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Returning from a long break,,,,, question about griefers

Author
Nerf Burger
Doomheim
#121 - 2014-01-06 20:32:35 UTC  |  Edited by: Nerf Burger
Tippia wrote:

How does sociopathy in any way factor into all of this? And how is it being rewarded?




first of all, I'm not dumb enough to argue with someone so obtuse who spends their entire existence of the past... (how many years now?) on the EVE forums. If you want people to debate you seriously, try not to be so all around ridiculous.
Prie Mary
Science and Trade Institute
Caldari State
#122 - 2014-01-06 20:32:35 UTC
Id like to point out my thread to you:

https://forums.eveonline.com/default.aspx?g=posts&t=310665&find=unread

With the ToS as such I'm pretty sure you have good grounds to get the individual warned if not banned.

Dont just [u]think[/u] outside the box, [u]Live[/u] outside of it...

Kimmi Chan
Tastes Like Purple
#123 - 2014-01-06 20:37:30 UTC  |  Edited by: Kimmi Chan
Lucas Kell wrote:
Kimmi Chan wrote:
Lucas Kell wrote:
[Actually, I think the reason so many people remain in NPC corps is that it's impossible to protect yourself joining a player owned one.


Can you be more specific when you say that "it's impossible to protect yourself"?
Sure. In a player run corp, you can be merrily playing away, then someone in your corp comes and blows you up either for fun or profit. Anyone that isn't doing missions has no need to leave an NPC corp, since all they are doing is opening themselves up to that.


This sounds more like poor recruitment rather than poor game mechanics.

Lucas Kell wrote:
Sure, you could say they could protect themselves by being cautious of greens, but why would they need to do that? They could simply stay in an NPC corp and avoid both that and wars, or they could create a 1 man corp if they want to get rid of tax.


Guilty or creating a one-man (+alt) corp to avoid tax (and also to avoid NPC corp chat).. I still don't understand why the game mechanics should protect you or me rather than you or I protecting ourselves and our investments.

Lucas Kell wrote:
Corp aggression being always on is just a really dumb mechanic that puts up too much of an issue. A high sec group running mining for example is better running out of NPC corps as their boosters and freighters then can't get awoxed or held to ransom.


Or you could just make recruitment tougher, more focused, more exclusive. I guess my thinking is that there are hundreds, maybe thousands, of player-owned corps. It might be a visibility thing but why are you the only one I am seeing rag on the mechanics?

Let's just end this right now. I suspect it's not the mechanics that you despise. It's the people that kill you (and other people in hi-sec) with these mechanics. Might I suggest that CCP, Eve Online, and their associated game mechanics are not your enemy. The people shooting at you are your enemy and I think it's time you shot them back. You think you would find it more satisfying that impotently lobbying for changes on a forum that is rife with people who don't give a damn about what you're upset about.

**Disclaimer: Lucas I hope I don't come across as too disrespectful. Lately, these forums have been strewn with whining posts in whining threads and it is entirely possible that I have read more into your posting than is actually there. If that is the case and I just jumped your **** for no good reason then you have my apologies. I am simply tired of people bitching about all the **** they want to change in a game they claim to love.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lady Areola Fappington
#124 - 2014-01-06 20:39:32 UTC
Tippia wrote:

How does sociopathy in any way factor into all of this? And how is it being rewarded?
How is it not harsh that you have to be aware of your surroundings or you'll get hit with some kind of loss?

What's this imbalance you're talking about? How is it an imbalance that proactive stance yields more than an inactive one?


Sociopathy is one of those words the uninformed like to toss around to sound smart, Tippia dear. It doesn't actually exist.

The closest thing would be Antisocial Personality Disorder, and a key part of that is "...failure to conform to social norms with respect to lawful behaviors". Since ganking, awoxing, corptheft, missionbaiting, and all such activities are perfectly lawful according to CCP, you can't really assign an ASPD label to people performing them.


There's also the amazing lol that is diagnosing a RL mental disorder from behaviour in a video game. Using that logic, anyone who has killed others in multiplayer TF2 is a spree killer, Payday2 players are amazing robbers, and Call of Duty folks are all Special Forces Seal Team 6 Green Beret Rangers.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Tippia
Sunshine and Lollipops
#125 - 2014-01-06 20:51:24 UTC  |  Edited by: Tippia
Nerf Burger wrote:
first of all, I'm not dumb enough to argue with someone so obtuse who spends their entire existence of the past... (how many years now?) on the EVE forums. If you want people to debate you seriously, try not to be so all around ridiculous.

…and second of all?

Now since you're apparently dumb enough to argue with me (one must presume, since I don't fall into that category you just described and since you keep quoting my posts), maybe you could actually answer the question: how does sociopathy in any way factor into all of this? And how is it being rewarded? Have you tried taking your own advice and not try to sound so ridiculous as to drag in an obsoleted and in almost every way inapplicable term into a discussion about play styles and player choices?
KnowUsByTheDead
Sunlight...Through The Blight.
#126 - 2014-01-06 20:57:25 UTC
Nerf Burger
Doomheim
#127 - 2014-01-06 20:58:51 UTC
Lady Areola Fappington wrote:
Tippia wrote:

How does sociopathy in any way factor into all of this? And how is it being rewarded?
How is it not harsh that you have to be aware of your surroundings or you'll get hit with some kind of loss?

What's this imbalance you're talking about? How is it an imbalance that proactive stance yields more than an inactive one?


Sociopathy is one of those words the uninformed like to toss around to sound smart, Tippia dear. It doesn't actually exist.


Using that logic, anyone who has killed others in multiplayer TF2 is a spree killer, Payday2 players are amazing robbers, and Call of Duty folks are all Special Forces Seal Team 6 Green Beret Rangers.


logic you say?

you are equating simulated behavior, such as killing someone in a video game, with actual behavior, such as doing something solely for the purpose of causing grief.

You also think sociopaths can't exist in mmorpg video games? Roll

these clowns. Lol
Jenn aSide
Soul Machines
The Initiative.
#128 - 2014-01-06 20:59:51 UTC
Lady Areola Fappington wrote:


Sociopathy is one of those words the uninformed like to toss around to sound smart, Tippia dear. It doesn't actually exist.


Yea it does, see you just typed it! Just like Brujlesprat, a word i just made up since other people can too Big smile. now i'm leaving, goin to the strip club to tell the grils to shake their Brujlesprats for me (lol).

Quote:

The closest thing would be Antisocial Personality Disorder, and a key part of that is "...failure to conform to social norms with respect to lawful behaviors". Since ganking, awoxing, corptheft, missionbaiting, and all such activities are perfectly lawful according to CCP, you can't really assign an ASPD label to people performing them.


There's also the amazing lol that is diagnosing a RL mental disorder from behaviour in a video game. Using that logic, anyone who has killed others in multiplayer TF2 is a spree killer, Payday2 players are amazing robbers, and Call of Duty folks are all Special Forces Seal Team 6 Green Beret Rangers.


We know the truth. Some people just need to believe that they are "normal" and it's the rest of the world that's screwed up, despite mountains worth of evidence that they are indeed screwed up. That's why everyone is a 'sociopath' or 'troll' or whatever to them, any defense mechanisim they can use to avoid looking in a mirror is a good thing as far as they are concerned.


Jonah Gravenstein
Machiavellian Space Bastards
#129 - 2014-01-06 21:01:09 UTC
KnowUsByTheDead
Sunlight...Through The Blight.
#130 - 2014-01-06 21:04:02 UTC


Indeed, sir. Indeed.

Lmao.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Lady Areola Fappington
#131 - 2014-01-06 21:08:25 UTC
Nerf Burger wrote:


logic you say?

you are equating simulated behavior, such as killing someone in a video game, with actual behavior, such as doing something solely for the purpose of causing grief.

You also think sociopaths can't exist in mmorpg video games? Roll

these clowns. Lol



Nope, I'm equating simulated behaviour, such as killing someone in a video game, with simulated behaviour sich as....killing someone in a video game.

And as I said, sociopathy doesn't exist, at least not anymore. The only people who use that word are people trying to get a rise out of others.


Amusingly enough, ASPD personalities really wouldn't be drawn to "bad guy" behaviours in EVE. Another key component of the disorder, is the ability to make very fast, yet extremely shallow connections with others. You'd likely be best buddies with an ASPD personality, till they decided to throw you away for thrills....and it wouldn't be an "in-game" action they'd gun for.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

James Amril-Kesh
Viziam
Amarr Empire
#132 - 2014-01-06 21:08:33 UTC
Lady Areola Fappington wrote:
There's also the amazing lol that is diagnosing a RL mental disorder from behaviour in a video game.

Yeah, like how calling people out on "sperging" has become a thing even though it often has nothing to do with actual AS.

Enjoying the rain today? ;)

Nerf Burger
Doomheim
#133 - 2014-01-06 21:11:04 UTC  |  Edited by: Nerf Burger
Jenn aSide wrote:
its the normal people who are screwed up, not me!




such sweet denialSmile We know what you are. You are less than. Maybe you cannot see it due being part of the afflicted but your behavior has been nailed down in countless studies. It is a subconscious personality disorder that most people aren't even aware of. It is natural and humorous to watch you try to deny it with those heavy mental gynamistics but it doesn't change the facts.
Lucas Kell
Solitude Trading
S.N.O.T.
#134 - 2014-01-06 21:14:05 UTC
Kimmi Chan wrote:
This sounds more like poor recruitment rather than poor game mechanics.
You can call it what you want. Honestly, with how easy it is to awox, it's not hard to make a clean account that passes all scrutiny. But thats pretty much beside the point. There's still no benefit to joining a player run corp. If your CEO lets in an awoxer and he ganks you, it's a bit late to react.

Kimmi Chan wrote:
Guilty or creating a one-man (+alt) corp to avoid tax (and also to avoid NPC corp chat).. I still don't understand why the game mechanics should protect you or me rather than you or I protecting ourselves and our investments.
It doesn't have to. But all the time it doesn't NPC corps will be the favoured place for high sec players. A simple on/off switch for aggression in a corp would allow a CEO to control if his corp needs to be able to attack each other. Sure, a few awoxers would be sad about it, but in the long run it would promote player run corps over NPC corps. NPC corps should have a 10% tax on all refining too, bringing it in line with bounties.

Kimmi Chan wrote:
Or you could just make recruitment tougher, more focused, more exclusive. I guess my thinking is that there are hundreds, maybe thousands, of player-owned corps. It might be a visibility thing but why are you the only one I am seeing rag on the mechanics?
There is literally no way to make recruitment tough enough to eliminate this issue to the point that NPC corps and one man corps are not still a better choice

Kimmi Chan wrote:
Let's just end this right now. I suspect it's not the mechanics that you despise. It's the people that kill you (and other people in hi-sec) with these mechanics. Might I suggest that CCP, Eve Online, and their associated game mechanics are not your enemy. The people shooting at you are your enemy and I think it's time you shot them back. You think you would find it more satisfying that impotently lobbying for changes on a forum that is rife with people who don't give a damn about what you're upset about.
Uh, you couldn't have missed the mark more than this. I don't really play much in high sec, just a couple of alts and they never get ganked, bumped or anything. And I don't despise anything about the mechanics. I'm simply stating why it is that NPC corps are so favoured. Honestly, I'm perfectly happy with it remaining the way it is, as it doesn't affect me in the slightest. But it is a shame that newer players are effectively encouraged to avoid playing with others.

Kimmi Chan wrote:
**Disclaimer: Lucas I hope I don't come across as too disrespectful. Lately, these forums have been strewn with whining posts in whining threads and it is entirely possible that I have read more into your posting than is actually there. If that is the case and I just jumped your **** for no good reason then you have my apologies. I am simply tired of people bitching about all the **** they want to change in a game they claim to love.
Not at all, perfectly reasonable posts. And I do love eve, I'd just like more people to love it too. They need to make the gap between a day one player and a player interacting with others much much smaller. Once you start interacting with others and making friends, it makes it much more fun and harder to simply stop subbing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

KnowUsByTheDead
Sunlight...Through The Blight.
#135 - 2014-01-06 21:15:13 UTC
Lady Areola Fappington wrote:


*snip*

You'd likely be best buddies with an ASPD personality, till they decided to throw you away for thrills....and it wouldn't be an "in-game" action they'd gun for.


Indeed. And by that, Lady Fappington is referring to banging a girlfriend, or a mom.

Just saying.

Shocked

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

James Amril-Kesh
Viziam
Amarr Empire
#136 - 2014-01-06 21:18:34 UTC
Nerf Burger wrote:
facts.

I'm curious about the "mental gymnastics" that led you to whatever definition you happen to be using for that word.

Enjoying the rain today? ;)

Herzog Wolfhammer
Sigma Special Tactics Group
#137 - 2014-01-06 21:18:56 UTC
Not only are there still griefers, they are running the show now.

Fortunately griefers suck at running things, like dictators of banana republics, leaving the rest of us free to play the game the way it was meant to be played.

Bring back DEEEEP Space!

Kimmi Chan
Tastes Like Purple
#138 - 2014-01-06 21:19:21 UTC
Jenn aSide wrote:
It doesn't make a lick of sense to me why they do that.


Entitlement.

They have this notion that everyone should cater to them. If their demands are not met it is called bad game design or sociopath behavior.

It is also asinine.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lady Areola Fappington
#139 - 2014-01-06 21:22:50 UTC
KnowUsByTheDead wrote:

Indeed. And by that, Lady Fappington is referring to banging a girlfriend, or a mom.

Just saying.

Shocked



Exactly correct, good sir. Sure, they'd use EVE to get to know you, but an in-game action would be waaaay to piddly to generate the thrills they seek.

Much, much more likely that the ASPD person would be the biggest defender of (your chosen playstyle) as they worm their way into your personal life via EVE, only to wreck RL relationships/ruin jobs/cause evictions.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kimmi Chan
Tastes Like Purple
#140 - 2014-01-06 21:24:33 UTC
Lucas Kell wrote:
Kimmi Chan wrote:
**Disclaimer: Lucas I hope I don't come across as too disrespectful. Lately, these forums have been strewn with whining posts in whining threads and it is entirely possible that I have read more into your posting than is actually there. If that is the case and I just jumped your **** for no good reason then you have my apologies. I am simply tired of people bitching about all the **** they want to change in a game they claim to love.
Not at all, perfectly reasonable posts. And I do love eve, I'd just like more people to love it too. They need to make the gap between a day one player and a player interacting with others much much smaller. Once you start interacting with others and making friends, it makes it much more fun and harder to simply stop subbing.


I seems my angst towards you was misplaced. I am very sorry and ashamed for having berated you a bit there and beg your forgiveness.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!