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New lvl4 missions

Author
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#1 - 2014-01-03 18:36:32 UTC
Well, cause of new SOE BS I am back running missions. Tbh I was quite surprised, that we have still the same missions in game as we had few years ago. Is it so complicated to put some new missions in game?
Kaerakh
Obscure Joke Implied
#2 - 2014-01-03 19:22:17 UTC
The mission system itself is majorly flawed and probably needs an overhaul anyways. Adding more content would probably be wasted man hours at this point.
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#3 - 2014-01-03 19:29:31 UTC
I just cant imagine to be running missions all the time and still getting the same boring missions.

Also value of the loot/salvage just sucks, comparing with what it used to be 3 years ago and the price of the plex went pretty high comparing with what it was 3 years ago ...
Kaerakh
Obscure Joke Implied
#4 - 2014-01-03 19:42:47 UTC
That's highsec for ya. CCP has been trying to entice players to leave it for years. Find yourself a nice wormhole corp. Blink
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#5 - 2014-01-03 19:49:31 UTC
I didnt ask you for any advice where to go, I am living out of high sec.

My point is, why do we have just few lvl4 missions for so many years?
Motorbit
Moira.
#6 - 2014-01-03 20:02:23 UTC
Kaerakh wrote:
The mission system itself is majorly flawed and probably needs an overhaul anyways. Adding more content would probably be wasted man hours at this point.

and whats bronken there? last time i checked it working perfectly fine.
but yeah... can write sterotypes like that in every post i guess.

anyway, more missions, what would be the benefit? they would become as borring after you did them 3 times.
maby randomly generated missions could be interesting.
Kaerakh
Obscure Joke Implied
#7 - 2014-01-03 20:04:00 UTC  |  Edited by: Kaerakh
Mihnea Tepes wrote:
I didnt ask you for any advice where to go, I am living out of high sec.

My point is, why do we have just few lvl4 missions for so many years?


There have actually been a number of patches adding pve content over the years. It might not seem like it because highsec just simply isn't a development focus. If you take a look at what CCP has encouraged through development over the years it increasingly suggests highsec is only meant to be a staging point for new or unlucky players to push off from. Honestly lowsec and npc null are the most developmentally neglected regions in the game. Highsec is relatively pampered in comparison with the wardec and crimewatch changes.



Edit:
Motorbit wrote:
Kaerakh wrote:
The mission system itself is majorly flawed and probably needs an overhaul anyways. Adding more content would probably be wasted man hours at this point.

and whats bronken there? last time i checked it working perfectly fine.
but yeah... can write sterotypes like that in every post i guess.

anyway, more missions, what would be the benefit? they would become as borring after you did them 3 times.
maby randomly generated missions could be interesting.


I was just saying it's an old system showing its age and ineffectiveness and probably does more harm than good. last time I did mission running was probably nearly 3-4 years ago. Blink
Nadezda Morozovovna
Caldari Provisions
Caldari State
#8 - 2014-01-03 20:17:59 UTC
i agree with tepes guy, we need new missions
screw nullsec
stoicfaux
#9 - 2014-01-03 20:23:43 UTC
CCP is making Authoring Tools to create PvE content. The ghost sites are an early example of this.

You will also want to read up on Session 18: PvE in the CSM 8 minutes: http://community.eveonline.com/news/dev-blogs/csm8-meeting-minutes-published/

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ralph King-Griffin
New Eden Tech Support
#10 - 2014-01-03 20:33:46 UTC
stoicfaux wrote:
CCP is making Authoring Tools to create PvE content. The ghost sites are an early example of this.

You will also want to read up on Session 18: PvE in the CSM 8 minutes: http://community.eveonline.com/news/dev-blogs/csm8-meeting-minutes-published/


Cheers for the link
Leyete Wulf
Caldari Provisions
Caldari State
#11 - 2014-01-03 21:03:58 UTC
I would love to have some more missions, I would love to see some improvements in mission content, and I think ghost sites are stupid, but maybe that's just me. :-)
Obsidiana
Atrament Inc.
#12 - 2014-01-04 02:49:52 UTC
I'd like to see more types of missions.

Scanning missions would be cool, and a could have a low entry level. It would be good practice for scouting, supporting the "go to null" proposition (been there, btw).

I would like to see hybrid missions. Something were you had to fight and mine or fight and deliver large cargo to mission site. You would be better off doing missions like this with a friend. The new SoE BS would be great for those missions.

Logistic missions would be interesting too. Something were you protect NPC mercs fighting EoM, maybe. Granted this is different from PvP logistics, but it adds value to them by giving the skills/ships means of their own income.

I don't see why hacking can't be part of a mission.

Furthermore, I would like to see two-man (and eventually more) missions. The idea being you need two players in a fleet to do the mission. For example, say you needed to destroy two structures at roughly the same time, but they are 200 AU apart. You would need two people for that. Most long term players have three accounts, so I would like to see five man teams eventually.
Maxor Swift
Science and Trade Institute
Caldari State
#13 - 2014-01-04 02:49:58 UTC
I think an over haul is the way to go .As long as they forget the silly lets make it like a" griefing PVPers" game style that CCP 40 secs seem to like so much.

PvE is not like PVP and should stay as such.After all when 90% of the players in the game spend most there time in high sec its probably a good idea to make it fun there.

"What you talking about willis"

Kaerakh
Obscure Joke Implied
#14 - 2014-01-04 04:12:35 UTC
Maxor Swift wrote:
I think an over haul is the way to go .As long as they forget the silly lets make it like a" griefing PVPers" game style that CCP 40 secs seem to like so much.

PvE is not like PVP and should stay as such.After all when 90% of the players in the game spend most there time in high sec its probably a good idea to make it fun there.


Not all pvp is difficult or means you will inherently lose a ship. Honestly the closer pve is to pvp the more educated carebears and new players will be about how the game actually works outside of the bubble that is highsec. It only serves to make the experience for engaging for the player and harder for farmers/bots to damage the economy. Honestly, it benefits highsec far more than any other region of space to make pve similar to pvp.

And to say 90% of players live in highsec is an absurdly high estimate even for an exaggeration. A large portion maybe yes, but to discount all the people who live in null, npc-null, low, and w-space(Me for example ^^) is quite misleading and ill informed.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#15 - 2014-01-04 12:30:52 UTC
I agree some more content in that sense would be welcome. I personally earn my iskies through L4 missions, currently for SoE, and I lost the count of how many times I already did 'Worlds Collide'... In fact right now I'm starting to get really bored because of that. But hey, I need the iskies...

Note: it's not the only thing I do in the game, but as a isk source it could use more content.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#16 - 2014-01-04 14:47:42 UTC
if you read the minutes the devs are already moving missions towards pvp in structure. Do expect much more ewar from mission npcs. I wouldn't mind a theoretical mission involving incursion rats just to see how tough a mission can actually be for 1-3 people.
Rune Sevalle
The Scope
Gallente Federation
#17 - 2014-01-04 14:50:08 UTC
Obsidiana wrote:
I'd like to see more types of missions.

Scanning missions would be cool, and a could have a low entry level. It would be good practice for scouting, supporting the "go to null" proposition (been there, btw).

I would like to see hybrid missions. Something were you had to fight and mine or fight and deliver large cargo to mission site. You would be better off doing missions like this with a friend. The new SoE BS would be great for those missions.

Logistic missions would be interesting too. Something were you protect NPC mercs fighting EoM, maybe. Granted this is different from PvP logistics, but it adds value to them by giving the skills/ships means of their own income.

I don't see why hacking can't be part of a mission.

Furthermore, I would like to see two-man (and eventually more) missions. The idea being you need two players in a fleet to do the mission. For example, say you needed to destroy two structures at roughly the same time, but they are 200 AU apart. You would need two people for that. Most long term players have three accounts, so I would like to see five man teams eventually.


I would love to be able to fly my Logi ships for missions. Even when in a fleet, Logi doesn't have a whole lot of use when flying with competent missioners. Logi missions would be an interesting way for pilots like myself to get more practice, and might even serve to get more people interested in flying logi. This idea needs its own thread. Go go go!
Kadazer
The Scope
Gallente Federation
#18 - 2014-01-04 17:01:20 UTC
I would like to see some randomization in the missions, that would be interessting.
NearNihil
Jump Drive Appreciation Society
#19 - 2014-01-04 17:10:45 UTC
More interesting stuff, like "tackle these fast moving frigs/super tanky BS while the NPC fleet blows them out of the sky" or "keep these dudes alive for x time while they shoot things" or even "lock these dudes down with ECM/damps/TD until CONCORD can arrest them" would be better than more variants of "go here and shoot things". Just a thought.

Though with the authoring tools, this might already be in production.
Little Dragon Khamez
Guardians of the Underworld
#20 - 2014-01-05 00:01:28 UTC  |  Edited by: Little Dragon Khamez
Kaerakh wrote:
Mihnea Tepes wrote:
I didnt ask you for any advice where to go, I am living out of high sec.

My point is, why do we have just few lvl4 missions for so many years?


There have actually been a number of patches adding pve content over the years. It might not seem like it because highsec just simply isn't a development focus. If you take a look at what CCP has encouraged through development over the years it increasingly suggests highsec is only meant to be a staging point for new or unlucky players to push off from. Honestly lowsec and npc null are the most developmentally neglected regions in the game. Highsec is relatively pampered in comparison with the wardec and crimewatch changes.



Edit:
Motorbit wrote:
Kaerakh wrote:
The mission system itself is majorly flawed and probably needs an overhaul anyways. Adding more content would probably be wasted man hours at this point.

and whats bronken there? last time i checked it working perfectly fine.
but yeah... can write sterotypes like that in every post i guess.

anyway, more missions, what would be the benefit? they would become as borring after you did them 3 times.
maby randomly generated missions could be interesting.


I was just saying it's an old system showing its age and ineffectiveness and probably does more harm than good. last time I did mission running was probably nearly 3-4 years ago. Blink


Kaerath's point is supported by csm minutes and previous dev answers, the plan in eve has always been to replace the mission systems with procedurally generated content, but it's not a high priority at the moment due to ccp deploying their resources elsewhere.

Dumbing down of Eve Online will result in it's destruction...