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FINALLY took the dive into the vast world of EVE

Author
Zeusofsteel
Garoun Investment Bank
Gallente Federation
#1 - 2013-12-12 07:23:18 UTC
After years of watching my housemate die and and win and die and win and die some more (Its was mostly dieing)

The time has come for myself to venture into the unknown world of eve.

I have played MMO games for many years, and they get boring and you are kind of stuck on this one line path to the same foreseeable future.

Good Weapons and Good Gear however is the normal outcome, this makes PVP near impossible and for me I have always loved extracting tears and having fun doing so however i know this game is not as simple as big guns equal win.

this is the main reason i have been tempted to join this Game/Lifestyle choice.

Can anyone point me in the general direction of getting blown up and learning in the process???

i have heard RVB and Militia ( I think i pressed enlist, so will have to check) are good for pvp and both allow new members to easily access pvp in a cheap format.

as this is my hobby my main interest is learning so for now i will probably purchase plex and pay for my accounts, i have seen SOV space and understand the mechanics via my housemate endeavors and this appeals to me also defending what is mine.

So any advise on pvp areas and corporations is appreciated.

PS.

i have aimed to create a Drone character off this character as i have read at the moment they are powerful and extremely versataile in both PVE and PVP.

Thanks for reading and assisting.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#2 - 2013-12-12 08:39:04 UTC  |  Edited by: Myriad Blaze
Welcome to EvE. Big smile

RvB sounds good. I'd suggest that you also check out Brave Newbies.
You should learn a lot if you join any of them.

I'd also suggest that you focus on frigates first. Don't be too hasty to get into a battleship.
If I had to start over I'd try to get into t2 fitted assault frigates and interceptors asap. Priorize training fitting and the neccessary support skills first (i.e. shield and/or armor skills, propulsion/movement skills etc.). Being able to move a t2 frigate hull doesn't mean that you can (or should) fly it (btw, t1 frigates are very cheap and you can have a lot of fun in a t1 frigate, too). For PvP guns have an advantage over missiles although you shouldn't underestimate rockets (rockets are missiles tailored for frigates). I'd suggest to go for projectile or hybrid guns - lasers need a lot of energy to be fired and that can be a problem sometimes. Also you might want to check modules that drain energy from an enemy ship. These modules can be very powerful in PvP and are sometimes overlooked.
I'm not sure how often you'll see drones in frigate to frigate combat (atm Interceptors are fotm and I'm not even sure that there's an interceptor that can carry drones), but once you switch to cruisers and bigger ships having drones is more or less a must have. With bigger drone bays (certain cruisers and some bigger ships) you might want to look into sentry drones. When you read about how good drones are it was probably about them. Although you should note that if ccp comes to the conclusion that sentries are "too good", they might do something about it.
Zeusofsteel
Garoun Investment Bank
Gallente Federation
#3 - 2013-12-12 09:23:54 UTC
Hi Myriad,

thanks for the feedback i will certainly look into the new user friendly corps and hopefully gain some information from them.

i am highly active and will get righ tinto this game no doubt, i dont feel put off that people have 10 years under there belt as this game seems to coem on leap and bounds last few years.
Hybrids do look good, and i love the blaster ships especially the faction or pirate ones they look incredible.

now the best part of your post is the dont rush approach i can appreciate that its all about skills and being ready for the right ship.
Interceptors and AF are my first aim and then i will go from there.

i may even start a little update weekly and videos dependent on time, learning even from day 1 should be good.

thanks again
Vincent R'lyeh
Screaming Hayabusa
#4 - 2013-12-12 15:46:37 UTC
Myriad Blaze wrote:
Welcome to EvE. Big smile
I'm not sure how often you'll see drones in frigate to frigate combat


Do not underestimate the power of a Tristan with dual neuts and a bay full of Warriors.

Or a Federation Navy Comet

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#5 - 2013-12-12 16:15:54 UTC  |  Edited by: Solai
What is this madness?! A newbie types up a multi-paragraph post, and is correct on all points?
Human sacrifice, cats and dogs, living together... MASS HYSTERIA!

Faction warfare's a solid bet. It should keep your player faction-agnostic, so you can join whatever player coalition you wish once you've got your training wheels knocked off.

You'll find the most benefit from joining an old, and large-ish corporation. The reason you want those two properties is infrastructure. Older groups are more likely to be more deeply coordinated on more items, with a better support system for you to benefit from. Meanwhile, having many corpmate opens up opportunities either via being able to muster numbers and interest to go and ~do a thing~, by providing more entertainment in slow times, and by giving your more connections to make isk, have questions answered, and have stronger group activities.

Do yourself a favor and avoid new/small groups. Admire them for their pluckiness, and them pity them for all the 1st world luxuries that they lack, like wiki's, a finely aged forum that's full of guides, experienced and tested leaders and systems, and the inevitable drama they have yet to experience.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#6 - 2013-12-12 23:34:13 UTC
Myriad Blaze wrote:
Welcome to EvE. Big smile

RvB sounds good. I'd suggest that you also check out Brave Newbies.
You should learn a lot if you join any of them.

I'd also suggest that you focus on frigates first. Don't be too hasty to get into a battleship.
If I had to start over I'd try to get into t2 fitted assault frigates and interceptors asap. Priorize training fitting and the neccessary support skills first (i.e. shield and/or armor skills, propulsion/movement skills etc.). Being able to move a t2 frigate hull doesn't mean that you can (or should) fly it (btw, t1 frigates are very cheap and you can have a lot of fun in a t1 frigate, too). For PvP guns have an advantage over missiles although you shouldn't underestimate rockets (rockets are missiles tailored for frigates). I'd suggest to go for projectile or hybrid guns - lasers need a lot of energy to be fired and that can be a problem sometimes. Also you might want to check modules that drain energy from an enemy ship. These modules can be very powerful in PvP and are sometimes overlooked.
I'm not sure how often you'll see drones in frigate to frigate combat (atm Interceptors are fotm and I'm not even sure that there's an interceptor that can carry drones), but once you switch to cruisers and bigger ships having drones is more or less a must have. With bigger drone bays (certain cruisers and some bigger ships) you might want to look into sentry drones. When you read about how good drones are it was probably about them. Although you should note that if ccp comes to the conclusion that sentries are "too good", they might do something about it.


This wall of text includes almost everything I was going to say. Also, if you like extracting tears there are many opportunities avaliable in high security space also. Check out the crime and punishment boards for more information on those or send me a mail.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-12-13 11:47:50 UTC
Okay.

Punctuation - check.
Paragraphs over wall of text - check.
Did some research about EVE - check.
Has right mindset for game - check.
Is willing to take advice from others - check.

Okay. These are the new people that I like.

I will check in after my lunch for a proper post.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2013-12-13 12:44:13 UTC
Okay.

Yes, you are in State Protectorate which is the Caldari FW NPC corp. So you are now in the militia.


As for PvP.

FW has the benefit of being able to make money of kills more easily and the access to FW stuff (capturing systems, defending them, FW missions).

RvB is more a normal PvP playstyle, where the fund making is up to you to decide on how to do it (be it with an alt or by dropping from RvB if you need to make more ISK and then rejoin).

SOV warfare can be fun or boring (it really depends on who you ask that question) and is more a large battle warfare whereas both RvB and FW are most smaller fleets / solo style PvP.


About guns / drones:

As mentioned, guns are the preferred weapon of choice. Because they do instant damage, the moment you activate the module, it shoots and (can) apply damage.

Missiles and drones have the downside of travel time. Both of them have to travel from your ship to the target ship to apply their damage to them.

But then again, missiles don't suffer from optimal range / fall off mechanics, it it is in range it will hit it.
Missiles also don't care about transversal / radial velocities in their calculation, they how ever have a damage reduction if shooting a target that is smaller then the missile's intended target (so shooting a frigate with cruise missiles (intended to shoot battleships and bigger) will mean the damage is reduced due to small size of frigate).

Drones take time to get to their enemy and then have to manage their speed vs the enemy to apply their damage (hence why a fast interceptor can outrun drones and make them more useless).

Both missiles and drones do have the bonus that damage type can be selected.

Both guns and missiles come in 2 sorts...long range and short range. As for guns, they are also balanced. One type does higher alpha damage then the others, another more DPS and the last one has better range projection.

About Drones being the go to thing now:

1. That is mainly referring to the Sentry Drones
2. As with anything in EVE, in time, CCP will balance it. Current FotM system can be horrible in just weeks time.



I also support the post that said do not rush.
In EVE bigger doesn't always equal better. Each single ship has it's use where it's perfect for and other situations where you curse yourself for bringing the wrong tool (in this case your ship) to the situation.

And if you really want to enjoy the full side of PvP. Look into joining a corp, a good guide can be found here:
https://forums.eveonline.com/default.aspx?g=posts&t=245333&find=unread

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Keno Skir
#9 - 2013-12-13 15:53:48 UTC  |  Edited by: Keno Skir
In addition to J'Polls missile info :

Missiles also have a stat called Explosion Velocity which is kinda like the speed the blast will travel out from it's center (really it's just a damage calculation stat). The Explosion Velocity is compared to the target's speed to get part of the overall damage result.

Larger missiles will have a lower EV and so will do their full damage only on targets moving slower than their EV.

This is used in combination with the above mentioned Target Signature Radius / Missile Explosion Radius calculation to obtain a final Possible Damage Result.

ALSO Cool

Don't train based on whats powerful and what's not right now. The crappy ships i trained for cus i viewed them like classic cars have been changed and buffed over the years. So much so that some of them fill completely different roles now, and some of them are now very powerful or next to un-usable.

Since a decent eve career lasts at least a year or two i'd suggest considering what styles of playing you enjoy more, and working to focus on the PvP possibilities of that field.

Nice start though man, very good attitude. Hope to see you out there o/
ShahFluffers
Ice Fire Warriors
#10 - 2013-12-13 17:19:17 UTC
Speaking as a Faction Warfare/Militia "bittervet"...

- PvP is as cheap as you make it. If you feel more comfortable using a 1 million ISK Tech 1 frigate rather than its 20 million Tech 2 variant... go for it!

- understand that there is no "best" ship. There are, "best for _____ situations."

- there are a plethora of different organizations and groups within groups. Find the group you will feel most comfortable in.
Ursula Thrace
Dreamland Augmented Consortium
#11 - 2013-12-14 13:14:39 UTC
welcome to eve!

i would suggest checking out eve uni, brave newbies and, of course, RvB. i hope you're in for the long haul. new eden is a wonderful place.
Zeusofsteel
Garoun Investment Bank
Gallente Federation
#12 - 2013-12-16 15:19:11 UTC
So yeah im in RVB, only just joined and trying to work out the whole in-game chat and channels to be in.

Although i did try FW for 1 day and actually chased out a Gallente Atron Frigate from a plex, earned myself a might 6000k lp which i assume converts to weapons or mods. Either way it felt good and i think long term that will be a great place for pvp and money making.

But at the moment i think the only option is RVB to hone my Frigate warfare skills and learn from the experienced guys.
Tristan my aim, then Vexor, then Ishtar and then Dominix. Of course this is soooooo far away but a boy can dream.

Anyways i have taken your advice on board and will be probing for more help and guides plus learning on the go as i normally do.

all appreciated though and glad to see the community supportive of new characters rather than snub them for having no gear or money.

just me and my tristan will fly many times into the unknown but the moment i get the upper hand and take a ship down i will post back here with hearty pride.

have fun and thanks

Tim
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#13 - 2013-12-16 17:05:03 UTC
Zeusofsteel wrote:
Tristan my aim, then Vexor, then Ishtar and then Dominix. Of course this is soooooo far away but a boy can dream.

Given that comment, it's worth the obligatory mention that bigger ships is not better, and that graduating into bigger ship classes is not precisely progression. Eve doesn't have a progression, in the sense that other MMO's have.

That being said, it's not a bad idea to get cruiser 5(Ishtar), as you've highlighted, due to the versatility of the cruiser size class.
Moving up to battleship, though... That's something you'll only want to do if you spot a specific task/role/activity that warrants a battleship.

Another aspect that makes that sort of graduation problematic is attribute mappings. Ship skills are largely going to be Perception + Willpower, with the most time-efficient map going 27/21, respectively. But the things that allow any given ship hull to shine, your core skills, are largely Intelligence/Memory(27/21 will likely be the most time efficient). So if you're concerned with training time-efficiency, then within a few weeks, maybe months, you'll face the decision of whether you want to pump ship skills and gunnery skills, or if you want to pump your core skills(and drone skills). To be sure, you want both, and you'll NEED core skills soon enough.

But it ends up often resulting in a bit of a back-and-forth training pattern. Stopping ship skills at maybe cruiser 4 on two or more factions, and switching over to an Int/Mem mapping to work your core(hehe) will probably yield pretty good interim shipping flexibility while you bulk up. You might also consider getting into Interceptors ASAP, as they're very fun and powerful right now.

By contrast, shooting straight for Battleship, I imagine, will leave you in a bit of a lurch. Your fittings will be highly restrictive, and your total potency will be about as powerful as a well-skilled cruiser pilot.

Okay that's enough blab.
Zeusofsteel
Garoun Investment Bank
Gallente Federation
#14 - 2013-12-17 15:39:02 UTC
Solai wrote:
[quote=Zeusofsteel]By contrast, shooting straight for Battleship, I imagine, will leave you in a bit of a lurch. Your fittings will be highly restrictive, and your total potency will be about as powerful as a well-skilled cruiser pilot.Okay that's enough blab.



Hi Jolly,

i have looked into remapping and as i decided to buy isk instead of earning it, i.e through plex ( CCP Thank you)
i decided to buy a cerebral accelerator +9 and money set to one side for the +3 cerebral once this is needing renewing (Housemate advise) , which i know wont help me understand the game mechanics but will certainly help in the core skill area. It appears CCP has made this game very decision heavy and the idea you decide to remap for something you have that decision for the next year and have to work around it... luckily i have 2 bonus remaps, which i will not touch them yet and do 1 month training with the standard layout all the same and then shoot for a specific attribute set afterwards.

this may not seem effective to start and learning slower than normal but i hope fingers crossed, it means when i come to learning my ship skills i will have at least level 4 and some 5 of the main engineering and what you describe core skills.

I only mentioned the dominix as it looks like a big beauty to fly, no doubt slow and cumbersome but damn its a mean ship when your graphics are high, and this is what attracted me to Gallente the ships especially Pirate and Navy Variant, they look mean as.

Taranis and Ares are the interceptors i will have on my path to becoming a pvp pilot in eve. Although i may lose a few of the cheaper equivalents i have recently lost my first Tristan but it was fun, and certainly exciting rather than mash F1 F2 F1 F2 F3 F2 F1 like my most recent MMO`s.

till the next time

Tristan Tim ( Little name for myself)




FallenTitan
State War Academy
Caldari State
#15 - 2014-01-08 07:03:53 UTC
Hi Zues/TristanTim,

Good choice on RvB. We throw you in the deep end but that's the fastest way to learn. We have a mix of veterans and new pilots and we are always happy to help out the new ones.

Learning to FC (even as a new pilot) will improve your PvP capabilities by leaps and bounds, and the only real way to learn is by trail an error... (after carefully watching a veteran FC for a few roams). RvB even pays its own FCs through the RvB Loyalty points store, and the payment value per hour is considerable.

If you have any questions or need any help during your stay in RvB, don't hesitate to send me a mail.


FallenTitan
RvB - Blue CEO
erg cz
Federal Jegerouns
#16 - 2014-01-08 08:29:23 UTC
There is plenty of games for pew-pew, where you win and die very often. For me EVE online is a very good space simulator in the first place. If I need pvp I go play world of tanks or other game, where I am balanced in battle with +- equal opponents. Eve online PvP is full of freaks, who spend years to be able to hunt newbees or just people, who are not ready / willing to fight them atm. They call it "piracy", I see it as curse of world full of wonders. PvP must be there when I want it and I am ready for it. And in EvE it is factional warfare. Also defending your territory in 0.0 security or fight due to wardecs . The rest is simply dirty fun of coward losers, who did not found them self winning in real life so they cure their selfesteem ruining game of other players.

I know this statement is against what most of forums thinks, but it is just my point of view - and I am fairly new to this game. Maybe with time I will change my mind, but atm EvE for me is world full of stars, not full of targets.
Sevastian Liao
DreamWeaver Inc.
#17 - 2014-01-08 11:13:40 UTC  |  Edited by: Sevastian Liao
erg cz wrote:
There is plenty of games for pew-pew, where you win and die very often. For me EVE online is a very good space simulator in the first place. If I need pvp I go play world of tanks or other game, where I am balanced in battle with +- equal opponents. Eve online PvP is full of freaks, who spend years to be able to hunt newbees or just people, who are not ready / willing to fight them atm. They call it "piracy", I see it as curse of world full of wonders. PvP must be there when I want it and I am ready for it. And in EvE it is factional warfare. Also defending your territory in 0.0 security or fight due to wardecs . The rest is simply dirty fun of coward losers, who did not found them self winning in real life so they cure their selfesteem ruining game of other players.

I know this statement is against what most of forums thinks, but it is just my point of view - and I am fairly new to this game. Maybe with time I will change my mind, but atm EvE for me is world full of stars, not full of targets.


The fact that EvE is also a "world full of targets" for some makes the "world full of stars" that much interesting - The risk of non - consensual PvP is one of the fundamental draws of the game for gamers who appreciate that sort of challenge - even those who don't necessarily get involved in PvP regularly. If this was not what you were looking for then there are other games out there that cater to your wants, instead of trying to change EVE into something it isn't - And insulting people who play it a manner perfectly compatible with the way it was designed.

You'll rarely if ever going to get "equal" opponents in fights. Consider that what you said about being needing to get "ready" for PvP. Assuming you run into a newbie like the OP on your first fight in FW and smoke him by virtue of having superior (trained) skills - It wouldn't be fair for the other player, but I'm fairly certain that you wouldn't be complaining about it being unfair in your favour. Avoiding unfair fights and being prepared in order to make them as unfair in your favour as possible - All part and parcel of EVE Online.

Anyhow, welcome to EVE OP - As others have mentioned, great to see a positive attitude. Hope you stick around.
erg cz
Federal Jegerouns
#18 - 2014-01-08 11:42:28 UTC
Sevastian Liao wrote:
And insulting people who play it a manner perfectly compatible with the way it was designed.



It was not my intention. I was just sharing my point of view on such activity and I apologize if I insulted anyone doing so.
NightCrawler 85
Phoibe Enterprises
#19 - 2014-01-08 12:15:25 UTC
erg cz wrote:

I know this statement is against what most of forums thinks, but it is just my point of view - and I am fairly new to this game. Maybe with time I will change my mind, but atm EvE for me is world full of stars, not full of targets.


Chances are that you will change your mind, depending on what kind of people you get exposed to.
I used to be very "anti pirate", as in thought that everyone who was a "pirate" was a "bad person" with no other intent then ruining the game for the nice carebears such as my self. As time moved on i started to get to know these pirates and learned that in many cases the pirates are actually nicer, more understanding and more willing to help and come to agreements then the carebears.
Believe me im still a carebear, but i no longer consider piracy, or the people that do it, "bad" and many of the people i consider friends are either current, aspiring or former pirates Lol
Iria Ahrens
Space Perverts and Forum Pirates
#20 - 2014-01-08 14:52:14 UTC  |  Edited by: Iria Ahrens
erg cz wrote:
There is plenty of games for pew-pew, where you win and die very often. For me EVE online is a very good space simulator in the first place. If I need pvp I go play world of tanks or other game, where I am balanced in battle with +- equal opponents. Eve online PvP is full of freaks, who spend years to be able to hunt newbees or just people, who are not ready / willing to fight them atm. They call it "piracy", I see it as curse of world full of wonders. PvP must be there when I want it and I am ready for it.


I think I see the problem.

You see, eve is not just a space simulator, it is a "Real life in space" simulator. While Person-vs-Person fights do take place in controlled tournament, televised, settings, the great majority of person-vs-person fight take place where only one of the parties wants it, and the other party would rather be left alone doing whatever they were doing. Whether it is some school lot where one of the kids breaks out a gun, or in the local drag when a riot breaks out and the rioters start overturning cars and yanking the occupants out and beating them. Welcome to non-consensual PvP because, IRL, almost all PvP is non-consensual.

Eve attempts to create a frontier anarchy, like the wild west period, where the only real law is the one that was created by the residents. But sometimes, a family fued breaks out even in the middle of town (HS) and everyone needs to take cover. The support of law is minimal, because two sheriffs with guns aren't going to have a lot of influence when they confront a family of 30 with guns. So the sheriff has to say "Please," a lot.

Eve is a game, but it is a game that attempts to not FEEL like a game. So many mechanics inherent in games: such as fairness is deliberately missing. Power vortexes and resource disparities are deliberately engineered into the game to create pvp opportunities and increase player interaction.

There is nothing wrong about wanting pvp when you want. Just remember that "fair" isn't what most people IRL or in EVE think of when they think of PvP(either kind). I've been in a lot of fights. only one of those fights was against one person, the standard was 3 on 1, and one time I fought over 20. No, I didn't win any of the fights I was outnumbered with. But all of these people that fought me at 5, 7, 8, 14, 15, 22 on one. They were the NORMAL ones. The one fight against a single person. Yea, that was a freaking wierdo.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

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