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Warp to zero is not to zero anymore?

Author
TharOkha
0asis Group
#1 - 2014-01-08 12:48:18 UTC  |  Edited by: TharOkha
Since Rubicon i noticed that nearly half of my warps ends more than 1,5km-2km from destination (station, gates etc).

Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...

Anyone noticed this?
Is this just a bug or it is intention?

EDIT:

Problem is that before Rubicon, maybe only 20% of my warp to zero, ended 2km off the station. But now its happening more frequently and i can say its happening more than 50% of WTZ.

I´ve already made bookmarks in docking range but those bookmarks wasn't needed before Rubicon. Do you understand it now?

I'm just saying that its happening more frequently after Rubicon, not that it hasn't happening before.
Ramona McCandless
Silent Vale
LinkNet
#2 - 2014-01-08 12:50:33 UTC
TharOkha wrote:
Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).

Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...

Anyone noticed this?
Is this just a bug or it is intention?



Ive noticed taking a little longer, but not so much as its an issue.

Then again, I dont fly anything big anywhere dangerous so maybe its just not an issue for me.

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Samillian
Angry Mustellid
#3 - 2014-01-08 13:03:06 UTC
Warp to zero never was to zero, there has always been slight variation in the landing distance from target. Considering your hurling yourself across an entire solar system a very, very minor variation on landing isn't to bad.

NBSI shall be the whole of the Law

Old Phill
Doomheim
#4 - 2014-01-08 13:24:30 UTC
ive warped to 0 on gates recently (from what ive noticed only amarr style gates) and i end up 80% of the time at distance and have to spend a second approaching which could easily be the death of a fragile ship in lowsec
Gregor Parud
Imperial Academy
#5 - 2014-01-08 13:28:19 UTC
Samillian wrote:
Warp to zero never was to zero, there has always been slight variation in the landing distance from target. Considering your hurling yourself across an entire solar system a very, very minor variation on landing isn't to bad.


This is correct, Also note that if you fly something with really high agility (inties, pod) you slow down faster than normal so there's a more than normal chance to fall short.
War Kitten
Panda McLegion
#6 - 2014-01-08 13:30:48 UTC
Warping to zero of anything has always behaved this way.

The issue with a freighter is worse if your margin of error goes the other way and you bounce off the gate.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mr Epeen
It's All About Me
#7 - 2014-01-08 14:11:51 UTC  |  Edited by: Mr Epeen
At least when I warp to zero in a Freighter now it doesn't bounce off off the gate and make me slowboat 20km back to jump through.

That said, it is annoying when you are flagged and you don't land on the station. It can make for a bad day if you have a bunch of guys with quick locking ships sitting around.

Mr Epeen Cool
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2014-01-08 14:19:58 UTC
Rubicon? This has been around for a long while. It does seem it's gotten a little worst with big ships since Rubi, but the margin for error in actual range upon landing has been slowly slipping for over a year.

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Petrus Blackshell
Rifterlings
#9 - 2014-01-08 15:36:06 UTC
TharOkha wrote:
Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).

Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...

Anyone noticed this?
Is this just a bug or it is intention?

It's not new with Rubicon. The different warp deceleration may have exacerbated it, but not landing at 0 when you warp to 0 is a known thing. I've had to make bookmarks inside certain stations and gates to assure that I will not get insta-targeted and blapped because I need to approach my target after I warp to 0 to it.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2014-01-08 15:37:39 UTC
Old Phill wrote:
ive warped to 0 on gates recently (from what ive noticed only amarr style gates) and i end up 80% of the time at distance and have to spend a second approaching which could easily be the death of a fragile ship in lowsec



It's EVE for Christ's sake.

Things are supposed to explode.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kimmi Chan
Tastes Like Purple
#11 - 2014-01-08 15:40:22 UTC
Petrus Blackshell wrote:
It's not new with Rubicon. The different warp deceleration may have exacerbated it, but not landing at 0 when you warp to 0 is a known thing


This is as accurate an answer the OP is going to get. It's always been that way but the changes in warp speed based on mass has made it "slightly" more noticeable.

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Unsuccessful At Everything
The Troll Bridge
#12 - 2014-01-08 21:04:51 UTC
I 'Warp to zero" so hard that im at zero and STILL need to approach.



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Renegade Heart
Doomheim
#13 - 2014-01-08 21:50:54 UTC
Think yourself lucky you don't land 15km from the station! Anyway this is not a new thing and is the reason people sometimes will make instadock bookmarks.

See here -> http://rvbeve.com/wiki/index.php?title=Insta_Dock
Alduin666 Shikkoken
Doomheim
#14 - 2014-01-09 00:15:49 UTC
TharOkha wrote:
its pain in the a...


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ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#15 - 2014-01-09 05:22:29 UTC
there's somethin called insta-dock / gate bm, use it or keep slowboating around

RIP Iron Lady

dilly nay
State War Academy
Caldari State
#16 - 2014-01-09 05:46:48 UTC
Warp to zero means you will warp to within 0km and works everytime. However pressing the Dock icon will warp you to within 1,500km and chances are you confuse the two.
KIller Wabbit
MEME Thoughts
#17 - 2014-01-09 06:13:50 UTC
TharOkha wrote:
Since Rubicon i noticed that nearly half of my warsp ends more than 1,5km-2km from destination (station, gates etc).

Its not a problem near gates (2,5km jump radius) , but if you fly something big, like freighter, and you warp to "zero" to station, its pain in the a...

Anyone noticed this?
Is this just a bug or it is intention?


You don't give an example of the distance you are actually experiencing.

Corp mate somehow messed up the default warp to number in his settings - he was always landing at 15km. So double check that if you are talking about being off more than 3Km.

I Love Boobies
All Hail Boobies
#18 - 2014-01-09 06:36:41 UTC
I've noticed it happening with my smaller ships a lot more than my bigger ships.
Secret Squirrell
Allied Press Intergalactic
#19 - 2014-01-09 07:27:01 UTC
While I'm told it does happen by some reliable people, I fly a ceptor a ton, and have never landed outside jump range warping to a gate at 0.

Its kind of interesting actually... when you warp to a bookmark, you can land anywhere withing 2.5km of the bookmarked location. Yet when you warp to a gate or a station, you never warp closer then 0, its always between 0 and 2.5km.
TharOkha
0asis Group
#20 - 2014-01-09 08:20:34 UTC  |  Edited by: TharOkha
Well... to all of you. I'm 2007 character so i remember well "no warp to zero" (warp to 15 was default). I know how to set default
Warp to distance. And if you read my OP again i am not complaining about warping to gate but to station.
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