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Drone's getting nerfed?

Author
Andski
Science and Trade Institute
Caldari State
#281 - 2014-01-05 14:32:16 UTC
unless a drake with officer BCUs is supposed to oneshot carriers?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#282 - 2014-01-05 14:34:13 UTC  |  Edited by: Pinky Hops
Andski wrote:
Pinky Hops wrote:
I hate to be the bearer of bad news but cost is a balancing factor, and CCP has stated this over and over throughout the years. Training time is, too.


performance and cost do not have a linear relationship, so it's really not


Nobody ever said it was a linear relationship.

But it's still a positive trend, especially when just going through the tiers of ships.

If you don't think cost is a factor in balance, you are beyond delusional. Wrong game for you, probably.

It's not like people are using officer modules in these nullsec PvP blob-fights, so the low-return tail where you hit the severe diminishing returns of spending too much on a ship is decidedly avoided for both sides.

Maybe you have never been in a fleet fight before, but standard fleet fits involve T2 modules quite often, because they are very cost effective.
Andski
Science and Trade Institute
Caldari State
#283 - 2014-01-05 14:37:26 UTC  |  Edited by: Andski
Pinky Hops wrote:
Andski wrote:
Pinky Hops wrote:
I hate to be the bearer of bad news but cost is a balancing factor, and CCP has stated this over and over throughout the years. Training time is, too.


performance and cost do not have a linear relationship, so it's really not


Nobody ever said it was a linear relationship.

But it's still a positive trend, especially when just going through the tiers of ships.

If you don't think cost is a factor in balance, you are beyond delusional. Wrong game for you, probably.


gains in performance across tiers are marginal and the increase in cost is by an order of magnitude, and while some attributes increase across tiers others decrease (such as mobility)

CCP have repeatedly dropped the hammer in instances where the game was just becoming a game of bringing the most of the biggest thing available: see the removal of AoE DDs, rebalancing of supercarriers and titans and the titan tracking nerf

drone assist isn't a function limited to carriers or expensive ships in any way

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#284 - 2014-01-05 14:38:56 UTC
Andski wrote:
Pinky Hops wrote:
Andski wrote:
Pinky Hops wrote:
I hate to be the bearer of bad news but cost is a balancing factor, and CCP has stated this over and over throughout the years. Training time is, too.


performance and cost do not have a linear relationship, so it's really not


Nobody ever said it was a linear relationship.

But it's still a positive trend, especially when just going through the tiers of ships.

If you don't think cost is a factor in balance, you are beyond delusional. Wrong game for you, probably.


gains in performance across tiers are marginal and the increase in cost is by an order of magnitude

and drone assist isn't a function limited to carriers or expensive ships in any way


So are you saying higher tiered ships are worse, and less powerful, than lower tiers?

A frigate is more powerful than a supercarrier?

A t1 module is more powerful than an officer module?

I'm having difficulty seeing your point.

Do you agree or disagree with the following statement?

"Cost is a factor of balance."
Inquisitor Kitchner
The Executives
#285 - 2014-01-05 14:39:38 UTC  |  Edited by: Inquisitor Kitchner
You're being an idiot.

No-one said that 600 Rifters should beat 300 Megathrons.

Imagine that it was 600 Rifters vs 300 Megathrons though, and the Megas aren't fitted specifically to deal with frigates, how many Megathrons do you think will die? Because I think it's a fair amount, because 300 Megathrons on their own without logistics or support ships can do basically nothing to 600 frigates. Even if the 300 Megathrons was acutally a 300 man "megathron fleet" (i.e. it had logistics and things) I'm pretty sure a good number of ships would die.

This doesn't happen in the current scenario with carriers though, when we haven't dropped capitals the slowcat fleet takes little to no damage.

Note how I didn't say I think the rifters would or should win, just that actual damage is inflicted to the enemy fleet.

All of that is irrelevant though, as you managed to ignore the prevailing point of my post:

Imagine an EVE where the "top" class ship in the game was a Battleship, not a capital ship. The CFC has already proven it can field more BS then any other entity in EVE, so if capital ships didn't exist, do you think it would be OK for the CFC to be unbeatable no matter what?

Because this is essentially what you and people like you argue in favour of, you just move the goalpost. Whoever owns the more titans wins is "interesting" but whoever owns the most battleships is "boring". Whoever can field the biggest supercapital blob is "elite PvP" but whoever fields the most battleships is "blobbing".

What if in time the CFC is the one fielding the biggest supercapital fleet in the game, do you think it's right we can engage anyone with almost 0 losses in every fight? I suspect not.

"Cost" should not be a balancing factor, using the right ship with the right fitting should be the main aim of the game. Sure some ships are bigger/more powerful, but a fleet of battleships with no logistics or support WILL be killed by a fleet of frigates, whereas it's clearly not the case for the slowcats or supers, not least because they can perform all these functions in one go.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Andski
Science and Trade Institute
Caldari State
#286 - 2014-01-05 14:40:20 UTC
Pinky Hops wrote:
So are you saying higher tiered ships are worse, and less powerful, than lower tiers?

A frigate is more powerful than a supercarrier?

A t1 module is more powerful than an officer module?

I'm having difficulty seeing your point.

Do you agree or disagree with the following statement?

"Cost is a factor of balance."


that isn't anything close to what I said and you look like an imbecile by putting words in other people's mouths

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#287 - 2014-01-05 14:47:30 UTC
Inquisitor Kitchner wrote:
Imagine an EVE where the "top" class ship in the game was a Battleship, not a capital ship. The CFC has already proven it can field more BS then any other entity in EVE, so if capital ships didn't exist, do you think it would be OK for the CFC to be unbeatable no matter what?

Because this is essentially what you and people like you argue in favour of, you just move the goalpost. Whoever owns the more titans wins is "interesting" but whoever owns the most battleships is "boring". Whoever can field the biggest supercapital blob is "elite PvP" but whoever fields the most battleships is "blobbing".

What if in time the CFC is the one fielding the biggest supercapital fleet in the game, do you think it's right we can engage anyone with almost 0 losses in every fight? I suspect not.


Fallacious argument.

There is a large difference in cost between battleships and carriers/supercarriers/titans.

If battleships were unbeatable, that would obviously be a problem because battleships are cheap and easily replaceable.

A titan/supercap is NOT easily replacable.

The situation is that one side, over the course of years, has accumulated a large supercap fleet. The other side either has not accumulated one, or is unwilling to commit them.

If both sides were willing to commit, and both sides suffered hefty losses, it wouldn't be sustainable to keep massing new fleets. One side would run out steam when trying to replenish such expensive ships.

It surprised literally nobody when CFC lost the fight where N3 comitted 60 Titans and CFC didn't even have the balls to field a single supercap.

This isn't a matter of "whoever has the most supercaps wins" we're talking about a situation where one side is willing to stick trillions of ISK on the battlefield, and the other is not.

Sure, an individual titan here and there gets replaced. Sure, occasionally one side loses a few supers. Sometimes even 20 or so. But there are never enough conflicts to reduce the numbers. Because one side is fielding them, and the other isn't.
Pinky Hops
Caldari Provisions
Caldari State
#288 - 2014-01-05 14:48:36 UTC
Inquisitor Kitchner wrote:
"Cost" should not be a balancing factor


Lol.
Andski
Science and Trade Institute
Caldari State
#289 - 2014-01-05 14:49:11 UTC
it's a good thing titans and supercarriers don't use regular drones so they're totally irrelevant in a discussion about drone assist

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#290 - 2014-01-05 14:51:45 UTC
Andski wrote:
it's a good thing titans and supercarriers don't use regular drones so they're totally irrelevant in a discussion about drone assist


So I just heard somebody post that because cost and performance are not a linear positive relationship, that cost is not a factor of balance.

Fascinating.
Andski
Science and Trade Institute
Caldari State
#291 - 2014-01-05 14:52:42 UTC
Pinky Hops wrote:
Andski wrote:
it's a good thing titans and supercarriers don't use regular drones so they're totally irrelevant in a discussion about drone assist


So I just heard somebody post that because cost and performance are not a linear positive relationship, that cost is not a factor of balance.

Fascinating.


you realize that cost is an afterthought, right

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#292 - 2014-01-05 14:56:01 UTC
Andski wrote:
Pinky Hops wrote:
Andski wrote:
it's a good thing titans and supercarriers don't use regular drones so they're totally irrelevant in a discussion about drone assist


So I just heard somebody post that because cost and performance are not a linear positive relationship, that cost is not a factor of balance.

Fascinating.


you realize that cost is an afterthought, right


Yeah, it's not like EVE is a giant economically driven sandbox or anything like that.

It's not like taking into account cost effectiveness plays a central role in planning a fleet.

Cost is totally an afterthought. It's not like it's a central concept to the entire EVE universe and has a massive effect on usage and balance.

No, not at all.
Andski
Science and Trade Institute
Caldari State
#293 - 2014-01-05 14:59:55 UTC
Pinky Hops wrote:
Yeah, it's not like EVE is a giant economically driven sandbox or anything like that.

It's not like taking into account cost effectiveness plays a central role in planning a fleet.

Cost is totally an afterthought. It's not like it's a central concept to the entire EVE universe and has a massive effect on usage and balance.

No, not at all.


the market value of things is determined entirely by the player market, a consequence of the game being an economically driven sandbox, as you say

the only controls CCP have over the cost of any particular item are rarity (in the case of raw materials, officer loot, etc) and mineral cost (in the case of anything that is built with blueprints)

so yes cost is an afterthought

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pinky Hops
Caldari Provisions
Caldari State
#294 - 2014-01-05 15:01:36 UTC  |  Edited by: Pinky Hops
Andski wrote:
Pinky Hops wrote:
Yeah, it's not like EVE is a giant economically driven sandbox or anything like that.

It's not like taking into account cost effectiveness plays a central role in planning a fleet.

Cost is totally an afterthought. It's not like it's a central concept to the entire EVE universe and has a massive effect on usage and balance.

No, not at all.


the market value of things is determined entirely by the player market, a consequence of the game being an economically driven sandbox, as you say

the only controls CCP have over the cost of any particular item are rarity (in the case of raw materials, officer loot, etc) and mineral cost (in the case of anything that is built with blueprints)

so yes cost is an afterthought


Yes, because the base mineral cost of ships and items, and their rarity, is chosen randomly. And CCP is totally clueless as to the price of minerals, and the usual markup for manufacturing.

They just pick numbers out of a hat. Roll

I'm starting to amass some pretty priceless goon quotes in this thread. Some of the stupidest crap I have read in a long, long time.
Alphea Abbra
Project Promethion
#295 - 2014-01-05 15:05:26 UTC
Andski wrote:
Pinky Hops wrote:
So are you saying higher tiered ships are worse, and less powerful, than lower tiers?

A frigate is more powerful than a supercarrier?

A t1 module is more powerful than an officer module?

I'm having difficulty seeing your point.

Do you agree or disagree with the following statement?

"Cost is a factor of balance."


that isn't anything close to what I said and you look like an imbecile by putting words in other people's mouths
No, it needs to add "per unit of monetary value spent" and then it's your argument.
And I like how this is the first time words have been put in the mouth of CFC (If it happened at all).
It's almost like you don't like your own medicine.

For reference, check out a good amount of baltec1 or James Amril-Kesh posts, or any post by Alavaria Fera (Although there you could also get a mix of Reddit/EVE/general internet memes).
Andski
Science and Trade Institute
Caldari State
#296 - 2014-01-05 15:07:56 UTC  |  Edited by: Andski
Pinky Hops wrote:
Yes, because the base mineral cost of ships and items, and their rarity, is chosen randomly. And CCP is totally clueless as to the price of minerals, and the usual markup for manufacturing.

They just pick numbers out of a hat. Roll

I'm starting to amass some pretty priceless goon quotes in this thread. Some of the stupidest crap I have read in a long, long time.


CCP has generally left the mineral costs of blueprints untouched with very few exceptions, one being adjustments to certain hull blueprints after almost an entire decade with the tiericide initiative

and they did that not because of some spreadsheet they have that determines the ideal cost of a ship based on a performance metric, but because people would start flying those ships again and they didn't want losses to remain meaningless with those hulls

hope this helps

the mineral market is volatile and CCP rarely changes mineral costs in blueprints, so what does this tell you? nothing really because you're a stubborn sockpuppet and you'll just try to change the subject

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

baltec1
Bat Country
Pandemic Horde
#297 - 2014-01-05 15:12:04 UTC
MeBiatch wrote:



still no one has explained why you should only need sub capitals to fight a sov war?

as i recall the standard for cfc is out blob with sub caps and as soon as the other side gives up they break out the super caps and take out all the sov stuff...

goons say caps should need sub caps for a fleet fight so why does this not work backwards and mean that sub caps needs caps to fight a sov war?

the thing is the cfc does not want to use caps because they are not confident enough to use them and then complain about game mechanics.

the best part is the cfc decided to participate in this war they chose to become members of it... if they wanted they could go home and defend thier space and use boots to do it... but yet they choose to go on the offensive and then complain that the other side is using capitals to defend stuff that takes capitals to kill... FML


Aside from the fact that CCP have stated that capitals should never be invincible to subcaps we have the record of them nerfing capitals at least five times to stop capitals from being invulnerable to subcaps. N3 can bring just as many subcaps as we can so why, if we kill their subcaps, should we not be able to take down their now unescorted capitals?

You are literally arguing for a stalemate situation where two superpowers dominate null and are unable to gain victory over eachother while everyone else (the vast bulk of EVEs population) find it impossible to do anything to us.
Andski
Science and Trade Institute
Caldari State
#298 - 2014-01-05 15:13:20 UTC
oh another instance of CCP directly adjusting blueprint inputs was when they removed drone bays from titans

they removed a few units of capital drone bays from titan blueprints and the sum of the ISK value of the minerals needed to build said titans changed by some minute value that nobody except perhaps a couple of supercapital builders can point out off hand - and it was pretty quickly cancelled out by the drone loot changes

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Josef Djugashvilis
#299 - 2014-01-05 15:15:00 UTC
The more the goons cry, the better this thread gets.

This is not a signature.

Pinky Hops
Caldari Provisions
Caldari State
#300 - 2014-01-05 15:15:37 UTC  |  Edited by: Pinky Hops
Andski wrote:
Pinky Hops wrote:
Yes, because the base mineral cost of ships and items, and their rarity, is chosen randomly. And CCP is totally clueless as to the price of minerals, and the usual markup for manufacturing.

They just pick numbers out of a hat. Roll

I'm starting to amass some pretty priceless goon quotes in this thread. Some of the stupidest crap I have read in a long, long time.


CCP has generally left the mineral costs of blueprints untouched with very few exceptions, one being adjustments to certain hull blueprints after almost an entire decade with the tiericide initiative

and they did that not because of some spreadsheet they have that determines the ideal cost of a ship based on a performance metric, but because people would start flying those ships again and they didn't want losses to remain meaningless with those hulls

hope this helps

the mineral market is volatile and CCP rarely changes mineral costs in blueprints, so what does this tell you? nothing really because you're a stubborn sockpuppet and you'll just try to change the subject


You're right.

CCP does not carefully select the mineral prices (or LP costs - whatever) for ships and does not align this at all with the balance of said ships.

Shocked

Wait, that wouldn't make any sense, and does not match up with the reality of the game. So we can safely say that isn't true.

It's not like minerals have a certain cost for one thing and a different cost for another thing. Minerals cost the same no matter what you use them for. I know this is a difficult concept to understand....

And when one ship or item has a higher mineral cost than another ship or item....That means the former ship/item costs more. Difficult concept, I know.