.
Travasty Space
Pilots of Epic
#44 - 2014-01-08 11:50:39 UTC
Silent Rambo wrote:
Dinsdale Pirannha wrote:

Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?


I really doubt that it could move, as we don't even have planets and moons that move. Locations inside a system are basically static at this point, and so are bookmarks. A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance.

From what I've noticed, the EVE engine doesn't do much besides have things be drawn in static location, so I don't think there is a lot of room for dynamic moving content really anywhere in space till the engine is fixed to support it. Changing a bookmark location server side constantly would be the only way I see to fake it.


Two things on this:
A - Wormholes can move(or so I keep getting told :D )
B - Hic bubbles, make it like a hic bubbles and have the 'hic' point move at a random speed and direction and if objects inside fall out then they explode, maybe due to exotic static build up because of being in it for so long?

Anyways awesome idea and first thing I thought of? Hansel and Gretel and a trail of can crumbs.
Daichi Yamato
Jabbersnarks and Wonderglass
#45 - 2014-01-08 12:08:59 UTC
Travasty Space wrote:
a trail of can crumbs.


very free lancer 2 lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Valuial
Marmottes In Space
#46 - 2014-01-08 13:04:42 UTC
Signed.
Sura Sadiva
Entropic Tactical Crew
#47 - 2014-01-08 13:13:37 UTC
Very cool idea, signed. If developed properly an Apcrypha II could be built around it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#48 - 2014-01-08 13:39:08 UTC
+1 from me for some real exploration. Also this has the makings of some very funny 'Oh *expletive deleted*' moments when the disruption drops after a random time reveling several fleets in close proximity...run? fight? race for the revealed cans?

This idea could easily be used to introduce new story arc threads too.
Dinsdale Pirannha
Pirannha Corp
#49 - 2014-01-08 15:14:07 UTC
OIK, Malcanis and I exchanged some emails, and he has suggested I take my email and split so it fits.
So, using his template on how to present an idea to the CSM:

Issues to solve:
Real space is actually quite messy.
Yes, most of it is vast expanses of nothingness. But when you get nearer the core of the galaxy, or near a star, weird things happen, most of them em based. Have a look what happens to our telecoms when the sun gets a little too energetic.

Eve, at the moment, does not have an area that represents that messiness. Everything is crystal clear, from the electro-magnetic wave perspective. If "Eve is Real", why not represent real space a bit better. Why not have areas that blind many of your sensors, where exploration is far more difficult, but the rewards may be equally more lucrative. Unless, of course, you run across some group bent on mayhem, or perhaps you run across some group that does not want to be found.

Game specific reasons:
1. Exploration: I think many would agree that Eve exploration has lost a bit of its cachet with the last few go-arounds of changes. I am not talking about the quality of the various sites (I have not even found a ghost site yet, so no way I can comment on it). I am talking about the actual "art of exploration". Those pilots of circa 2008/2009 remember the old old system where we sat waiting for the cycle to end...forever. That was soul-crushing.

Then the new system came along, I think with Apochrypha. Exploration, while "easier" in the speed it took to explore, also had tremendous excitement injected into it, and more than a little real life skill to do it well. Exploration became easier to do, but harder to master. I think that this concept of "mastery" is slipping away. Read Tiger Ears' blog and her comments about the discovery scanner to get a feel for what I speak of.

2. PvP in Eve comes in a dozen different flavours, but fundamentally, you know your adversary is there, unless they are cloaked, and they can't hurt you if they are cloaked. But I truly think that Eve is missing a large element of "cat and mouse" PVP, where the hunt is more difficult than the fight, and perhaps more satisfying. Why not add that element to the game, by making scanning non-functional? Consider it in terms of a hunter heading into the forest, or a fisherman wading into a river. There may be prey there, there may not be. Finding them is part of the thrill. And from the prey's perspective, what if there were lucrative items to find, to balance the risk/reward we hear so much about?

3. While incursions are group PvE, and CCP wants to encourage more group work, I would suggest that after running incursions for the 100th day, gets more than a little boring. This would be a new form of group PvE that would require all kinds of different skills, ingame and out of game.

(2) Propose a solution
Create a non-scannable zone inside existing star systems. For a real world analogy, I would suggest these would be the equivalent of a hunter/explorer heading into a great forest in the early 20th century, with some decent weapons, but no GPS, no satellite phones, no infrared gear.

They should likely be :

a. Randomized locations, that stick around for 3-5 days. (maybe longer if they are quite large)
b. Various sizes, running from 5,000 - 20,000 km in diameter. The size is a big deal. Assuming a spherical shape, something 1,000 km across has a volume of over 4 BILLION cu km). 20,000 km across is likely too crazy.
c. Contain rare belts/anoms/gas sites, sites of significant value.
d. Traditional scanning equipment, including dcan, does not work in them. You can't scan out, nor someone on the outside scan in. Perhaps a new scanner would be needed, something that works with a significant penalty to existing ones.
e. Jump drives, standard warp movement (not talking MwD's here, will need that to traverse the distances), nothing like that works.
f. Cloaking I would suggest, at first glance, does not work.
g. Aligning to a fleet mate does not work. Other methods of trailblazing must be used. Perhaps dropping beacons, like breadcrumbs. Or very specific navigational instructions. To find someone who has gone before, you must "move at 1000 m /s for 75 seconds. Then execute a 45 degree turn." (a neat trick in a place with no visible landmarks).
h. One I like, but think many won't: Anyone in this non-scannable zone also does not show up in local.
g. As cool as I think it would be for groups to be able to set up POS's, since there are no moons, doubt that will work, but Yurts will.
h. I would think a standard grid should be about 200 km (distance the oveview works). That means am interceptor moving at 4,000 m/s can view a "tunnel" about 500,000 cu km every second. That is just a working number, to start.

The PvP value of being able to hid entire fleets would be invaluable, so no point discussuing incentives from a PvP point of view.
But from a PvE point of view, there would be a TON of exploration needed to possibly find something. The rewards at any given site would have to be quite high to maintain the interest of explorers, given they may look for an hour, or a day, or 3 days, and find nothing, if they are not lucky or smart.

Basically, you warp next to a void. You enter. You start looking around. Perhaps you find something of value. Perhaps you bump into a fleet of Nyx's, hiding. Perhaps you happen upon a group of miners who just cleared out a belt of high end moon goo, with no combat escort. I think something this large would only work with a highly co-ordinated manner among a group. One person flying alone could never know for sure how much territory they cover, but a group, working together, dropping beacons perhaps, and being really smart, could cover a lot of territory using just the overview. New meta's would likely evolve on how to PvE and PvP in such a space.
Dinsdale Pirannha
Pirannha Corp
#50 - 2014-01-08 15:14:59 UTC  |  Edited by: Dinsdale Pirannha
(3) Explain how your solution would solve the problem/grasp the opportunity
Exploration: Something like this would create a whole new meta of exploring. And I am betting it would not be something that could be done solo, safely. It would require teamwork, and out of game skills. And that would inject a lot of life back into that part of the game.

PvP: While don't partake in a lot of PvP, I have in the past, and regardless of what some may think, recognize it as integral to Eve. One of my favourite scenes from any movie or series is when we see a Peacekeeper fleet rise out of a gas cloud to ambush a Scarran fleet. Why not create a new form of PvP within a system, where you can hide, or hunt, inside an area that runs with a reduced set of game mechanics. The possibilities are extensive. Supercap fleets running away, or biding their time waiting to strike. Small gangs exploring an anomaly deep inside some potentially hostile territory, knowing people might be hunting them, but who, and how many, while any potential hunters have to work really hard to find their prey, not knowing if there is anyone there to hunt anyway.

(4) Identify possible issues/exploits with your solution

There are a myriad of potential problems/exploits with something like this. Perhaps not exploits per se, but huge potential for both asshattery AND blue-balling potential asshats. Enormous testing would be required to see game mechanics should be eliminated from these locations, and which ones stay. Personally, I think no scanning in or out, no jump drives, no basic warp out, no cloaks, no grid-fu, and possibly, and most contentiously, no showing up in local.

(5) Suggest ways to mitigate, circumvent or deal with those issues.
Test, test, and test some more on Sisi. Get small gang players to test. Incentivize PVE only people to get onto Sisi. Get massive fleet FC's to drag people in for tests. The players can discover way more glaring holes or problems far better than a few devs can.

(6) Put in a bit about how your idea will either help Acquire new players or Retain existing ones. (Ideally, both!)
What will this achieve? I think it would be geared more towards retaining older players. Someone brand new to the game may be REALLY lost when presented with the equivalent of a dark forest to navigate in, with a partial set of Eve game mechanics functioning. Then again, an area like this would likely require a lot of out of game skills and co-ordination, so maybe this would be a great leveler. It really all depends on the implementation.
Dinsdale Pirannha
Pirannha Corp
#51 - 2014-01-08 15:16:49 UTC
Reserved
Dinsdale Pirannha
Pirannha Corp
#52 - 2014-01-08 15:22:59 UTC
Debora Tsung wrote:
Malcanis wrote:



This.



Is a god damb

Amazing

Idea.




Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? Shocked



Yeah, weird is it not?
That being said, it is not the first time.
I reached out to him about getting the dev's to do some godwork so we could test Marauders on Sisi with the new Bastion skill.
Notorious Fellon
#53 - 2014-01-08 15:43:52 UTC
Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.

Yummy conflict.

Crime, it is not a "career", it is a lifestyle.

Dinsdale Pirannha
Pirannha Corp
#54 - 2014-01-08 15:54:54 UTC
Notorious Fellon wrote:
Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.

Yummy conflict.


Actually, I figure something like that is a given.
I did not put it in the original concept, but I would suggest that these zones when they spawn, have equal value in goodies, no matter where they spawn, be it wh's, high sec, low, or null.

BUT..... each area would be treated with the same security status as deep null or wh's, meaning no Concord, no Customs, nothing.

I am a high sec guy, and like the protection, such as it is, of high sec.
But to see this big ominous cloud suddenly pop up in a 0.8 system, with bright neon letters say "Here be Dragons...oh yeah, and big time loot", would be pretty alluring.

And no, gankers could NOT rush into one of these clouds to avoid Concord. That would be treated the same was as it is if they duck into a wormhole, which is harshly.

Basically, wormholes and these areas would have a lot in common. There is the opportunity for great wealth, but you have to work hard for it, and there are risks, big risks.
Notorious Fellon
#55 - 2014-01-08 16:04:35 UTC
I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.

So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped.

Crime, it is not a "career", it is a lifestyle.

Dinsdale Pirannha
Pirannha Corp
#56 - 2014-01-08 16:10:48 UTC
Notorious Fellon wrote:
I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.

So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped.


Perhaps.
This is just a concept.
Who knows how it would finally work, and what coding issues CCP would come up against.

The one question I guess is if Concorde chases someone inside, is Concorde subject to the same sensor blindness, or are they still omniscient?
Notorious Fellon
#57 - 2014-01-08 16:14:22 UTC  |  Edited by: Notorious Fellon
Dinsdale Pirannha wrote:
Notorious Fellon wrote:
I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.

So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped.


Perhaps.
This is just a concept.
Who knows how it would finally work, and what coding issues CCP would come up against.

The one question I guess is if Concorde chases someone inside, is Concorde subject to the same sensor blindness, or are they still omniscient?



Considering CCP strongly discourages running from Concorde as a base rule, I feel that if you try and flee Concorde into a cloud you should be subject to the same abuse. Concorde should retain god powers there until their target is destroyed. Then they can GTFO.

I would prefer that if Concorde is trained into a cloud they do not go on a rampage on all those in cloud; otherwise it would be ripe for abuse.

--Just my opinion

Crime, it is not a "career", it is a lifestyle.

Malcanis
Vanishing Point.
The Initiative.
#58 - 2014-01-08 17:00:51 UTC
Dinsdale Pirannha wrote:
Notorious Fellon wrote:
Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.

Yummy conflict.


Actually, I figure something like that is a given.
I did not put it in the original concept, but I would suggest that these zones when they spawn, have equal value in goodies, no matter where they spawn, be it wh's, high sec, low, or null.

BUT..... each area would be treated with the same security status as deep null or wh's, meaning no Concord, no Customs, nothing.

I am a high sec guy, and like the protection, such as it is, of high sec.
But to see this big ominous cloud suddenly pop up in a 0.8 system, with bright neon letters say "Here be Dragons...oh yeah, and big time loot", would be pretty alluring.

And no, gankers could NOT rush into one of these clouds to avoid Concord. That would be treated the same was as it is if they duck into a wormhole, which is harshly.

Basically, wormholes and these areas would have a lot in common. There is the opportunity for great wealth, but you have to work hard for it, and there are risks, big risks.



As you describe them, these "forbidden zones" would be an absolutely ideal example of what I was groping to describe in my hi-sec manifesto: a chance for convenience players to access high-end high-risk gameplay.

I would suggest that as evading CONCORD is by definition an exploit that they would follow a player in there if they had a CONCORD flag, but that they wouldn't be concerned about crimes committed within them.

Possibly the hi-sec "forbidden zones" might have a lo-sec style mechanism where you don't get CONCORDed within them, but if you emerge from them into hi-sec before your 15 minutes are up, then you get the dokken. That would lead to some interesting situations...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#59 - 2014-01-08 17:02:16 UTC
Debora Tsung wrote:
Malcanis wrote:



This.



Is a god damb

Amazing

Idea.




Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? Shocked

But yeah, I like that Idea, could be quite cool. Big smile



Several other CSMs too!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

big'n hairy
Interplanetary Trade Federation
#60 - 2014-01-08 17:02:58 UTC
Dinsdale Pirannha wrote:
OK, using Malcanis' template, I have sent him am email with my rough concept.

It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2.
He can do with it as he sees fit.

Bottom line, the idea is , for a real world analogy, you are a warrior/hunter/explorer heading into a great forest at the beginning of the 20th century. You have some decent weapons, but no GPS, no satellite phones, and no infrared gear. You will have explore/hunt with good navigational skills and smarts.

Who knows what you may find in the forest. Perhaps great riches. Perhaps someone who has already found great riches, and are looking for an way out, without an armed escort. Perhaps a group that does not take kindly to be being found.

By limiting some of the basic game mechanics we use today, you can create a new meta around these zones, be it PvE or PvP.
A far larger and complex mini-game than the exploration sites CCP introduced in the last 2 releases, but a still a "game within the game of Eve".



obviously inside this area of disruption local wont work either.

+1 dins