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Dev blog: New Eden Open II - Rules, Signups, and Specifics

First post First post
Author
Akrasjel Lanate
Lanate Industries
#21 - 2013-12-12 18:40:41 UTC
Welp... tinker setups Lol

CEO of Lanate Industries

Citizen of Solitude

Klingon Admiral
Black Hole Cluster
#22 - 2013-12-12 19:23:31 UTC
So no love for the Nestor in NEO II?
Callic Veratar
#23 - 2013-12-12 19:46:39 UTC
Destination SkillQueue wrote:
Callic Veratar wrote:
From Match Rules:
Quote:
Fights are limited to 10 minutes. If a fight reaches time, it will be stopped and whichever team has the higher total points value will be declared winner. See "Victory Conditions", below.


From Victory Condition:
Quote:
If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the tournament solar system and encourage a prompt end to the match.


I'm assuming the latter is correct. Best to fix it as we have many rules lawyers.

Both are correct. If a team has a points lead, they will win automagically at the end of the timer. If they are even in points, the match continues with TD.


Oops, yea, I can read. missed the "is tied" bit.
Greygal
Redemption Road
Affirmative.
#24 - 2013-12-12 21:32:43 UTC  |  Edited by: Greygal
When is the deadline for declaring all our team members - it states we can send out invites to team members (declare our team members) starting January 7th when team signups begin. At what point in time can we no longer send out invites to team members?

Can we change who is on our team between the announcement of the auction/raffle winners (Jan. 24th) and the start of the actual tournament (March 1st)? For example, say someone has to drop out of the team completely mid-February, can we declare a replacement pilot for them?

Also, as stated in original blog comments thread, please reconsider the limit of 12 characters on the team... 14 or 16 would be much better!

EDIT: Also, will Duality be opened to teams for practicing?

Liking the rules changes... think we're going to see some really interesting setups!

What you do for yourself dies with you, what you do for others is immortal.

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Vrykolakasis
Sparrowhawks Corp
#25 - 2013-12-13 11:35:46 UTC
I'd like to request a clarification. The devblog states:

Quote:
Teams may field no more than 1 logistics ship, or 1 tech one support cruiser, or up to 2 support frigates.


and

Quote:
All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser; or on up to TWO Tech 1 Support Frigates.


I understand that spider tanking is not allowed, but does the term "logistics ship" apply only to ships whose role is logistics? For instance can a team field an 8-short-rep battleship instead of a traditional long-rep logistics cruiser? Additionally, the Nestor is supposed to be released in late January, and it will certainly count as a logistics ship (albeit a point-expensive one) in normal engagements in TQ, can it be fielded with RR modules in the tournament? And to confirm, it does count as a Pirate Faction Battleship as far as points, right?
CCP Fozzie
C C P
C C P Alliance
#26 - 2013-12-13 13:09:25 UTC
The term logistics ship in the rules refers only to the four tech two cruisers that are part of the "logistics ship" category and require the "logistics ships" skill.

No battleships will be allowed to fit remote reps, even the Nestor.

In larger formats like the Alliance Tournament we may allow Nestors as remote rep ships for tournament teams but in this smaller format we must be more restrictive in what repair functions we allow to ensure a fun tournament.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

The Antiquarian
Imperial Academy
Amarr Empire
#27 - 2013-12-16 10:40:53 UTC
Once the silent bid is submitted, if the team does not secure a spot amongst 28 open spots, are the bid money returned?
CCP Gargant
C C P
C C P Alliance
#28 - 2013-12-16 16:06:43 UTC
The Antiquarian wrote:
Once the silent bid is submitted, if the team does not secure a spot amongst 28 open spots, are the bid money returned?


If your team gets one of the spots that are given out in the raffle, you do not get the initial 5 PLEX back. Anything you submit in the bid is not taken from you, however.

If your team does not get a spot at all, then the 5 PLEX are returned to the captain.

CCP Gargant | EVE Universe esports Coordinator

Korvin
Shadow Kingdom
Best Alliance
#29 - 2013-12-21 23:13:04 UTC
CCP Fozzie wrote:
The term logistics ship in the rules refers only to the four tech two cruisers that are part of the "logistics ship" category and require the "logistics ships" skill.

No battleships will be allowed to fit remote reps, even the Nestor.

In larger formats like the Alliance Tournament we may allow Nestors as remote rep ships for tournament teams but in this smaller format we must be more restrictive in what repair functions we allow to ensure a fun tournament.

Does it mean that Etana is forbidden?

Member of CSM 4&5 ... &8

Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2014-01-07 00:40:11 UTC

I assume the answer to this question is yes, but wanted to clarify:

Do Mobile Depots count as anchorable structures, and are hence banned?
CCP Gargant
C C P
C C P Alliance
#31 - 2014-01-07 17:22:51 UTC  |  Edited by: CCP Gargant
Gizznitt Malikite wrote:

I assume the answer to this question is yes, but wanted to clarify:

Do Mobile Depots count as anchorable structures, and are hence banned?


Yes they do, and yes they are.

You are not allowed to drop mobile structures as they are all considered anchorable for the purpose of that rule.

CCP Gargant | EVE Universe esports Coordinator

Harvey James
The Sengoku Legacy
#32 - 2014-01-07 18:13:23 UTC
do links affect marauders?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

neil swats
hirr
Test Alliance Please Ignore
#33 - 2014-01-07 18:47:29 UTC
CCP Gargant wrote:
Gizznitt Malikite wrote:

I assume the answer to this question is yes, but wanted to clarify:

Do Mobile Depots count as anchorable structures, and are hence banned?


Yes they do, and yes they are.

You are not allowed to drop mobile structures as they are all considered anchorable for the purpose of that rule.


surely teams can use a Etana instead of a logistics ship?
Greygal
Redemption Road
Affirmative.
#34 - 2014-01-08 01:10:12 UTC
Will Duality be set up for teams to use for practice (like in the last AT)?

GG

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