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Would EVE be more fun without mindless grinding?

Author
Diamond Zerg
Taking Solo Away.
#21 - 2014-01-06 03:30:30 UTC  |  Edited by: Diamond Zerg
Hold on a minute, what about the people who believe the game should be more pvp focused?

Why aren't they posting in here? XD.

So basically what you're saying is, Joe Bloggs spends hours doing an incredibly easy task with very little risk (level 4s in hisec for example) and this should give him a huge advantage in the PvP game in terms of what ships and modules he can use?

I don't want having to work for things removed, or for things to be less valuable—I am asking what the game would be like if these ISK making tasks were about skill and intelligence (EG: PvP) instead of mindless grinding.
Hi.
SlickReed
The Scope
Gallente Federation
#22 - 2014-01-06 03:47:19 UTC
IMO EVE is more of a simulator then a game. Meaning you have to work for your ISK daily or learn ways to make income passive like trade and industry or pirating. When I started in EVE I didn't understand or appreciate the grind but I have grown to like it. When you see a player in a ship that takes months to train for ( not including the fittings) tearing it up on a kill mail it means more knowing he had to work to get there. Not including the player that buy toons from the bazaar of course but you see those players getting ganked in billion ISK ships with **** fits lol.
Herzog Wolfhammer
Sigma Special Tactics Group
#23 - 2014-01-06 05:21:31 UTC
Minigames for everybody.

Bring back DEEEEP Space!

Jamagh
Grand Violations
#24 - 2014-01-06 05:29:43 UTC
I have said it before, I enjoy mining. For the sake of mining. It is relaxing. Yes, it is boring, and mindless. Remove that, and I have no reason to play this game. I don't get the "thrill" of pvp. For me it is just something other people do, and I hope they don't do it around/to me. That is the way they want to play. Let me mine, I will make sure you have new things to blow up. Hurting me, only hurts yourself.

"Please stop reopening silly rumor threads."  CCP Navigator.

Hasikan Miallok
Republic University
Minmatar Republic
#25 - 2014-01-06 05:37:42 UTC  |  Edited by: Hasikan Miallok
Diamond Zerg wrote:
skill and intelligence (EG: PvP)



Compared to something like a combat flight sim or even a FPS the skill required is not high ... even if you do "manually fly" which very few people seem to bother with.

As for intelligence, well when you can download optimal fits or follow a fleet doctrine (and get trained in basic PvP tactics in a few sort weeks in a good corp) you do not need to be that intelligent.

PvP in EVE is not really that hard, especially when you look at some of the kill-whores out and about :D ... come to Hek sometime

EDIT ... I also would mention I actually LIKE the idea that other people can AFK mine and fly AFK freighters because it means I can buy Trit for 4.4 ISK a unit instead of the 10 or 20 it would otherwise cost and I can freight Billion ISK cargos anywhere in high for less than 15 mill ISK with Red Frog and send several bill ISK through low for as little as 100 mill with Black Frog. Other people AFK grinding actually makes things better for me.
Ioci
Bad Girl Posse
#26 - 2014-01-06 05:41:04 UTC
I can tell you that after 8 years on and off, I don't do any of the mindless grind. I also very seldom undock and 7 or 8 months of the year, don't even subscribe to EVE. One of the reasons the majority of the content you do in high sec is boring is not because it's mindless, it's because it's meaningless.


So no, taking the mindless grind out of EVE won't make it any more fun. Everything on test server is 100 ISK. You can undock ten thousand ships, fit with the greatest tech you can skill for. Watch it blow up over and over. An average of 500 people do this. The rest never do. Why? Because it's pointless.

R.I.P. Vile Rat

Alavaria Fera
GoonWaffe
#27 - 2014-01-06 05:43:14 UTC
Jamagh wrote:
I have said it before, I enjoy mining. For the sake of mining. It is relaxing. Yes, it is boring, and mindless. Remove that, and I have no reason to play this game.

How fortunate for you o/

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ShahFluffers
Ice Fire Warriors
#28 - 2014-01-06 05:46:15 UTC  |  Edited by: ShahFluffers
Diamond Zerg wrote:
Hold on a minute, what about the people who believe the game should be more pvp focused?

Why aren't they posting in here? XD.

Quite a few have. I'm one of them.

Diamond Zerg wrote:
So basically what you're saying is, Joe Bloggs spends hours doing an incredibly easy task with very little risk (level 4s in hisec for example) and this should give him a huge advantage in the PvP game in terms of what ships and modules he can use?

If "Joe Bloggs" is willing to spend the time and effort collecting the necessary money and resources to buy or make ships and modules and get them to the places he/she wants to get them to... then I fail to see a problem. He/She simply made the necessary preparations to do what he/she wants to do.

Diamond Zerg wrote:
I don't want having to work for things removed, or for things to be less valuable—I am asking what the game would be like if these ISK making tasks were about skill and intelligence (EG: PvP) instead of mindless grinding.

I guess we have different definitions of "skill and intelligence."

Yours appears to focus primarily on ship to ship combat. If ISK and resources were gained passively then yes... there would be more tactics and combat going around.

HOWEVER... because combat in EVE also requires huge amounts of resources and logistical effort (as I mentioned above) you have to look at the "bigger picture" and prepare accordingly. "Skill and intelligence" is required in setting these things and if you fail to do this... or an enemy has the "skill and intelligence" to disrupt it... then you will lose through simple attrition no matter how skilled you are in combat (incredibly enough, this is what theoretically gives newbies a fighting chance... if you can't fight against someone directly then start working on their squishier support network).

Some examples:
- I've heard stories about how various Null-sec alliances have used their crack squads of number-crunchers as "advance teams" to throw rival alliances' economies into chaos just prior to an invasion.
- The notorious "AFK-cloakers" many people use are a form of psychological warfare that also affects null-sec economies by playing on fears alone.
- Goonswarm has even done several "Ice Interdictions" in high-sec (where they suicide ganked any ice miner in sight) to drive up the prices of ice based products that they had stockpiled to both earn more ISK and put pressure on the research efforts of their enemies.

THIS is what makes EVE interesting. Warfare here is not simply ship on ship combat... it involves economic and logistical warfare as well.
Alavaria Fera
GoonWaffe
#29 - 2014-01-06 05:56:21 UTC
ShahFluffers wrote:
- I've heard stories about how various Null-sec alliances have used their crack squads of number-crunchers as "advance teams" to throw rival alliances' economies into chaos just prior to an invasion.

Wow, so dishonorable.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Neo Hal
School of Applied Knowledge
Caldari State
#30 - 2014-01-06 06:14:00 UTC
One of the things that makes EVE so engaging is its variety. It sounds like what you want to do is remove all the stuff that you personally find "boring" and just keep the part that you personally like. Thankfully, CCP is catering to a wider audience than just you.

As others have said, mining may be "boring" but the mindless aspect of it can be relaxing. After hours of combat I like to take a break from all of that and do something mindless for awhile.

I also agree with the statements about personal value. If you want to fund your PvP activities, then drag your ass out to the asteroid belt like everyone else. Or you can use your "creativity and intelligence" to make your ISK another way. Plenty of people generate their income in more passive activities.

I think EVE is very well balanced in this regard.
Lipbite
Express Hauler
#31 - 2014-01-06 07:10:43 UTC  |  Edited by: Lipbite
Subscription-based MMO game is all about time sinks. And EVE is a world champion by amount of time sinks - there are so many of them that people pay for PLEXes to bypass some and skip parts of the gameplay (PvE grind). Not only CCP isn't interesting in lowering amount of grind but in fact they re increasing it (new skills, artificially increased price of battlecruisers and T1 battleships).

p.s. When I've started to play the game I've purchased fully rigged Dominix for 42mill. Now - just couple years later - it cost 5 times more while missions output exactly the same amount of ISK.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#32 - 2014-01-06 07:26:39 UTC
Hasikan Miallok wrote:
Diamond Zerg wrote:
Hello.

Do you think EVE would more fun if CCP made all income passive and removed the need for boring, repetitive tasks (which can be completed by a machine) like ratting and mining?

Now, who gets the most passive income could be determined by a number of factors, such as skill in PvP, skill with spreadsheets (in the case of industry) and general intelligence/creativeness.

Imo, it's possible that such a universe would be much more fun to play in.
People would PvP more often, and progression would be based more on skill, and less on the amount of time spent grinding.



Better yet use the FPS model where you just spawn in a small gang with a free ship and if it gets blown up you respawn in a new free ship at the spawn point. Sucks if the bad guys camp your spawn point though.

To make it even more fun you could have red and blue flags you need to capture.

At least in battlegrounds the flag doesn't stop at 25% requiring you to come back 24 hours later to fight a unlimited player premade. One thing for sure, WoW PvP is better then EvE PvP, mechanics wise.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Digital Messiah
Center for Advanced Studies
Gallente Federation
#33 - 2014-01-06 07:44:34 UTC
You must not be familiar with how hazing works psychologically. You see people appreciate things more when they suffer for it. Regardless of whether or not the suffering was the logical choice or it was inflicted through peer pressure or lack of foreknowledge. When someone looks back they think to themselves. Why would I do this to myself if it didn't have value to me?

See Hazing, fraternities, abusive relationships, military training, and bible study, for more information on the subject.

Something clever

Alavaria Fera
GoonWaffe
#34 - 2014-01-06 07:49:48 UTC
Digital Messiah wrote:
You must not be familiar with how hazing works psychologically. You see people appreciate things more when they suffer for it. Regardless of whether or not the suffering was the logical choice or it was inflicted through peer pressure or lack of foreknowledge. When someone looks back they think to themselves. Why would I do this to myself if it didn't have value to me?

See Hazing, fraternities, abusive relationships, military training, and bible study, for more information on the subject.

Boat fleets

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ramona McCandless
Silent Vale
LinkNet
#35 - 2014-01-06 08:22:12 UTC
Diamond Zerg wrote:

if CCP removed the need for boring, repetitive tasks


There is no need. You choose whether you want to do that

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dextrome Thorphan
#36 - 2014-01-06 09:16:17 UTC
Tau Cabalander wrote:
But my income IS passive. Gotta love industry and trade.


Oh really? You don't have to start research/manufacturing jobs, haul or create courrier contracts and then manually sell each item on the market? Because if you do, that's far from passive...
Ramona McCandless
Silent Vale
LinkNet
#37 - 2014-01-06 09:22:33 UTC
Digital Messiah wrote:
You must not be familiar with how hazing works psychologically. You see people appreciate things more when they suffer for it. Regardless of whether or not the suffering was the logical choice or it was inflicted through peer pressure or lack of foreknowledge. When someone looks back they think to themselves. Why would I do this to myself if it didn't have value to me?

See Hazing, fraternities, abusive relationships, military training, and bible study, for more information on the subject.


Yes, social and pyschological conditioning DOES make you believe that your suffering is for the best

See: Stalinist Russia, Maoist China, Medieval Christianity, John Steinbeck

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ishtanchuk Fazmarai
#38 - 2014-01-06 09:30:55 UTC
Q: Would EVE be more fun without mindless grinding?
A: Buy GTCs/PLEXes and pay for whatever activity floats your boat in EVE

Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

embrel
BamBam Inc.
#39 - 2014-01-06 09:48:03 UTC
Webvan wrote:
Diamond Zerg wrote:


Imo, it's possible that such a universe would be much more fun to play in.
People would PvP more often, and progression would be based more on skill, and less on the amount of time spent grinding.
Well there are places where that exists, they are called China, Cuba, Laos, N.Kora and Vietnam. I just don't consider them entirely fun.


and even though that exists there (allegedly), they do not PvP more than people in the US.
Lors Dornick
Kallisti Industries
#40 - 2014-01-06 13:31:06 UTC  |  Edited by: Lors Dornick
Diamond Zerg wrote:

Do you think EVE would more fun if CCP removed the need for boring, repetitive tasks (which can be completed by a machine) like ratting and mining, and made progression in the game based on more difficult, skill based ones (like PvP)?

If you don't like boring, repetitive tasks, then why are you doing them?

Progression in the game is based on what you want it to be and how good you are at finding something that you find fun to do.

And as with every other game, if you can't find anything fun to do in it then you are most likely playing the wrong game.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

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