These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

Ice Mining in 0.0 and Ceptors

Author
Ice Eagle
#1 - 2014-01-05 02:48:41 UTC
I've been looking and cant find a thread dealing with this subject.

So, All Ore mining belts at the warp in point have a distance between the warp in and where the rocks start. normally around 15-25km (depending on the belt)
Now for 0.0 miners, if they take the time and are careful, can make pings behind or inside the Ore belts more then 28km from the warp in that still allows them to reach the rocks and gives them the chance of escape should a hostile ceptor come into system or logs back into game at the belt. not much of a chance, but still a chance.

Ice Belts do not have this, the warp in for an ice belt is inside the beginning of the belt. if a 0.0 miner wants to re-spawn the ice belt then he needs to sit at the warp in or very close to it. which means if a hostile ceptor comes into system there is no chance at all for escape.

Ice mining barges can not hit warp even with agility and nano fits including agi implants and skirmish mindlink before a ceptor jumps into system, warps 40au, lands and tackles. yes i have tested this.

I'm not against changing my play style to compensate for the ceptor changes if anyone has an idea i can try.

or should CCP be changing the warpin point of Ice belts to match the Ore belts, to allow for consistancy and a chance for miners to escape?
Dave Stark
#2 - 2014-01-05 08:40:42 UTC
mining ships have drone bays; fill them up.
El 1974
Green Visstick High
#3 - 2014-01-05 08:55:08 UTC
Or:
- put a scout in the system next door so you have more time to warp out
- fit a warp core stabilizer
Ice Eagle
#4 - 2014-01-05 10:59:14 UTC
El 1974 wrote:
Or:
- put a scout in the system next door so you have more time to warp out
- fit a warp core stabilizer


thanks for the ideas,

Any decent ceptor fit would include a scram and a long point, keep in mind the target range penaltys and loss of yield having 3 stabs instead of mining upgrades would induce. it is a work around, but not one that would make any miner very happy i think.

i believe a scout would only really work if you where in a dead end system with the previous system only having 2 gates, i have tried placing a scout on each of my inbound gates in the previous systems but waiting till a ceptor lands on the gate is often to late.

still wrapping my head around how fast a ceptor now warps and lands lol.

warp core stabs for the beginning of the ice belt might work though, then refit for the rest
Ice Eagle
#5 - 2014-01-05 11:03:15 UTC  |  Edited by: Ice Eagle
Dave Stark wrote:
mining ships have drone bays; fill them up.


my current favorite fit is Cyno ceptor for Blops or bridging... do i need to say more lol
Dave Stark
#6 - 2014-01-05 11:58:32 UTC
Ice Eagle wrote:
Dave Stark wrote:
mining ships have drone bays; fill them up.


my current favorite fit is Cyno ceptor for Blops or bridging... do i need to say more lol


no because it'll just be more whining. not massively interested in it.
Haffsol
#7 - 2014-01-05 12:30:02 UTC
Ice Eagle wrote:
Ice mining barges can not hit warp even with agility and nano fits including agi implants and skirmish mindlink before a ceptor jumps into system, warps 40au, lands and tackles. yes i have tested this.

sorry bro but that's just not true

A ceptor will take about 13-15 secs to have a lock on you from the moment he loads grid after jumping in system and a barge (with no agility mod) will take about 12 secs to get in warp. I understand the margin is thin but this is without using any other "strategies" to add few secs to the ceptor's locking time.
Silvetica Dian
Imperial Shipment
Amarr Empire
#8 - 2014-01-05 13:06:38 UTC
null sec ice belts are kinda large. u can bm a rock far away from the landing point then warp back to that.
being able to escape 100% of the time is OP and should require more effort.
the effort needed to catch the null mining fleets that are botting and programmed to warp to a POS and log off is actually quite labour intensive and elaborate.
even deep sov null shouldn't be 1005 safe. just factor in your losses to your income and suck it up.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-01-05 22:11:45 UTC
Every miner in the fleet carries one sentry drone.
G'host Warrot
Doomheim
#10 - 2014-01-05 22:28:26 UTC
Alone u could use a mobile depot, to switch fits. So it could be possible to get the 3 wcs on ur ship...when he enters. Or a countercynno or, or, or.
Ice Eagle
#11 - 2014-01-06 05:30:06 UTC
Thanks for the feed back,
warp core stabs when mining the start of the belt is the workaround i will try first i think, i like the mobile depot idea also but am worried about being inside the fitting range long enough to do the refits while aligning to warp out. something I'd have to test.

Haffsol - different levels of skills, rigs, implants, boosts, drugs, ceptor type and the distance traveled would have a large impact on those assessments.

Silvetica - Totally agree with you, u might want to reread my postLol

Tau - Would love to try that, would be very cool to blap em, but i don't have and will never have enough alts to try it.

G'host - yup will test out the mobile depot see how it goes, countercyno would require a standing fleet ready to go at a moments notice ect. ideas like that are fun but not available to me at this time.
Stevez Ftw
Tradors'R'us
IChooseYou Alliance
#12 - 2014-01-06 11:43:51 UTC
Just put bubbles 100 km off direction to gates. That will give you big enough buffer to escape
Haffsol
#13 - 2014-01-06 11:56:31 UTC  |  Edited by: Haffsol
Stevez Ftw wrote:
Just put bubbles 100 km off direction to gates

LOL

rubicon mate, rubicon

Ice Eagle wrote:
warp core stabs when mining the start of the belt is the workaround i will try first i think

not sure if serious Roll

Have you checked the drawbacks of those things?

I keep on saying that the GTFO is the only option, you can find the best way to make it work according on your setup, skills, mining system..... but hey that's you out there
Ice Eagle
#14 - 2014-01-06 12:33:18 UTC
Haffsol wrote:
Stevez Ftw wrote:
Just put bubbles 100 km off direction to gates

LOL

rubicon mate, rubicon

Ice Eagle wrote:
warp core stabs when mining the start of the belt is the workaround i will try first i think

not sure if serious Roll

Have you checked the drawbacks of those things?

I keep on saying that the GTFO is the only option, you can find the best way to make it work according on your setup, skills, mining system..... but hey that's you out there


yeah fitting warp stabs to a barge is just wrong in so many ways lol, but nerveless i tried it today, the 3 stabs i mean.

it is a pain, target range and yield is horrid. but using it to finish off the 3 ice roids at the warp in point in relative safety to re-spawn the belt without sacrificing toons as scouts turned out to be a fare bit quicker for me.

while not even close to perfect, i find it is an acceptable workaround for me ><
Haffsol
#15 - 2014-01-06 12:54:09 UTC
Ice Eagle wrote:
yeah fitting warp stabs to a barge is just wrong in so many ways lol, but nerveless i tried it today, the 3 stabs i mean.

mkay

now imagine 2 ceptors

..............

you know it's easier to fall into a 4-5 ceptors gang than a single one with ascending implants and other shiny stuff. Actually it happens more often that those things fly in small gangs than solo
Pipa Porto
#16 - 2014-01-06 19:37:46 UTC
1. Fit Webs to your mining ships
2. Web each other
3. ????
5. Profit Safety!

EvE: Everyone vs Everyone

-RubyPorto

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#17 - 2014-01-06 21:27:44 UTC
Option place warrior II in the mining barge use depot to refit when he enters system with web and tank and scram try to kill the ceptor.

Option 2 place sentry Domi as guard with bouncer II 125k from the barge and set to guard watch the ceptor get alpha'ed on its attack. be sure to use 3 drone link augmenters and 3 Omni 2 and at least 1 dda
Ice Eagle
#18 - 2014-01-07 05:12:12 UTC
i saw a guy with 9 barges using a falcon to guard, all the barges drones where assigned to the falcon. thought that was pretty cool.

returning the fight is always tempting, but i feel it also provides content that people will come back for, increaseing the stoping and starting and attracting the dreaded cloak campers.

I agree with Haffsol that GTFO is always the best option when your setup for a pve activity, and love the idea of using a domi/ishtar or even a destroyer, but as i said it would provide returnable content.

thinking that using a combination of your ideas might be the better option, warp stabbed barge and a ishtar with t2 sentrys, only using the ishtar when all else fails.

this is only for the few ice roids at the warp in, for the rest i can refit easily.

Thanks for all the ideas and comments.
Stevez Ftw
Tradors'R'us
IChooseYou Alliance
#19 - 2014-01-07 10:06:46 UTC
Haffsol wrote:
Stevez Ftw wrote:
Just put bubbles 100 km off direction to gates

LOL

rubicon mate, rubicon

Ice Eagle wrote:
warp core stabs when mining the start of the belt is the workaround i will try first i think

not sure if serious Roll

Have you checked the drawbacks of those things?

I keep on saying that the GTFO is the only option, you can find the best way to make it work according on your setup, skills, mining system..... but hey that's you out there

Damned. This is messed up. Forgot about those changes. Plain stupid tho.
Pipa Porto
#20 - 2014-01-07 17:32:11 UTC
Haffsol wrote:
Have you checked the drawbacks of those things?



My god, there are tradeoffs to be made when fitting your ship? Madness!

EvE: Everyone vs Everyone

-RubyPorto

12Next page