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Player Features and Ideas Discussion

 
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Drones are broken. Please fix them

First post First post
Author
Skia Aumer
Planetary Harvesting and Processing LLC
#121 - 2014-01-07 21:41:25 UTC
Mystic Rebel wrote:
By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly.

How do you know exactly that drones cause those lags btw?
There are rumors that it has something to do with tons of crap in cargo. The unified inventory, when introduced, was a completely broken feature, and had huge performance issues. CCP did some quick urgent band-aid, and proceeded to creating shiny white ships. So imo these rumors look quite probable.
Skia Aumer
Planetary Harvesting and Processing LLC
#122 - 2014-01-07 21:44:00 UTC  |  Edited by: Skia Aumer
Harvey James wrote:
it seems strange that carriers can use sentries which are effectively battleship sized guns and they are OP to boot....
remove drones from carriers
remove drone assist mechanic

Removing features, one by one, we'll end up with a dumb silly game. I like the diverse nature of damage dealing that drones provide.

But it should be balanced of course. Once again, sentries are down-sized "weapon" type. Fighters, the "natural" size, are not used almost at all. Why?
Mystic Rebel
Galaxy in danger proj.
#123 - 2014-01-07 21:51:47 UTC
Skia Aumer wrote:
Mystic Rebel wrote:
By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly.

How do you know exactly that drones cause those lags btw?
There are rumors that it has something to do with tons of crap in cargo. The unified inventory, when introduced, was a completely broken feature, and had huge performance issues. CCP did some quick urgent band-aid, and proceeded to creating shiny white ships. So imo these rumors look quite probable.

We did some experiments with domies and as soon as 100-150 of them launch drones the lag becomes much worse. And that's only 500-750 drones, now imagine 300 carriers launching 3k drones.
Sardaros
Dunc Are
#124 - 2014-01-07 21:52:09 UTC
Nerf Drones!
All I want is win! Win! Win! No matter what!
Robert Caldera
Caldera Trading and Investment
#125 - 2014-01-07 21:52:14 UTC  |  Edited by: Robert Caldera
Skia Aumer wrote:

But it should be balanced of course. Once again, sentries are down-sized "weapon" type. Fighters, the "natural" size, are not used almost at all. Why?


because they suck, are slow and can be bombed off easily.

Funny how russians are whining here because they are too bad to handle carriers, despite goons they batphoned on their side - now they blame game mechanics for their failures. Maybe they should blue empire mission runners and miners because goons and rest of 0.0 is apparently not enough blues for a win vs. N3.

I remember the times as almost entire rus block was milking drone regions for drone poo, noone of them complained about broken game mechanics back then, I wonder why. In same time they shat out one super after another and stockpiled them for years, now as its time to bring the toys out to the table as legit counter to N3's supers instead of posting on forums and beg CCP for help, one might wonder where those supers are - WHERE?
I'll tell you - they obviously went all to ebay and into pockets of same people who TODAY dare to come here and cry a river about "broken game mechanics".
Thats the russian way of eve, now you all see it and enjoy the view... wow, just wooow, look at that!
Sardaros
Dunc Are
#126 - 2014-01-07 21:55:48 UTC  |  Edited by: Sardaros
Mystic Rebel wrote:
And that's only 500-750 drones, now imagine 300 carriers launching 3k drones.

And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again.
Xolve
State War Academy
Caldari State
#127 - 2014-01-07 21:58:50 UTC  |  Edited by: Xolve
Harvey James wrote:
it seems strange that carriers can use sentries which are effectively battleship sized guns and they are OP to boot....
remove drones from carriers
remove drone assist mechanic


Battleships can use Cruiser sized weapons.
Battlecruisers can us Battleship sized weapons.
Cruisers can use Frigate sized weapons.
Why break the chain?
Skia Aumer
Planetary Harvesting and Processing LLC
#128 - 2014-01-07 22:00:00 UTC
vivat77 wrote:
Give dreadnaughts cannons assist without lock!!!

Even if that drone assist is OP. Even if spider-tank on carriers is OP. Even in that case you can win. But Mystic Rebel is right - to actually win a fight, it should last some reasonable time, not the whole night long. I dont understand why those PL and NC dudes are against that proposal. Looks like they have nothing else to do in the night.
Skia Aumer
Planetary Harvesting and Processing LLC
#129 - 2014-01-07 22:03:24 UTC
Xolve wrote:
Battleships can use Cruiser sized weapons.
Battlecruisers can us Battleship sized weapons.
Cruisers can use Frigate sized weapons.
Why break the chain?

Sure, and Dreads can use BS guns.
Now show me an idiot who does it.
Xolve
State War Academy
Caldari State
#130 - 2014-01-07 22:03:41 UTC
Angry Russians.


Angry Russians Everywhere.
Sardaros
Dunc Are
#131 - 2014-01-07 22:06:34 UTC
Xolve wrote:
Angry Russians.


Angry Russians Everywhere.

Not in Amamake.
Skia Aumer
Planetary Harvesting and Processing LLC
#132 - 2014-01-07 22:09:57 UTC
Xolve wrote:
Angry Russians.
Angry Russians Everywhere.

Much of an argument.
Dunked.
M1k3y Koontz
House of Musashi
Stay Feral
#133 - 2014-01-07 22:16:06 UTC
Skia Aumer wrote:
Xolve wrote:
Angry Russians.
Angry Russians Everywhere.

Much of an argument.
Dunked.


Such argument.
Very constructive
So amaze.
Wow.

How much herp could a herp derp derp if a herp derp could herp derp.

Elektrea
Tech Builds
Pandemic Horde
#134 - 2014-01-07 22:17:48 UTC  |  Edited by: Elektrea
Mystic Rebel wrote:
because of tons and tons of drones and in the end resulted in node crash Ugh


CCP Veritas wrote:
It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.


Oops

Why can't we kill carriers fast enough in LR dreads Sad
Jindan Belt
Sheriff.
Caldari Tactical Operations Command
#135 - 2014-01-07 22:25:19 UTC
So all I see in this thread is either "CCP please fix TiDi, caused by drones" with different variations, like "Remove drone assist", which will reduce the power of carrier drone format, but will possibly just increase amount of carriers used in operations, which will lead to more lag, actually, and variations about reducing power of drones, which will lead to same thing.
So nobody disagrees that TiDi, caused by drones should be fixed somehow? Or immature people, saying "Angry Russians" think that TiDi should be there and we should live in 0.0 where anybody can use it as exploit?
E'lone
Restriction.
#136 - 2014-01-07 22:25:22 UTC
is this like a new version of mad ani's "hire me please" topic?
with a bunch of mindless people posting things their 'higher ups' tell them to post?
M1k3y Koontz
House of Musashi
Stay Feral
#137 - 2014-01-07 22:32:26 UTC
Jindan Belt wrote:

So nobody disagrees that TiDi, caused by drones should be fixed somehow?



CCP Veritas wrote:
It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.


Well CCP seems to disagree...

How much herp could a herp derp derp if a herp derp could herp derp.

Robert Caldera
Caldera Trading and Investment
#138 - 2014-01-07 22:34:11 UTC  |  Edited by: Robert Caldera
Jindan Belt wrote:
Or immature people, saying "Angry Russians" think that TiDi should be there and we should live in 0.0 where anybody can use it as exploit?


oh yeah -A- who is loosing this war miserably, suddenly come to forums and bothers about overall game balance, not of their own interest or something ofc, no, god forbid!
Xolve
State War Academy
Caldari State
#139 - 2014-01-07 22:36:45 UTC
This thread is what happens when baddies post a terrible thread, and then tell everyone in Jabber to go agree with them.

It's mindless, stupid, and doesn't do anything but waste everyone's time. The best thing that could come out of this is a Russian only server, but that might be asking for too much.
Skia Aumer
Planetary Harvesting and Processing LLC
#140 - 2014-01-07 22:39:32 UTC
M1k3y Koontz wrote:
CCP Veritas wrote:
It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.


Well CCP seems to disagree...

They didnt say drones dont cause TIDI. Or did I read it wrong?