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Wormholes

 
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Black Hole Systems

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Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#201 - 2014-01-05 22:29:47 UTC  |  Edited by: epicurus ataraxia
Heres a thought, let black holes have 2 hisec statics that self activate. Additional Normal wandering hole spawn mechanics apply.

But each will only allow transit and not allow return until a significant time has expired 4 hrs for example, so in practice a sort of one way street. Simply give a 4 hr single pass polarisation timer.
However the destination for both holes is available in the info on each hole before jumping (or how could you ever find your way home?)

Losec and null static black holes could also exist.
Even more fun would be an additional Blackhole to Black hole Static.M

Life Timer 24 hrs, drop travellers 20k from hole.
Wh bonuses and restrictions to benefit defence/evasion.

The risks involved in travelling back via a different route and being immediately polarised would justify limiting the use of interdiction bubbles and camping the hole itself.

Also encourage explorers looking for a short cut between HS locations without simply having loads of HS>HS directs.

Bring people into wh space without always all the "interesting" options that apply. But the wandering holes still allow for those conflict drivers.

The idea of encouraging people to dip into wormholes has value, a means to make the finding of them appealing to hs pilots without simply providing HSa>HSb would help achieve this.

A black with white inner circle WH coloration could be used to quickly identify them without entering.

Oh yes, this would mean that the reckless explorer without probes has a 4 hour wait in welcoming happy space before he can go out the way he came in. Should be amusing.

Edit in addition Ns>BH>Ns could produce a VERY interesting game mechanic. That might prove how shall we say, disruptive thoughShocked

There is one EvE. Many people. Many lifestyles. WE are EvE

Christopher Multsanti
TEMPLAR.
The Initiative.
#202 - 2014-01-06 07:51:20 UTC  |  Edited by: Christopher Multsanti
How about being able to set a Black hole System effects yourself.

When you enter a black hole system or log on in your home black hole system. You can warp to one of multiple beacons to set the system effects. Onlineing this beacon would take 15 mins.

You can choose to set your black hole to any of the current system effects currently in game. i.e a black hole can be any type of worm hole in game, with one effect only for black holes. That could be some sort of industry buff that people were asking for.

Give the system effects maybe a 48 hour timer before they reset and have to be chosen again.
Borsek
KarmaFleet
Goonswarm Federation
#203 - 2014-01-06 13:09:25 UTC
Remove black holes and change the systems into magnetars, problem solved.
Nelly Uanos
Stimulus
Rote Kapelle
#204 - 2014-01-07 02:50:23 UTC
How about TiDi on 200% but no planet thus no moon.

If you feel this isn't enough fun, add the 2 statics idea.

Big smile
okst666
Federal Navy Academy
Gallente Federation
#205 - 2014-01-07 13:27:31 UTC  |  Edited by: okst666
Nelly Uanos wrote:
How about TiDi on 200% but no planet thus no moon.

If you feel this isn't enough fun, add the 2 statics idea.

Big smile


no Moon => no POS => no residents => noone to blob

[X] < Nail here for new monitor

Noxisia Arkana
Deadspace Knights
#206 - 2014-01-07 14:42:17 UTC  |  Edited by: Noxisia Arkana
In my opinion the best suggestion so far is making it a missile WH (bonus).

All the folk asking for auto-opening statics, extra statics, no moons, etc. I thought the point was that the bonuses in a black hole system sucked, and you wanted to make them more desirable.

The majority of the ideas just make the black hole a bigger pain (and let us not pretend that the K-space idea isn't so that you can quickly move goods out of your C5->C5 static - all nobility aside).

Besides, why do all the wormholes have to be desirable? It's not like all wormholes are occupied except for black holes and they need a buff so people want to move in.
Marsan
#207 - 2014-01-07 17:08:36 UTC
Honestly the easiest way of making them interesting would be to give them the equivalents of Quantum Flux Generator, Ore Prospecting Array, and Survey Network. This would make them a miner's paradise with good T3 salvage, and the downside that the increased number of random wormholes increases the danger. In terms of the effects I personally think it's just fine as it makes the systems undesirable to most large corps which means there is a greater chance of carebear targets in these system due to the lowered incentive to kick them out.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Lysus
State War Academy
Caldari State
#208 - 2014-01-08 00:50:07 UTC
I honestly love Black Holes. The nerf on range makes it for epic in your face combat. Kiting and fighting at range is not an option in a Blackhole. The blackhole itself gives an advantage to close range brawlers. Just like any other hole gives advantages to other types of ships while taking away from another type. Pulsar for example gives amazing shield bonuses but screws armor.

LEAVE BLACK HOLES ALONE!!!!!!
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#209 - 2014-01-08 13:10:42 UTC  |  Edited by: Komodo Askold
I'm liking the idea of black holes giving bonuses to missiles. After all, if they make ships faster, why not missiles? (yup, engineer here). With that in mind, what exact bonuses could them be?

- Missile velocity: seems like a pretty obvious choice. Would increase maximun effective range and increase the chance of them catching a very fast ship (if black holes keep their ship velocity bonuses, it would end up fairly balanced).

- Missile explosion velocity: would be interesting against speed tanks. That said, if ships keep their velocity bonus, the situation might end up as the same one in K-space... If designers want missiles to be powerful at black holes, they could reduce the ship speed bonus in order to make the explosion velocity bonus to win, but I'm not sure how much balanced that would be.

I also liked the idea someone posted about them giving bonuses to industry-related activities. It would be a quite refreshing change, and would probably make black hole systems to be highly desirable for T3 production, for example. Very interesting indeed.
Lau DeMorte
Caldari Innovations and Research
#210 - 2014-01-09 18:01:18 UTC  |  Edited by: Lau DeMorte
I would change the effects to something along these lines.

-If shooting towards the center of the blackhole space
-Increase range and damage of weapons. Increase velocity of ships and missiles. No effect to targetting range.

-if shooting away from the center impose a reverse of everything
-Decrease range and damage of weapons. Decrease velocity of ships and missiles. No effect to targetting range.

-Apply to varying degrees according to angle and closeness from center of blackhole space.

-Center is instant death to travel through.

That is all that should happen.
Red Teufel
Calamitous-Intent
#211 - 2014-01-10 15:03:05 UTC
a black-hole sounds scary like it should suck you in and devour you. you can never return. your sp is gone!
Kaban Bastanold
Catsoup Empire
#212 - 2014-01-10 16:21:11 UTC
Red Teufel wrote:
a black-hole sounds scary like it should suck you in and devour you. you can never return. your sp is gone!


Thanks for the insightful input there.

I think we need to try and stick to the actual Wormhole effects that are already out there for a guideline. I realize I posted rather a lengthy post already, i think i need to try and simplify. So of the wormholes out there, there are between 4 and 6 effects per system. Lets try and stick to that.

I'm going to try and be inventive but to also try and stick to the KISS Rules (keep it simple) TIDI and other effects are a bit much.

Ship Mass +
Ship Velocity +
Turret and module cap usage –
Capacitor capacity –
Mid slot module range and efficiency +

It would certainly make wormholes challenging for anyone unprepared.. I was debating one more but stuck on a few.
Missile explosion velocity +
Cap recharge rate +
Hull hp + (lol)
Idea’s?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#213 - 2014-01-10 23:16:55 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Baali Tekitsu
AQUILA INC
Verge of Collapse
#214 - 2014-01-11 13:08:01 UTC
Signature radius -
Ship agility - (means more agile)

I think this would be enough but you could add some tanking bonus like Hull resist or repair amount or something like that. It would certainly help black holes out of their unsufferable state they are in atm.

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Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#215 - 2014-01-11 13:31:36 UTC
Black hole sun, won't you come?

No trolling please

Baali Tekitsu
AQUILA INC
Verge of Collapse
#216 - 2014-01-11 15:35:47 UTC
Bane Nucleus wrote:
Black hole sun, won't you come?


Remove suns from black hole systems!

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Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#217 - 2014-01-11 15:38:33 UTC
You son of a....

No trolling please

Wingzero Mileghere
The Scope
Gallente Federation
#218 - 2014-01-12 04:13:37 UTC
current effects

Affected stat Wormhole class1 2 3 4 5 6
Missile velocity -10% -19% -27% -34% -41% -50%
Ship velocity +25% +44% +55% +68% +85% +100%
Drone control range -10% -19% -27% -34% -41% -50%
Inertia +25% +44% +55% +68% +85% +100%
Lock Range -10% -19% -27% -34% -41% -50%
Falloff -10% -19% -27% -34% -41% -50%

My proposal
class 1 2 3 4 5 6
Missile velocity +10% +19% +27% +34% +41% +50%
ship velocity -10% -20% -33% -44% -55% -65%
tracking modifier -5% -12% -25% -36% -48% -60% this should affect sentry drones as well
missile explosion velocity +10% +19% +27% +34% +41% +50%
shield resistances -5% - 11% -22% -33% -44% -55%
drone MWD speed -10% -20% -33% -44% -55% -65%

Going with the gravity being so harsh and the fact that no other wormhole has missile bonuses I think this would be a good fit. The gravity should weaken the shields hence the shield nerf, guns and sentries would also be affected as it would change the trajectory of the rounds being fired. I do not like the agility nerf through the inertia so that's just a preference. going with the idea that a black hole is constantly dragging things in go ahead and add the content for the indy guys and let this be the only class that has ice sites and a higher spawn rate for ore and gas sites. The idea for 2 statics is ok, but I don't think its needed just changing the spawns and the effects would be more than enough to make them more valuable it won't work for everyone but its not supposed to. If all wormholes are like magnitars then it would get boring very fast. wormhole space is supposed to be random and crazy that's what makes the content out here better for me at least but it doesn't appeal to all of eve and that's not a bad thing. I love having something different every time I see a new sig appear this is the only place in eve where you have the entirety of the map right out your door because you don't know who is in the next hole or what statics the next hole in the chain will have. So make it more to appeal to a niche so the space will be populated as of the moment the space is unlivable and I know that CCP didn't intend for people to live in w-space but it happened so make it better for the ones who chose to live out here. the modifiers I propose here would make it hard enough there is not many armor tanked missile boats, but something like this would make it more usable. plus the shield nerf would make the POS shields weaker as well so it would make for a good PVP buff.


Just my thoughts I probably babbled a bit, but I tend to do that at times.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#219 - 2014-01-12 05:15:52 UTC
Something like this maybe?

http://i.imgur.com/tfcKsVz.png

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Kharaxus
Eve Academy Corporation
#220 - 2014-01-13 04:17:07 UTC
In my opinion the question if there should be changes to effect and what they would be is confusing. There needs to be more information made available rather than plugging in more mathematics/algorithms.

The sleepers have a story - as simple as that may be, that's what makes them enjoyable to fight. In light of this I think any changes made to Wormholes in general, should simply be adding to the story of Wormholes - or the science fiction. For example: XXX is a new material discovered to counter the effects of YYYY effects (notice 3 X's and 4 Y's?) - therefore have so and so bring their mining ship to harvest the material.

Meanwhile, big bad so and so is closing in for the kill - which brings the "story" to an abrupt ending, until I can kill him or run away, and get back to the story........