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Amarr Tower vs Minmatar Tower

Author
Benedict Iscariot
Federal Navy Academy
Gallente Federation
#1 - 2014-01-07 12:33:40 UTC
What are some pros and cons for both? I am aware Amarr has more PG for guns, but it seems like a hostile fleet can anticipate the EM/Therm Damage output and tank that. Minmatar variable damage types sound great but less PG for guns. Though CPU is slightly higher allowing for more ECM. Also, with Minmatar ships....auto's or arties? So many options >.>
bubble trout
Brutor Tribe
Minmatar Republic
#2 - 2014-01-07 12:44:00 UTC
Faction is good
Kaban Bastanold
Catsoup Empire
#3 - 2014-01-07 13:28:40 UTC
Google POS builder and use that to design your POS and what you want it to do.

Generally i say Minnie if you need to use guns, and use guns and ECM. Otherwise Caldari and use nothing but ECM BECAUSE, if someone has brought enough firepower to kill your POS it doesn't matter if you have guns, so making life difficult for them is your best bet as they are less likely to want to try and remove your tower if it's nothing but ECM.
Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#4 - 2014-01-07 13:55:36 UTC
Pretty sure the Naglfar would win in a fight.

I been kicked out of better homes than this.

Benedict Iscariot
Federal Navy Academy
Gallente Federation
#5 - 2014-01-07 14:17:46 UTC
Freddie Merrcury wrote:
Pretty sure the Naglfar would win in a fight.


Because vertical.
Random Woman
Very Professional Corporation
#6 - 2014-01-07 15:07:31 UTC
Benedict Iscariot wrote:
Freddie Merrcury wrote:
Pretty sure the Naglfar would win in a fight.


Because vertical.



It is decided then, A naglefar in a large Bubble is the best tower.
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#7 - 2014-01-07 20:57:51 UTC
New Plan,

  1. Buy Naglfar
  2. Anchor large bubble
  3. Rename Naglfar to Minmatar Large tower
  4. Blap people


https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Icarus Able
Refuse.Resist
#8 - 2014-01-07 21:00:22 UTC
amarr may have more pg for guns. But its guns take more pg so tbh its pretty even on the gun front.
Noton Alcyone
Reki the SVD
#9 - 2014-01-09 09:37:43 UTC
bubble trout wrote:
Faction is good

IskIsk..
Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2014-01-09 11:00:33 UTC  |  Edited by: Altrue
Kaban Bastanold wrote:
Google POS builder and use that to design your POS and what you want it to do.

Generally i say Minnie if you need to use guns, and use guns and ECM. Otherwise Caldari and use nothing but ECM BECAUSE, if someone has brought enough firepower to kill your POS it doesn't matter if you have guns, so making life difficult for them is your best bet as they are less likely to want to try and remove your tower if it's nothing but ECM.


Only use Caldari ECM Control Towers if you plan to actually man them in case of an attack.
In virtually every other case, Caldari ECM Control Towers are a false good idea.

Because since turrets switch targets every three cycles, and since they unlock before locking again, it means that with its reduced cycle time, ECM with a Caldari Tower will cycle so fast that proportionally most of its time will be spend locking instead of jamming.

So I'd definitely recommend a Matarr tower. It has plenty of CPU for ECM. Plus you can add a small bubble at your moon warp-in point, a lot of containers around it, and small autocannons nearby to quickly shoot and destroy imprudent scouts Twisted

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Ultimate Citadel Guide - 2016 EVE Career Chart

Oska Rus
Free Ice Cream People
#11 - 2014-01-09 11:52:43 UTC
minmatar pos arties have good alfa for surprise effect.
Max Leadfoot
Insurgence.
Tactical Narcotics Team
#12 - 2014-01-09 13:39:08 UTC  |  Edited by: Betalyrae Uno
Benedict Iscariot wrote:
What are some pros and cons for both? I am aware Amarr has more PG for guns, but it seems like a hostile fleet can anticipate the EM/Therm Damage output and tank that. Minmatar variable damage types sound great but less PG for guns. Though CPU is slightly higher allowing for more ECM. Also, with Minmatar ships....auto's or arties? So many options >.>


The reality is no pos configuration will be able to withstand a well prepared attacker. Do what fits your infrastructure needs first, then focus on delay instead of destroy on any configurations.
Piwat King
Piwat Explorations Enterprises
#13 - 2014-01-09 21:57:50 UTC
Max Leadfoot wrote:
Benedict Iscariot wrote:
What are some pros and cons for both? I am aware Amarr has more PG for guns, but it seems like a hostile fleet can anticipate the EM/Therm Damage output and tank that. Minmatar variable damage types sound great but less PG for guns. Though CPU is slightly higher allowing for more ECM. Also, with Minmatar ships....auto's or arties? So many options >.>


The reality is no pos configuration will be able to withstand a well prepared attacker. Do what fits your infrastructure needs first, then focus on delay instead of destroy on any configurations.



This is correct, the best defence of a tower is deterrent. Lots of hardeners even offline ones means it could potentially be a longer than desired bash. Also don't put alot of flashy things in the shields, keep them in SMA's and limit the amount of stuff you keep in your wormhole.

If you have carriers then try and keep small ships around that if you get attacked can be moved off.

If they want your WH for themselves, and it's a much larger group than you there's little you can do. If they are looking to bash to make isk off you, then be able to stash all your stuff in caps/orcas and warp to a safe spot and wait for downtime to log your ship off for you. Once an SMA/corp hanger gets offlined and unanchored you'd be surprised how quickly griefer groups lose interest.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#14 - 2014-01-09 22:08:01 UTC
A tower by itself isn't the best defense. A tower with an appropriate fleet defending it and pos gunners can be a total nightmare.

No trolling please

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2014-01-09 22:32:41 UTC  |  Edited by: Jack Miton
The tower you use is almost 100% irrelevant.
You should basically just use whatever you have on hand/what has the cheapest fuel.
Would also highly recommend using all the same race towers if you have multiples in one WH.

Personally I use a Medium Dark Blood because I had one and the fuel costs are low.
Note that I live in a C5 where POS defenses are irrelevant. If youre in a c1-4, use a large tower are set up good defenses.

There is no Bob.

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chris elliot
Lazerhawks
L A Z E R H A W K S
#16 - 2014-01-13 05:48:37 UTC
Gallente.... because "different".
Serendipity Lost
Repo Industries
#17 - 2014-01-13 17:43:20 UTC
Another good defense is to rotate your tower type ever other week or so. If someone is planning to dunk you and is in the observation/seeding phase it will ruin his day.

Caldari ECM one week, Amarr neut the next and then right into a minmatar dps nightmare. He'll keep changing his invasion plans and more than likely lose all credibility with his corp or alliance. Would you believe a guy who changes the target tower type every 2 weeks?

Jack speaks the truth - keep them all the same for ease of fueling, but don't be afraid to change things up every other week just to keep the bad guys on their toes.
Rall Mekin
End-of-Line
#18 - 2014-01-13 18:27:56 UTC
Bane Nucleus wrote:
A tower by itself isn't the best defense. A tower with an appropriate fleet defending it and pos gunners can be a total nightmare.


^^ This
Desmond Strickler
#19 - 2014-01-15 02:56:55 UTC
Freddie Merrcury wrote:
Pretty sure the Naglfar would win in a fight.


what is this naglfar? Only Minmatar dread I know of is the Swaglfar

[b]Part-Time Moon Bear and Full-Time Black Guy

"My other dread is a Swaglafar"[/b]

Paul Otichoda
Perkone
Caldari State
#20 - 2014-01-18 20:26:07 UTC
Serendipity Lost wrote:
Another good defense is to rotate your tower type ever other week or so. If someone is planning to dunk you and is in the observation/seeding phase it will ruin his day.

Caldari ECM one week, Amarr neut the next and then right into a minmatar dps nightmare. He'll keep changing his invasion plans and more than likely lose all credibility with his corp or alliance. Would you believe a guy who changes the target tower type every 2 weeks?

Jack speaks the truth - keep them all the same for ease of fueling, but don't be afraid to change things up every other week just to keep the bad guys on their toes.


but what if they jump you when you've taken down the tower but not put the other one up yet?
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