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Ganking, attitudes, & the NPE

First post
Author
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#1 - 2014-01-06 14:57:37 UTC  |  Edited by: Meyr
  • TL;DR - include ganking in the NPE, because Eve has an over abundance of mean people who will gleefully blow you up for no reason and laugh at you for not understanding why and how it happened (HAPPY NOW, RIOT GIRL?).

  • CCP has buffed Exhumer EHP. That pilots CHOOSE not to mine in defended space (defined as an area wherein there are buffer systems and intel channels, i.e., Player-Controlled null space) in tanked ships is their concern. They have the option to alter the fit of their ship, or ship type, to make themselves better able to survive a gank attempt, while still being able to do the task they want to perform.

    However, you have to see what is happening here. One player is engaging in a PVE activity, who is then set upon by another player whose intent is their destruction. Why? Not for any reward (this is not a typical freighter gank, but a miner gank), unless the miner has made a legitimate target of himself by fitting shiny stuff, in which case, this becomes an action based upon economics.

    This is simple 'killboard-padding.' If it's one Covetor destroyed by a Catalyst, or several that were tightly grouped, and destroyed by one or more smartbombing ships, the lack of economic gain by the attacker shows that there is more going on here than in typical nullsec PVP, or consensual hisec PVP. (I didn't include lowsec PVP, as there are too many variables.)

    If we look at Gevlon Goblin, his ganks were based upon two things: (1) demonstrating that's 'killboard efficiency' is a joke, and (2) that if you select the proper ship, and fit it for survivability, miner ganking goes down dramatically.

    Also, we have the first 'Hulkageddon' (that wasn't the name, but most people understand that term) by the Goons. I'm not certain what the goal was, but I've heard that it was originally based upon complaints by Goonswarm industrialists stating that they weren't selling enough Hulks. The subsequent 'Ice Interdictions' were also economically-based. Goons controlled the nullsec Gallente ice, so they put into effect a policy to raise its price that also entertained some of their pilots. (There, you see? I CAN say nice things about Goons - some of their actions are rational.Shocked)

    Again, we have readily defined and understandable goals for these actions.

    What is the goal, then, of a typical miner gank, though?

    With no strategic or economic benefit from this action, the only justification for it is psychological, meaning that it is simply the satisfaction derived by one person resulting from the destruction of another person or their assets. Pleasure resulting from destruction for no gain is not an inherent trait in most people. It's the behavior of a bully.

    Most rational, sane, and civilized people refer to that as the behavior of a 'sociopath', and treat it as such.

    This is why you have so many people coming to the forums and complaining about ganking - they inherently don't understand why it happened, and expect civilized society to intervene to prevent it from occurring.

    Only through education in proper techniques (ship fitting, watching local, watch listing people, location selection, etc.) are they able to cope with the environment and attitude that exists within Eve (and is absolutely pervasive within these forums, just witness the reactions to any post about giving freighter pilots fitting options) regarding safety and law enforcement.

    Personally, I think that this needs to be part of the NPE, and should be graphically demonstrated, using NPC-provided ships with NPC gankers, during the trial period. Send the player to a mining agent, have them fly an untanked ship fit for max mining output, and gank them. Then, send them out in a tanked ship that can mine effectively, and attempt to kill them again, so they can see how their choice affects their survivability, in a manner almost impossible to misunderstand.

    Will this make ganker's lives a bit tougher? Sure, but their tears are the sweetest of all, so who cares if they're unhappy?Big smile Will this show non-miner pilots the fundamentals of proper tanking? Absolutely, which is also a good thing.

    Will it result in less rage-quitting during the trial period, and thus have a positive effect upon the player base and CCP's bottom line? Without a doubt.

    Think about it, CCP.
    Ramona McCandless
    Silent Vale
    LinkNet
    #2 - 2014-01-06 15:02:26 UTC
    This is the third thread about this in less than 24 hours.

    I find it more sociopathic to refuse to take any action to defend yourself and be suprised when you get rolled.

    If we are going down the (insulting) road of suggesting in game attitudes are informed by real-life behaviours, I suppose you live somewhere where you leave your doors unlocked and dont care where your kids are at night?

    Or do you do everything in your power to protect yourself?

    Do you rely on society to protect you or do you take personal responsiblity?

    You demand the state does more to protect you, funny, I dont see you wearing a militia badge.

    Have you ever served the state?

    SERVICE GUARANTEES CITIZENSHIP

    Would you like to know more?

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Meyr
    Di-Tron Heavy Industries
    OnlyFleets.
    #3 - 2014-01-06 15:07:20 UTC  |  Edited by: Meyr
    Way to read the headline and get it wrong!

    Or, are you one of those gankers I stated have the sweetest tears?
    Ramona McCandless
    Silent Vale
    LinkNet
    #4 - 2014-01-06 15:08:22 UTC
    Meyr wrote:
    Way to read the headline and get it wrong!


    Actually I was just about to edit to explain Id misread your post.

    However, On second thoughts, it still stands.

    Every bit of it.

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Kimmi Chan
    Tastes Like Purple
    #5 - 2014-01-06 15:11:57 UTC
    Ramona McCandless wrote:
    This is the third thread about this in less than 24 hours.


    This one and another by the same OP. Because nothing gets your point across like multiple, repetitive threads about the same crap.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    Nerf Burger
    Doomheim
    #6 - 2014-01-06 15:13:50 UTC  |  Edited by: Nerf Burger
    Ramona McCandless wrote:
    This is the third thread about this in less than 24 hours.

    I find it more sociopathic to refuse to take any action to defend yourself and be suprised when you get rolled.



    that doesn't even make any sense. At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".

    I agree with OP. This game has been rewarding for sociopaths who do not put themselves in any risk for far too long.

    Sociopaths have it very easy and it is pretty ridiculous the number of grief monkeys who somehow think high-sec pirates should have it so easy as they do. Sociopaths have flocked to this skill-less game because they know they can get away with ******* people over without putting themselves in any risk at all. Pretty sad and pathetic, along with the no-life forum dwellers who actually try to defend these broken mechanics.
    Yarda Black
    The Black Redemption
    #7 - 2014-01-06 15:17:19 UTC
    You missed a vital point. EVE is a game. Its not about "strategic" unless you choose it to be. Gankers choose it not to be.
    Jenn aSide
    Worthless Carebears
    The Initiative.
    #8 - 2014-01-06 15:17:32 UTC
    Nerf Burger wrote:
    Ramona McCandless wrote:
    This is the third thread about this in less than 24 hours.

    I find it more sociopathic to refuse to take any action to defend yourself and be suprised when you get rolled.



    that doesn't even make any sense. At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".

    I agree with OP. This game has been rewarding for sociopaths who do not put themselves in any risk for far too long.

    Sociopaths have it very easy and it is pretty ridiculous the number of grief monkeys who somehow think high-sec pirates should have it so easy as they do. Sociopaths have flocked to this game because they know they can get away with ******* people over without putting themselves in any risk at all. Pretty sad and pathetic, along with the no-life forum dwellers who these broken mechanics.


    I nearly crapped myself laughing reading this, thinking of a kid sitting in his mother's basement typing FURIOUSLY at his keyboard to let the online sociopaths have it good and proper, banging the keyboard so hard empty juice boxes and hot pocket wrappers went flying everywhere Twisted
    Meyr
    Di-Tron Heavy Industries
    OnlyFleets.
    #9 - 2014-01-06 15:17:32 UTC
    Ramona, can anyone dispute that Eve lacks sociopathic behavior, even by those who otherwise are not sociopaths?

    Hell, I'm guilty of it myself, almost all of us are. I'll bet you are, too. Does that make us bad people in real life? Absolutely not.

    Does that negatively influence subscriber retention? Again, undoubtedly.

    Can you really argue against giving new players a definitive taste of what awaits them in the 'real' Eve?
    Dreadchain
    The Scope
    Gallente Federation
    #10 - 2014-01-06 15:18:36 UTC
    Toasting in a highsec ganking bread.

    So long as non-compliant miners exist, non-compliant miners are going to keep dying.

    I've told people I'm about to kill them - as a response I get "f*ck off" and they just keep mining in their untanked mackinaw. There's nothing you can do to stop these people from doing what they are doing. Already with 5 minutes of research they could put a grinding halt to their not-so-inevitable demise, yet here we are.

    You're fighting against windmills here. There is no cure against mining-zombies.

    All we can do is continue with our law-enforcement and convert the small minority of miners who have a functional brain. Some become compliant miners, knowing how to protect themselves and be a valuable member of the Eve universe. Others find other activities with more social interaction rather than just playing the spaceship edition of cookieclicker.

    www.minerbumping.com

    Laris Orwan
    DigiLab
    #11 - 2014-01-06 15:19:04 UTC
    It's just fun and the game allows it!! Just because I like playing battlefield and killing people with knives and blowing things up with c4 doesn't mean I'm going to a shopping centre to kill loads of random people. Let's not try to say someones in game attitude mirrors real life. We play games to do things we can't in real life.

    It's a part of the game and ganking requires set up and organisation - knowledge of the game as such, just as not getting ganked does.

    If you ask me this uncertainty and general feeling of being on the edge is what makes the game. I hear you that CCP could prepare people better but that goes for how to gank as well right?! :)

    I'm no big time ganker but have done it recently and it was fun hahaha sorry but it was and isn't that what games are about!?
    Kimmi Chan
    Tastes Like Purple
    #12 - 2014-01-06 15:19:34 UTC
    Nerf Burger wrote:
    At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".


    Sociopath is not defined in any way by an individual who shoots at peoples spaceships in a game that is, ironically enough, about shooting peoples spaceships.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    Nerf Burger
    Doomheim
    #13 - 2014-01-06 15:19:36 UTC  |  Edited by: Nerf Burger
    Jenn aSide wrote:
    Nerf Burger wrote:
    Ramona McCandless wrote:
    This is the third thread about this in less than 24 hours.

    I find it more sociopathic to refuse to take any action to defend yourself and be suprised when you get rolled.



    that doesn't even make any sense. At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".

    I agree with OP. This game has been rewarding for sociopaths who do not put themselves in any risk for far too long.

    Sociopaths have it very easy and it is pretty ridiculous the number of grief monkeys who somehow think high-sec pirates should have it so easy as they do. Sociopaths have flocked to this game because they know they can get away with ******* people over without putting themselves in any risk at all. Pretty sad and pathetic, along with the no-life forum dwellers who these broken mechanics.


    I nearly crapped myself laughing reading this, thinking of a kid sitting in his mother's basement typing FURIOUSLY at his keyboard to let the online sociopaths have it good and proper, banging the keyboard so hard empty juice boxes and hot pocket wrappers went flying everywhere Twisted


    You are imagining yourself, its called projection. Smile You are the type of person who would do that. I argue with facts, not emotions. I see you are still raging after making a complete idiot of yourself in another thread. ******* classic Lol
    Rhivre
    TarNec
    Invisible Exchequer
    #14 - 2014-01-06 15:21:38 UTC
    Nerf Burger wrote:


    that doesn't even make any sense. At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".

    .



    Where in the DSM can I find the definition of sociopath?

    By the loosest definition, what you are looking for is psychopath, or, the antisocial personality disorder.
    Meyr
    Di-Tron Heavy Industries
    OnlyFleets.
    #15 - 2014-01-06 15:22:06 UTC
    Kimmi Chan wrote:
    Ramona McCandless wrote:
    This is the third thread about this in less than 24 hours.


    This one and another by the same OP. Because nothing gets your point across like multiple, repetitive threads about the same crap.


    Methinks thou protests overmuch.

    My other post was regarding economics, and the 'PVP über alles!' attitude many players have, looking down upon PVE'rs as nothing more than sheep-like victims.

    This one is regarding a proposed change to the NPE, and the justifications and reasoning behind it.

    But, feel free to post & rage. It's your forums, too.
    Ramona McCandless
    Silent Vale
    LinkNet
    #16 - 2014-01-06 15:22:41 UTC
    Nerf Burger wrote:


    that doesn't even make any sense. At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".

    .



    No more so than you do when you quote me saying things I didnt say

    But its fine, you dont understand what I wrote, I dont understand how you can remember how to eat.

    Its cool.

    "Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

    "A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

    Nerf Burger
    Doomheim
    #17 - 2014-01-06 15:23:08 UTC  |  Edited by: Nerf Burger
    Kimmi Chan wrote:
    Nerf Burger wrote:
    At least learn definition of sociopath and you won't make yourself look like an idiot when you say "its fine".


    Sociopath is not defined in any way by an individual who shoots at peoples spaceships in a game that is, ironically enough, about shooting peoples spaceships.


    yet another stupid person who doesn't understand what a sociopath is or does.
    Meyr
    Di-Tron Heavy Industries
    OnlyFleets.
    #18 - 2014-01-06 15:26:07 UTC
    Dreadchain wrote:
    Toasting in a highsec ganking bread.

    So long as non-compliant miners exist, non-compliant miners are going to keep dying.

    I've told people I'm about to kill them - as a response I get "f*ck off" and they just keep mining in their untanked mackinaw. There's nothing you can do to stop these people from doing what they are doing. Already with 5 minutes of research they could put a grinding halt to their not-so-inevitable demise, yet here we are.

    You're fighting against windmills here. There is no cure against mining-zombies.

    All we can do is continue with our law-enforcement and convert the small minority of miners who have a functional brain. Some become compliant miners, knowing how to protect themselves and be a valuable member of the Eve universe. Others find other activities with more social interaction rather than just playing the spaceship edition of cookieclicker.


    Hey, we can hope, right?

    This is about giving a new player a taste of what Eve is like. Heck, if I could figure out a way to show a new player how can-flipping and hostility mechanics work, I'd suggest that, too!
    Kimmi Chan
    Tastes Like Purple
    #19 - 2014-01-06 15:26:21 UTC
    Meyr wrote:
    This one is regarding a proposed change to the NPE, and the justifications and reasoning behind it..


    Proposed changes should find themselves at home in the Features and Ideas Discussion forum but go on, post away with changes that make YOU happy.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    embrel
    BamBam Inc.
    #20 - 2014-01-06 15:29:02 UTC
    Ramona McCandless wrote:


    I find it more sociopathic to refuse to take any action to defend yourself and be suprised when you get rolled.

    If we are going down the (insulting) road of suggesting in game attitudes are informed by real-life behaviours, I suppose you live somewhere where you leave your doors unlocked and dont care where your kids are at night?

    Or do you do everything in your power to protect yourself?

    Do you rely on society to protect you or do you take personal responsiblity?

    You demand the state does more to protect you, funny, I dont see you wearing a militia badge.

    Have you ever served the state?

    SERVICE GUARANTEES CITIZENSHIP

    Would you like to know more?


    I indeed live in a place where we leave our doors unlocked and we don't consider locking the doors a step in protecting ourselves.

    The whole world should have that luxury, however, this is not the topic.

    At first it might just be that this measure of irrational behaviour was not expected, so that at first they don't tank.
    And if they get to know that in EVE irrational behaviour is even more common than IRL and get ganked then they should not be surprised and they should not whine.

    In game behaviour is not an indication for IRL, however, as there's no gain other than tears... the objective is obvious. Be it in-game or out-of-game if your feeling of achievment is dependening on the reaction of others...

    well, what about America's got Talent or something?
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