These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people fly BS?

First post First post
Author
rmb berserker
Hedion University
Amarr Empire
#421 - 2014-01-08 08:22:53 UTC
i fly BS whenever i runed mission Big smile
baltec1
Bat Country
Pandemic Horde
#422 - 2014-01-08 08:32:24 UTC
Infinity Ziona wrote:
Riot Girl wrote:
Infinity Ziona wrote:
The devs are also consistant at showing their inability to understand EvE

Good job they have you to tell them how to fix Eve.

would beif they listened to their players. . .


Every single balance pass with teircide has been modified after players were given the ships to test which has resulted in very few bad or overpowered ships.

T3s are going to be getting a savage nerf to turn them into the cruisers they are meant to be.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#423 - 2014-01-08 09:26:19 UTC
baltec1 wrote:
Infinity Ziona wrote:
Riot Girl wrote:
Infinity Ziona wrote:
The devs are also consistant at showing their inability to understand EvE

Good job they have you to tell them how to fix Eve.

would beif they listened to their players. . .


Every single balance pass with teircide has been modified after players were given the ships to test which has resulted in very few bad or overpowered ships.

T3s are going to be getting a savage nerf to turn them into the cruisers they are meant to be.

Lol. Self serving biased nonsense. T3 are exactly what the devs intended them to be thus the cost, skill loss and training time as opposed to T1 cruisers.

T3 are to T1 cruisers as supercarriers are to regular carriers. It makes as much sense to turn a T3 into a T 1·5 as it does to turn a super into slightly buffed regular carrier without a complete overhaul of skill, subs and roles.

That is something given T3 usage which indicates theyre not overly capable, that they do not need and what other ships are more in need of.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kagura Nikon
Native Freshfood
Minmatar Republic
#424 - 2014-01-08 09:38:55 UTC
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:
Riot Girl wrote:
Infinity Ziona wrote:
The devs are also consistant at showing their inability to understand EvE

Good job they have you to tell them how to fix Eve.

would beif they listened to their players. . .


Every single balance pass with teircide has been modified after players were given the ships to test which has resulted in very few bad or overpowered ships.

T3s are going to be getting a savage nerf to turn them into the cruisers they are meant to be.

Lol. Self serving biased nonsense. T3 are exactly what the devs intended them to be thus the cost, skill loss and training time as opposed to T1 cruisers.

T3 are to T1 cruisers as supercarriers are to regular carriers. It makes as much sense to turn a T3 into a T 1·5 as it does to turn a super into slightly buffed regular carrier without a complete overhaul of skill, subs and roles.

That is something given T3 usage which indicates theyre not overly capable, that they do not need and what other ships are more in need of.



Let me explain something. What you THINK does nto care. CCP devs disagree with you, most of the inteligent community disagree with you. And no matter how much wishful thinking you have. T3 will be nerfed.... All tiercide has been opposite direction of what you believe.

You will fall... and we will be here.. to laugh at you... even more

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#425 - 2014-01-08 09:40:32 UTC
Qweasdy wrote:
Hasikan Miallok wrote:

Navy Geddon

the T1 Geddon kinda sux these days

Lies horrible lies! Just because you don't have a use for it doesn't mean it sucks.

EDIT: Kind of off topic but that reasoning is more or less behind every bit of rebalancing tears you will come across, "But now I can't use RLMLs on my cerberus to OMGWTFBBQPWN everything! therefore you broke my game! CCP sux!" that's about the gist of it anyway...



It is a cap drain ship.. by definition its made to SUCK

"If brute force does not solve your problem....  then you are  surely not using enough!"

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#426 - 2014-01-08 09:58:25 UTC  |  Edited by: Infinity Ziona
Kagura Nikon wrote:
Infinity Ziona wrote:
[quote=baltec1][quote=Infinity Ziona]
Lol. Self serving biased nonsense. T3 are exactly what the devs intended them to be thus the cost, skill loss and training time as opposed to T1 cruisers.

T3 are to T1 cruisers as supercarriers are to regular carriers. It makes as much sense to turn a T3 into a T 1·5 as it does to turn a super into slightly buffed regular carrier without a complete overhaul of skill, subs and roles.

That is something given T3 usage which indicates theyre not overly capable, that they do not need and what other ships are more in need of.



Let me explain something. What you THINK does nto care. CCP devs disagree with you, most of the inteligent community disagree with you. And no matter how much wishful thinking you have. T3 will be nerfed.... All tiercide has been opposite direction of what you believe.

You will fall... and we will be here.. to laugh at you... even more

Let me explain something to you :)

Not much if anything is yet known about T3 rebalancing. What individual players think definitely does matter. While the devs typically ignore player feedback; enough of a backlash to unpopular changes will prevent or unnerf planned nerfs.

I havent seen any developer consensus one way or the other regarding T3. You exxagerate.

Regarding most of "the intelligent" community disagreeing with me, so the vast majority agree then?

Im all for diversity of hulls and multiple hull roles (ie fleet, gang, solo roles for T1 BS)

If T3 are nerfed the way it appears dweebs want (T3 between T1and T2 cruisers) it will be the opposite of tiericide. Simply another generic strngth ship midway between cruiser HAC. Very tier like.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Icarius
The Wings of Maak
#427 - 2014-01-08 10:05:57 UTC
I fly bs to kill people who does not expect to see a hostile bs in their overview
baltec1
Bat Country
Pandemic Horde
#428 - 2014-01-08 10:07:38 UTC  |  Edited by: baltec1
Infinity Ziona wrote:
Kagura Nikon wrote:
Infinity Ziona wrote:
[quote=baltec1][quote=Infinity Ziona]
Lol. Self serving biased nonsense. T3 are exactly what the devs intended them to be thus the cost, skill loss and training time as opposed to T1 cruisers.

T3 are to T1 cruisers as supercarriers are to regular carriers. It makes as much sense to turn a T3 into a T 1·5 as it does to turn a super into slightly buffed regular carrier without a complete overhaul of skill, subs and roles.

That is something given T3 usage which indicates theyre not overly capable, that they do not need and what other ships are more in need of.



Let me explain something. What you THINK does nto care. CCP devs disagree with you, most of the inteligent community disagree with you. And no matter how much wishful thinking you have. T3 will be nerfed.... All tiercide has been opposite direction of what you believe.

You will fall... and we will be here.. to laugh at you... even more

Let me explain something to you :)

Not much if anything is yet known about T3 rebalancing. What individual players think definitely does matter. While the devs typically ignore player feedback; enough of a backlash to unpopular changes will prevent or unnerf planned nerfs.

I havent seen any developer consensus one way or the other regarding T3. You exxagerate.

Regarding most of "the intelligent" community disagreeing with me, so the vast majority agree then?

Im all for diversity of hulls and multiple hull roles (ie fleet, gang, solo roles for T1 BS)

If T3 are nerfed the way it appears dweebs want (T3 between T1and T2 cruisers) it will be the opposite of tiericide. Simply another generic strngth ship midway between cruiser HAC. Very tier like.


We know that they will be between t1 and t2 cruisers, either on par with faction or slightly better. This means a hefty nerf and no chance of them keeping the battleship tanks. CCP have stated that they will be getting hit by a sledge hammer in most areas with improvements to the underpowered sub systems. They are going to be highly adaptable cruisers and not highly manoeuvrable pocket battleships the size of a cruiser.
Kajaastas
Deep Core Mining Inc.
Caldari State
#429 - 2014-01-08 10:19:38 UTC
I don't know maybe it could just be that unlike OP individuals do exist that enjoy playing more than 10% of the games content Roll. Sure in carebear land many superior options exist but I would like to you to point out a ship that does as much dps, with as large a buffer/resists for as cheap when using logistics during pvp.

PS. Mach, Vindi, Navy variants, black ops bs's. Nuff said. Cool
Qweasdy
Federal Navy Academy
Gallente Federation
#430 - 2014-01-08 10:50:51 UTC
Infinity Ziona wrote:

Let me explain something to you :)

Not much if anything is yet known about T3 rebalancing. What individual players think definitely does matter. While the devs typically ignore player feedback; enough of a backlash to unpopular changes will prevent or unnerf planned nerfs.

I havent seen any developer consensus one way or the other regarding T3. You exxagerate.

Regarding most of "the intelligent" community disagreeing with me, so the vast majority agree then?

Im all for diversity of hulls and multiple hull roles (ie fleet, gang, solo roles for T1 BS)

If T3 are nerfed the way it appears dweebs want (T3 between T1and T2 cruisers) it will be the opposite of tiericide. Simply another generic strngth ship midway between cruiser HAC. Very tier like.


How is that the opposite of tiericide? As it stands right now T3s are very clearly in a different 'tier' to all the other cruisers, with ehp, dps, and damage application being in some cases several times greater than T1, T2 and faction cruisers performing a similar role.

And inb4 the bullshit about the on paper figures not being representative of the real ingame effectiveness I'll give the real ingame example of a proteus facetanking my 1500 dps vindicator for 10 minutes... buffer fit... and only getting to 1/3rd armour...

This is a terrible thread. As such, it's locked. - CCP Falcon

Jenn aSide
Worthless Carebears
The Initiative.
#431 - 2014-01-08 11:36:02 UTC
Carriers are crap because they can't solo and have worse stats than cruisers. You can't even grease them up good enough with K-Y jelly to get them to jump through gates. WTF is up with that? I like to fly carriers and I pay my sub but they are inferior for soloing so this must be fixed. Carriers should have built in projectable cyno so I odn't need a cyno alt to solo. CCP should fix that because I demand it, therefore it would be good for the game....

Hey guys, did i Infinity Ziona Carriers well enough here, or should I Infinity their Ziona's a little bit more?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#432 - 2014-01-08 12:03:25 UTC
Qweasdy wrote:
Infinity Ziona wrote:

Let me explain something to you :)

Not much if anything is yet known about T3 rebalancing. What individual players think definitely does matter. While the devs typically ignore player feedback; enough of a backlash to unpopular changes will prevent or unnerf planned nerfs.

I havent seen any developer consensus one way or the other regarding T3. You exxagerate.

Regarding most of "the intelligent" community disagreeing with me, so the vast majority agree then?

Im all for diversity of hulls and multiple hull roles (ie fleet, gang, solo roles for T1 BS)

If T3 are nerfed the way it appears dweebs want (T3 between T1and T2 cruisers) it will be the opposite of tiericide. Simply another generic strngth ship midway between cruiser HAC. Very tier like.


How is that the opposite of tiericide? As it stands right now T3s are very clearly in a different 'tier' to all the other cruisers, with ehp, dps, and damage application being in some cases several times greater than T1, T2 and faction cruisers performing a similar role.

And inb4 the bullshit about the on paper figures not being representative of the real ingame effectiveness I'll give the real ingame example of a proteus facetanking my 1500 dps vindicator for 10 minutes... buffer fit... and only getting to 1/3rd armour...

Of course theyre in a different tier theyre Tech Three ffs.

As for facetanking a 1500 dps Vindi for 5 minute the issue is likely not a T3 problem its a large gun / sig / speed / tracking problem, depending on the situation, gang links / boosters / tracking disruptors its possible for large turret based shipstobe rendered useless against smaller targets.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Riot Girl
You'll Cowards Don't Even Smoke Crack
#433 - 2014-01-08 12:15:55 UTC
Infinity Ziona wrote:
Of course theyre in a different tier theyre Tech Three ffs.

Which belongs between T1 and T2.
Rastafarian God
#434 - 2014-01-08 12:29:27 UTC
We had a slow day at work and quess what I spent a good hour reading ;)

I get a kick out of how people forget that damn near everything in EVE has a counter. If you know what you are going up against you can almost always fit a ship to counter it regardless of what is fighting what. Considering that, these fits can still happen by chance.

Also.. 1V1 a BS will kill a Cruiser more then half the time.

To answer the OP's bulllcrap question. I dont have favorite fits or ships since it all depends on the use but overall my favorite BS is an Abaddon and my favorite BC is a Harby. At least within the same race like asked. If I was somehow able to magically fight myself in those two ships.. the battleship would win every time.

The OP asked why people fly BS's, and she (although probably he) got there answer 10 fold. There are a LOT of reasons to fly s battleship and the OP was told those reasons. Although apparently the OP has a hard on against BS's and just is not willing to accept an honest answer.

Also as far as battleship PVP goes. Close range guns,a point, and a web are basically default. Considering this, your speed tank means ****. Assuming the person you are fighting is not a noob. You will more often then not have to put yourself into a position that will allow the BS to warp away in order to kill a T1 BS in a T3,. granted all kinds of things can happen and that is why I love this game, but we are talking majorities, and what i refer to is most common.

Not to mention that a T1 BS cost a bit less then a T3 and if you are doing PVP you already have plans on replacing said ship. At least you should. If you do not, you are doing it wrong. Ive actually gotton to the point that I refuse to fly T3's because there is almost always something cheaper that does what a T3 can do.

If you want to ask a REAL question.. why the hell would you fly a strategic cruiser over something else?



Ice Eagle
#435 - 2014-01-08 12:41:35 UTC
surly someone remembers the BS glory days when they where the kings!

http://www.youtube.com/watch?v=OOb1aj6XFfg

bring it back i say Lol
Tajic Kaundur
Collapsed Out
Pandemic Legion
#436 - 2014-01-09 19:38:42 UTC
Riot Girl wrote:
Infinity Ziona wrote:
Of course theyre in a different tier theyre Tech Three ffs.

Which belongs between T1 and T2.

Why?

Like, I get that T3s are blatantly overpowered at the moment. They absolutely need a nerf, they're probably some of, if not the, best subcaps at the moment.

But why between T1 and T2? T3s take more training than T2s (generally), cost more (though this isn't usually a factor for CCP), and are inherently riskier to fly due to the SP loss. Why should that put them between T1 and T2?

I can see a need for something between normal cruisers and HACs, for example, but I thought that's what faction cruisers were for.

I'm honestly confused why "between T1 and T2" is the sweet spot, rather than "slightly above T2" rather than the current "if you can fly this, do it" they are right now.
Deunan Tenephais
#437 - 2014-01-09 21:20:51 UTC
Tajic Kaundur wrote:
I'm honestly confused why "between T1 and T2" is the sweet spot, rather than "slightly above T2" rather than the current "if you can fly this, do it" they are right now.

T1 are supposed to be an all around backbone, not optimized but flexible enough to be reliable.
T2 are specialized in their own roles, T3 cannot be better at niche roles than T2 or they simply invalidate the ships' purpose.
It looks like some people want to make T3 kind of a middleground between T1 and T2, but I fear there is not enough space in there to cram them in.
Tippia
Sunshine and Lollipops
#438 - 2014-01-09 21:29:10 UTC
Tajic Kaundur wrote:
Riot Girl wrote:
Infinity Ziona wrote:
Of course theyre in a different tier theyre Tech Three ffs.

Which belongs between T1 and T2.

Why?
Because that was kind of the intent all along: their strength was adaptability, not raw power.
And because the point of T2 is specialisation in one area, with very little adaptability.

So T3s will be worse than T2 in any given task for which there is a specialised T2 ship, but they will still offer an upgrade over the baseline of T1. Like now, they'll have about the same training requirement as T2, but what you'll be buying with that time is a jack-of-all-trades rather than master at one.
Hasikan Miallok
Republic University
Minmatar Republic
#439 - 2014-01-09 23:28:09 UTC  |  Edited by: Hasikan Miallok
Deunan Tenephais wrote:
Tajic Kaundur wrote:
I'm honestly confused why "between T1 and T2" is the sweet spot, rather than "slightly above T2" rather than the current "if you can fly this, do it" they are right now.

T1 are supposed to be an all around backbone, not optimized but flexible enough to be reliable.
T2 are specialized in their own roles, T3 cannot be better at niche roles than T2 or they simply invalidate the ships' purpose.
It looks like some people want to make T3 kind of a middleground between T1 and T2, but I fear there is not enough space in there to cram them in.



Nor would anyone spend all that SP training for T3s and fly a ship that actually kills SP when you die if it was just a wishy washy T2.

A nerf on T3s would necessarily have to include a rework of the skill tree and probably a skill refund for people with existing skills.

That would also fit with the CCP new policy that all ships should be flyable by noobs with minimal training.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#440 - 2014-01-09 23:47:11 UTC  |  Edited by: Tyberius Franklin
Hasikan Miallok wrote:
Deunan Tenephais wrote:
Tajic Kaundur wrote:
I'm honestly confused why "between T1 and T2" is the sweet spot, rather than "slightly above T2" rather than the current "if you can fly this, do it" they are right now.

T1 are supposed to be an all around backbone, not optimized but flexible enough to be reliable.
T2 are specialized in their own roles, T3 cannot be better at niche roles than T2 or they simply invalidate the ships' purpose.
It looks like some people want to make T3 kind of a middleground between T1 and T2, but I fear there is not enough space in there to cram them in.
Nor would anyone spend all that SP training for T3s and fly a ship that actually kills SP when you die if it was just a wishy washy T2.
Ideally the would bridge the gap between different specialties combining into ships that have their own appeal without directly competing. A hard trick to pull off, but probably a worthwhile goal.

Hasikan Miallok wrote:
A nerf on T3s would necessarily have to include a rework of the skill tree and probably a skill refund for people with existing skills.
That would also fit with the CCP new policy that all ships should be flyable by noobs with minimal training.
Where was that stated?