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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

First post First post First post
Author
Erasmus Phoenix
Avalanche.
#321 - 2014-01-07 16:03:33 UTC
Sura Sadiva wrote:
Kagura Nikon wrote:

This thing should in fact appear in OVERVIEW, not needing a probe to find it. THen I think we might have it balanced.


Now this is a good idea. Warpable beacon in overwiew and not usable inside plexes.

Still I think MSI is bad, but at least in this way their damage to the gameplay could be limited.





Prevent bubbles (or perhaps any anchorable/deployable object) from being within the hidden area as well. And maybe even have launching a bubble from a dictor or bubbling up in a hic break the concealment completely.
Krasavitca
Solar Dragons
#322 - 2014-01-07 16:08:47 UTC
CCP from the beginning fix drones. Only then create useless modules Evil
I am disposable
Republic University
Minmatar Republic
#323 - 2014-01-07 16:11:52 UTC
WhyTry1 wrote:
Powers Sa wrote:
CCP Fozzie wrote:

Mobile Scan Inhibitor

This is the structure that caused the biggest buzz from the recent round of Chaos observation, time for some details that I think will significantly change how you all see it.

This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.

Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.

Another single use structure, no rescooping.
Current stats are 60s activation time, 2h lifetime, 45k ehp (once again mostly structure), 50m3 volume and a build cost of ~5m isk.
Like I said above, it has an effective radius of 30km, meaning that even if you're at the edge, someone warping to 0 on it can still catch you fairly easily, especially with inties.
Can't be deployed within 75km of gates or stations, or within 40km of control towers. Can't be deployed within 40km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.


This is massively broken if the radius is bigger than 15km (30km diameter), and the build cost needs to be that of like a t2 medium bubble or a t1 large bubble.

With a 30km radius you can hide capfleets and super fleets.


But you cant really can you, i dont see the point of this unit. You can scan the unit down and warp to it, and then youll find whats there, so i dont get the point of it. or am i missing something.

The first thing you will do now is scan for these straighaway knowing they could be something there. i dont get it


They are definitely of very questionable value, especially with the 2 hour time limit and the fact that they can not be retrieved. The pattern of marginal, niche mobile structures continues.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#324 - 2014-01-07 16:21:34 UTC  |  Edited by: Vivian Marcos
First off, the MSI modules looks frickin amazing! I love the skin of that little bugger!

I am quite looking forward to these modules, this will make scouts a lot more important and the need of actually good professional scouts. I have mixed feelings about this being used by larger corps to punish smaller corps, but once more It should inspire a different kind of scouting. However i am sorta advocating against them being in FW plexes.

You want to scout it with a triple stabbed MSE/MWD supper fast warping ship? Triple scram inty+smart bombing ship for dat pod! Might make alts in a non fitted frig to suicide in plexes to get the fleet comp as my good buddy just said on comms :)

Still that means that smaller groups could use them to mask their fleet against larger foes, the larger foes would have to suicide someone to get the comp as well... Double edged sword, benifits and hurts both parties the same hehehe i like it!

I would like to know if the MMJD works on ONLY fleet members of your fleet or eveyone in the radius? I assume the former but i would LOVE the latter :D

Hey sky, get back to work! U 2 cips....

Petrus Blackshell
Rifterlings
#325 - 2014-01-07 16:28:00 UTC
Vivian Marcos wrote:

I would like to know if the MMJD works on ONLY fleet members of your fleet or eveyone in the radius? I assume the former but i would LOVE the latter :D

Anyone can use them.

Fun fact for everyone: all these structures are also warp-to-able-by-everyone (is there a better term for this?), like wrecks or other space junk.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Daichi Yamato
Jabbersnarks and Wonderglass
#326 - 2014-01-07 16:36:48 UTC
Vivian Marcos wrote:


I would like to know if the MMJD works on ONLY fleet members of your fleet or eveyone in the radius? I assume the former but i would LOVE the latter :D


OP says anyone can use it friend or foe.

cant wait to see whats done with these structures. MSI's are scary for FW sites tho.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Herzog Wolfhammer
Sigma Special Tactics Group
#327 - 2014-01-07 16:42:21 UTC
Steve Ronuken wrote:
So... Lets get the MMJU train going. jump, spool, jump, spool, jump, spool, jump and I'm 400km away in 48 seconds.



I was just thinking "Grid Fu is back" Cool

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#328 - 2014-01-07 16:58:09 UTC
Hatsumi Kobayashi wrote:
CCP Fozzie wrote:
Hatsumi Kobayashi wrote:
Can cloaked ships use the MJD unit and and if yes remain cloaked while doing so?

Can HICs use it with their bubble up?

Questions needing answers


In its current iteration the answer to both is yes. We're not dead set on keeping that as is however.


I may not have your insight and data on this but I KIND OF think it'd be a little uncool to keep that as is.



Don't worry.

Just complain about it enough and the next iteration of the MMJU will have a 40 second spoolup time in addition to needing to decloak to use it.

See what they did to the rapid missile launchers is why I am not excited about these new devices. People will get creative with them, and they will be nerfed into ridiculousness.

Bring back DEEEEP Space!

Alx Warlord
The Scope
Gallente Federation
#329 - 2014-01-07 17:17:24 UTC
So, The Inhibitor is a FW feature?

Maybe a bigger version of IT to remove the D-scan and the probing from the system so the player willing to probe had to warp to it... and deactivate it....
Feyd Rautha Harkonnen
Doomheim
#330 - 2014-01-07 17:32:19 UTC  |  Edited by: Feyd Rautha Harkonnen
From the eye of a hisec pirate, why is it everything CCP does these days seems to be about making hisec carebears safer, and nerfing non-consensual pew in hisec?

Now the little bears in mission pockets can get an extra layer of protection from pirate scan-downs, the pirate having to warp into the pocket to see whats actually there -- then the little bear can agress and micro jump about the field to his hearts content while sniping and avoiding tackle without a cooldown?

A sad day for non-consensual pew in hisec. -1 CCP.

p.s.
Reduce the structure hit points on existing modules like the tractor unit for christs sake, make it feasible to warp into a pocket and blap one before a bear can recover it. Or again, is it all about carebear love CCP?

F#$()*#)($*#
Poarn Staash
Freight Club
#331 - 2014-01-07 17:32:50 UTC
Terranid Meester wrote:
Sura Sadiva wrote:
Stupid stuff


They only last for 2 hours you dunderhead. How on earth are you going to fill a system with 100 before their timer expires.


If your fleet anchors a new one each minute, there will be 120 in system at any given time. A blockade runner can carry hundreds.

Every two minutes and you are still looking at a 60-MSI shell game. Roulette is not a game of skill.
Rhavas
Noble Sentiments
Second Empire.
#332 - 2014-01-07 17:36:34 UTC
Sura Sadiva wrote:

The cost doesn't matter. Corporations and alliances will manage to keep a number of MSI always up in their home and farming systems. is not like each ratter have to place an MSI in each belt; you place an MSI for each belt and ALL your ratters and miners gain safety.

This (added to the other usual safety tools like godlike intel from local, bubbles and so on) will allow to run 24/7 safe areas.



Sadly I suspect you're right. I liked the design until you reminded me of this. Long story short of you have 20+ of these in a system it does in fact work as a real cloak in effect.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Erasmus Phoenix
Avalanche.
#333 - 2014-01-07 17:46:40 UTC
Feyd Rautha Harkonnen wrote:
From the eye of a hisec pirate, why is it everything CCP does these days seems to be about making hisec carebears safer, and nerfing non-consensual pew in hisec?

Now the little bears in mission pockets can get an extra layer of protection from pirate scan-downs, the pirate having to warp into the pocket to see whats actually there -- then the little bear can agress and micro jump about the field to his hearts content while sniping and avoiding tackle without a cooldown?

A sad day for non-consensual pew in hisec. -1 CCP.

p.s.
Reduce the structure hit points on existing modules like the tractor unit for christs sake, make it feasible to warp into a pocket and blap one before a bear can recover it. Or again, is it all about carebear love CCP?

F#$()*#)($*#


To be fair, if the ratter decides to engage and then uses mechanics that have been added it's hardly "non-consensual PvP". If he shoots back he's choosing to fight.
Kane Rizzel
NovaKane Incorporated
You've got RED on you
#334 - 2014-01-07 17:52:26 UTC
Anyone inside the scan inhibitor should have local disabled and their scanners shouldn't be able to work either in my opinion. Double edged sword.

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Vaju Enki
Secular Wisdom
#335 - 2014-01-07 18:18:58 UTC
This post would work as a april fools joke.

The Tears Must Flow

Frumpylumps Faplord
Brutor Tribe
Minmatar Republic
#336 - 2014-01-07 18:29:08 UTC  |  Edited by: Frumpylumps Faplord
Feyd Rautha Harkonnen wrote:
From the eye of a hisec pirate, why is it everything CCP does these days seems to be about making hisec carebears safer, and nerfing non-consensual pew in hisec?



F#$()*#)($*#


It is for the better. Currently, high sec pirates are able to operate with no real risks and pay very negligible costs for their actions on success or failure.

The MSI is an excellent way to make aggressors take some risks for a change. Props to CCP for these fantastic new tools. Much love to the Foz man.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#337 - 2014-01-07 18:34:21 UTC
Information is far too important in EvE to have something that no sensors can breach.
I understand that the Scan Disruptor can easily be found and probed out, but I still think it gives too much of an advantage to the people inside. I'd rather it just block D-Scan but allow probes to pierce it.

As for the anchorable MJD. I am not sure what to think about this. The only uses I have thought of so far is using one to jump through/into a bubble swarm, or drop it while you're ratting to gain a few seconds to warp off hopefully.

The fact that other people can use it nullifies it's ability to let you use it to kite, and the fact it is fixed also means it can easily be rendered moot without being destroyed just by the combatants moving.
Quesa
Macabre Votum
Northern Coalition.
#338 - 2014-01-07 18:59:50 UTC
Honestly, this just reeks of adding to add.

New shinies are cool but that doesn't mean you need to constantly add them to make people happy. If you continue to add in this fashion, you'll just have a game with a lot of unnecessary clutter. You just added some nice deployables and they haven't even had enough time to marinate with the current meta for us to see the full extent of how they change/morph that meta.

These new mods don't really add anything to the game. The scan blocker shows up on your dScan and can be probed? So when you see it on your probe results you scan it down and VIOLA a ship that you couldn't scan. It's a gimmick deployable. The same thing goes with the deployable MJD. There isn't any need for this and it would be better to look at Capital/BC/Cruiser sized MJD modules instead of another stationary deployable.

All in all, stop adding new shinies because they are shiny. There is a whole grip of depth to this game and with that comes alot of necessary maintenance that has been falling to the wayside, despite their being different teams working on different aspects of the game. These are unnecessary items being added to the game, I'm sure there are more interesting things that have been thought of that won't be such a waste of development time.
Erasmus Phoenix
Avalanche.
#339 - 2014-01-07 19:23:27 UTC  |  Edited by: Erasmus Phoenix
The MSI would be so, so hard to balance anywhere between utterly broken and totally useless, and either way it's going to make people less inclined to actually fight.

Really... CCP should be wondering if it's worth it at all for what it will add. I don't think it is.
Jureth22
State War Academy
Caldari State
#340 - 2014-01-07 19:36:32 UTC
everytime ccp makes a post,solo pvp dies a little.

example : Mobile Scan Inhibitor

you are a solo vagabond trying to kill a drake of a ibis,irelevant.you check scan and bam nothing.but just 1000km of grid there 1000 people in ibises hiding waiting for a warp in you.i`m just saying.