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Mining Change Proposal

Author
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#1 - 2014-01-05 19:18:36 UTC
I recognize this has been talked about at length in other threads, but most of those were missing one or many points about some possible improvements to the mining profession, or sought to repurpose ships that have purposes already.

THE PROBLEM:
Currently the only way to make a viable living comparable to other forms of gameplay is to multi-box many different accounts. This works because mining is a low click-per-minute activity (a diplomatic way of saying, not very engaging). Given the SP invested in a perfect extractor toon, a comparable level of SP either in hi- or null-sec would yield multiples of income levels. I understand this trade-off because you can do other things while mining (movies, studying, etc.). I have done these things myself.

PROPOSAL:
1) Leave the current mining mechanics alone. All barges, lasers, etc. remain the same. Those who want to catch up on Archer or The Walking Dead in skiffs are still free to do so.

2) Introduce a new ship class (Fracturers, as a working title). Choices within the class: tanky, yieldy, and large ore bay. The "Frackers" can fit a special type of module, the Modified Fracturing Laser, avail in T1 and T2 w/ crystals. All Frackers come with a fleet hangar, and are large-ish types of vessels (thinking the cost can range in the 50/100/250m range based on current prices). New skillbooks will be introduced both for the ship class and possibly for the module itself (thought tying in with Astrogeology, etc. probably is a better idea). As a total aside, these ships should have comically large grinding teeth littering the bow of the ship, or I don't want them anymore.

NEW MECHANICS:
Once the fracking laser is activated on an asteroid, a 3-D minigame window opens up showing you your asteroid (similar to the current hacking/archaeology game). You can rotate the asteroid to expose "faults" where you plant a mining drill and proceed to hack along to a "fracture" within the asteroid. Larger asteroids have more fractures, and all must be "planted with charge" before a "stability timer" expires. Drill integrity can also be affected by running into "veins" similar to knots in a piece of wood. Stability timer would be extended by successfully planting charges. Inital time available can be affected by skills, and is some less-than-one non-linear power of the fractures in the 'roid (ex. 5 fractures, 2:00, but 10 maybe 3:30, and 20 ~6:00).

If all fractures are successfully planted, the asteroid is broken up, and all otherwise available ore is placed in several containers which will last approx 2-3 minutes directly in front of the Fracker. I also think there should be a multiplier for planting the fractures in some kind of correct order, perhaps either wasting 50% or gaining an additional 50% of ore based on the likeness of actual vs. ideal sequencing of hacking. Also, 1%, or some other number, of asteroids, are unfrackable (i.e. the game has no solution), but like a game of solitaire that wasn't winnable from the start, you don't know this until you're already far in.

CONSEQUENCES:
Failure to properly frack the asteroid results in a massive explosion as the rock destabilizes and breaks up chaotically. Different asteroids do varying damage types, and deal AoE damage to not only the Fracker but all ships in the vicinity. Damage increases with the percentage of fractures SUCCESSFULLY planted (making it more dangerous as time goes on), to the point where a large, nullsec-sized asteroid would be essentially unsurvivable - and trying this on The Spod out in null would be some sort of epic achievement, with failure wiping out nearly everything on grid.

Additionally, a potentially hilarious mechanic would be to send an equivalent "feedback pulse" to any other lasers currently on the asteroid (of course less powerful).

This can also act as a conflict driver in HS (or anywhere), as large asteroids would be favored, but as these take several days to accumulate, it would drive folks to shepherd "their" belts, etc. Also, perhaps make detonating rocks a suspect-flag offense? Probably too late for that untanked Covetor on grid, but watching miners revenge each other would just be far too entertaining.

GOAL:
Overall, making mining somewhat dangerous, but boost the yields to the point where a reasonable number of accounts (one Fracker, several haulers) can make a solid living doing it. A perfectly skilled (and skillful at the game) pilot should be able to rake in L4 mission cash in HS and hi-end anom cash in nullsec. TL;DR as engaging and rewarding as shooting red crosses.

Commence trolling!
Joe Boirele
The Scope
Gallente Federation
#2 - 2014-01-05 20:51:38 UTC
/troll

Honestly, I don't think it sounds too bad. Then again, it could be unbalanced in some way I'm not seeing.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#3 - 2014-01-06 11:16:51 UTC
Michael Ignis Archangel wrote:
Failure to properly frack the asteroid results in a massive explosion as the rock destabilizes and breaks up chaotically. Different asteroids do varying damage types, and deal AoE damage to not only the Fracker but all ships in the vicinity. Damage increases with the percentage of fractures SUCCESSFULLY planted (making it more dangerous as time goes on), to the point where a large, nullsec-sized asteroid would be essentially unsurvivable - and trying this on The Spod out in null would be some sort of epic achievement, with failure wiping out nearly everything on grid.


1. Warp to belt with unsuspecting afk miners.
2. "Fail" to "fracture" one of those big asteroids.
3. Watch shiny explosions.
4. Repeat.
5. Enjoy tears.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Xe'Cara'eos
A Big Enough Lever
#4 - 2014-01-06 12:28:38 UTC
yeah - I much prefer the idea that if you kill any barges, you get concorded, but in HS - you shouldn't be able to accidently kill the barges until 0.5 sec, and then only if you're trying.... otherwise, too easy for hulkageddon - besides, who gets the KM?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nevyn Auscent
Broke Sauce
#5 - 2014-01-06 13:41:25 UTC
This falls under the same issue as the AOE self destruct. Ganker heaven.
The only way this could work as a mining device would be if it enclosed the Asteroid so it was the only ship inside the enclosure somehow. However even that is griefer heaven, since they can just pop all the asteroids in 10 minutes, no need to mine them, just deliberately fail to destroy them all.
Nikk Narrel
Moonlit Bonsai
#6 - 2014-01-06 14:28:54 UTC
NiGhTTraX wrote:
Michael Ignis Archangel wrote:
Failure to properly frack the asteroid results in a massive explosion as the rock destabilizes and breaks up chaotically. Different asteroids do varying damage types, and deal AoE damage to not only the Fracker but all ships in the vicinity. Damage increases with the percentage of fractures SUCCESSFULLY planted (making it more dangerous as time goes on), to the point where a large, nullsec-sized asteroid would be essentially unsurvivable - and trying this on The Spod out in null would be some sort of epic achievement, with failure wiping out nearly everything on grid.


1. Warp to belt with unsuspecting afk miners.
2. "Fail" to "fracture" one of those big asteroids.
3. Watch shiny explosions.
4. Repeat.
5. Enjoy tears.

I can't speak for NiGhTTraX, but I saw what is in this reply here as a benefit.

I mine.
Mining is a valid primary profession, not necessarily the obstacle needed to grind through so shiny PvP ships can be flown.
At what point is mining safe and dainty, rather than the rough and hazardous hard-core profession many expect?

Let the PvP inclined rat, and simultaneously practice fighting, if they feel the need to grind for ISK.

Miners want to play with the rocks found in EVE's sandbox.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#7 - 2014-01-06 15:25:12 UTC
So, a single miner should be able to pull up 200 millions of ore per hour (somewhere arround peak lv4 income?).

You know how much yield that would mean, and how much mineral prices would plummet?

Bottom line:

Dangerous.. dangerous idea.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-01-06 20:59:00 UTC
best way to boost mining on a single account is to actively seek out and eliminate multi-boxers. u should also consider attacking the other miners around u, they also drive down ur profits. Attacking freighters filled with goods is yet another good way to improve ur profession.

thats right, gankers are ur friends. encourage them, support them, hire them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#9 - 2014-01-07 03:24:25 UTC
Gimme more Cynos wrote:
So, a single miner should be able to pull up 200 millions of ore per hour (somewhere arround peak lv4 income?).

You know how much yield that would mean, and how much mineral prices would plummet?

Bottom line:

Dangerous.. dangerous idea.


1) I must be terrible as missioning. I think you average solo missioner likely pulls in 60-80mil/hr.

2) Without speculating overly much on behavioral economics, this seems like alot more fun than ISboxing 10 accounts - I would imagine overall GUP wouldn't be terribly affected.

3) Yes, dangerous is good. I generally favor anything that encourages additional adaptation.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#10 - 2014-01-07 03:34:50 UTC
Nevyn Auscent wrote:
This falls under the same issue as the AOE self destruct. Ganker heaven.
The only way this could work as a mining device would be if it enclosed the Asteroid so it was the only ship inside the enclosure somehow. However even that is griefer heaven, since they can just pop all the asteroids in 10 minutes, no need to mine them, just deliberately fail to destroy them all.


The ships should be priced such that this would be an overly expensive way to get lulz; it's not a <5mil Gankalyst we're talking about here.

These vessels would in fact have great usage at interdicting the competition/enemies' supply lines - intentionally wasting an entire belt would be a tactic. Traditional miners could selectively target many different asteroids to 'disarm' the belt of large roids. Exploding Frackers would force changes in lazy mining tactics - say even, I dunno, NOT being right on the beacon or all clustered around an Orca? Not that it's a total nerf to traditional mining - perhaps some sort of spool-up with a neat-o on screen graphic would alert nearby miners both of fracking initiation and of impending instability.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#11 - 2014-01-07 03:37:40 UTC
Daichi Yamato wrote:
best way to boost mining on a single account is to actively seek out and eliminate multi-boxers. u should also consider attacking the other miners around u, they also drive down ur profits. Attacking freighters filled with goods is yet another good way to improve ur profession.

thats right, gankers are ur friends. encourage them, support them, hire them.


One of the secondary uses of this would actually be very much down this road. AoE effects would be great vs. careless multi-boxers, and the potential for supply interdiction with creative use of these vessels could have interesting effects.
Mr Doctor
Imperial Academy
Amarr Empire
#12 - 2014-01-07 04:01:59 UTC
How about mining stays as is, same yield etc... but you can fit a midslot "mining computer" at which point it goes into a Mass Effect 2 style "planet"(roid) view where you have to manually move the mining beam to rich pockets of minerals on the rock. This will never give a yield lower than not using the computer but it can give up to 30% higher returns depending on the richness of the pocket you are hitting at that moment. These pockets deplete in value fairly quickly though so you have to keep retargeting to keep the higher income.

Gives active pilots a buff and would be impossible (I would think) to bot.

Simple and effective.
Kenrailae
Scrapyard Artificer's
Just Lizard
#13 - 2014-01-07 05:55:34 UTC
NiGhTTraX wrote:
Michael Ignis Archangel wrote:
Failure to properly frack the asteroid results in a massive explosion as the rock destabilizes and breaks up chaotically. Different asteroids do varying damage types, and deal AoE damage to not only the Fracker but all ships in the vicinity. Damage increases with the percentage of fractures SUCCESSFULLY planted (making it more dangerous as time goes on), to the point where a large, nullsec-sized asteroid would be essentially unsurvivable - and trying this on The Spod out in null would be some sort of epic achievement, with failure wiping out nearly everything on grid.


1. Warp to belt with unsuspecting afk miners.
2. "Fail" to "fracture" one of those big asteroids.
3. Watch shiny explosions.
4. Repeat.
5. Enjoy tears.


+1 to OP cause of this Post^

The Law is a point of View

The NPE IS a big deal

Alduin666 Shikkoken
Doomheim
#14 - 2014-01-07 09:10:39 UTC
Posting in Mining Change Proposal thread #1303929181838482

Seriously, do these people even look at the forum rules or do they just come in blind and hope for the best?

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#15 - 2014-01-07 11:39:28 UTC
Michael Ignis Archangel wrote:
Gimme more Cynos wrote:
So, a single miner should be able to pull up 200 millions of ore per hour (somewhere arround peak lv4 income?).

You know how much yield that would mean, and how much mineral prices would plummet?

Bottom line:

Dangerous.. dangerous idea.


1) I must be terrible as missioning. I think you average solo missioner likely pulls in 60-80mil/hr.

2) Without speculating overly much on behavioral economics, this seems like alot more fun than ISboxing 10 accounts - I would imagine overall GUP wouldn't be terribly affected.

3) Yes, dangerous is good. I generally favor anything that encourages additional adaptation.



1.) I pull 150 mil on average atleast (yes, I ruin my standings, I farm specific missions). Blitzing Lv4's yields much higher rewards.

2.) You failed to see the mechanic. A miner with 10 ISboxing accounts will still make more money than your new system offers. You believe that those miners will go back for less isk, just because you think it's more fun? OH DEAR, you still have a lot to learn.

Only thing this does is: increse the yield by 300-1000% for solo miners, which in return leads to mineral prices plummeting.

3.) No, dangerous ideas aren't good. Well thought ideas, which can improve the game are good. Dangerous ideas, which can screw the whole game for you, me, everyone else AND CCP (that multiboxer pays his 10 accounts with money after all) are not good.

Bottom line:

Another "NERF MULTIBOXER!!" whine-thread.




Nikk Narrel
Moonlit Bonsai
#16 - 2014-01-07 14:15:12 UTC  |  Edited by: Nikk Narrel
Michael Ignis Archangel wrote:
Daichi Yamato wrote:
best way to boost mining on a single account is to actively seek out and eliminate multi-boxers. u should also consider attacking the other miners around u, they also drive down ur profits. Attacking freighters filled with goods is yet another good way to improve ur profession.

thats right, gankers are ur friends. encourage them, support them, hire them.


One of the secondary uses of this would actually be very much down this road. AoE effects would be great vs. careless multi-boxers, and the potential for supply interdiction with creative use of these vessels could have interesting effects.

I feel an aspect of this is being overlooked.

Multiboxers are able to function specifically because of the low amount of interaction required with mining.
Combine this with yields adapted over time to take multiboxing into account, and you have our current circumstances.
(Do not doubt for a moment that multiboxing has been included here, single account players have a diminished income from mining without a doubt as a result)

Multiboxing FAILS when the amount of interaction required goes above a certain level.
Put simply, you cannot swap between screens fast enough if your attention is constantly required on each screen.
If the yield enhancement is based on degree of interaction specifically, then it CANCELS multiboxing as a way to multiply it's impact.

It won't matter which account you use, since each click results in a specific result, not the number of accounts sitting idly.
And since the clicks for each account would be specific to that account, the player would need to swap between them individually.

Would this kill multiboxing?
NO.
It will still be viable over long term for regular yield, as multiplied by the somnolent barges and exhumers grinding away.
The player with a high quantity of accounts can still get by, like before.
Quantity play is maintained.

That said, having multiple accounts will switch to being simply an option for higher yield play. We will also be able to put in more intense effort, focused and returning based on that degree of effort.
Quality of play will be now viable.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#17 - 2014-01-08 03:17:05 UTC
Alduin666 Shikkoken wrote:
Posting in Mining Change Proposal thread #1303929181838482

Seriously, do these people even look at the forum rules or do they just come in blind and hope for the best?


I like people who announce what they do before doing it. I assume you mean this rule:

"22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting."

The three mining threads in the commonly proposed ideas thread all link to the old forums... and yeah... have you read some of the other ideas? I at least attempted balance!
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#18 - 2014-01-08 03:34:06 UTC
Gimme more Cynos wrote:
Lots of assumptions presumably gained via reading OP's mind.



Well, I don't know how many others can produce that level of income, but my idea was targeting the60-80mil/hr range and I didn't want to quibble over average income levels of leet-sauced L4 blitzers.

Based on your posts I can assume that you are not, in fact, a multiboxer - I've known a few in my time and let me assure you, it is taxing and not terribly fun managing so many characters, accounts, fittings, ammo, etc etc. Some people like the accumulation of tangible material wealth and the accompanying industry that goes along with mining. The 17 accounts are a means to this end.

I'm sure some people will train up and find ways to dual- or even triple-box this would-be new feature. Maybe there's some people out there who would be happy with one, and not having to deal with mining enough to buy PLEX every month or having their playstyle shut down. Similar to how you're posting with an NPC alt to avoid wardecs from the forums, or even perhaps your main missioner remains in the NPC corp, at the great sacrifice of onerous taxes.

But hey, I've got alot more to learn right? Maybe none of the above has a shred of validity.

Lastly, it would seem that all recent expansions have had "dangerous" components. Specific to mineral prices, the drone changes caused a huge increase in base mineral indices. Nullsec ores had their contents dramatically changed, yet there was no disruptive market collapse. You can now get bountied, shut out of hisec PI (have you seen P4 good prices!), and flagged as suspect for repping the wrong person. Warp speeds on Inty's are certainly "dangerous" to their targets.

The idea certainly isn't perfect, but within the framework I wrote out , I would think numbers tweaking has the potential to balance it well, and not make it just some "I want my playstyle buffed to hell" idea (for the record, I don't mine anymore).
Alduin666 Shikkoken
Doomheim
#19 - 2014-01-08 09:03:29 UTC
Michael Ignis Archangel wrote:
Alduin666 Shikkoken wrote:
Posting in Mining Change Proposal thread #1303929181838482

Seriously, do these people even look at the forum rules or do they just come in blind and hope for the best?


I like people who announce what they do before doing it. I assume you mean this rule:

"22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting."

The three mining threads in the commonly proposed ideas thread all link to the old forums... and yeah... have you read some of the other ideas? I at least attempted balance!


No I'm referring to the thread at the top of the F&I Forum that says 'Commonly Proposed Ideas' and if you scroll down you see that there is already a plethora of mining changes.

You aren't supposed to post ideas that area already in the Commonly Proposed Ideas thread.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Nikk Narrel
Moonlit Bonsai
#20 - 2014-01-08 14:48:02 UTC
Alduin666 Shikkoken wrote:
Michael Ignis Archangel wrote:
Alduin666 Shikkoken wrote:
Posting in Mining Change Proposal thread #1303929181838482

Seriously, do these people even look at the forum rules or do they just come in blind and hope for the best?


I like people who announce what they do before doing it. I assume you mean this rule:

"22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting."

The three mining threads in the commonly proposed ideas thread all link to the old forums... and yeah... have you read some of the other ideas? I at least attempted balance!


No I'm referring to the thread at the top of the F&I Forum that says 'Commonly Proposed Ideas' and if you scroll down you see that there is already a plethora of mining changes.

You aren't supposed to post ideas that area already in the Commonly Proposed Ideas thread.

See, you can claim that almost ANY idea on these forums is derivative or a base copy of something proposed before.

Mining change been done before? Of course it has.
That doesn't make this idea redundant, however. It just points out that people perceive a need that has not been met.

Another example would be any weapon or defense change. Gosh darn, more PvP changes, those have been done to death too.

People often have trouble relating to truly original ideas, because they can't really claim to have experience with something they never saw before. The same way they can assume any similarities between ideas means it is simply an older idea being reintroduced.

The details are where these ideas gain meaning.
We will see suggestions for mining, ratting, and PvP for as long as EVE is online, that doesn't make them original or duplicates.

It just makes them ideas.
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