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Missions & Complexes

 
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Missions and Incursions

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#41 - 2011-11-23 21:36:09 UTC  |  Edited by: Emperor Salazar
Zhilia Mann wrote:
Emperor Salazar wrote:
Awwwwwwwwwwwwww

is the little pubbie mad we posted in his thread and didn't stick to his rules? I'm so terrrrrrribly sorry we have gone and wasted your prized thread space. That was terribly rude of us. How could we be so rude and inconsiderate?

Perhaps you can cry about it and all will be better? I'll send you a box of tissues if you need them. If you really need it, you can even cry on my shoulder.


It makes me sad, and I feel bad admitting it, but I really, really like your style.


Thanks brah.

Edit: sorry op, yet another off topic post wasting your thread space!
Blood Fart
Rock Hard Productions
#42 - 2011-11-24 03:16:47 UTC
Tariq Norn wrote:
I believe in the keep it simple stupid approach....level 5's in high sec were removed because there was too much isk to be made. Then ccp introduced incursions which give a far far greater return for the effort.

Why not reintroduce level 5's in high sec, with the intention of them being aimed at small gangs of 2 - 5 ships.

This will bridge a gap between incursions and level 4's...encourage fleet tactics, and reduce the imbalance of incursions returns.

The mechanics are already there in terms of the missions themselves, so little work required.

Who knows...maybe introduce caps to high sec...allow ppl to fly carriers into level 5's / incursions.....the builders will be happy...high sec war deccers will be happy...mission runners will be happy...miners / builders will be happy. sorted no?



Now here's an idea worth doing. I always wondered why I can't fly a carrier into my lvl4 missions....it's stupid....why even have these ships if we can't use them at all without risking them in greifer space.
truk3
Red State
#43 - 2011-11-24 03:42:11 UTC
Salazar,

I was not adressing you, but the line of post starting by someone who cant read. This why I put the list of topics that belong somewhere else. You just got to them before i did, and they just wouldn't give it up. There aren't any "rules," just topics that don't need to be brought up. They get new ideas flooded with old arguements.

Now even when im typing this trying to clear the air and not be a total ****...someone else post another bright idea...so were talking about group activities and somehow you think of bringing caps back to high sec so you can "solo" missions. So many things come to mind...
Rip Minner
ARMITAGE Logistics Salvage and Industries
#44 - 2011-11-24 06:47:15 UTC  |  Edited by: Rip Minner
Ammzi wrote:
Incursions > Missions <--- CCP's intent.

It was hinted somewhere that the incursion "set-up" was possibly the future for mission-like-isk-earning-features.
Hence why CCP is being quite protective about this feature. Cause it works and is awesome. Even the griefers love it Blink



Ya Incursions are great it's one of thoughs great things CCP as done right. Everyone loves it out side of a small few crys of it paying to much for High Sec or the LP store cry babys.

In fact there protecting it in High sec even better with the release of this Expantion.

With the Remote Reps/Caps being auto shut off and gving you a warning just in case for the gankers that want to gank you in High sec with out concord steping in.



The reason I have for wanting this is that it's just not realy fair becouse they come more or less knowing how all your ships are set up and bring the perfect counter for it every time. If your lucky your team will still take one or two down with them witch is a much better Inprovement over NPC corp Missions in low sec/null sec witch always end in ether the missioning ship geting away in time or the ganking fleet ganking and never even lossing a ship.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

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