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EVE is PVE

Author
ZynnLee Akkori
Perkone
Caldari State
#141 - 2014-01-04 17:56:34 UTC
WASPY69 wrote:
I'm sure it has been mentioned already but there's oh so many ways to make isk in EVE without "engaging" in PVE.

First let me clarify, PVP means "Player Versus Player", and non consensual PVP is still PVP.

Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus". The victim in the 'knock out game' is also not 'versus' their attacker. But by the quoted explanation, those encounters would be considered a 'fight' between the two people.
Kimmi Chan
Tastes Like Purple
#142 - 2014-01-04 18:12:07 UTC
ZynnLee Akkori wrote:
Mallak Azaria wrote:
ZynnLee Akkori wrote:
Just name something that would be worse for you if you had to work harder or sacrifice more to gank?


Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr.

Holy crap that is easy. I have to spend more time replacing modules I lose when I *still* get ganked. That means loss of income, loss of time. Fitting would have to sacrifice more for defense, which means less ore coming in, or fitting for missions in a less effective way (since the fit for pvp isn't always also the best fit for missions), which means more chance of failing missions, or taking longer. Having to wait for an alt to scout. Having to depend on a corpmate to defend me which means I don't get to set my own schedule.

But of course you didn't answer the question, which suggests you have no good answer. Thus, again, we see the imbalance.


Amount of ISK generated in a blown up ship = 0. Take the necessary precautions. Do not be a target. Mine in a Rokh (if a PvP enthusiast hops into a belt and sees me in a Rokh and you in a Retriever... yea I'm okay with the outcome that is soon to follow. Quite literally no one cares about your ISK/hr. Unfortunately, it seems the only thing you do care about. In which case, you deserve whatever outcome manifests in the scope of your engagements with a PvP enthusiast because you were more concerned with your ISK/hr than you were about not being a target.

The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#143 - 2014-01-04 18:15:19 UTC
ZynnLee Akkori wrote:
WASPY69 wrote:
I'm sure it has been mentioned already but there's oh so many ways to make isk in EVE without "engaging" in PVE.

First let me clarify, PVP means "Player Versus Player", and non consensual PVP is still PVP.

Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus". The victim in the 'knock out game' is also not 'versus' their attacker. But by the quoted explanation, those encounters would be considered a 'fight' between the two people.


If you would prefer we could rename it from PvP to shooting at spaceships in a game about shooting at spaceships. Whether you defend yourself or not is up to you. Getting shot and subsequently removed from your ship because you were more concerned about ISK/hr than you were about defending yourself is still versus. You just decided to take it lying down.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

ZynnLee Akkori
Perkone
Caldari State
#144 - 2014-01-04 18:35:27 UTC
Kimmi Chan wrote:


The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game.

I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play.

Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked.
Ginger Barbarella
#145 - 2014-01-04 18:52:31 UTC
Bloodmyst Ranwar wrote:
Unfortunately some people will never get it............


And the mindless sheep will continue toe'ing the company line...

"Blow it all on Quafe and strippers." --- Sorlac

Kimmi Chan
Tastes Like Purple
#146 - 2014-01-04 19:00:51 UTC
ZynnLee Akkori wrote:
I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play.


No. I think you don't understand. It's like the tiger chasing you and your friend. You don't have to be faster than the tiger you just have to be faster than your friend. You mentioned that getting ganked means you have to get a new ship, fit it, cart your ass back to the belt etc. How much more efficient would it be if you never had to replace the ship because gankers took one look at the battleship and said, "**** it let's find a Mack with no shield".

ZynnLee Akkori wrote:
Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked.


I can empathize with them also. At some point there were sold on the idea that they don't really need to defend themselves. That PvP (or if you prefer, people shooting at spaceships in a game about shooting spaceships) is something that happens somewhere else to someone else. Too often, they respond as you have by claiming that their efficiency outweighs their defense. In which case I say, you get out what you put in.

Oh and don't be a target. Rokh wins! \0/

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Yonis Kador
KADORCORP
#147 - 2014-01-04 19:03:53 UTC  |  Edited by: Yonis Kador
ZynnLee Akkori wrote:

Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus".


Your view of a gank as being a non-pvp encounter is still incorrect, but at least you have a point here that I can sort of agree with. If it were up to me, miners would have tactical abilities that could even the field just a little. Currently, a miner's best friends are buffed ehp and escape - neither of which are particularly conducive to pgc. I've written many times that if they stayed on grid and could successfully fight off a frigate or two that this would more beneficial to pgc than having miners simply tank the dmg or pray they escape in time. Hell give them mining charges and let them rig asteroids to explode. Something. Anything.

But is the activity - ganker vs. miner - player vs. player? PvP? Yes. Of course it is. Could the miner fit his barge with ecm drones, break a target lock, and escape? Could a crafty miner spot a scout, and sacrifice some of his yield to make his ship less gankalicious by giving up a single low slot? Could the miner fit his mining barge with weapons, ecm mods in the mids and sit in a belt doing nothing, appearing to be afk, as bait, waiting to turn the tables on would-be gankers? Yes again. Do both players have the same ability to target the other and activate a module which will result in the other failing at it's desired activity? Yes.

The possibilities are endless. EVE is a game of choices and consequences and everything I've described is pvp.

I think some of you fail to even recognize that the economy in this game is fueled by exploding spaceships. If ships did not explode, there would be no economy and your rocks, minerals, and mission loot would be worthless. It is both in everyone's best interests and in the game's best interest (both economically and for the quality of pgc) if everyone occasionally loses ships and causes others to lose them occasionally too. Players need to interact and Hulkageddon was good for the game.

Could we make it harder for people to gank each other? Hello. CCP just did this. It takes 2-3 frigates to gank a barge now. If they choose, miners can fit themselves with battleship-level ehp. Battleship-level ehp!!! And it doesn't even reduce their yield all that much. But even THAT still isn't enough because this argument will never end. What would satisfy the mining crowd? A 25 frigate requirement for a gank? 3 Battleships necessary to gank a barge? Full immunity from interaction with their environment? It's ridiculous. So I say nay. In fact, 2-3 frigates may even be too many. Should you even need a friend or lose isk to gank one solo, afk miner in a game about exploding spaceships?

For my part, it's clear to me that increasing nonengagment is simply not in the best interests of EVE and as anything else would be a major departure from the dystopia I have come to admire and call my space home, hopefully a majority of players will continue to agree with this view so long as I continue to play.

YK
Mallak Azaria
Caldari Provisions
Caldari State
#148 - 2014-01-04 19:06:45 UTC
ZynnLee Akkori wrote:
Mallak Azaria wrote:
ZynnLee Akkori wrote:
Just name something that would be worse for you if you had to work harder or sacrifice more to gank?


Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr.

Holy crap that is easy. I have to spend more time replacing modules I lose when I *still* get ganked. That means loss of income, loss of time. Fitting would have to sacrifice more for defense, which means less ore coming in, or fitting for missions in a less effective way (since the fit for pvp isn't always also the best fit for missions), which means more chance of failing missions, or taking longer. Having to wait for an alt to scout. Having to depend on a corpmate to defend me which means I don't get to set my own schedule.

But of course you didn't answer the question, which suggests you have no good answer. Thus, again, we see the imbalance.


My answer is the dozen nerfs to ganking while the lazy & stupid are continually pandered to. The worst part is it's never enough for you people. Maybe if you stop choosing to be a victim..

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#149 - 2014-01-04 19:08:44 UTC
ZynnLee Akkori wrote:
Kimmi Chan wrote:


The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game.

I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play.

Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked.


If ganking is so easy, why is it at an all time low?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#150 - 2014-01-04 19:11:31 UTC
Yonis Kador wrote:
ZynnLee Akkori wrote:

Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus".


Your view of a gank as being a non-pvp encounter is still incorrect, but at least you have a point here that I can sort of agree with. If it were up to me, miners would have tactical abilities that could even the field just a little. Currently, a miner's best friends are buffed ehp and escape - neither of which are particularly conducive to pgc. I've written many times that if they stayed on grid and could successfully fight off a frigate or two that this would more beneficial to pgc than having miners simply tank the dmg or pray they escape in time.


Miners are already capable of defending themselves & fighting back, they just choose not to because it cuts in to their isk/hr.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Kimmi Chan
Tastes Like Purple
#151 - 2014-01-04 19:15:15 UTC
Yonis Kador wrote:
But is the activity - ganker vs. miner - player vs. player? PvP? Yes. Of course it is. Could the miner fit his barge with ecm drones, break a target lock, and escape? Could a crafty miner spot a scout, and sacrifice some of his yield to make his ship less gankalicious by giving up a single low slot? Could the miner fit his mining barge with weapons, ecm mods in the mids and sit in a belt doing nothing, appearing to be afk, as bait, waiting to turn the tables on would-be gankers? Yes again. Do both players have the same ability to target the other and activate a module which will result in the other failing at it's desired activity? Yes.

The possibilities are endless. EVE is a game of choices and consequences and everything I've described is pvp.

I think some of you fail to even recognize that the economy in this game is fueled by exploding spaceships. If ships did not explode, there would be no economy and your rocks, minerals, and mission loot would be worthless. It is both in everyone's best interests and in the game's best interest (both economically and for the quality of pgc) if everyone occasionally loses ships and causes others to lose them occasionally too. Players need to interact and Hulkageddon was good for the game.

Could we make it harder for people to gank each other? Hello. CCP just did this. It takes 2-3 frigates to gank a barge now. If they choose, miners can fit themselves with battleship-level ehp. Battleship-level ehp!!! And it doesn't even reduce their yield all that much. But even THAT still isn't enough because this argument will never end. What would satisfy the mining crowd? A 25 frigate requirement for a gank? 3 Battleships necessary to gank a barge? Full immunity from interaction with their environment? It's ridiculous. So I say nay. In fact, 2-3 frigates may even be too many. Should you even need a friend or lose isk to gank one solo, afk miner in a game about exploding spaceships?

For my part, it's clear to me that increasing nonengagment is simply in not the best interests of EVE and as anything else would be a major departure from the dystopia I have come to admire and call my space home, hopefully a majority of players will continue to agree with this view so long as I continue to play.

YK


Excellent points made here. Too many of these anti-ganker minions do not see themselves as willing participants in the game. I am a Systems Analyst so maybe that causes me to oversimplify and Boolean value every damned thing but I see two choices:

1) Logon to game - thereby declaring yourself a willing participant in the game.

2) Don't logon - gankers will just find someone else to shoot who chose to be a willing participant in the game.


"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

ZynnLee Akkori
Perkone
Caldari State
#152 - 2014-01-04 19:36:01 UTC
I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.

I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........
Kimmi Chan
Tastes Like Purple
#153 - 2014-01-04 19:36:59 UTC
Mallak Azaria wrote:
Miners are already capable of defending themselves & fighting back, they just choose not to because it cuts in to their isk/hr.


Measuring success in units of ISK/hr seems so cold and calculative.

I measure my success in fun/hr.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Mallak Azaria
Caldari Provisions
Caldari State
#154 - 2014-01-04 19:38:58 UTC  |  Edited by: Mallak Azaria
ZynnLee Akkori wrote:
I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.

I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........


Except you are asking for 100% protection whether you realise it or not. If ganking is nerfed again, you will again want more nerfs for it. Why should you take precautionary measure to reduce the risk of being ganked when you can just have CCP do it for you?

ECM drones are pretty effective, but since that cuts in to your isk/hr I guess you'll never use them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Dave Stark
#155 - 2014-01-04 19:41:32 UTC
Mallak Azaria wrote:
ZynnLee Akkori wrote:
I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.

I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........


ECM drones are pretty effective, but since that cuts in to your isk/hr I guess you'll never use them.


considering how ****** mining drones are, there's really no reason not to carry a flight or two of ecm drones.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#156 - 2014-01-04 19:56:11 UTC
If a miner CHOOSES to not mine in a ship that is fit for tanking, that is their CHOICE. I have nothing against providing the unwary a lesson in the effects of their choices when outfitting a ship they intend to use for it's intended purpose - mining.

An Exhumer fit for max tank is simultaneously capable of mounting a respectable tank, and performing the mission of mining effectively.

My issue with ganking arises from Industrials and Freighters. A Freighter pilot has absolutely ZERO choice in how to outfit his ship. Any ganker logging in knows, before the Freighter pilot even boots up his computer, what it's going to take to kill that ship.

Industrials, on the other hand, with the exception of the specialized haulers under specific conditions, are totally incapable of fitting for tank AND hauling any useful amount of bulk cargo, or fitting for even a medium level of cargo capacity, and surviving a dirty look from a rookie ship.

Even when filled with trit, it's cost-effective to gank a freighter. There needs to be a balance point between using the designed capabilities of a hull, and the ease with which it can be killed, i.e., not fulfilling it's designed purpose. If you can't fill a freighter's cargohold with the least expensive cargo possible, without it being cost-effective to gank it, while giving the pilot ZERO options for altering the survivability of his vessel, it's a FAIL design. In a combat ship, this would be unacceptable, and pilots would be demanding change.

And, they'd get it. Just look at the Maller. It's now a fairly credible combat vessel. Haulers? Each race's most popular hauler was made EVEN EASIER to kill! Less capable of doing the job for which it was designed. Why? Gee, put a PVP-only pilot in charge of ship re-design, and you end up with asshat ship designs for vessels he only views as prey.

THAT is why so many of us say that ganking is too easy. Not because idiots are locking everything that comes through a gate, but because the Industrialists and Haulers have NO VIABLE OPTIONS IN HOW TO FIT THEIR VESSELS.
Yonis Kador
KADORCORP
#157 - 2014-01-04 20:16:05 UTC
OK, so what is your counterproposal?

With even a single low slot, a freighter with one DCII would be overpowered with all its hull hp granted resists. Freighters would be virtually immune to ganking. We can't do that. Even if it had a drone bay, as a capital ship, a freighter would take too long to acquire target lock for ecm drones to be particularly effective. So, are you proposing that attack BCs be removed from the game? It's their large weapon turrets on battlecruiser-class ships that make these attacks cost-effective, no?

Or how many of their turret points would you like to see removed? 1? 2? They have 8. Write up a proposal and submit it to features & ideas. You'll get trolled some but maybe a dev will reply telling you why it is/isn't a good idea.

And no one should be hauling hundreds of millions of isk worth of loot in t1 industrials. They CHOOSE to stuff it all in instead of making multiple trips to mitigate their risk.

It's the same principle.

YK
Nivo Green
Stac Enterprises
#158 - 2014-01-04 20:18:02 UTC  |  Edited by: Nivo Green
Its almost as if people are morons or something. The terms PVP and PVE were not used to create games. They were created to describe different components of games. Trying to label anything as solely PVP or PVE is like trying to describe the entire worlds color spectrum by only using the colors BLUE and RED. Yes there will be some cases where things are very much BLUE or equally completely RED, but to walk around and try to argue that PURPLE is only BLUE or is inherently only RED because purple is dependent on the two colors is simply wrong. Anyone who cannot understand this and apply it to their perspective of the world needs to get out a little more. What?

Another point: Player VS Environment... would you not consider other players to be components of the environment?

TL;DR: The world is grey, not black or white.
Kimmi Chan
Tastes Like Purple
#159 - 2014-01-04 20:20:00 UTC
Nivo Green wrote:
TL;DR: The world is grey, not black or white.


My world is purple.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dave Stark
#160 - 2014-01-04 20:23:51 UTC
Yonis Kador wrote:
OK, so what is your counterproposal?

With even a single low slot, a freighter with one DCII would be overpowered with all its hull hp granted resists


not to mention that they'd have no choice but to also nerf the base cargo to keep them below 1m m3 cargo space.