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[Ship Balance] - Highsec Ganking and Freighters

Author
Seranova Farreach
Biomass Negative
#21 - 2014-01-03 13:14:37 UTC
Pipa Porto wrote:
Nevyn Auscent wrote:
Every 'meaningful defence' boils down to 'don't be there'.
Once you are actually there, there is nothing you can do to defend, since you will get concorded for firing first. You can attempt to take retribution on the pods & protect the wreck.


1. You don't have to fire first.
2. You don't have to fire at all.
3. You seem to think that people still do Alpha based freighter ganks.

Quote:
So allowing the Freighter to make fitting options is only fair. You just have to make sure those fitting options don't loophole capitals into highsec, which is why I posted above how to prevent that, while still making those fitting options meaningful.


Don't nerf Freighters, please.


Anyway, why do you have a problem with Freighters being more expensive to gank than ever?


the isk spent to gank a frieghter is extreamly minimal compaired to losses.. like 5 of 6 tier3 BCs still come out on profit ganking just a charon hull with no cargo

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Lucas Kell
Solitude Trading
S.N.O.T.
#22 - 2014-01-03 14:12:57 UTC  |  Edited by: Lucas Kell
Nevyn Auscent wrote:
You don't even need to specifically drop EHP.
Leave EHP as it is, and leave a large enough cargo bay for people to consider cargo expanders.
Then they drop their own EHP if they want to fit for max cargo.
If they fit for speed, it's current EHP, smaller cargo, much better speed.
If they fit for tank it's much larger EHP, smaller cargo and probably slower speed even.
This would leave it in the position that it has to be a nerf one way or the other, you just get a choice of what your nerf is. Freighters are crap enough without being nerfed. If they removed the cargo element, and that's the bit that should really be static, they could easily balance the modules against the defense and speed, allowing pilots proactively looking to survive to do so and AFK pilots to be at increased risk.

As it currently sits, the only way to not get ganked in a freighter is if the gankers don't want to gank you. It's not like there is any step you can take beyond making yourself less appealing to survive. So from a gameplay perspective, they are terribly designed.

Pipa Porto wrote:
Don't nerf Freighters, please.
Thou shalt not commit logical fallacies.

This argument is probably the most popular among the "don't change freighters" brigade, yet it's by far the dumbest. It's based on the assumption that if they were to add slots, there's no way they could balance freighters to be the same as they are now, which is utterly ridiculous.

It's perfectly feasible for them to add a freight bay to avoid cargo expanders becoming an issue, then reducing EHP so that a decent omni fit brings you up to the same level as now.

I'd say that allowing choice should be the number one priority for a sandbox game, and currently freighters have none. You get in a freighter and you are at the mercy of the people who target you. Pretty much the only thing that will save your once they've chosen to target you is incompetence on their part. There should be a way for an active pilot to proactively take action to make themselves more difficult to gank.

The Indecisive Noob - EVE fan blog.

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Alvatore DiMarco
Capricious Endeavours Ltd
#23 - 2014-01-03 17:21:46 UTC
As someone who lives in highsec, I just want to say:

GTFO. Highsec is safe enough already. Freighters need things, I'm sure, but being made more gank-proof is not one of them.
Delhaven
Federal Navy Academy
Gallente Federation
#24 - 2014-01-03 18:56:01 UTC  |  Edited by: Delhaven
Draconigea wrote:
1. Get a second account or a corpmember with Teamspeak
2. Get any fast frig or a Rapier
3. Fit 2-3 Webbifiers (on the Rapier they will have 40km range, which is great)
4. When the freighter decloaks at the gate, target the freighter and web him
5. Instant Warp (Rapier needs only 1.2 seconds to target the freighter, without moving)

With this fast align time, you can't be scanned and no one would take the risk ganking a empty freighter.

I always fly my freighters like this, even with 20b on board. No Problem at all.
So if 6-7 ppl are needed to gank a solo freighters, only two ppl are needed to counter this....


This.

In Eve, anything that can be fixed by flying with just one other player was never broken in the first place.
Pipa Porto
#25 - 2014-01-03 18:58:56 UTC  |  Edited by: Pipa Porto
Seranova Farreach wrote:
the isk spent to gank a frieghter is extreamly minimal compaired to losses.. like 5 of 6 tier3 BCs still come out on profit ganking just a charon hull with no cargo


Where's the profit in a couple million ISK worth of T1 salvage?

Anyway, why do you have a problem with Freighters being more expensive to gank than ever?


Lucas Kell wrote:
It's perfectly feasible for them to add a freight bay to avoid cargo expanders becoming an issue, then reducing EHP so that a decent omni fit brings you up to the same level as now.


In other words, you can either get the EHP or the cargo space of a current Freighter, but not both.

How is that not a nerf?


Quote:
There should be a way for an active pilot to proactively take action to make themselves more difficult to gank.


There are. Plenty of them. But just as you can't gank a freighter solo, you can't necessarily use the most effective protections for a freighter solo.

EvE: Everyone vs Everyone

-RubyPorto

Dave Stark
#26 - 2014-01-03 19:07:02 UTC
john scherer wrote:
It is just me

yes.
Kenrailae
Scrapyard Artificer's
#27 - 2014-01-03 22:25:16 UTC
Eve isn't a game designed to be played solo. Very few things in Eve work being done solo. Most of them the community at large call 'Soul-Destroying' or 'Carebearing.' You can Run missions alone, mine alone, do POS stuff alone, and get some solo PVP... but that's the lump sum majority. Almost everything else is designed to be done with a group. Incursions, fleet PVP, mining fleets, large scale industry, ganking... etc. Choosing to fly a freighter through high sec alone isn't so different than choosing to fly a battle cruiser into low sec alone. You may get away with it a few times, but you WILL get caught eventually. Flying expensive ships anywhere in Eve is increasing the likelihood of being attacked and/or ganked. It is sensible that moving large quantities of stuff should ALSO be considered a group activity: Read: If you're gonna fly a freighter full of yours and your corpies stuff, get your corpies to fly logistics or ECM.

A group of Talos's can gank a single freighter pretty easily. A group of Talos's can gank a single battle cruiser pretty easily too. But give the battle cruiser some support, the tables turn pretty quickly. Why should Freighters be held to a different standard?

The Law is a point of View

The NPE IS a big deal

Fal Dara
Vortex Command Corporation
Power Legion
#28 - 2014-01-03 23:20:06 UTC
Being a person who has hauled, and been ganked for it (not since the insurance changes however), i did think about how freighters could be changed to make it a less likley affair.

Truth is, they have a lot of EHP, and as a big ole tub of hauler, they dont need mod slots (they would just be filled with cargo expanders, and easier than ever to gank). So, where does that leave us as for a solution?

1. make them like tech 3's, with 2 subsystems per piece--but 3 pieces instead of 5 (it doesnt need offense, or engineering). They would have
a) cargo
...... first sub: cargo, 85% of current.
...... second sub, ship maint bay, whihc is 3/4 of current cargo, and about 35k of normal cargo.
b)propusion subs
...... first, current speed and agility, 3% to cargo cap.
...... agaility (5% per level)
c) defensive subsystems
...... first, current--BUT, add a ship-specific 50% damage control (like the special edition ship that has the sansha's scanner thing).
...... Second, one that adds 2 rig slots, and say, 200 for fitting them. Could be any rigs. and 4% resists to shields or armor per lvl. you get 30% less base HP.

...... would allow an astounding array of usefulness to freighters, imho. perosnally, i would agility fit the thing to no end.
..... if CCP made the switch, everone would get all the first subs with their current ownership of the ship.

OR!

CCP makes it so when you assemble the ship, a damage control (that you cant remove) is set into the lows, made JUST for that ship--not as powerful as a t2, maybe equal to a t1--but if you want to use it, you HAVE to activate it. This means, if you AFK, you get ganked like normal... and if you dont, you have a better (not perfect) chance of surviving.

i actually just want the second option, and the other was just a dream.

... or you just dont haul more than you should--calculate the cost of them ganking you, and dont go into 'profitable' territory with what you haul (they figure 50% drop rate, remember).
Sigras
Conglomo
#29 - 2014-01-04 00:03:51 UTC
IMHO the "safety number" is a bit low.

Assuming it takes 80 million isk per talos, and 6 talos' to take down a freighter, its profitable to gank a freighter hauling nothing but pyerite at current prices.

That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .
Unsuccessful At Everything
The Troll Bridge
#30 - 2014-01-04 00:17:31 UTC
Sigras wrote:
That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .




Tears and giggles are free....and even they make ganking a freighter worth it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2014-01-04 00:36:55 UTC
Sigras wrote:
IMHO the "safety number" is a bit low.

Assuming it takes 80 million isk per talos, and 6 talos' to take down a freighter, its profitable to gank a freighter hauling nothing but pyerite at current prices.

That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .



But the prices are entirely player driven, and if you change freighter EHP to match market conditions, what happens when those conditions shift again?
Pipa Porto
#32 - 2014-01-04 01:21:21 UTC
Sigras wrote:
IMHO the "safety number" is a bit low.

Assuming it takes 80 million isk per talos, and 6 talos' to take down a freighter, its profitable to gank a freighter hauling nothing but pyerite at current prices.

That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .



So where are these many pyerite freighterload ganks.
(One of the many) First rule of the market, if you think something's wildly profitable and nobody's doing it, you're probably missing something. Free money doesn't lie on the table long.

EvE: Everyone vs Everyone

-RubyPorto

I am disposable
Republic University
Minmatar Republic
#33 - 2014-01-04 04:05:36 UTC
Sigras wrote:
IMHO the "safety number" is a bit low.

Assuming it takes 80 million isk per talos, and 6 talos' to take down a freighter, its profitable to gank a freighter hauling nothing but pyerite at current prices.

That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .


Only in lower security high sec systems. But isn't that the point of security tiers in high sec?
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#34 - 2014-01-04 04:49:44 UTC
If a freighter can be taken with ISBoxer, as evidenced by the kills posted, that should invalidate the earlier posts telling the haulers "get friends, get help!"

As I've posted before, reduce the freighter's cargo bay to the point where a T2 cargohold expander will provide them what is now their current capacity, and give each ship one low slot, 35 CPU, and 1 powergrid.

Let the pilot decide what he wants to fit.

And, before all of you 'leet PVPers' start whining and crying about 'don't give haulers a DC II!', just think - you know damned well that tougher haulers will mean bigger loot drops.

Give hauler pilots the same choice every other pilot gets - what do they need the most? Tank, speed, agility, or cargo capacity?
Pipa Porto
#35 - 2014-01-04 05:07:36 UTC
Meyr wrote:
If a freighter can be taken with ISBoxer, as evidenced by the kills posted, that should invalidate the earlier posts telling the haulers "get friends, get help!"


You can also get alts. They did, and they need more than you do.

They need close on 10 accounts to perform a gank like that, whether alts or friends, it doesn't matter. You need 2 to prevent it.

They need 10 to kill you, you need 2 to keep safe.

Or just don't put all your stuff in one Freighter.

EvE: Everyone vs Everyone

-RubyPorto

john scherer
Doomheim
#36 - 2014-01-04 05:26:49 UTC
HiddenPorpoise wrote:
In order to make a freighter not worth ganking their ehp would need to be raised to a stupid amount that would make killing freighters outside of ganks more trouble than it's worth. Those kills you posted are carrying 5-8 times the safe load.

Also, kill posting is a banable offense.



I missed that part of the forum rules. Thanks for pointing that out, though they were not intended to inflame tempers but just to show what I was talking about. You're absolutely right though and I'll look out and not do that again! ;)

I'm not suggesting we make freighter ganking not worth it, it is just too easy (IMHO), I don't think it needs to go away because it is a legitimate practice in the grand scheme of things. It has just been put out of balance if you ask me and a little evening of the odds is in order, that's my stance with this one.

I think highsec ganking needs to be reasonable costly and difficult, not as easy as it has become.
Sigras
Conglomo
#37 - 2014-01-05 01:12:24 UTC
Pipa Porto wrote:
Sigras wrote:
IMHO the "safety number" is a bit low.

Assuming it takes 80 million isk per talos, and 6 talos' to take down a freighter, its profitable to gank a freighter hauling nothing but pyerite at current prices.

That seems a bit ridiculous that the second most common material in the universe is worth suicide ganking a ship over . . .



So where are these many pyerite freighterload ganks.
(One of the many) First rule of the market, if you think something's wildly profitable and nobody's doing it, you're probably missing something. Free money doesn't lie on the table long.

yeah because people dont have tens of millions of pyerite lying around that they need to ship by itself.

Im just saying that even random crap collected from missions wont fill a freighter without exceeding the "safety limit" and that seems a bit silly.

Thats like pirates raiding a cargo ship full of scrapyard material
Pipa Porto
#38 - 2014-01-05 01:32:40 UTC  |  Edited by: Pipa Porto
Sigras wrote:
yeah because people dont have tens of millions of pyerite lying around that they need to ship by itself.

Im just saying that even random crap collected from missions wont fill a freighter without exceeding the "safety limit" and that seems a bit silly.

Thats like pirates raiding a cargo ship full of scrapyard material


When I was building Battleships to prepare for tiericide, had I sent my pyerite alone, I would have sent about a freighterload of pure pyerite every day.
As it was, I mixed higher value minerals into my couriers for knapsacking reasons, but that would just make the freighters more interesting to gankers, so that doesn't help your argument.

People do have tens of millions of pyerite needing to be shipped.

But, to allow for your use of rhetorical devices, where are all the ganks of the Freighters filled with just low end minerals? Or are you going to claim that nobody ships low end minerals around?

EDIT:
I did your job for you and took a gander at the first half page or so of Zkill's freighter kills, and the only 2 ganks valued under about 5-6b ISK had double wrapped packages.

EvE: Everyone vs Everyone

-RubyPorto

FT Diomedes
The Graduates
#39 - 2014-01-05 01:56:46 UTC  |  Edited by: FT Diomedes
When I was buying minerals for my Avatar, I had buy orders up in different market hubs all across Eve. I then had to get it all to the same station so it could be turned into rail guns to move it down to 0.0. Unlike the victims in the first post, I was smart enough to do two things:

1. I split my minerals up into piles that would fit in a freighter and not exceed 1b ISK total value.
2. I made courier contracts to Red Frog that did not exceed 1b ISK and were fully insured by the collateral.

Not a single one of my shipments got ganked. The same is true for every other courier contract I have ever given to Red Frog. They appear to be doing something right - perhaps the OP should try to figure out what that is before he complains about suicide ganking.

Edit - my wife's laptop loves to change ganking to banking. No idea what suicide banking is and pretty sure I don't need to know.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Arthur Aihaken
CODE.d
#40 - 2014-01-05 02:15:39 UTC
What they need to do is slash the base cargo capacity for all freighters, add rig slots, low and medium slots and grid and CPU such that you can't exceed the 1,000,000 m3 cargo capacity (to prevent capitals from being hauled into high-sec). Jump freighters get one less rig slot. This was you could buff the sheds, hull, armor, velocity, align time, warp speed, etc.

Where's the Millennium Falcon when you need it?

I am currently away, traveling through time and will be returning last week.