These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Sp CCP, how is that Marauder as a PvP ship concept working out?

First post First post
Author
Tippia
Sunshine and Lollipops
#121 - 2014-01-05 20:35:34 UTC
Dave Stark wrote:
fozzie told us that more marauders have been destroyed. let's think about this for a moment. just because marauders have been destroyed does not support that they are now better for pvp.
…but their being deployed and doing more damage (at a higher rate than they're being destroyed) does, which he also said.

180% more PvP damage being dealt; 160% more Marauders being destroyed. Whether the latter includes PvE losses is left unclear so the margin of improvement could be a whole lot bigger; if it include even more ganks where there was no real outgoing damage, the margin grows further still.

If Dinny's presumption that they're only ever really used for Incursions is correct (it isn't, by virtue of being a Dinny presumption), that 60% increase in PvE usage also tells us something… of course, since the presumption is wrong, it's probably mainly missions, but since usage is up across the board, it'll include Incursions.

Either way, none of Dinsdale's claim seem to match the statistics.
Dave Stark
#122 - 2014-01-05 20:42:27 UTC
Tippia wrote:
Dave Stark wrote:
fozzie told us that more marauders have been destroyed. let's think about this for a moment. just because marauders have been destroyed does not support that they are now better for pvp.
…but their being deployed and doing more damage (at a higher rate than they're being destroyed) does, which he also said.

180% more PvP damage being dealt; 160% more Marauders being destroyed. Whether the latter includes PvE losses is left unclear so the margin of improvement could be a whole lot bigger; if it include even more ganks where there was no real outgoing damage, the margin grows further still.

If Dinny's presumption that they're only ever really used for Incursions is correct (it isn't, by virtue of being a Dinny presumption), that 60% increase in PvE usage also tells us something… of course, since the presumption is wrong, it's probably mainly missions, but since usage is up across the board, it'll include Incursions.

Either way, none of Dinsdale's claim seem to match the statistics.


i'm sure the destruction of many high sec pocos had nothing to do with the increase in damage being dealt by marauders, i mean who'd use a marauder to destroy a poco?

it's just a shame fozzie went to all this trouble to tell us... almost nothing of value. it was pretty inevitable more people would use marauders because it's new and different.
Jenn aSide
Soul Machines
The Initiative.
#123 - 2014-01-05 20:48:50 UTC  |  Edited by: Jenn aSide
Dave Stark wrote:


edit: also 12% more sites being completed doesn't mean incursions are "more popular" it might just mean fleets are running longer with more dedicated players. if there were 12% more players completing incursion sites then you might have an argument for popularity.
also, it could just mean people have stopped closing them early and making pointless drama and you've actually done absolutely nothing to make incursions more popular.
i miss statistics, give me a job at ccp. i'd be awesome at numbers and stuff.



Yea, none of this is happening. Incursion MOMs are still getting popped early, and you can't have people "running longer" than the current 23.5/7 they are right now. What is happening is that incursion communities that once only did HQs and opening secondary VG fleets rather than run HG fleet wait lists.

Here's the point. If I have to choose between an actual CCP developer who has access to information no one here has or a guy who has proven tho be the single wackiest/delusional conspiracy theorist who just always needs something to dislike (and who actually thought the warp speed changes were gonna have an effect on incursion isk/hr.....and who has yet to admit that he was wrong about that too), well, Fozzie wins.

To recap: Dinsdale (a pve only player) thought the Marauder changes (with pvp in mind, in a pvp game) were bad and would have MULTIPLE bad effects which would be further proof of CCP wanting to screw high sec. There is zero evidence that any such bad outcome has occurred, the Op himself has been spotted (by me) flying a ship of that class he said would be 'dead' ,undocking and (minutes later) redocking over and over again in a system that ONLY has 1 station (and it's Sister's of EVE).

Instead of the bad outcome he predicted, according to Fozzie, multiple GOOD outcomes have ensued. Even in incursions more sites have been completed, which doesn't mean anything for marauders but DOES mean that Dinsdale's prediction of the destruction of the Armor Community was again also incorrect.

You can doubt what Fozzie is saying Dave, just understand that doing so is putting you right square into the Dinsdale crazy camp.
Dave Stark
#124 - 2014-01-05 20:54:26 UTC
Jenn aSide wrote:
You can doubt what Fozzie is saying Dave, just understand that doing so is putting you right square into the Dinsdale crazy camp.


i'm not doubting fozzie; i'm just pointing out that his statistics lack value.
obviously fozzie is right he has the data sitting there in front of him. however what he's telling us doesn't really mean anything as it lacks context. like i said; more people getting ganked in missions doesn't constitute marauders being more viable for pvp. marauders doing more damage because they're better at interbus poco bashing than rifters doesn't mean they're more viable for pvp.

sure it gives us an idea what's going on in the game as a whole but that's not really what we were after in this thread.
Jenn aSide
Soul Machines
The Initiative.
#125 - 2014-01-05 20:56:19 UTC
Dave Stark wrote:
itwas pretty inevitable more people would use marauders because it's new and different.



No, it was inevitable that more people would try maurders because they were new and different. They would not still be using them if they weren't better at the job than other ships. CCP breathed new life into a ship class that until now was second fiddle to pirate BSs.

The pve community (of which I'm a part) is even more "min/max' concious than pvp'rs are. mission and incursion runners don't fly ANYTHING for longer than they need to find out if it sucks or not, isk/hr efficency is everything. You can look at the buy/sell histories of maruders (and compare them to pirate ships) to be able to tell that marauders are more popular now than even when they were introduced.

If they sucked, there'd be plenty of evidence of the fact. But what has actually happened is that most pirate battleships have dropped some in price while maruader prices and volumes have increase. You can see this on Eve-central.
Dave Stark
#126 - 2014-01-05 21:01:51 UTC
Jenn aSide wrote:
Dave Stark wrote:
itwas pretty inevitable more people would use marauders because it's new and different.



No, it was inevitable that more people would try maurders because they were new and different. They would not still be using them if they weren't better at the job than other ships. CCP breathed new life into a ship class that until now was second fiddle to pirate BSs.

The pve community (of which I'm a part) is even more "min/max' concious than pvp'rs are. mission and incursion runners don't fly ANYTHING for longer than they need to find out if it sucks or not, isk/hr efficency is everything. You can look at the buy/sell histories of maruders (and compare them to pirate ships) to be able to tell that marauders are more popular now than even when they were introduced.

If they sucked, there'd be plenty of evidence of the fact. But what has actually happened is that most pirate battleships have dropped some in price while maruader prices and volumes have increase. You can see this on Eve-central.


and that fact lacks the context of size between the people doing l4s and incursions. i'm not doubting that marauders are now the epitome of what a level 4 mission ship should be.

and i have no idea what i'm talking about because sherlock's best man's speech is distracting me.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#127 - 2014-01-05 21:30:44 UTC
Are you able to determine how many marauders are flying in PvP fleets vs just doing anoms/PvE and getting attacked? Or do those stats all mesh together?
Dave Stark
#128 - 2014-01-05 21:36:19 UTC
Soleil Fournier wrote:
Are you able to determine how many marauders are flying in PvP fleets vs just doing anoms/PvE and getting attacked? Or do those stats all mesh together?


well i doubt an npc rat would be on a pvp fleet killmail. so that's one way to separate them, or at least how i'd go about it.
Arthur Aihaken
CODE.d
#129 - 2014-01-05 21:47:38 UTC
Here's a question for those of you flying Marauders... How are you finding the new warp speed mechanics? The reason I ask is that the new Marauders seem tailored to L4s and incursions. Is the slower speed having much of an impact on gameplay?

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#130 - 2014-01-05 23:01:32 UTC
Arthur Aihaken wrote:
Here's a question for those of you flying Marauders... How are you finding the new warp speed mechanics? The reason I ask is that the new Marauders seem tailored to L4s and incursions. Is the slower speed having much of an impact on gameplay?


Considering most of that activity is deadspace seems to me the warp changes would only effect time spent getting to the site.
meshian
Aliastra
Gallente Federation
#131 - 2014-01-05 23:41:41 UTC
Gotta say they are alot harder to kill...

Caught one the other day just before DT.. managed to MJD twice and then warp.. but still managed to catch it again we had to drop a super on it to kill it with 40secs left to server downtime..
GetSirrus
Imperial Academy
Amarr Empire
#132 - 2014-01-06 02:03:04 UTC
CCP Fozzie wrote:
Usage in PVE appears to have increased over that same period by closer to 60%.


Surely the increase in their usage is tied into the value of Sister faction ships; making this a possible abberation instead of a trend? Once the value or distribution (Sister LP) normalises I would expect that level of Sister misson running will decrease.

CCP Fozzie wrote:
All Marauder activity is up across the board, with the majority still being PVE as one would expect with such an expensive ship.


How specific is this in relation to Incursions which was a contested point by the OP, in particular the loss of the web bonus? My observsation is a increased trend towards T3. Fleets which formally had 2 logi 7 bs and one or two T3 flipped around to 2 L 2/3 BS 5+ T3.
Jenn aSide
Soul Machines
The Initiative.
#133 - 2014-01-06 02:46:22 UTC  |  Edited by: Jenn aSide
GetSirrus wrote:
Once the value or distribution (Sister LP) normalises I would expect that level of Sister misson running will decrease.


I don't know why you'd think this, as Sister's LP has always been crazy valuable because of exploration hardwarings, virtue implants, sister's probes and probe launchers.

CCP adding new stuff to the LP store (ships and those ships bpcs) just made all those items MORE valuable. And since the new ships get blown up , the scan probe launchers die when ships get blown up and the probes get used up as well as more and more people taking up exploration or going to wormholes, the demand for those items aren't going down anytime soon.

7 years I've been running SOE missions, when is this magical normalization going to happen?
Arthur Aihaken
CODE.d
#134 - 2014-01-06 03:46:43 UTC
Hasikan Miallok wrote:
Considering most of that activity is deadspace seems to me the warp changes would only effect time spent getting to the site.

That's kind of what I was getting at, since most mission runners value ISK income on a time basis.

I am currently away, traveling through time and will be returning last week.

ACE McFACE
Federal Navy Academy
Gallente Federation
#135 - 2014-01-06 07:20:24 UTC
Dinsdale Pirannha wrote:
Maekchu wrote:
Morae wrote:
I'd kind of like it if the OP could describe what it feels like to be so completely wrong all of the time.

Thanks in advance.


Dinsdale is never wrong.

He is a misunderstood genius, and the whole world is wrong by not acknowledging his views as true facts.


Yeah, I am sure the blob-secc'ers dislike me, and the cartel lords have made their displeasure felt, but here is the thing: While extremely vocal, they are the minority in this game.

Sort of like the wing-nut tea partiers.
They should be treated the same way.

Run for CSM then, if they're the minority then you should easily be able to get more votes than them.

Now, more than ever, we need a dislike button.

baltec1
Bat Country
Pandemic Horde
#136 - 2014-01-06 10:58:44 UTC
Arthur Aihaken wrote:
Here's a question for those of you flying Marauders... How are you finding the new warp speed mechanics? The reason I ask is that the new Marauders seem tailored to L4s and incursions. Is the slower speed having much of an impact on gameplay?


They are faster warpers than the other BS and its rather easy to adapt them to BC levels for no drop in tank or damage.
James Amril-Kesh
Viziam
Amarr Empire
#137 - 2014-01-06 11:01:25 UTC
baltec1 wrote:
Arthur Aihaken wrote:
Here's a question for those of you flying Marauders... How are you finding the new warp speed mechanics? The reason I ask is that the new Marauders seem tailored to L4s and incursions. Is the slower speed having much of an impact on gameplay?


They are faster warpers than the other BS

I opened evemon to check since it's downtime. The number I got was 6.6 AU/s.
I guess that's a pretty good indication I need to reinstall since apparently a Malediction warps at 24 AU/s.

Enjoying the rain today? ;)

GetSirrus
Imperial Academy
Amarr Empire
#138 - 2014-01-06 12:52:41 UTC
Jenn aSide wrote:
GetSirrus wrote:
Once the value or distribution (Sister LP) normalises I would expect that level of Sister misson running will decrease.


I don't know why you'd think this, as Sister's LP has always been crazy valuable because of exploration hardwarings, virtue implants, sister's probes and probe launchers.

CCP adding new stuff to the LP store (ships and those ships bpcs) just made all those items MORE valuable. And since the new ships get blown up , the scan probe launchers die when ships get blown up and the probes get used up as well as more and more people taking up exploration or going to wormholes, the demand for those items aren't going down anytime soon.

7 years I've been running SOE missions, when is this magical normalization going to happen?


The change to auto recalling probes and the introduction of the a tech2 alternative would have impacted the demand for Sisters scan items. Plus the introduction of the mid slot probe attribute mods would also reduce a reliance on Sister 1-5 faction implants. The change of grav sites into anoms means I now scan significantly less.

Early adaptors to new hulls or items are content to pay an inflated price. This can be easily seen in the initial release of the tier battlecruiser hulls, with hulls selling for upto 10 times their mineral worth. But as supply on the market increases - I would naturally expect a decline in price tag. I would be curious to know if pilots run the Sisters to obtain the hulls or merely to sell them. Personally I have no interest in the either the Frigate or Cruiser hulls at this stage. Hence to me Sister LP has NO value whatsoever. For now, I will regard it as FotM, see if bowerbirds don't find something else shiny in a few months.
Jenn aSide
Soul Machines
The Initiative.
#139 - 2014-01-06 13:39:52 UTC
GetSirrus wrote:


The change to auto recalling probes and the introduction of the a tech2 alternative would have impacted the demand for Sisters scan items.


Auto recall is great it means fewer lost probes. It doesn't mean jack if the ship carrying the probes gets blown up, which they do, all the time. And the tech 2 alternative to scan scan probe launcher? you mean that thing that requires more skills than the sisters launcher for not much gain which is why the price of sisters proble launchers have remained mostly stable even after their introduction? Next thing you'll be saying is that tech2 omnidirectional links totally killed the faction version....that is still selling very well....

This demonstrates your lack of understanding of how the game works and why your economic theories don't work.

Quote:

Plus the introduction of the mid slot probe attribute mods would also reduce a reliance on Sister 1-5 faction implants. The change of grav sites into anoms means I now scan significantly less.


And then you further demonstrate it lol. Guys in wormholes or explorers in K space LOVE to have to drop mobile depots in every system to refit their mids to things that are actually useful after scanning.

You know there is EVE-Central and the tabs in-game in the market UI that show you info on items, and you can use this information to gain an understanding of how things work right?

Quote:

Early adaptors to new hulls or items are content to pay an inflated price. This can be easily seen in the initial release of the tier battlecruiser hulls, with hulls selling for upto 10 times their mineral worth. But as supply on the market increases - I would naturally expect a decline in price tag. I would be curious to know if pilots run the Sisters to obtain the hulls or merely to sell them.
Every new item does that. The SOE ships have done that. And this means nothing, the SOE ships and other sisters items will ALWAYS provide high sec mission runners with superior isk per LP because they are pirate faction items available from a high sec source. This is why for at least the last 7 years (don't know about before that since that's when I started playing) none of the items I've mentioned have dipped below 1800 isk per LP no matter how many folks are running them.

Quote:

Personally I have no interest in the either the Frigate or Cruiser hulls at this stage. Hence to me Sister LP has NO value whatsoever. For now, I will regard it as FotM, see if bowerbirds don't find something else shiny in a few months.


Then time to bookmark this reply. in 6 months time when i show it to you again along with a link to dotlan map locations to the high sec systems with sisters lvl4 agents, will you be willing to understand then?


The main point here is it's silly as hell to blame SOE for the serious uptick in Marauder PVE usage. A simple review of common mission running systems via dotlan maps will show that those systems haven't seen any dips in activity even after the announcement of the Sister's ships.

As much as some of you want to deny it or rationalize it away, CCP's Marauder changes were good for the ship class and for the game with very little if any negative reaction.
Weaselior
GoonWaffe
Goonswarm Federation
#140 - 2014-01-09 15:42:20 UTC
Morae wrote:
I'd kind of like it if the OP could describe what it feels like to be so completely wrong all of the time.

Thanks in advance.

Why, he'd be wrong.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.