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Eve 3d Resources:Multiple Formats including .STL for 3d Printing, seperated Textures and more...

Author
Marne Deville
School of Applied Knowledge
Caldari State
#41 - 2013-08-20 23:22:23 UTC
While I know that a dedicated 3D program like Maya, Blender, et al would be better, but ....

Does anyone have any experience with importing and manipulating these models in Photoshop CS5 or better? The 3D support isn't too bad. I've managed to import many models, and create reasonable results, but I'm not yet satisfied.

In particular, I'm struggling with getting some of the lighting/specular and paint job stuff right. I can *do* it, but I think I am missing something, as I can never get it to look quite right.

Can anyone provide any guidance with respect to layering the various channels into the maps that PS supports, what blending modes and order to use, etc? Thanks in advance!

Cheers.
Marne

http://dogfacedesign.com: EVE-Related Art House

Marne Deville
School of Applied Knowledge
Caldari State
#42 - 2013-08-22 17:37:04 UTC
Egads ... the links are broken now .. ? :(

http://dogfacedesign.com: EVE-Related Art House

Marne Deville
School of Applied Knowledge
Caldari State
#43 - 2013-08-22 19:50:13 UTC
Marne Deville wrote:
While I know that a dedicated 3D program like Maya, Blender, et al would be better, but ....

Does anyone have any experience with importing and manipulating these models in Photoshop CS5 or better? The 3D support isn't too bad. I've managed to import many models, and create reasonable results, but I'm not yet satisfied.

In particular, I'm struggling with getting some of the lighting/specular and paint job stuff right. I can *do* it, but I think I am missing something, as I can never get it to look quite right.

Can anyone provide any guidance with respect to layering the various channels into the maps that PS supports, what blending modes and order to use, etc? Thanks in advance!

Cheers.
Marne


Just a followup to this post. Here is what I have been doing - curious as to what I am doing wrong, what I can do better, or what I am missing! :)

My diffuse texture for a given shape in the model is built as follows (in order of layers from top to bottom):


  • Illumination/glow? (alpha channel from PGS, delete black color range, fill with whatever color for the lights), blend mode "normal"
  • Submask (blue channel from PGS, after I select the white color range and delete it), fill with submask color, blend mode "color"
  • Mask (inverted red channel from PGS, after I select the white color range and delete it), fill with mask color, blend mode "color"
  • Specular map? (green channel from pgs file), blend mode "overlay"
  • Diffuse texture (_d)


I also add an "environment" texture in PS, which affects reflections.

http://dogfacedesign.com: EVE-Related Art House

Marne Deville
School of Applied Knowledge
Caldari State
#44 - 2013-08-24 14:07:45 UTC
Marne Deville wrote:
Egads ... the links are broken now .. ? :(


For those who are using these files and are experiencing broken links ... replace the "www.caldariponyclub.com" with "elios.co.nz" and it will work:

E.g.: http://elios.co.nz/res/dx9/model/ship/amarr/battleship/ab3/ab3_t1_d.png

http://dogfacedesign.com: EVE-Related Art House

cerbus
Carpe Noctem.
#45 - 2013-10-06 02:07:40 UTC
Marne Deville wrote:
Marne Deville wrote:
Egads ... the links are broken now .. ? :(


For those who are using these files and are experiencing broken links ... replace the "www.caldariponyclub.com" with "elios.co.nz" and it will work:

E.g.: http://elios.co.nz/res/dx9/model/ship/amarr/battleship/ab3/ab3_t1_d.png


Sorry about that! :)

Haven't tried 3d in photoshop yet tbh, can't help there :(

This character is no longer affiliated with the Caldari Prime Pony Club.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#46 - 2013-10-07 12:20:37 UTC
any progress on this at all?

Lone Star Warrior

Tan'Ar Sober
Aliastra
Gallente Federation
#47 - 2013-10-23 19:22:24 UTC  |  Edited by: Tan'Ar Sober
I feel REALY dumb now..

I'm trying to master hoe I can get my hands on a Drake obj file.. :(

Hoe do I navigate as I understand the first part:

http://elios.co.nz/res/dx9/model/ship/caldari/battlecruiser/

But than the hard bit comes... how do I paste together that ship :(

Any help would be appriciated..


Tan'Ar


EDIT: I still feel dumb BUT I figured it out. Isn't there a easier way to figure out what ship I need..

BUT this library is "THE BOMB"

Major Thanks.

Cheers, Tan'Ar So**ber**


"Very funny Scotty, now beam down my clothes"

Marne Deville
School of Applied Knowledge
Caldari State
#48 - 2013-10-24 13:18:02 UTC
Tan'Ar Sober wrote:
I feel REALY dumb now..

I'm trying to master hoe I can get my hands on a Drake obj file.. :(

Hoe do I navigate as I understand the first part:

http://elios.co.nz/res/dx9/model/ship/caldari/battlecruiser/

But than the hard bit comes... how do I paste together that ship :(

Any help would be appriciated..


Tan'Ar


EDIT: I still feel dumb BUT I figured it out. Isn't there a easier way to figure out what ship I need..

BUT this library is "THE BOMB"

Major Thanks.


Yes, there is. You can use Tri-Exporter to view the ship models ....

http://dogfacedesign.com: EVE-Related Art House

Tan'Ar Sober
Aliastra
Gallente Federation
#49 - 2013-10-24 18:29:08 UTC  |  Edited by: Tan'Ar Sober
Marne Deville wrote:


Yes, there is. You can use Tri-Exporter to view the ship models ....


I'm on a Mac unfortunatly. No such luck for me.
I also look for the wireframe of the Venture, Mack and Skiff.. :)

And the Strategic cruisers. I cannot figure out how to get those..
The rest is all doable..

I'll puzzle along or if anybody care to set the link for me..

Cheers, Tan'Ar So**ber**


"Very funny Scotty, now beam down my clothes"

Big Puncho
Perkone
Caldari State
#50 - 2013-11-28 02:30:24 UTC
Any luck figuring those RGB values from the .json file?
AzAkiR NaLDa
Council of Exiles
Brave Collective
#51 - 2013-11-28 06:49:59 UTC
Big Puncho wrote:
Any luck figuring those RGB values from the .json file?

Which values?

Lone Star Warrior

Big Puncho
Perkone
Caldari State
#52 - 2013-11-28 14:35:43 UTC
AzAkiR NaLDa wrote:
Big Puncho wrote:
Any luck figuring those RGB values from the .json file?

Which values?

"name": "MaterialDiffuseColor",
"value": [
0.6980392,
0.6588235,
0.6196079,
1
]

These for example, I think someone said they weren't in RGB format, or are they? And btw, does anyone know to what the values in "MaskSpecularCurve", "MaskSpecularFactors" and "MaskReflectionFactors" mean?
AzAkiR NaLDa
Council of Exiles
Brave Collective
#53 - 2013-11-28 15:26:23 UTC
These numbers are indeed color values. But not in RGB. These are dx shader numbers. These can be converted. To RGB or depending on the software you use. Use these values directly.

Lone Star Warrior

Rankenn Estemaire
The Scope
Gallente Federation
#54 - 2013-12-20 09:33:44 UTC
Tan'Ar Sober wrote:
I feel REALY dumb now..

I'm trying to master hoe I can get my hands on a Drake obj file.. :(

Hoe do I navigate as I understand the first part:

http://elios.co.nz/res/dx9/model/ship/caldari/battlecruiser/

But than the hard bit comes... how do I paste together that ship :(

Any help would be appriciated..


Tan'Ar


EDIT: I still feel dumb BUT I figured it out. Isn't there a easier way to figure out what ship I need..

BUT this library is "THE BOMB"

Major Thanks.


I'm also looking for the Drake model.
Care to share how you figured it out?
Te'rolbarahl
Sebiestor Tribe
Minmatar Republic
#55 - 2014-01-06 16:54:45 UTC
I don't suppose there's any possibility of a filedump for all of these?

Obviously, a vast number of the files will be useless to an individual, depending on the software they'll be using to access, but it's a serious chore going through file by file.

That being said, it was no doubt more of a chore to extract and convert them all in the first place, so perhaps I should just sit quietly in the corner?

Alternatively, if there is a filedump, can someone point me at a link and/or method for acquisition? Thankyou!
AzAkiR NaLDa
Council of Exiles
Brave Collective
#56 - 2014-01-06 17:15:57 UTC
Te'rolbarahl wrote:
I don't suppose there's any possibility of a filedump for all of these?

Obviously, a vast number of the files will be useless to an individual, depending on the software they'll be using to access, but it's a serious chore going through file by file.

That being said, it was no doubt more of a chore to extract and convert them all in the first place, so perhaps I should just sit quietly in the corner?

Alternatively, if there is a filedump, can someone point me at a link and/or method for acquisition? Thankyou!



Stop being lazy and be happy somebody allready processed the stuff for you

Lone Star Warrior

Te'rolbarahl
Sebiestor Tribe
Minmatar Republic
#57 - 2014-01-08 13:42:38 UTC
AzAkiR NaLDa wrote:
Te'rolbarahl wrote:
I don't suppose there's any possibility of a filedump for all of these?

Obviously, a vast number of the files will be useless to an individual, depending on the software they'll be using to access, but it's a serious chore going through file by file.

That being said, it was no doubt more of a chore to extract and convert them all in the first place, so perhaps I should just sit quietly in the corner?

Alternatively, if there is a filedump, can someone point me at a link and/or method for acquisition? Thankyou!



Stop being lazy and be happy somebody allready processed the stuff for you


I know, I know. It'd just been a hella-long day. We all have 'em from time to time!
Talneck
British Federation
#58 - 2014-03-13 09:16:31 UTC
Hi All , working on a course right now and i need to demonstrate if a model gains its detail from model or texture , from variety of games. I have looked through here and im not 100% sure how you guys import the models . The Programs I am using are 3dsmax and photoshop.

Thanks
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