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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#3821 - 2014-01-06 16:19:46 UTC
Sgt Ocker wrote:
You do know damage bonus type for most caldari ships is limited to kinetic, so although they do have damage type selection it is at cost of Dps, which funnily enough will also lower application.
Even with a damage bonus swaping ammo will give you a HUGE advantage against most oponents. The ONLY hull for which its not as true as this are the hull with 10% damage/lvl ; and with that 10% damage/lvl they fall just beyond hybrid and laser turrets.

Saying that Caldari hull don't have damage selection is just wrong and uninformed.

Quote:
I'm wondering how much help a web would be to a HML drake vs a dual prop ishtar.. I would imagine - not much because any smart ishtar pilot is not going to be anywhere near web range. As for logi, well if you can't kill logi 1st your not likely to kill any of the drakes anyway, so it is a mute point
So again a turret (or drone) pilot can be good and position himself wherever he need to mitigate any drawback of its weapon system but a missile ship pilot can't...

Quote:
Personally taking HML to most fights would be like taking a dog with no teeth to fight a wild boar... He might manage to annoy it a bit but that's all.
Taking HML to all fight is just as stupid as taking railgun to all fights ! The main medium missile system is HAML, not HML !

Come on ! Why would you bring a weapon with 60km range for close quarter combat ?!

HML are useful for *range* combat, that is beyond 40-50km.
Arthur Aihaken
CODE.d
#3822 - 2014-01-06 19:35:55 UTC
Sgt Ocker wrote:
HML do in fact work far better on anything not Caldari, mainly due to more relevant bonuses.
HML fit; (Using my skills)
3 X BCU HML Damnation = 462Dps @ 70.8k Furies, all damage trypes.
3 X BCU HML Nighthawk = 447Dps @ 47.2k Scourge Furies 325 Dps, other damage types.
Damnation, 124k EHP
Nighthawk, 117k

The problem with HMLs is that the DPS is extremely misleading, regardless of hulls. Great for L1-L4 missions, but beyond that there's not really much application...

I am currently away, traveling through time and will be returning last week.

Maxemus Payne
THE BOARD OF EDUCATION
#3823 - 2014-01-06 19:54:01 UTC
[Caracal, New Setup 1]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Disruptor II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x2

Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP.
What more could you ask for?


[Caracal, New Setup 2]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Large Shield Extender II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x2


504 DPS! 19K EHP!
Now you pesky missile spewing demons can stop being greedy and play the game.

Sure, all of us want a ship that can either A. have a tank and do damage or B. have range and speed...but you can't have them all on one ship. Will the HAM Caracal beat a Thorax? Probably not. Will the HML Caracal take 10 years to kill something? Probably. This makes the game fun though because it gives your adversaries the opportunities they need to have their backup arrive. This, in turn, gets you more kills in the long run. Enjoy my setups and get lots of kills. Those wanting to make donations are able to do so at their leisure! This may or may not be satyr.
Arthur Aihaken
CODE.d
#3824 - 2014-01-06 20:12:16 UTC
Maxemus Payne wrote:
Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP.
What more could you ask for?

Without rigors, flares or target painters your applied DPS against an AB target is going to be a fraction of that.

I am currently away, traveling through time and will be returning last week.

Maxemus Payne
THE BOARD OF EDUCATION
#3825 - 2014-01-06 20:17:26 UTC
Arthur Aihaken wrote:
Maxemus Payne wrote:
Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP.
What more could you ask for?

Without rigors, flares or target painters your applied DPS against an AB target is going to be a fraction of that.




That is to be expected indeed.
Arthur Aihaken
CODE.d
#3826 - 2014-01-06 21:11:04 UTC  |  Edited by: Arthur Aihaken
Maxemus Payne wrote:
That is to be expected indeed.

I'm just trying to rationalize your HML fit with this comment:
"Now you pesky missile spewing demons can stop being greedy and play the game."

Assuming V skills, you'll do between 40-42% of stated DPS. Against a cruiser. So your 290 DPS Caracal actually has applied DPS of around 120. Less than most frigates… Granted, the Caracal will survive a bit longer - but I'm not sure what the point would be.

I am currently away, traveling through time and will be returning last week.

Maxemus Payne
THE BOARD OF EDUCATION
#3827 - 2014-01-06 21:19:30 UTC
Arthur Aihaken wrote:
Maxemus Payne wrote:
That is to be expected indeed.

I'm just trying to rationalize your HML fit with this comment:
"Now you pesky missile spewing demons can stop being greedy and play the game."

Assuming V skills, you'll do between 40-42% of stated DPS. Against a cruiser. So your 290 DPS Caracal actually has applied DPS of around 120. Less than most frigates… Granted, the Caracal will survive a bit longer - but I'm not sure what the point would be.



Read the very last line of my post.
Arthur Aihaken
CODE.d
#3828 - 2014-01-06 22:11:54 UTC  |  Edited by: Arthur Aihaken
Maxemus Payne wrote:
Read the very last line of my post.

You said "maybe", so I wasn't sure. To non-missile users, on paper it looks good - and therein lies the problem... The solution to addressing any missile shortfalls with the Caracal... is to train the extra SP for a Tengu.

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#3829 - 2014-01-06 23:34:09 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
HML do in fact work far better on anything not Caldari, mainly due to more relevant bonuses.
HML fit; (Using my skills)
3 X BCU HML Damnation = 462Dps @ 70.8k Furies, all damage trypes.
3 X BCU HML Nighthawk = 447Dps @ 47.2k Scourge Furies 325 Dps, other damage types.
Damnation, 124k EHP
Nighthawk, 117k

The problem with HMLs is that the DPS is extremely misleading, regardless of hulls. Great for L1-L4 missions, but beyond that there's not really much application...
I know how bad damage application for HM is, I was simply using the example to show how ship types other than Caldari get more appropriate bonuses to missiles. If you fit the both ships with Hams, the result is the same. Non Caldari ship has better Dps and range, using what is primarily a Caldari weapon system.

I should have said look better on paper rather than work better.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mhari Dson
Lazy Brothers Inc
#3830 - 2014-01-06 23:58:49 UTC
Maxemus Payne wrote:

(stuff)



Ok, I'm a carebear and I can see neither of those fits working in pvp except as KM feeders for other people. Not enough buffer, not enough applied damage, next time set eft to show your applied damage vs a sig of 40 instead of 4,000.
Domanique Altares
Rifterlings
#3831 - 2014-01-07 00:18:49 UTC  |  Edited by: Domanique Altares
Mhari Dson wrote:

Ok, I'm a carebear and I can see neither of those fits working in pvp except as KM feeders for other people.


You should probably stick to carebearing. The HAM fit is pretty cookie cutter, and the HML is pretty standard, too, other than HMLs sucking balls.

Quote:
next time set eft to show your applied damage vs a sig of 40 instead of 4,000.


Why? Medium weapons are designed primarily to deal damage to cruisers. Which cruiser has a sig radius of 40m?
Arthur Aihaken
CODE.d
#3832 - 2014-01-07 00:53:39 UTC  |  Edited by: Arthur Aihaken
Domanique Altares wrote:
Why? Medium weapons are designed primarily to deal damage to cruisers. Which cruiser has a sig radius of 40m?

40m or 400m - won't matter for HMLs if the target is moving. The only way HMLs have a limited chance of working in PvP is with a 100MN Tengu running nanos and rigors. A target painter wouldn't hurt, either.

I am currently away, traveling through time and will be returning last week.

Moonaura
The Dead Rabbit Society
#3833 - 2014-01-07 00:55:07 UTC  |  Edited by: Moonaura
Maxemus Payne wrote:
Arthur Aihaken wrote:
Maxemus Payne wrote:
That is to be expected indeed.

I'm just trying to rationalize your HML fit with this comment:
"Now you pesky missile spewing demons can stop being greedy and play the game."

Assuming V skills, you'll do between 40-42% of stated DPS. Against a cruiser. So your 290 DPS Caracal actually has applied DPS of around 120. Less than most frigates… Granted, the Caracal will survive a bit longer - but I'm not sure what the point would be.



Read the very last line of my post.


It might have helped if you spelt it as 'Satire' rather than after a Greek mythical creature Big smile

Bouh, are you active and playing? Or do you live here now? lol

PS. I'm 'pretty' sure we covered the issues around fighting with Caracal's at beyond 50km before, vs. the rails debate, and real world application vs. what you read in EFT doesn't make you right. Because there are... you know, a few issues like... hmmm pointing people and time to target, and damage application to consider, while those fleet stabbers are chasing you around like Mary Poppins in a lesbian bar. Good luck with that. I've tried it. Yes, I've actually FC'd fleets of Caracal's at long range several times, and let me tell you what happened when they nerfed the Heavy Missiles. I stopped doing them.

Anyway, why on earth are people just rehashing the same crap as 60 pages back? You think CCP are reading this trash talk at this point? Why don't you get on with your lives. You only get one. Go kiss a granny, get laid, save the planet or something. I'm done with this malarkey and shooting people in the face in EVE instead (Hint - I'm no longer using missiles). I know what you're thinking... why oh why didn't I swallow the blue pill...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

I am disposable
Republic University
Minmatar Republic
#3834 - 2014-01-07 00:58:47 UTC
Maxemus Payne wrote:
[Caracal, New Setup 1]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Disruptor II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x2

Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP.
What more could you ask for?


[Caracal, New Setup 2]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Large Shield Extender II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x2


504 DPS! 19K EHP!
Now you pesky missile spewing demons can stop being greedy and play the game.

Sure, all of us want a ship that can either A. have a tank and do damage or B. have range and speed...but you can't have them all on one ship. Will the HAM Caracal beat a Thorax? Probably not. Will the HML Caracal take 10 years to kill something? Probably. This makes the game fun though because it gives your adversaries the opportunities they need to have their backup arrive. This, in turn, gets you more kills in the long run. Enjoy my setups and get lots of kills. Those wanting to make donations are able to do so at their leisure! This may or may not be satyr.


You honestly think that tank is adequate for a brawling cruiser? What?
Arthur Aihaken
CODE.d
#3835 - 2014-01-07 01:37:51 UTC  |  Edited by: Arthur Aihaken
Moonaura wrote:
hmmm pointing people and time to target, and damage application to consider, while those fleet stabbers are chasing you around like Mary Poppins in a lesbian bar

Thanks for that mental imagery. Lol

Moonaura wrote:
I know what you're thinking... why oh why didn't I swallow the blue pill...

Probably because it was given as a suppository... (at least the last 2 missile changes felt like it anyway). Twisted

I am currently away, traveling through time and will be returning last week.

Domanique Altares
Rifterlings
#3836 - 2014-01-07 02:28:04 UTC
Arthur Aihaken wrote:
Domanique Altares wrote:
Why? Medium weapons are designed primarily to deal damage to cruisers. Which cruiser has a sig radius of 40m?

40m or 400m - won't matter for HMLs if the target is moving. The only way HMLs have a limited chance of working in PvP is with a 100MN Tengu running nanos and rigors. A target painter wouldn't hurt, either.


As I noted. HMLs are ****. There's still nothing functionally wrong with either fit. The rest of the fit can't help that HMLs are in a sorry place right now.
Mhari Dson
Lazy Brothers Inc
#3837 - 2014-01-07 02:39:22 UTC
Domanique Altares wrote:
Mhari Dson wrote:

Ok, I'm a carebear and I can see neither of those fits working in pvp except as KM feeders for other people.


You should probably stick to carebearing. The HAM fit is pretty cookie cutter, and the HML is pretty standard, too, other than HMLs sucking balls.

Quote:
next time set eft to show your applied damage vs a sig of 40 instead of 4,000.


Why? Medium weapons are designed primarily to deal damage to cruisers. Which cruiser has a sig radius of 40m?


Medium weapons ARE designed to hit CR/BC optimally, with the exception of HML's wich are designed to optimally hit BS+. I see this as a severe handicap, how could I not?

Most cruisers range between 90 and 150m sig radius, throw velocity in (and who doesn't use an AB or MWD in pvp) and the damage falls off dramatically once you cross about 500m/s.

I'd be satistfied if the performance were equal or slightly below that of their comparable turret counterparts but it's not close.
Arthur Aihaken
CODE.d
#3838 - 2014-01-07 04:12:01 UTC  |  Edited by: Arthur Aihaken
Domanique Altares wrote:
As I noted. HMLs are ****. There's still nothing functionally wrong with either fit. The rest of the fit can't help that HMLs are in a sorry place right now.

From a PvE standpoint neither is functional, either. Try running both in an L4 and see how long you last...

Mhari Dson wrote:
Medium weapons ARE designed to hit CR/BC optimally, with the exception of HML's wich are designed to optimally hit BS+. I see this as a severe handicap, how could I not?

HMLs aren't designed to optimally hit BS+, they just suck at hitting anything smaller (not exactly a feature).

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#3839 - 2014-01-07 08:42:04 UTC
Arthur Aihaken wrote:
Maxemus Payne wrote:
Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP.
What more could you ask for?

Without rigors, flares or target painters your applied DPS against an AB target is going to be a fraction of that.
Turrets against a TD ennemy will do around 0% dps.

That's called a counter. You can't expect to do full damage on something fitted to counter your weapons...
Bouh Revetoile
In Wreck we thrust
#3840 - 2014-01-07 09:46:21 UTC
Moonaura wrote:
PS. I'm 'pretty' sure we covered the issues around fighting with Caracal's at beyond 50km before, vs. the rails debate, and real world application vs. what you read in EFT doesn't make you right. Because there are... you know, a few issues like... hmmm pointing people and time to target, and damage application to consider, while those fleet stabbers are chasing you around like Mary Poppins in a lesbian bar. Good luck with that. I've tried it. Yes, I've actually FC'd fleets of Caracal's at long range several times, and let me tell you what happened when they nerfed the Heavy Missiles. I stopped doing them.
Yeah, it have already been covered extensively : if you are alone and in point range why the hell would you ever use a weapon whose operating range is 50km ?!! You run in the same kind of problem with turrets... In an LR fleet, you're supposed to have tackle and support.

And when I say HML are the best MLR weapon at 50km and above, I talk about applyed damage against a MWDing cruiser.

Also, Stabber Fleet Issue chasing you around like Mary Poppins in a lesbian bar are not only a threat to Caracal but to every T1 cruiser gang so I don't know what point you are trying to make here but that can't be related to missiles. Among the threat to cruisers, you also have BC gang and BS or carrier hotdrop, but those work on everything.

And time to target problem is nothing but a legend of the past when fleets happen to shoot eachother at 200km. Time have passed since then and Tengu and Drake proved it's not a big deal.