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Interceptor Balance

First post
Author
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#1 - 2014-01-05 23:44:25 UTC  |  Edited by: Malakai Asamov
Hi Friends,

New interceptor balance has bought a massive change in the eve "meta" for sub-caps and I would bet a large increase in the number of ships exploding due to their increased warp speeds, bubble immunity and survivability due to a MWD sig penalty reduction.

I would be interested to hear what the ship balance team have seen stat wise? if this trifecta of ship bonuses is having the intended result? and their opinions how this may have effected all the previous ship balance work done?

Would also like to here everyone's thoughts on the bet I made above.

EDIT: Removed ships, fits and graph as there were some issues with the graph (i got the mwd sig reduction wrong), and the fittings distract from the discussion on balance.

Personally I think with the bonuses interceptors now have, they have to many advantages over any ship battlecrusier size and below (the only reason I don't include battleships is because of large neut range) and I would like to see a modest decrease in the MWD sig radius reduction bonus.

Thanks for reading friends.
Tetsuo Tsukaya
Perkone
Caldari State
#2 - 2014-01-06 00:02:45 UTC  |  Edited by: Tetsuo Tsukaya
ONI might be able to do the job, but other than that a solo cruiser isn't going to be able to shake off an interceptor before the fleet arrives. New changes have made ceptors a lot more common in the meta, but generally speaking solo cruiser pvp doesn't seem all that viable anymore.
Nevyn Auscent
Broke Sauce
#3 - 2014-01-06 00:23:20 UTC
So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....?
Unsuccessful At Everything
The Troll Bridge
#4 - 2014-01-06 00:28:03 UTC
Nevyn Auscent wrote:
So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....?



If you cant beat it, cry until they nerf it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

John XIII
The Carnifex Corp
#5 - 2014-01-06 00:35:53 UTC
Intey's are easy to train and fun for everyone. I think CCP really hit a grand-slam with them.

Between Ignorance and Wisdom

Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#6 - 2014-01-06 00:47:05 UTC
Nevyn Auscent wrote:
So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....?


I think a crusier specifically fitted to combat inties with bonuses that support that should have a slim chance of killing 1 inty within 5 minutes.

Its kind of like rubicon is a movie called "return of the dramiel - but with better bonuses and harder to kill"
Silvetica Dian
Imperial Shipment
Amarr Empire
#7 - 2014-01-06 01:08:11 UTC
try a rapid light caracal.
or try an AF like a retribution.
omen navy issue might work nicely if u could time the slings and transversal troughs.
1v1 try a hyena or a sentinal as well.
we killed a bunch the other day with vagabonds.
they melt as soon as you look at them tbh and the annoying bit is making them engage in a fight they might not win 10 vs 1.
i don't fly ceptors but i really like the changes. made them useful and feared ships whilst retaining their very fragile tank.
GF CCP imo.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Ruezer
The Scope
Gallente Federation
#8 - 2014-01-06 01:12:47 UTC
The solo inty is easy to handle for the most part. Going 1v1 is hard, almost have to fly an inty better than the other pilot.

Had a solo inty jump on me and a corp mate ratting with me in a BS and him in a carrier (drone assist FTW lol) but when he jumped in on us, he tackled me and got to close and ran into the heavy neut I had equipped. Unfortunately he got out before I could refit to tackle and drone it to death.

A small gang of inties are dangerous. Especially if they're ratter hunting with a cyno fitted friend with them.

I believe it's gonna take some time to find a good counter for these fast ships, but as of right now, it's gonna take numbers and decent tactics
Tetsuo Tsukaya
Perkone
Caldari State
#9 - 2014-01-06 01:30:57 UTC
Silvetica Dian wrote:
try a rapid light caracal.


Yeah about that...
Anatoly Vsevolod
Doomheim
#10 - 2014-01-06 02:08:28 UTC
Like Ruezer said, fight fire with fire ! Try to use other interceptors (Ares, Crusader, etc.) or perhaps some AFs and be a better pilot than your opponent.
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2014-01-06 02:10:28 UTC
The signature radius penalty reduction existed before Rubicon.

Enjoying the rain today? ;)

NEONOVUS
Mindstar Technology
Goonswarm Federation
#12 - 2014-01-06 02:33:30 UTC
So if they are out of web and scram range >10km then shouldnt say small guns make them go poof or tracking bonused short range turrets?

Or am I not understanding the scales involved here?
I mean most of my kills are obviously on the Jita undock so scram web and torp the crap out of it (haha you fools said torps were weak!)
Unsuccessful At Everything
The Troll Bridge
#13 - 2014-01-06 03:00:38 UTC
CCP Y U NO FEED ME KILLZ NO MORE?!?!?





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#14 - 2014-01-06 03:09:24 UTC
There are certainly scenario where either or wins due to plenty of conditional factors.

It felt to me that ship rebalancing was finding a home for everything in the food chain of ship classes, with the new interceptor changes (after playing with them for a while) it feels like they are out of place to me considering their price and skillpoint requirements considering the number of "perks" they get.
Aiwha
School of Applied Knowledge
Caldari State
#15 - 2014-01-06 03:09:26 UTC
Its a good change. Ceptor fleets are fun and easy for rookies to get in on.

Sanity is fun leaving the body.

Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2014-01-06 03:12:18 UTC  |  Edited by: Hasikan Miallok
I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.

But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.

The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.

The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.

What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#17 - 2014-01-06 03:25:20 UTC
Unsuccessful At Everything wrote:
CCP Y U NO FEED ME KILLZ NO MORE?!?!?






They are Icelandic not American
Thus small portions of whatever the sea barfed up or happened to be killed in a volcanic area.
Oh and a certain amount of rock.
Liang Nuren
No Salvation
Divine Damnation
#18 - 2014-01-06 03:31:52 UTC
Hasikan Miallok wrote:

But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.

The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.

The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.

What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.


It seems like he was willing to spend on pirate/faction cruisers if soloing in a cruiser would let him actually kill an interceptor or two before going down. Last I looked some of the pirate cruisers are pretty darn expensive. Since you're so conerned about cost: So what makes you think your 200M vs of T2 frigates should kill a billion ISK faction fit cruiser?

-Liang

I'm an idiot, don't mind me.

Diamond Zerg
Taking Solo Away.
#19 - 2014-01-06 03:38:48 UTC
Unsuccessful At Everything wrote:
CCP Y U NO FEED ME KILLZ NO MORE?!?!?








Wow, dude, really? Can you please try to post constructively?
Hi.
Tetsuo Tsukaya
Perkone
Caldari State
#20 - 2014-01-06 03:49:24 UTC
Diamond Zerg wrote:
Unsuccessful At Everything wrote:
CCP Y U NO FEED ME KILLZ NO MORE?!?!?








Wow, dude, really? Can you please try to post constructively?



He'd only be...

(•_•)
( •_•)>⌐■-■
(⌐■_■)

Unsuccessful at it.



YEEEEEAAAAAAHHHHH!!!!
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