These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2013-12-25 17:34:52 UTC
Ecoskii wrote:
Malcanis wrote:
Belloch wrote:
Since my thread was locked for redundancy I guess I'll chime in here instead.


Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"

Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.



tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in.

If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.



Then they'll be sorry


How about you actually do something about the most posted mechanic in the game rather posting trash?


Why should I be the one to raise the level of this terrible whinethread?

In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic?

The ratter can join an active, invested, pruposeful group and rat with impunity with existing game mechanics.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ecoskii
Penal Servitude
#122 - 2013-12-26 18:48:58 UTC
Malcanis wrote:
Ecoskii wrote:
Malcanis wrote:
Belloch wrote:
Since my thread was locked for redundancy I guess I'll chime in here instead.


Basically we just need to revolt. Start cancelling your alt accounts one by one until CCP addresses the issue. Make sure when you cancel the account to put (in the Reason box) "CCP has failed to stop cloaky camping, and I am cancelling this account in protest"

Maybe when the layoffs start someone will get off their kiesters and at least give us a cogent, well-thought, and well-intentioned response with substance on this topic.



tbh this smacks of half measures. If you're really serious about this, you should threaten to hold your breath until they give in.

If CCP won't give in, you'll die and that will make them murderers!! Then they'll go to prison.



Then they'll be sorry


How about you actually do something about the most posted mechanic in the game rather posting trash?


Why should I be the one to raise the level of this terrible whinethread?

In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic?

The ratter can join an active, invested, pruposeful group and rat with impunity with existing game mechanics.


You oversimplify - the issue relates to AFK butthurts who camp a system literally for months on end 24/7 - there is no available sustainable counter to this.

  • It's possible to get a group together once or twice to counter drop - but are you suggesting that a group should target an individual for months on end sitting waiting to counterdrop??? An active alliance may have a hot-drop fleet up 2-3 hours a day max and maybe 3-5 days a week

  • SBs can fit a ship scanner, lock up, scan you and leave if you have a cyno fitted before you even have them locked.
  • If you catch him once, they may lose a cheap frig/sb which they immediately replace and carry on where they left off


The current unbalanced mechanic has the affect of removing PVP & PvE content from the game

  • PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for

  • PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local



Seraph IX Basarab
Outer Path
Seraphim Division
#123 - 2013-12-30 06:55:56 UTC
If you're cloaked you should vanish from local. There, now you don't have to worry about the single neut in local.
Nofearion
Destructive Brothers
Fraternity.
#124 - 2014-01-05 17:23:33 UTC
quote

Why should I be the one to raise the level of this terrible whinethread?

In essence, the complaint is that organised, invested groups of players are able to kill a semi-AFK oblivious ratter. Wherefore then, should I have the motivation to change any mechanic?

The ratter can join an active, invested, purposeful group and rat with impunity with existing game mechanics.
[/quote]

While I agree there is a lot of whining, a lot of Trolling, you are simply missing the point, and or have not taken the time to actually read everything in the thread.

Goal, change mechanic so that those who are active can do stuff - Those who are not DIE

If I am a semi AFK oblivious Ratter or Miner - then yes I should die
If I am a semi afk oblivious cloaked scout/ganker - Then yes I should die - current mechanics do not allow for this to happen

if I am an active purposeful pilot with and active and purposeful group or solo then I should have a reasonable chance of survival, I believe nobody should have impunity - so do many many who have both posted here and have not

I do appreciate that a member of the CSM has comment on my thread however I would hope that a good explanation or an elevation of this concern could be made rather than an offhand comment as to it being a "terrible whine thread" I have made many attempts to make the motivation clear,
both sides of the issue have been discussed.
if you weed out the whines, pines, trolls there is a lot of good suggestions in this thread
JoJo Rumbles
Sebiestor Tribe
Minmatar Republic
#125 - 2014-01-05 19:17:01 UTC
Why is an AFK cloaked player of any concern to you? You're in no danger whatsoever.

Let's be honest here.
Your chief concern is that you're unable to tell the difference between an AFK cloaked player and a non-AFK cloaked player, which is what causes your anxiety. When you say you want a method for dealing with AFK cloaky players, you really just want a method for telling the difference between AFK and non AFK.

So far no one has come up with a reasonable compromise between players who lurk around a system cloaked and players who fear getting ganked.
Seraph IX Basarab
Outer Path
Seraphim Division
#126 - 2014-01-05 19:20:03 UTC
And if such a tool was implemented, then you can simply go dock up, go afk, and return once in a while to see if the cloaky ship is "afk" or not. Then isn't that pretty much the same thing in reverse? Now we're giving the one hiding with no intention to engage a tool to further be able to hide. At least the cloaky will attack by whatever means.
Jint Hikaru
OffWorld Exploration Inc
#127 - 2014-01-06 13:11:15 UTC  |  Edited by: Jint Hikaru
Ecoskii wrote:


The current unbalanced mechanic has the affect of removing PVP & PvE content from the game

  • PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for

  • PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local





It's the Godlike all seeing eye of Local intel that is removing PVP & PvE content from the game, Not the cloak module.

If you are seriously saying that you want more PVP and PVE, then remove cloaked vessels from local.

Now an AFK cloaker can't scare the poor little ZeroBears = More PvE
Now an active cloaker has a chance to sneak up on people = More PvP

That is what you want right?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Seraph IX Basarab
Outer Path
Seraphim Division
#128 - 2014-01-06 22:14:42 UTC
Jint Hikaru wrote:
Ecoskii wrote:


The current unbalanced mechanic has the affect of removing PVP & PvE content from the game

  • PVE content... as afk cloakers in ratitng system aren't worth the risk of undocking ratting ships for

  • PvP content .... the PvE content won't undock.... recent ceptor changes gave a real boost to small group roaming - shame the systems are empty if they have a butthurt in local





It's the Godlike all seeing eye of Local intel that is removing PVP & PvE content from the game, Not the cloak module.

If you are seriously saying that you want more PVP and PVE, then remove cloaked vessels from local.

Now an AFK cloaker can't scare the poor little ZeroBears = More PvE
Now an active cloaker has a chance to sneak up on people = More PvP

That is what you want right?



I'm all for it. Being REALLY unseen.
Nofearion
Destructive Brothers
Fraternity.
#129 - 2014-01-08 14:27:19 UTC
as stated several times in this thread, I am not opposed to that either, however to avoid obvious abuses and level the playing field another form of intelligence gathering needs to be implemented as well. the ability to automate d scan similar to what you do when you first enter a system for instance. That is only one example but there are many good ideas on the subject.
Seraph IX Basarab
Outer Path
Seraphim Division
#130 - 2014-01-08 18:55:08 UTC
There really doesn't. Please show us the experience you have flying bombers/cov ops on this or whatever alt you may have because right now all I see is a renter complaining about not being safe during his farming.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#131 - 2014-01-09 23:54:27 UTC
I never hear wormholers complaining about afk cloaking. Maybe if they changed how local works in null sec, you wouldn't know anyone was afk cloaking. Problem solved.

No trolling please

Nikk Narrel
Moonlit Bonsai
#132 - 2014-01-10 00:44:25 UTC
Bane Nucleus wrote:
I never hear wormholers complaining about afk cloaking. Maybe if they changed how local works in null sec, you wouldn't know anyone was afk cloaking. Problem solved.

That would make nullsec as dangerous as wormholes, or at least seem dangerous.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#133 - 2014-01-10 01:10:44 UTC
Isn't more danger more exciting? When i am gassing in a c5, I get my jimmies rustled everytime I see someone trying to scan me down. Pirate

No trolling please

Seraph IX Basarab
Outer Path
Seraphim Division
#134 - 2014-01-10 02:27:26 UTC
Eve is a popular game due to the risk involved. People should go play on the test server if they just want to amount stuff.
Ecoskii
Penal Servitude
#135 - 2014-01-27 00:31:29 UTC
afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week
Seraph IX Basarab
Outer Path
Seraphim Division
#136 - 2014-01-27 01:22:56 UTC
Ecoskii wrote:
afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week


AFK cloaking is not a "mechanic." Educate yourself.
Jint Hikaru
OffWorld Exploration Inc
#137 - 2014-01-27 09:30:21 UTC
Ecoskii wrote:
afk cloak is a dumb mechanic that just kills PvE and PvP content. Fix this instead of wasting time on the ESSpos and CCP could have brought far more content in rather than wasting effort on something that will die in a week


It's cloaked ships appearing on the all-seeing-eye of Local that makes AFK-Cloaking possible.

Address that problem and then you have 'real' cloaked ships and people not at their keyboards wont be able to scare the nullbears.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Seraph IX Basarab
Outer Path
Seraphim Division
#138 - 2014-01-27 18:13:49 UTC
Completely agree. The only reason I "afk cloak" is so that people actually come out in space to fight.
Wesley Otsdarva
Federal Navy Academy
Gallente Federation
#139 - 2014-02-02 21:22:15 UTC
Even though most of my SP and time is invested in cloaked ships, I wholeheartedly support the idea of an in game mechanic that allows people to actually hunt cloaks down.
Seraph IX Basarab
Outer Path
Seraphim Division
#140 - 2014-02-03 02:25:17 UTC
Wesley Otsdarva wrote:
Even though most of my SP and time is invested in cloaked ships, I wholeheartedly support the idea of an in game mechanic that allows people to actually hunt cloaks down.


Really? Because according to your KB you're an industrial renter that doesn't have a kill to his name.