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Exploration Questions: Preparing for the Jump from High-Sec to Low and/or Null

Author
Demica Diaz
SE-1
#41 - 2014-01-06 01:11:04 UTC
Aeliana Augusta wrote:
Jessi Burns wrote:
I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour.


So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?

Hmm. Might look into that.


If you are really serious to have exploration as career then I say no. But it is just my point of view. You see, manufacturing is quite skill point and ISK heavy and you need to put in a lot of time into it. My advice. Focus on one thing at the time, what interests you most. Then you can just branch out for new stuff.
Marcus Avon
New Eden Fedo Lovers Society
#42 - 2014-01-06 07:51:31 UTC  |  Edited by: Marcus Avon
Aeliana Augusta wrote:
So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?

Hmm. Might look into that.


I have a whole container full of blueprints found exploring, about 30 or 40 of them. I have since changed the name of the container from "blueprints" to "Junk" because I cant seem to sell any of them even at half the price they are listed in contracts....

Manufacturing might be the only way to get rid of the bloody things short of scrapping them and I don't really want to do that, not after all the trouble I went through to get them.
Omega Sunset
Black.Omega
#43 - 2014-01-06 11:12:49 UTC
Cara Forelli wrote:
Omega Sunset wrote:
even radar sites in highsec sometimes have battleships.


Ermm...no. Rats in high/low/null data and relic sites were removed in Odyssey. Wormhole space is the only place where rats spawn in these sites.

Did they now? hah probably would have been months befor I'd notice, j-space is aboute all I've probed since before these changes. Well that's kind of kitten to remove them, easy enough as they were.

—Ω—

Cela Kashuken
Pandemic Horde Inc.
Pandemic Horde
#44 - 2014-01-06 11:53:52 UTC
Marcus Avon wrote:
Aeliana Augusta wrote:
So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?

Hmm. Might look into that.


I have a whole container full of blueprints found exploring, about 30 or 40 of them. I have since changed the name of the container from "blueprints" to "Junk" because I cant seem to sell any of them even at half the price they are listed in contracts....

Manufacturing might be the only way to get rid of the bloody things short of scrapping them and I don't really want to do that, not after all the trouble I went through to get them.


Haha that's the conclusion came to as well, though at the beginning the most I can do is to turn a bunch of obsure items into Dread Guristas obscure things for the price of a few isogen. They don't seem to sell, however.

Then again, I can throw these items in the market for months at a time whereas contracts only last up to a week :/
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#45 - 2014-01-06 19:05:19 UTC  |  Edited by: Aeliana Augusta
Well, the null gate camps are definitely unbearable in a T1 frig. It looks like the only way to effectively null sec explore is with a cov ops and a regular route in as quiet of space as possible as one can find, with bookmarks 200km up or down from both every gate you jump into (to burn away from gate camps) and toward your next location (to look for them). That or the wormhole instead of gates route others suggested.

I've had enough of jumping into gates and 3 people are sitting there, and as soon as I go to warp *up comes bubble* Cool

It was all in NPC null, if that had any effect on the frequency of gate camps, I don't know. And yeah, even with paying attention to statistics on the map (pilots in system, ships destroyed recently, pods killed recently), it helps, but it's still playing roulette if you don't have a cov ops mwd/cloak to burn away or back toward the gate when you realize you just jumped into 3+ guys sitting there waiting for the most exciting form of PvP to ever exist in an MMO. I particularly checked the star map before the last jump and it said no players in system and no pods or ships killed recently neither there or the system after it, and yet there they were, 3 players sitting on the gate waiting for dinner. Oops

I'm not bitter though, I make the "most exciting form of PvP ever" comment just thinking how boring it must be doing gate camps, rather than something like actively roaming. It's part of the game and it's the reason null loot prices maintain their value obviously. I'm just going to wait until I'm in a cov ops with the cloak and a nice set of bookmarks from every gate made in the middle of the night before I go further.
Marcus Avon
New Eden Fedo Lovers Society
#46 - 2014-01-06 19:45:38 UTC  |  Edited by: Marcus Avon
Have you tried entering and exiting null by using wormhole chains to bypass those brave souls in the bubble camps? I know WH's can have bubbles too but I don't think they are as predictable and inevitable as the null/low border systems. That's the theory anyway........

The only worry will be if even one of those WH's in the chain collapses I might well be in for a long search to get home.....
Also, its impossible to predict where in null I'll end up, with my luck I'll probably end up knocking at the door of Goon HQ....

Anyway hopefully the pros will outweigh the cons so that's what I'll be trying next and hopefully I wont get horribly mauled in the process.
Sloan Erendil
Doomheim
#47 - 2014-01-06 20:15:12 UTC
T3 ship, best exploration ship. Fit an interdiction nullifier and laugh at warp bubbles, which is something T1/T2 exploration ships just can't do, don't bother futzing with WH routes in/out -- just slip right through the hisec->null entrance nearest you. :)

Also, with the right subsystems a T3 also gets the same virus strength & probing bonuses as an explo T2. (Which is where CCP failed miserably with the Stratios IMHO..why bother? But I digress...)

What I haven't figured out though is which region of null has the best / most un-run relic sites...stain and paragon soul seem 'ok', but I want moar juicy blueprint drops etc...
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#48 - 2014-01-06 20:30:02 UTC  |  Edited by: Aeliana Augusta
The T3 nullified stuff looks amusing, but it seems like a high price to pay to be a bit lazier in comparison to just running a cov ops. It looks like T3 exploration ships fitted cost at least 20x the price of cov ops; unless I've done my research wrong. And what do you really gain with it? If you land on a gate camp in your T2 cov ops, it's just about MWD/Cloak in a direction that is clear, and it seems that the campers would have to be super alert to see where you were before you re-cloaked and lucky enough to get within the 2K to pull you out.

Does it happen that often?

At least in terms of nullsec solo exploration. Perhaps that's why fits for T3 solo exploration are next to non-existent from what I could find.
Shiloh Templeton
Cheyenne HET Co
#49 - 2014-01-07 15:27:05 UTC
Aeliana Augusta wrote:
The T3 nullified stuff looks amusing, but it seems like a high price to pay to be a bit lazier in comparison to just running a cov ops


I think the T3's give you a lot more storage space (which is going to become your limitation exploring with the T2 frigate) and the ability to fight.


Also, what do you see as being your longer term plan? An explorer could lead to a career as a scout for a null sec group, or a wormhole resident once you add other skill sets. But it is frequently used as a scout with a dual account setup if you want to stay solo.
Karl Jerr
Herzack Unit
#50 - 2014-01-07 15:36:18 UTC  |  Edited by: Karl Jerr
Thanks for your post OP, and to anyone for the good advices in this thread.
I am also a new player training this main for covops exploration in low sec / wh to bring back the fun I had when I played Elite/Elite 2 a long time ago, and all these posts are very encouraging. It's a bit long to train but as some said we all need patience Big smile
Riel Saigo
Facta.Non.Verba
#51 - 2014-01-08 02:32:50 UTC
Haven't read all the comments, so if I repeat other advice, oh well...

First off, you don't need a cov-ops to do exploration in low-sec or null-sec. It's just highly helpful. Exploration frigates are cheap. Just insure them, and keep your clone updated and you should be fine if your wallet is any decent size at all. T1 frigates are fine and you can find some good exploration fits on Eve University's wiki. You really should train up enough to use a cheap prototype cloak on your T1 frigate - they are soooo useful for this kind of thing.

Second, don't bother making your exploration frigate combat-worthy. You can look up YouTube videos of some PvPer with a lot of time on his hands taking out a "battle-Heron" for lols, but you really have to specialty fit a Heron to make it do that kind of thing. If you do that, it's going to suck at scanning and hacking and stuff.

Eve is a game where picking a specialty and sticking to it is usually the best move in ship fitting. Trying to do more than one thing at the same time just means you end up sucking at both tasks.

An exploration frigate's best defense is not-getting-caught. Learn to refresh D-scan constantly, make safe spots in all your usual exploration systems, and probe quickly before trouble can show up. If another ship shows up, run for it. You aren't going to be a good explorer and have a combat fit at the same time.

Low sec loot will probably be so much better than what you are used to in high sec, that you will probably be delighted with it for some time. You can store your loot at a nearby space station - same as high sec.

Part of the secret to doing this successfully is picking the right part of low sec to start in. You might be thinking "I don't want to go too far into low sec, I'll just pick one of these border systems that's still close to high sec in case I want to get back in."

Bad idea.

Most pirates are counting on high sec-ers to think this way. That's why they all tend to camp the border systems heavily. If you try to set up operations in border systems, you increase the risk of getting blown up tenfold. Instead, you should try and find somewhere deep in low security space - far away from the high sec choke points. Somewhere 20 jumps or so into low sec.

The biggest challenge will be running your exploration ship past the gatecamps and such on the way in. But once you're that deep in low sec, you'll find the place pretty-much full of signatures and deserted of players, except for a few regular locals who you'll start to recognize by name. Bookmark a good space station out there, and then worry about how you're going to get stuff out again.

Exploration loot is really low-volume. So you can transport most of it out in your little exploration frigate. No hauler needed. And the best way out of low sec is...

Wormholes.

Sure, wormholes are sometimes filled with psychopathic packs of murderers. But other times they are filled with paranoid miners who will run and hide the moment you enter, assuming you are the scout for a pack of psychopathic murderers. Of you'll just find them deserted.

You run your chances. But, in my opinion, your chances are a lot better than trying to fly stuff out through low sec - where you are almost guaranteed gate camps. Scan a wormhole in your low sec neighborhood. Bookmark the entrance, go in, bookmark the exit, warp to a random planet at 70 km, launch your probes, cloak up, and scan out the other wormhole exits. Then bookmark them, go through, and repeat the process until you find an exit into high security space.

Go on YouTube and search for "adhocracy" and "wormhole fundamentals" for a nice beginner's series on how wormholes work. Once you get good at navigating wormholes, you'll have an almost instant exit out of any part of low security or null security space back into high-sec, without having to deal with the increased danger of exiting those kinds of space.

Once you establish temporary wormhole routes, you can start bringing other ships back through into your low sec base of operations. Extra exploration ships, a cruiser for combat sites, maybe a PvP frigate or two. A mining ship... whatever you like. Just be sure not to keep all your assets in low sec. Make it so that not having access to low sec would not hurt you too bad.

Do this, and you should find low sec to be a fun exploration experience. And once you get bored, you'll have many of the skills you'll need to thrive in null sec as well.
Marcus Avon
New Eden Fedo Lovers Society
#52 - 2014-01-08 03:52:19 UTC
Riel Saigo wrote:
Haven't read all the comments, so if I repeat other advice, oh well... etc.


Great advice! I'm about to attempt to use wormhole chains to explore nullsec myself so I'll soon be putting a lot of your advice to practical use. I only have a T1 Heron and that's all I'll have for several weeks so its good to hear that what I'm about to attempt is doable at my level.

I really like the idea of bringing several assets into a low sec base in order to better exploit the area too, I'll certainly be doing that if I survive.
Riel Saigo
Facta.Non.Verba
#53 - 2014-01-08 05:53:14 UTC
One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.

Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare.
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#54 - 2014-01-10 01:21:19 UTC
Riel Saigo wrote:
One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.

Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare.


Speaking of PvP - and I suppose this is semi-related to exploration, I was wondering what particular PvP roles compliment an explorers skill set? It's obvious I'll have strong scanning skills, frigate and cov ops, probably fair navigation, decent electronics. I'm thinking I'll probably do some FW PvP eventually, but I don't know if any roles borrow from skills. I thought maybe stealth bombers if covops is high anyway , maybe with some added rocket skills?

Of course I'd start with FW in frigates. I don't want to make this a general fw/PvP thread.
Cara Forelli
State War Academy
Caldari State
#55 - 2014-01-10 03:56:35 UTC
Aeliana Augusta wrote:
Riel Saigo wrote:
One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.

Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare.


Speaking of PvP - and I suppose this is semi-related to exploration, I was wondering what particular PvP roles compliment an explorers skill set? It's obvious I'll have strong scanning skills, frigate and cov ops, probably fair navigation, decent electronics. I'm thinking I'll probably do some FW PvP eventually, but I don't know if any roles borrow from skills. I thought maybe stealth bombers if covops is high anyway , maybe with some added rocket skills?

Of course I'd start with FW in frigates. I don't want to make this a general fw/PvP thread.


Exploration is a pretty direct lead-in to scouting/intel which is a major part of any organized PvP. The ability to fly cloaky ships is invaluable in low sec and null sec and especially in wormhole space. Every fight in wormhole space comes as a direct result of scanning/scouting and is almost always done in cloaky ships because there is no local to give you away. Wormhole corps spend many hours every day mapping out the chain of wormholes they are connected to and lurking in cloaky ships to instigate fights. If you enjoy that style of play, I would highly recommend you to join a wormhole corp in the future.

Stealth bombers are quite fun, if a little niche. They are generally used against industrials, noctis, and mining ships. Things that can't fight back, because they have quite a small tank. They have some use against battleships and other large targets which have trouble tracking them to output damage. Also, they use torpedos, not rockets, which are "large" class missiles. This leads to a unique case where a very small ship is using a large weapon system, so you have the benefit of being difficult to hit, but you also will have trouble applying damage to small targets.

As a long term goal, tech 3 strategic cruisers are generally considered the most effective stealthy PvP ships. They are heavily used in wormhole space, because of the necessity for stealth.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Miriya Zakalwe
World Wide Welp
#56 - 2014-01-10 04:16:56 UTC  |  Edited by: Miriya Zakalwe
Stealth bombers are also heavily used in the Faction War as the de facto Level 4 mission ship. Most Level 4 FW missions involve killing one or two large (BB or large industrial) targets, which SBs are more or less designed for. They are also cheap and easy to move around in enemy space, and since FW missions are usually 5-10 jumps into your WT's area, you don't want to try to wobble a battleship back there and back to do the missions.

BCs work too but really SBs seem the cost effective way to go for them.
Utsukushi Shi
State War Academy
Caldari State
#57 - 2014-01-10 19:37:56 UTC
Lots of good advice here already, just thought I would throw some extra pieces in.

Open your map and look for out of the way stretches of deep lowsec. Also sections of highsec that are separated from mainland empire by a couple lowsec jumps. There will still be competition for sites but if the tz work out you mind find a nice niche for your self. Get used to flying in a specific area and learn who the locals are. You will soon know who is often docked up, who is your competition and who are local pirates that might pose a danger.

Scan down everything and bookmark it with its alphanumeric code. This way you can return to the system and immediately check off old sites and see what has spawned.

Always check what a wh is. Warp to it at 100 and show info on it. Put the info in your bookmark. Not only can you later use it to scan a chain out you will often find direct connections to other regions of space.

My advice for training is progress from your t1 frig to a coops to a t3. When you have the skills for the covops take a few days and train for a gas mining venture. Start checking out the whs you scan down. You can easily ninja mine a good amount of high value gas from a nice empty system with a cheap ship. When you advance to the t3 you can start training combat skills and look at completing the combat sites you have been passing by and eventually even day tripping in whs.

Feel free to mail me with specific questions, I spent a long time doing explo in deep low and whs and found it to be both fun and insanely profitable :D.
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#58 - 2014-01-10 22:30:27 UTC  |  Edited by: Aeliana Augusta
Utsukushi Shi wrote:
Lots of good advice here already, just thought I would throw some extra pieces in.

My advice for training is progress from your t1 frig to a coops to a t3. When you have the skills for the covops take a few days and train for a gas mining venture. Start checking out the whs you scan down. You can easily ninja mine a good amount of high value gas from a nice empty system with a cheap ship. When you advance to the t3 you can start training combat skills and look at completing the combat sites you have been passing by and eventually even day tripping in whs.

Feel free to mail me with specific questions, I spent a long time doing explo in deep low and whs and found it to be both fun and insanely profitable :D.


How exactly is this done? So I would be out and about in my cov ops doing regular hacking/relic, and I'd find some gas sites, bookmark, go get my Venture and come back? You use the improved cloak on the venture?

I did notice when I was doing null exploration that there were quite a few systems with 2-3 gas sites just sitting there nobody seemed to be bothering with, which led me to believe they either weren't worth it or people just didn't have the skills/ships to get them; or is it just that the gas in null sites isn't as good as in WH's?
Utsukushi Shi
State War Academy
Caldari State
#59 - 2014-01-11 01:11:03 UTC
Sorry I should of been more clear.

Gas sites in null/low are different than in whs. Still can be profitable but especially the ones in null would be annoying to ship out. They are used in the production of booster drugs which is a confusing and long process so the gas is hard to sell even in trade hubs.

The quick money gas is located in scannable sites within wh systems. It is used for various parts of t3 mmanufacturing. The different classes of wh space have different sites in them and various amounts of sleeper rats to guard them. However the way the rats work is they spawn awhile after first warping to the site. As such you can identify the highest value gas and mine it before they get there.

Some of the booster gas is of similar profitability but I would be inclined to grab it only in low so you could store it in a station for later retrieval. Be careful though some sites listed as gas sites are actually combat gas sites with great loot but dangerous rats already on scene guarding them.
Riel Saigo
Facta.Non.Verba
#60 - 2014-01-12 18:51:24 UTC
All gas sites in wormhole space have Sleeper rats defending them - unless someone came in and cleaned them out already, but hasn't gotten around to harvesting the gas yet - in which case, you have other things to be worried about.