These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Drones are broken. Please fix them

First post First post
Author
Sur Jel
Sniggerdly
Pandemic Legion
#81 - 2014-01-07 19:28:55 UTC
Tatovkin wrote:
http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg



You forgot to screenshot the 500 CFC Dominix's that were in system and deploying drones.


Also: 714 of us vs. 1199 of you.
Andski
Science and Trade Institute
Caldari State
#82 - 2014-01-07 19:29:20 UTC
drone assist is not going to have the slightest effect on our drone doctrines guys DON'T NERF DRONE ASSIST OH GOD

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

HY RWO
Viziam
Amarr Empire
#83 - 2014-01-07 19:29:45 UTC
Andski wrote:
did manny ping minusten or something



no rusrus pinged Jabber
Frocke
The Scope
Gallente Federation
#84 - 2014-01-07 19:30:16 UTC
imo we should all agree not to use drones
Grok Major
Chaos arbiter
Fraternity.
#85 - 2014-01-07 19:31:51 UTC
Fix centry drones!
Frocke
The Scope
Gallente Federation
#86 - 2014-01-07 19:33:03 UTC
also anyone complaining about lag should just get a better computer and stop whining like babbies
Robert Caldera
Caldera Trading and Investment
#87 - 2014-01-07 19:33:50 UTC
Grok Major wrote:
Fix centry drones!


please show me where centrys touched you
HY RWO
Viziam
Amarr Empire
#88 - 2014-01-07 19:34:00 UTC
BRING BACK REMOTE AOE DD (SSSSSSSSSSSSSentry drone with an SSSSSSSSSSSSSSSSSSSSS not a C)
Sur Jel
Sniggerdly
Pandemic Legion
#89 - 2014-01-07 19:34:27 UTC  |  Edited by: Sur Jel
Andski wrote:
doesn't that make drones broken if they can only be countered by lag inducing AoE damage


I reverse you and say:
Doesnt it make the game broken if the unbreakable CFC can only be countered by slowcats with drones which can only be countered by lag inducing AoE?

What was first - the egg or the chicken.


edit: PS, AoE Doomsdays had the same problem. They caused a lot of lag.
vivat77
Russian SOBR
#90 - 2014-01-07 19:39:15 UTC
Solve the problem of delays from drones, you can only remove an assist.
Apollo Manton
Threat Contained
The Initiative.
#91 - 2014-01-07 19:39:26 UTC
Why cant drones be viewed as a "grouped" weapon when they are assisted. Instead of having 9 calls to the server you have one per person. Seems like a simple solution that would reduce the load greatly.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#92 - 2014-01-07 19:39:38 UTC
To jump into the battle with a bold statement again: Your own fault, RUSRUS, for joining sides with CFC. You should fight them, not team up with them. The lag and tidi that you now experience is the direct consequence of your actions and choices. Adapt or leave.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sur Jel
Sniggerdly
Pandemic Legion
#93 - 2014-01-07 19:41:14 UTC
Apollo Manton wrote:
Why cant drones be viewed as a "grouped" weapon when they are assisted. Instead of having 9 calls to the server you have one per person. Seems like a simple solution that would reduce the load greatly.


it would reduce slowcat drone load to 1/10.
though I'M sure ccp thought about that and probably figured out it's not easily doable, else they would have done it.
Mystic Rebel
Galaxy in danger proj.
#94 - 2014-01-07 19:50:43 UTC
Manfred Sideous wrote:
Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.


Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.



I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off.

It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj.

Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it?

I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well?

I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance Ugh And this exactly is the matter of my concern.

Also I agree that bombers are currently OP.
penifSMASH
ElitistOps
Deepwater Hooligans
#95 - 2014-01-07 19:51:10 UTC
I only have an Associate's Degree in Business and I have never coded anything in my life (nor have I looked at CCP's code), but I can tell you with absolute certainty that TIDI is caused by drones from 300 ships and not by shoving 2000 warm bodies (each with drone bays as well) into a system
Jack bubu
Caldari Provisions
Caldari State
#96 - 2014-01-07 19:53:58 UTC
grrr sentries
Venomous Lox
Brutor Tribe
Minmatar Republic
#97 - 2014-01-07 19:57:01 UTC  |  Edited by: Venomous Lox
Need fix lags (TD) caused by drones and fix alfa damage from assist drones. Currently gameplay broken.
HY RWO
Viziam
Amarr Empire
#98 - 2014-01-07 19:59:07 UTC
Venomous Lox wrote:
Need fix lags (TD) because of drones and fix alfa damage from assist drones. Currently gameplay broken.



this dude just copy pasted something from google translate and has no idea whats going on.
iskflakes
#99 - 2014-01-07 20:02:05 UTC
Mystic Rebel wrote:
Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it?

I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well?

I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance Ugh And this exactly is the matter of my concern.

Also I agree that bombers are currently OP.


Slowcats are powerful because of their powerful spider tank, not because of their minimal damage. The counter to powerful spider tanks is titans. If only titans hadn't been nerfed so hard, then RUSRUS would have a counter to slowcats. Clearly CCP need to buff titans.

...and with the CFC "subcap superiority" they can use those titans with 0 risk, as we all know N3 will never win a subcap fight right?

-

Manfred Sideous
H A V O C
Fraternity.
#100 - 2014-01-07 20:03:14 UTC
Mystic Rebel wrote:
Manfred Sideous wrote:
Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.


Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.



I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off.

It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj.

Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it?

I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well?

I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance Ugh And this exactly is the matter of my concern.

Also I agree that bombers are currently OP.




Bring even numbers to all fights and ill fly something other than subcaps. Don't say to me to make more friends because all 0.0 pilots are either on your side or mine and your side is much much much larger. I would love to fly a BS concept or a T3 concept and have a fighting chance but when you are so greatly outnumbered by such a diversity of fleet comps you must go to a tank concept. Slowcats are the tank. So your side then has a choice to counter slowcats by using your own capitals and supercapitals. To this point you fail to make that leap and one can speculate why. But that is your problem not mine and not CCP's. We are not flying some spaceship that your party doesn't have access too. This isn't 2004 where most of the game couldn't use T2 guns making those that can overpowered. This is 2013 in a game thats been around for 10 years. You're group has very old alliances and players within it. You have carriers you have dreadnaughts you have supercarriers you have titans. Use them and stop crying "UNFAIR UNFAIR".

I am sorry that a knife loses in a gun fight 99% of the time. I am sorry that a machine gun will kill better than a pistol. I am sorry that a grenade will kill better than a machine gun. I am sorry a bomb will kill better than a grenade. " ITS UNFAIR WHY CANT I KILL THE GUY USING A IED WITH MY BUTTER KNIFE". Moron go buy a nuke.

@EveManny

https://twitter.com/EveManny