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Returning from a long break,,,,, question about griefers

Author
ZynnLee Akkori
Perkone
Caldari State
#261 - 2014-01-07 14:11:20 UTC
Thanks for a non-hysterical or insulting post. A refreshing change.
Jonah Gravenstein wrote:
Because we've seen people like you come and go repeatedly over the years, you and your ilk will be the death of independent gaming devs, you come into an established game and try and change it to suit yourself, and screw all the players who've put time and money into it over the years because they like it the way it is. If you succeed in changing it, you leave for the next big thing after 3 months because you're now bored, leaving the core audience with a broken game. You're like locusts.

Do yourself a favour, move onto a game that is more to your taste, many of us have found one that we like, and you're trying to ruin it. Think of it this way, if you want to see Eve style shenanigans happening on an MMO server near you, carry on along the path you're so blindly following.

This also applies :
Malcanis' Law wrote:
  • Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players.
  • The secondary corollary is that when new players propose a change, they invariably lack the experience and insight to see how the change would again be exploited by older players far more efficiently than themselves.

  • edit ~ I am aware that your character is 5 years old. That doesn't exclude you from being a newbie.

    I have one 8 years old, but I've only actually /played about 9 months or so, fyi. Still pretty new. And each time I come back, I have to re-learn stuff.

    I can appreciate your sentiment about transient players. There is merit to this, and I believe I have tried to be respectful of the existing core game. The thing is, I would rather have not felt the need to move and take multi-year breaks. I would rather have *wanted* to stay because Eve was the most fun and interesting game out there. It stands out among the crowd because of it's sci-fi nature, it's sandbox, and it's single shard (despite how woefully inadequate it is performance-wise).

    I do not agree that making modest changes to highsec, providing a safer (not 100%!!) environment for people who do not consider it fun to be constantly in danger of getting killed, will break the game. There is a HUGE market out there (i.e. money) for PvE enthusiasts. For people who love PvP, but not open-world killing.

    More players will not break Eve. Safer highsec will not break Eve. Changing Eve will not break Eve. There is still Null space and null sec where hard-core "pvp" players can find all the fun they can handle. Isn't there more low/nullsec than highsec? There are all kinds of ways to reach this goal. I suggested things like lowering the response time of Concord as low-hanging fruit. I'm sure experienced players can come up with really interesting solutions. But in the end, it all comes down to whether or not it is in Eve's best interest to attract more new, long-term players to the game, and how to do that. Making Eve a little more PvE friendly seems a good way to do that.
    KnowUsByTheDead
    Sunlight...Through The Blight.
    #262 - 2014-01-07 14:11:24 UTC
    Day 2 and this thread is coming along swimmingly.

    Obligatory permit offer to all non-compliants. 10mil = 1 year of mining.

    Permit tank = best tank.

    Have a good day.

    Big smileTwistedPirate

    Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

    Ramona McCandless
    Silent Vale
    LinkNet
    #263 - 2014-01-07 14:17:36 UTC
    ZynnLee Akkori wrote:
    Ramona McCandless wrote:


    Why do you insist on this myth that there are two groups: Pro-solo players and Pro-Gankers to the exculsion of all else?

    As neither a ganker nor a miner I can say you are wrong on this. Factually wrong.

    I've never suggested there are only 'pro-solo' and 'pro-ganking' groups. I thought it was pretty clear. Pro-ganking, and anti-ganking. There really is only 2 sides to this, like most things. Either you are okay with ganking, or not. Clearly there are many on either side, with the advantage on the pro-ganking side. Which includes CCP, sadly. But that does not mean that things can change, as many gankers have already expressed frustration with (can flipping changes and the like).

    Eve's "harsh nature" won't be ruined by allowing people in highsec a little more protection against what we feel is anti-social bullying. I've said it many times before, and I'll keep saying it: I don't want 100% protection in highsec. Just make the decision to gank a much more serious one. I'll also add something I've not yet admitted. I have no sympathy for those who afk play, for any reason. I am very much opposed to botting. Heck, I don't even like multi-boxing, although I am seriously considering doing it myself to have a logi support my miner.


    The only point I have made ( and continue to make) is....

    Why must CCP do your thinking for you?

    EVERY other profession in EvE requires thought to avoid catastrpophic loss.

    WHY must mining be a protected profession?

    The tools already exist to have a life free from the fear of small gang ganking, what more do you want?

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    embrel
    BamBam Inc.
    #264 - 2014-01-07 14:27:42 UTC
    ZynnLee Akkori wrote:
    Either you are okay with ganking, or not.


    it can be a tad more complex.

    It's the risk that makes this game fun for me. And to add risk, gankers are important.

    I however am not addicted to tears, so that - with the possible exception of a proof of concept gank - I don't think it's an activity I will pursue.

    Same with pirates btw. Without them it would be kind of boring...
    Kimmi Chan
    Tastes Like Purple
    #265 - 2014-01-07 14:33:42 UTC  |  Edited by: Kimmi Chan
    ZynnLee Akkori wrote:
    I do not agree that making modest changes to highsec, providing a safer (not 100%!!) environment for people who do not consider it fun to be constantly in danger of getting killed, will break the game. There is a HUGE market out there (i.e. money) for PvE enthusiasts. For people who love PvP, but not open-world killing.


    Honestly. the allure of this game is that you are constantly in danger of getting killed. Hi sec is "safe enough". If not 100%, then what percent safe would make you stop clamoring for more changes, more nerfs, more safety? The answer is there isn't. Literally thousands of people get along just fine in high sec. I've played this game almost 6 years and have never been unshipped in high sec by another player. The vocal minority, of which you have decided to crusade for, are not interested in what is good for the other thousands of players in this game. Their only interest is what makes their game more fun. There is a market for PvE enthusiasts and it is filled to the busted seams with other games that these people can go to play and not be constantly in danger of being killed. Go have your version of fun!

    ZynnLee Akkori wrote:
    More players will not break Eve. Safer highsec will not break Eve. Changing Eve will not break Eve. There is still Null space and null sec where hard-core "pvp" players can find all the fun they can handle. Isn't there more low/nullsec than highsec? There are all kinds of ways to reach this goal. I suggested things like lowering the response time of Concord as low-hanging fruit. I'm sure experienced players can come up with really interesting solutions. But in the end, it all comes down to whether or not it is in Eve's best interest to attract more new, long-term players to the game, and how to do that. Making Eve a little more PvE friendly seems a good way to do that.


    Do you know why there is PvP in high sec? Because that is where the targets are. PvP players don't have to go to Null sec to find all the fun they can handle because PvP happens E V E R Y W H E R E. Safer highsec will not break Eve FOR YOU. But for others it does. What the hell gives you the right to tell people that pay the same sub as you what you believe they have the privilege of doing?

    If you honestly can't play the game with it's mechanics as they are then stop playing the game. Alternatively, if you want a strictly PvE Eve experience, logon to Singularity. There are typically less than 100 people online and you can mine to your hearts content. You can mine AFK. You don't even need a permit. There is your PvE paradise now go forth and prosper.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    Jonah Gravenstein
    Machiavellian Space Bastards
    #266 - 2014-01-07 14:36:32 UTC  |  Edited by: Jonah Gravenstein
    Yay sensible and honest post without hurf blurf, this is what we need more of.
    ZynnLee Akkori wrote:

    I have one 8 years old, but I've only actually /played about 9 months or so, fyi. Still pretty new. And each time I come back, I have to re-learn stuff.

    I can appreciate your sentiment about transient players. There is merit to this, and I believe I have tried to be respectful of the existing core game. The thing is, I would rather have not felt the need to move and take multi-year breaks. I would rather have *wanted* to stay because Eve was the most fun and interesting game out there. It stands out among the crowd because of it's sci-fi nature, it's sandbox, and it's single shard (despite how woefully inadequate it is performance-wise).
    For me Eve is still the most fun and interesting game out there, part of the sandbox is the ever present risk, no matter how slight, of somebody ruining your day. Highsec is relatively safe, not getting ganked there is very easy, all you need is a little knowledge of game mechanics and to not do anything dumb.

    Quote:
    I do not agree that making modest changes to highsec, providing a safer (not 100%!!) environment for people who do not consider it fun to be constantly in danger of getting killed, will break the game. There is a HUGE market out there (i.e. money) for PvE enthusiasts. For people who love PvP, but not open-world killing.
    I would much rather see a player driven group making life riskier for people with neg sec status, a suspect or criminal flag than see CCP do it for them. The Crimewatch mechanic already allows this. not many people choose to do so. Instead they end up on the forums whining which is why without actually seeing your modest proposals most are going to assume that they're gamebreaking.

    Quote:
    More players will not break Eve. Safer highsec will not break Eve. Changing Eve will not break Eve. There is still Null space and null sec where hard-core "pvp" players can find all the fun they can handle. Isn't there more low/nullsec than highsec? There are all kinds of ways to reach this goal. I suggested things like lowering the response time of Concord as low-hanging fruit. I'm sure experienced players can come up with really interesting solutions. But in the end, it all comes down to whether or not it is in Eve's best interest to attract more new, long-term players to the game, and how to do that. Making Eve a little more PvE friendly seems a good way to do that.
    I disagree with a fair bit of this. My main problem, however, is with this "There is still Null space and null sec where hard-core "pvp" players can find all the fun they can handle" that'll be a big fat nope, Highsec is as much for PvP as any other area in the game.

    Lowering Concord response times will not curtail suicide ganking, all it will achieve is more ships being brought to do the job in the time allocated. Concord punish, they don't protect.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    ZynnLee Akkori
    Perkone
    Caldari State
    #267 - 2014-01-07 14:38:13 UTC
    Ramona McCandless wrote:


    Why must CCP do your thinking for you?

    EVERY other profession in EvE requires thought to avoid catastrpophic loss.

    WHY must mining be a protected profession?

    The tools already exist to have a life free from the fear of small gang ganking, what more do you want?

    Every other 'profession' except trading involves combat. Therefore people are flying combat ships designed for... combat. The tools to make a non-combat ship less attractive to a gank crew simutaneously makes the non-combat ship less effective at it's desired role.

    Would you fit a few probe launchers to run combat missions? Expanded cargohold's in faction warfare? No, because it would make you less effective at your 'profession'. Mining is already too boring (really should be an NPC 'companion' job, i.e. passive like research points), and some people like to do it as little as possible. This means being as efficient as possible.

    Dang. Maybe I should just advocate for a change to make mining passive like research points.... hmm... Every other thing you do you can do in a ship prepared for combat with no real loss of effectiveness.
    Ramona McCandless
    Silent Vale
    LinkNet
    #268 - 2014-01-07 14:40:37 UTC  |  Edited by: Ramona McCandless
    ZynnLee Akkori wrote:

    Every other 'profession' except trading involves combat.


    Please tell me more about how Exploring, Salvaging, Couriering, Researching, Noob Training, Manufacturing and Cynoalting involve combat please

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Jonah Gravenstein
    Machiavellian Space Bastards
    #269 - 2014-01-07 14:42:37 UTC
    ZynnLee Akkori wrote:

    Every other 'profession' except trading involves combat. Therefore people are flying combat ships designed for... combat. The tools to make a non-combat ship less attractive to a gank crew simutaneously makes the non-combat ship less effective at it's desired role.

    Would you fit a few probe launchers to run combat missions? Expanded cargohold's in faction warfare? No, because it would make you less effective at your 'profession'. Mining is already too boring (really should be an NPC 'companion' job, i.e. passive like research points), and some people like to do it as little as possible. This means being as efficient as possible.

    Dang. Maybe I should just advocate for a change to make mining passive like research points.... hmm... Every other thing you do you can do in a ship prepared for combat with no real loss of effectiveness.
    Every combat ship fit makes a balance between survivability and effectiveness at its role, a hauler fit does the same, what makes a mining barge different?

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Ramona McCandless
    Silent Vale
    LinkNet
    #270 - 2014-01-07 14:42:49 UTC
    ZynnLee Akkori wrote:


    Would you fit a few probe launchers to run combat missions?


    When you are ninja salvaging into missions, yes.

    ZynnLee Akkori wrote:
    No, because it would make you less effective at your 'profession'. Mining is already too boring (really should be an NPC 'companion' job, i.e. passive like research points), and some people like to do it as little as possible. This means being as efficient as possible.



    Please tell me more about how putting shield modules on a Procurer affects your mining yield.

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Kimmi Chan
    Tastes Like Purple
    #271 - 2014-01-07 14:44:19 UTC  |  Edited by: Kimmi Chan
    Kimmi Chan wrote:
    You should know the history here. A few years back (I'd have to go digging for it or someone else can go find it) James 315 posted a Manifesto about how all highsec carebears want "One more nerf". They want CONCORD to be tougher. They want Barges and Exhumers to be tougher. They want it to be harder to gank. All day, everyday carebear miners would (and clearly continue to) come to this forum and demand "one more nerf". The end goal of all the "one more nerf"s being 100% safety in high sec.

    You want to know who's to blame for minerbumping, ganking, and this hassling you describe?

    People like you!



    Found it!

    This is why minerbumping exists.

    This is why ganking exists.

    This is why mining permits exist.

    Because a small minority of can't be bothered to fit my ship properly, AFKing, whining, carebear, PvE enthusiast players continue to demand "one more nerf".

    Honestly, I have no problem with a miner who chooses not to fit their ship properly.

    I have no problem with a miner that chooses to AFK while mining.

    I have no problem with PvE enthusiasts being a PvE enthusiast myself.

    I have a cataclysmically huge problem with people complaining because the mechanics, while they generally fit every persons playstyle, don't ALWAYS fit every persons playstyle. That that guy over theres playstyle is interfering with YOUR playstyle. And in those ever present and ever self-indulged threads, they demand in one helpless, alone, and vulnerable voice, "One more nerf!"

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    ZynnLee Akkori
    Perkone
    Caldari State
    #272 - 2014-01-07 14:44:57 UTC
    I have to quibble with the statement that "highsec is where the pvp is". First, a mendacious point hashed over plenty the past few days: ganking is not PvP, as the aggression and threat is from one side only. Ganking is the knock-out game.

    But more importantly, IMHO, highsec is where pvp is because so many people in Eve aren't interested in true PvP, and instead look for the easiest way to kill someone else. Null/high sec is where true PvP is. People there *should be* prepared for it. But gankers, by and large, aren't interested in a true competitive fight. They are frequently found fighting people who can't fight back.
    Ramona McCandless
    Silent Vale
    LinkNet
    #273 - 2014-01-07 14:50:20 UTC
    ZynnLee Akkori wrote:
    Irrelevant waffle



    You going to answer my counter-points to your statements or continue to ignore it when someone makes points that undercut your argument?

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    ZynnLee Akkori
    Perkone
    Caldari State
    #274 - 2014-01-07 14:52:13 UTC
    Ramona McCandless wrote:
    ZynnLee Akkori wrote:

    Every other 'profession' except trading involves combat.


    Please tell me more about how Exploring, Salvaging, Couriering, Researching, Noob Training, Manufacturing and Cynoalting involve combat please

    My apologies, I should have worded that from the other direction and clarified location. Allow me to re-state:
    Mining is the only in-space profession whose ships are meant to do something other than fight.

    In all but one of your in-space examples (courier), there will be fighting, and more importantly, the ship you will be in will be designed to fight. I admit to not knowing what a cyno-alt is, but my guess is a character serving only as a jump bridge for others. Even there, you will be in a ship designed for combat.

    Please, no one talk about how any equipment can be fit on any ship if it's the right slot! I would have to ask why you don't take an Orca into fleet warfare. Or a Hulk to assault a POS.....
    Jonah Gravenstein
    Machiavellian Space Bastards
    #275 - 2014-01-07 15:00:37 UTC  |  Edited by: Jonah Gravenstein
    ZynnLee Akkori wrote:
    I have to quibble with the statement that "highsec is where the pvp is". First, a mendacious point hashed over plenty the past few days: ganking is not PvP, as the aggression and threat is from one side only. Ganking is the knock-out game.
    In your opinion it isn't PvP, in mine it is PvP, it involves 2 or more players in a timed fight, one is fighting to survive long enough for the timer to run out, the others are trying to kill the victim before the timer runs out.

    Quote:
    But more importantly, IMHO, highsec is where pvp is because so many people in Eve aren't interested in true PvP, and instead look for the easiest way to kill someone else.
    Highsec is where the targets are, it's as simple as that.

    Quote:
    Null/high sec is where true PvP is.
    Define true PvP for us please?
    Quote:
    People there *should be* prepared for it.
    Why shouldn't highsec dwellers be prepared for it? Highsec is a target rich environment, people go to where the targets are
    Quote:
    But gankers, by and large, aren't interested in a true competitive fight. They are frequently found fighting people who can't fight back.
    Congratulations, you just defined traditional piracy, albeit in a new setting. Despite their hollywood good press, pirates traditionally attacked merchant and supply shipping, if something was capable of giving a good fight they generally gave it a miss. Also please explain how people can't fight back, it's normally that they can, but they won't.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Riot Girl
    You'll Cowards Don't Even Smoke Crack
    #276 - 2014-01-07 15:02:15 UTC
    ZynnLee, if mining ships aren't designed for combat, you'd think miners would make more of an effort to avoid combat.
    Kimmi Chan
    Tastes Like Purple
    #277 - 2014-01-07 15:02:39 UTC
    ZynnLee Akkori wrote:
    I have to quibble with the statement that "highsec is where the pvp is". First, a mendacious point hashed over plenty the past few days: ganking is not PvP, as the aggression and threat is from one side only. Ganking is the knock-out game.

    But more importantly, IMHO, highsec is where pvp is because so many people in Eve aren't interested in true PvP, and instead look for the easiest way to kill someone else. Null/high sec is where true PvP is. People there *should be* prepared for it. But gankers, by and large, aren't interested in a true competitive fight. They are frequently found fighting people who can't fight back.


    They are frequently found fighting people who won't fight back.

    You need to be careful about the use of the word can't in your last sentence. There is literally nothing stopping anyone from fighting back. They just won't (not can't).

    Ganking is PvP. It pits one or more players against one or more other players. The fact that one or more of these players won't (not can't) fit according and instead chooses to lie down and get killed does not magically make this something other than PvP. Admittedly, I find it silly that you continue to argue this point on the condition that everyone else accepts your misguided definitions of stuff.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    Eram Fidard
    Doomheim
    #278 - 2014-01-07 15:03:30 UTC
    Jacob Holland wrote:
    Alduin666 Shikkoken wrote:
    It's not any different from 5 years ago :D

    I think it is...

    Though can baiting was relatively prevalent five years ago the bumping was all but unheard of, the majority of miners had to pay attention to when Hulkageddon was due but the New Order wasn't a thing yet.

    Five years ago the Nullsec Hulk fits (loaded with Gist or Pith A-Type boosters) in highsec were the ones at real risk, the ones who copied fits from the interwebs without thinking about what they actually needed.


    **** that, I was bumping miners in a stabber in 2008. Didn't have a 'code' to go with it, but who needs it?

    Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

    Ramona McCandless
    Silent Vale
    LinkNet
    #279 - 2014-01-07 15:03:54 UTC  |  Edited by: Ramona McCandless
    ZynnLee Akkori wrote:
    Ramona McCandless wrote:
    ZynnLee Akkori wrote:

    Every other 'profession' except trading involves combat.


    Please tell me more about how Exploring, Salvaging, Couriering, Researching, Noob Training, Manufacturing and Cynoalting involve combat please

    My apologies, I should have worded that from the other direction and clarified location. Allow me to re-state:
    Mining is the only in-space profession whose ships are meant to do something other than fight.

    In all but one of your in-space examples (courier), there will be fighting, and more importantly, the ship you will be in will be designed to fight. I admit to not knowing what a cyno-alt is, but my guess is a character serving only as a jump bridge for others. Even there, you will be in a ship designed for combat.

    Please, no one talk about how any equipment can be fit on any ship if it's the right slot! I would have to ask why you don't take an Orca into fleet warfare. Or a Hulk to assault a POS.....



    Exploring: Buzzard. Armament: None
    Salvaging: Any Destoryer with tractors and salvager Armament: None
    Noob Training: Any ship, Armament: Variable
    Cynoalting: Any noob ship, Armament: None
    Courier: Transport, Armament: none

    How is there fighting in these professions?
    And apart from the Destroyer, how are they designed for combat?

    And please, AGAIN can you tell me how SHIELDS make a PROCURER less good at MINING

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Jonah Gravenstein
    Machiavellian Space Bastards
    #280 - 2014-01-07 15:08:50 UTC
    ZynnLee Akkori wrote:
    I would have to ask why you don't take an Orca into fleet warfare.
    It's more common than you think, an off grid fleet boosting Orca with the right boosts can be an extremely useful tool, especially when you can refit on the fly from it.

    In the beginning there was nothing, which exploded.

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